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"Hmp!" What a day to not have Prestidigitation prepared. Swallowing her shame at being put in this situation again, Itka begins helping the guests clean up their clothes the old-fashioned way.
Crafting DC 17: 1d20 + 10 ⇒ (15) + 10 = 25

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Argoni, Rexon, Zenith and Itka manage to keep the guests from feeling too put upon by the incident, so they don't leave.
You have time to heal completely.
Each of you hears your name called, and you track the sounds to a puddle of grape juice pooling at the base of the now-inert fountain.
A genie’s face peers out from the pool, as though they were a reflection. “Goodness gracious, Pathfinders,” they coo with exaggerated, feigned innocence. “It looks like I, the clever Safa, have been sent to spoil your precious little party! If only there were some brave, competent Pathfinder agents around to foil my meddlesome pranks. Oh, well. One down, four to go!”
“The man who holds my seal came to watch your struggles in person this time. His fury towards you may even overpower his cowardice, now. Watch your back—and take these.”
10 Lesser Healing potions appear near the puddle. They look and taste like grape juice.
All but one set of double doors leading into the lodge from the courtyard are open.
The dining room is to the East (Map Up-Center)
There is a reading room south of the dining room (Map up and right)
The Gallery is to the South (Map Right)
Meeting room to the West (Map Down center)
Lounge to the North West (Map Down Left)
Entry Hall (Map Left)
Where would you like to go?

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"Hmp. Thanks for the warning." Itka nods to Safa as she stashes two healing potions into the folds of her clothes. "Hmp. If your seal happens into our hands somehow, can we use it to free you?"
Once she has her answer, Itka pokes a thumb in the direction of the lounge (bottom left). "Hmp. Start there and work our way around the perimeter? Or (cue player's impish grin) split up?"

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"I do not enjoy these pranks." Rexon states as he casts prestidigitation to clean the juice from himself and any of his allies who wish to clean off.
He looks into the lounge, "As good a place to start as any."

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Two votes, so the Lounge it is
This brightly lit room offers enough space and comfortable seating for a dozen people to relax at the same time.
A dozen or so guests in fine clothing make good use of this cozy lounge, a space designed to fulfill exactly this purpose. While one trio in the corner seems fairly embroiled with their card game, the rest form a rough cluster near the center of the room, clearly enjoying the drinks that have been so readily provided. The heart of the party seems to revolve around a young elf whose wispy, sunset-colored hair floats around his head, betraying an ancestral connection to the plane of air. He seems, at first glance, to be performing some sort of mime routine. Certainly, his friends seem to take it that way, egging him on as he presses his hands flat against nothing, feeling out the shape of the invisible box pressing in on him from all sides.
To the slightly less inebriated eye, however, the expression on the young elf’s face is clearly not one of amusement, but of barely-controlled panic. His stance is rigid, his chest heaves, and his knees begin to shake. Whatever he thinks is happening to him, it must feel very, very real.
From the description you received earlier, you realize The trapped elf is Khayrat al-Maren.
Distracting the Guests: The first step to helping Khayrat is to distract his friends via a successful DC 15 Deception, Performance, or Society check. If you try to help Khayrat without first distracting the guests, Khayrat’s friends tell you that you’re ruining the performance and try to keep you at bay. If you persist, one of Khayrat’s friends pulls one of you aside and informs you that even if Khayrat is truly in distress, he’d be humiliated if the crowd found out, so it’s best if you distract the other guests first.
Freeing Khayrat: While at least one of you holds the crowd’s attention, the rest of the party can attempt to calm Khayrat by, for example,
using Arcana or Occultism to help him understand that the illusion isn’t real,
Medicine to coach him through a calming breathing exercise, or
Diplomacy to help him realize the illogical nature of his perceived situation;
Any other skill you can justify using since creative solutions are to be encouraged
whatever approach you take, you must attempt a DC 19 check, and you need 2 successful checks (or one critical success) to help Khayrat break free of the illusion.
The first time one of these checks fails, you are free to continue your attempts.
For every failed check thereafter, however, the party member(s) acting as a distraction must attempt another Deception, Performance, or Society check to retain the other guests’ attention. The DC increases by 2 for each subsequent distraction check after the first.
Who is up to distract the guests?

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Rexon takes in the scene with a look of growing horror. Realizing the elf needs space from the onlookers to calm down, he attempts to distract them.
Again putting on his showman's grin, "Mummery? I can do you one better!" he pulls out two torches from his backpack and his hammer and begins to juggle.
Performance: 1d20 + 7 ⇒ (11) + 7 = 18

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Rexon's performance distracts the crowd for the moment. Now who will help Khayrat al-Maren?

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Zenith calmly approaches Khayrat, "When I find myself stuck, I like to stop and take a moment to reflect on my situation. I find it helps me to look at things from a new perspective. Perhaps you could try?"
Diplomacy DC 19: 1d20 + 8 ⇒ (18) + 8 = 26

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Arcana: 1d20 + 10 ⇒ (17) + 10 = 27
With Rexon distracting the crowd with his amazing pecs juggling, Argoni dashes over to help the elf. "Zenith is right, you need to take a moment and breathe. How about closing your eyes too. Now perhaps a simple exercise. Touch your head; then touch your nose; then move to touch your knees. Now stand up and stretch as high as possible. There! Open your eyes and see your arms have unconsciously broken through the box! It was just an illusion!"

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With Pathfinders crowding around Khayrat, Itka realizes that more distraction is needed. She sidles up to a guest and drops an observation about the similarities in social structure between here and Nidal.
Society to distract the crowd, DC 15: 1d20 + 10 ⇒ (8) + 10 = 18

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While Itka and Rexon distract the rest of the guests, Zenith and Argoni manage to help Khayrat escape imprisonment.
Once Khayrat is free of the illusion, he regains his composure quickly and communicates his gratitude quietly to your group before re-entering the conversation in the lounge, his friends none the wiser. His attitude toward the Society thus improves from indifferent to friendly. Improving Khayrat’s attitude impacts the Envoy’s Alliance faction mission.
Khayrat also slips you some items as a reward for your help. He gives you a ladder feather token, which he had intended to use to perform a stunt for his friends.
He also gives you three minor healing potions which he had intended to use if the stunt went poorly.
What next?

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Once they have ensured Khayrat is settled again and back with his friends, Argoni points to the double doors to the left. "Let's see what's in there."

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"Hmp. Fine. But let's hurry. Other guests may be facing compromising situations as we speak." Not knowing where the magical pranks may be occurring, one room is as good as any.

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You move around to the entry hall.
In the northwestern corner of this entry hall, an iron spiral staircase coils upward to the higher floors; it’s currently roped off with a simple chain, from which dangles a sign reading, “Private Quarters—No Entry.”
The upper floors are beyond the scope of this adventure.
Any PC who climbs up there anyway finds only half-furnished rooms and cluttered hallways before being shooed back downstairs by the musicians playing for the party.
All three sets of double doors— the grand front entrance adorned with the Society crest and the two smaller, plainer ones that lead further in—are propped open, welcoming visitors to explore the lodge.
Continuing around?

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Zenith follows, "Well this has been exciting so far! I wonder what else this grand opening has in store for us!"

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Stumping after the others, Itka mutters: "Hmp. Probably a different magical prank for each of our potential allies." She gives each person she sees a once-over, trying to ascertain who Safa's binder might be.
For the rest of the scenario, Itka will be looking for Safa's binder. Perception +7

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Argoni nods at Drilwenwënas. "Sounds good to me. Open that door and see where it leads."

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The mouth-watering scent of cooking spices bursts through the opening doors, welcoming newcomers into a kitchen large enough to feed a small army. Fresh baked goods cool on the countertops, and bundles of dried herbs rustle in the breeze left by scattering sous chefs as they scramble away from the huge ovens in the far corner.
There, a whole roast goat that had been cooking steadily over a low fire has leapt from its position, thrashing about as though alive once more. The cook, a dwarf with thick silver hair, lies sprawled on the floor beside it, winded from a kick to the chest.
“It’s making a break for it!” she bellows, pointing at the goat. “Don’t let it get away!”
New slide 2 with Rampaging Roast image
RAMPAGING ROAST (MEDIUM RARE) Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Animated Silverware Swarm Initiative: 1d20 + 5 ⇒ (2) + 5 = 7
Animated Cookware Black Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Animated Cookware Red Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Rexon Kleensop, Defend: 1d20 + 8 ⇒ (7) + 8 = 15
Drilwenwënas, Search: 1d20 + 8 ⇒ (8) + 8 = 16
Itka Biklest, Detect Magic: 1d20 + 9 ⇒ (12) + 9 = 21
Sola , Scout: 1d20 + 11 ⇒ (11) + 11 = 22
Zenith, Search: 1d20 + 7 ⇒ (13) + 7 = 20
Argoni Slate, Investigate: 1d20 + 10 ⇒ (18) + 10 = 28
Initiative
Round 1
Bold May act
Argoni Slate
RAMPAGING ROAST (MEDIUM RARE)
Sola
Itka Biklest
Zenith
Animated Cookware Black
Drilwenwënas
Rexon Kleensop
Animated Cookware Red
Animated Silverware Swarm

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"Oooh, Dinner!" Argoni rushes inside the room. "Get in and close the door, you don't want it to escape!"
He judges the distance and although it's a touch far, he decides to hurl an alchemist's fire to help enhance the flavor of the roasting. It also gives him a chance to try and figure out what is happening with the roast goat.
Stratagem: 1d20 ⇒ 10
Attack (range): 10 + 11 - 2 = 19
Fire Damage: 1d8 + 1d6 ⇒ (7) + (5) = 12 +1 fire splash
+1 persistent fire on a hit
◆ Move
◆ Stratagem + Recall Knowledge (Known Weakness) (Arcana +10; Occult +10)
◆ Quick Bomber

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Argoni Recall Knowledge on the Goat: 1d20 + 10 ⇒ (18) + 10 = 28
The Roasted Goat is a form of animated object, not undead. SInce it is already partially cooked and almost ready to be carved, it is weak to fire and slashing. The previous tenderization had made it resistant to bludgeoning. It will also not go down immediately after being downed (it has ferocity.) It is also mindless.
Argoni moves into the room and hits the roasted goat with an Alchemist fire. The fire seems to especially effective on the goat.
The Roasted Goat seems intent on getting out of the room and away from the ovens.
◆ Stride
◆ Stride
◆ Strike Zenith since Zenith is blocking the doorway
Slam against Zenith: 1d20 + 12 ⇒ (10) + 12 = 22
Bludgeoning Damage: 1d10 + 8 ⇒ (10) + 8 = 18
Initiative
Round 1
Bold May act
Argoni Slate
RAMPAGING ROAST (MEDIUM RARE) (-18 HP)
Sola
Itka Biklest
Zenith (-18 HP)
Animated Cookware Black
Drilwenwënas
Rexon Kleensop
Animated Cookware Red
Animated Silverware Swarm

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"Oh, it's an animated object! I guess it was dead too long to be undead. Looks like the partial cooking has left it vulnerable to fire and slashing. My bomb was super-effective! It's also going to resist blunt weapons and it's already been tenderized. It might also stay active a bit after it's destroyed. Cause it's a mindless piece of meat."
GM, it should have taken another point of fire damage from the persistent effect at the end of its turn (triggering the weakness again). Then, of course, the flat check.

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Thanks for the reminder Argoni
Rampaging Roast Falt Check for Persistent Fire: 1d20 ⇒ 1
Initiative
Round 1
Bold May act
Argoni Slate
RAMPAGING ROAST (MEDIUM RARE) (-24 HP, 1 Persistent Fire)
Sola
Itka Biklest
Zenith (-18 HP)
Animated Cookware Black
Drilwenwënas
Rexon Kleensop
Animated Cookware Red
Animated Silverware Swarm

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"Hmp." Studiously avoiding even *thinking* any puns about fast food, Itka limps forward, glances through the open kitchen doors, and conjures greasy black tentacles that reach out, grasp a knife, and hurl it toward the misbehaving dinner.
Telekinetic Projectile (S): 1d20 + 10 ⇒ (16) + 10 = 262d6 + 4 ⇒ (6, 2) + 4 = 12
◆ Stride, ◆◆ Cast a Spell

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"Slashing, you got it!" Zenith responds, as they then attempt to slide under the roast and slice its legs with a confident strike. Zenith then attempts to slide back through the legs to add insult to injury!
Tumble Through vs Roast Reflex DC: 1d20 + 10 ⇒ (18) + 10 = 28 if success-> gain panache
Confident Finish w/ Starknife: 1d20 + 11 ⇒ (16) + 11 = 27
S dmg: 2d4 + 3 ⇒ (1, 3) + 3 = 7 | if panache, precision: 2d6 ⇒ (1, 3) = 4 | if crit, deadly: 1d6 ⇒ 5
if Roast is dead, Zenith will move 5' NW and 5' N before attempting to tumble though the silverware and would end their tumble in the same spot regardless of success
Tumble Through vs Roast or Silverware Reflex DC: 1d20 + 10 ⇒ (4) + 10 = 14 if success-> gain panache
Actions: ◆Tumble Through ◆Confident Finish ◆Tumble Through
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ Starknife: 1d20 + 11 ⇒ (1) + 11 = 12
S dmg: 2d4 + 3 ⇒ (4, 2) + 3 = 9 | if panache, precision: 2 = 2 | if crit, deadly: 1d6 ⇒ 6

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"So we should burn the roast?? Ok that's to my liking. I picked up something new along the way that should help"
3 Action Scorching Ray
attack roast: 1d20 + 9 ⇒ (17) + 9 = 26
attack cookware red: 1d20 + 9 ⇒ (12) + 9 = 21
attack swarm: 1d20 + 9 ⇒ (11) + 9 = 20
roast damage: 4d6 ⇒ (2, 1, 1, 1) = 5
cookware red damage: 4d6 ⇒ (4, 2, 5, 4) = 15
swarm damage: 4d6 ⇒ (2, 1, 4, 6) = 13 All fire
GM Ignore the swarm attack. I idiotically made the rolls without looking at the map so I only could attack black and the roast.

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Sola, as I read your post I was wondering "How can she see the Silverware swarm?" until I got to the end. Actually, you can't see the Red Cookware either, but I will apply your attack to the Black Cookware you can see.
Itka grabs a knife with their mind from behind the roast, and manages to carve a significant chuck out of it.
Zenith tumbles past the roast with flair as he starts moving, and then manages to cut a rather beautiful slice out of it (not quite a crit.)
The roast still stands, so Zenith attempts to tumble through it again, but fails on the second attempt.
Sola tries a new spell but seems to have some targeting issues. She does hit the roast and the black enameled cookware, and while the fire staggers the Roast (like it needed to use its Ferocity Reaction) it still stands, rather wobbly.
And while the Fire hits the cookware, it doesn't seem to do as much damage as you might think?
1 is Zenith, 2 is Argoni: 2d2 ⇒ (1, 2) = 3
The Black Enameled cookware moves forward and tries to Slam Zenith, then Argoni.
◆ Stride
◆ Attack Zenith
Slam Attack roll on Zenith: 1d20 + 11 ⇒ (5) + 11 = 16
Bludgeoning Damage: 1d8 + 4 ⇒ (2) + 4 = 6
◆ Attack Argoni
Slam Attack roll on Argoni: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Missing the Swashbuckler, but catching the Investigator squarely on the back of the head.
Initiative
Round 1
Bold May act
Argoni Slate (-8 HP)
RAMPAGING ROAST (MEDIUM RARE) (-67 HP, 1 Persistent Fire, reaction used)
Sola
Itka Biklest
Zenith (-18 HP)
Animated Cookware Black(HP -10)
Drilwenwënas
Rexon Kleensop
Animated Cookware Red
Animated Silverware Swarm

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Rexon tries to slam the roast with his shield before moving into the room.
Shield Boss vs flat-footed Roast: 1d20 + 7 ⇒ (8) + 7 = 15
bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7
"Argoni! Watch out behind you!"
◆ Strike
◆ Step
◆ Cast a Spell guidance on Argoni

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The ifrit orders his fiery leopard to attack the roast.
Jaws vs FF: 1d20 + 8 ⇒ (15) + 8 = 23
Damage, fire, sneak: 1d6 + 1 + 1 + 1d4 ⇒ (6) + 1 + 1 + (1) = 9
Then he quickdraws his bow and marks the Cookware black as his prey to fire an arrow.
Comp. Longbow: 1d20 + 6 ⇒ (9) + 6 = 15
Damage:1d8 + 2 + 1d8 ⇒ (2) + 2 + (5) = 9

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Rexon swings his shield at the roast, but misses. Then he offers some helpful advice to Argoni.
Drilwenwënas has Catlyn move up and attack the roast, and the cat manages to drop the roast. It continues to cook as it rests. Unfortunately, his arrow misses the cookware.
◆The Red enameled cookware advances on Argoni and tries to strike.
◆Strike
Slam Attack roll on Argoni: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning Damage: 1d8 + 4 ⇒ (1) + 4 = 5
◆And Strike again
Slam Attack roll on Argoni: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
Bludgeoning Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Barely missing Argoni with the first swing.
The Swarm of animated knives and forks moves past Argoni and settles over Rexon and Zenith. Performing it's third action as:
◆◆Stride
◆ Slice and Dice [one-action] (magical) Each enemy in the animated silverware swarm’s space takes 1d6 piercing or slashing damage (DC 17 basic Reflex save)
Piercing damage: 1d6 ⇒ 1
Initiative
Round 2
Bold May act
Argoni Slate (-8 HP)
RAMPAGING ROAST (MEDIUM RARE) (-67 HP, 1 Persistent Fire, reaction used)
Sola
Itka Biklest
Zenith (-18 HP, DC 17 basic Reflex save or 1 Damage)
Animated Cookware Black(HP -10)
Drilwenwënas
Rexon Kleensop (DC 17 basic Reflex save or 1 Damage)
Animated Cookware Red
Animated Silverware Swarm

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Stratagem vs Black: 1d20 ⇒ 16
"Gah!" Argoni ducks and rushes away from the cookware and silverware surrounding him. He turns back to see the dancing pots and pans, then he swiftly draws and hurls a bottled lightning at one.
Attack vs Black: 16 + 11 = 27
Electricity Damage: 1d6 + 1d6 ⇒ (4) + (6) = 10 +1 splash to black, red, silverware, and Zenith
Black should be flat-footed now
◆ Move
◆ Stratagem + Recall Knowledge on Black (Arcana +10, Crafting +10, Occult +10?)
◆ Quick Bomber vs Black
If Argoni's RK attempt helps him realize Black has any weakness or is resistant to electricity, he'll try to switch bomb types appropriately.

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Argoni strikes the black enameled cookware soundly with a bottle of electricity, splashing Zenith the Red enameled cookware, and the cloud of silverware. The Red enameled cookware doesn't seem to take any damage from the splash, but the cloud of silverware takes damage.
No vulnerabilities on the cookware, but the Silverware took damage in spite of hardness
Initiative
Round 2
Bold May act
Argoni Slate (-8 HP)
RAMPAGING ROAST (MEDIUM RARE) (-67 HP, 1 Persistent Fire, reaction used)
Sola
Itka Biklest
Zenith (-19 HP, DC 17 basic Reflex save or 1 Damage)
Animated Cookware Black(HP -10)
Drilwenwënas
Rexon Kleensop (DC 17 basic Reflex save or 1 Damage)
Animated Cookware Red
Animated Silverware Swarm (-1 HP)

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Reflex: 1d20 + 12 ⇒ (1) + 12 = 13 Crit fail
Zenith is struck by a particularly sharp fork and steps out of harms way. They then strike twice while flanking with the fiery leopard!
Strike Swarm w/ Starknife: 1d20 + 11 ⇒ (13) + 11 = 24
S dmg: 2d4 + 3 ⇒ (1, 2) + 3 = 6 | if crit, deadly: 1d6 ⇒ 4
Strike Swarm w/ Starknife: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
S dmg: 2d4 + 3 ⇒ (2, 2) + 3 = 7 | if crit, deadly: 1d6 ⇒ 2
"Not the dinner party I was expecting!" they laugh.
Actions: ◆Step ◆Strike Swarm ◆Strike Swarm
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
Opportune Riposte w/ Starknife: 1d20 + 11 ⇒ (8) + 11 = 19
S dmg: 2d4 + 3 ⇒ (4, 1) + 3 = 8 | if panache, precision: 2 = 2 | if crit, deadly: 1d6 ⇒ 5

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Caitlyn, your turn to strike!
Jaws, vs FF:1d20 + 8 ⇒ (20) + 8 = 28
Crit Damage, fire, sneak:2d6 + 4 + 2 + 2d4 ⇒ (2, 4) + 4 + 2 + (1, 3) = 16
And the fiery leopard moves away. Then the ifrit marks the swarm as his prey and fires an arrow.
Comp. longbow: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 2 + 1d8 ⇒ (1) + 2 + (4) = 7

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DC 17 basic Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Rexon steps back and attempts to bash the silverware before raising his shield defensively.
Shield Boss: 1d20 + 7 ⇒ (13) + 7 = 20
bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7
◆ Step ◆ Strike ◆ Raise Shield

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The Silverware swarm drops after Caitlyn's Critical Hit, so Drilwenwënas can RETCON his last action. I am willing to just redirect your attack to the Red Enameled Cookware, as you do have line of sight to it.
Rexon, you can RETCON your entire turn.
Zenith slashes at the swarm of animated knives and forks, their keen blade making mincemeat of the silverware.
Caitlyn finishes off the swarm with a fiery bite.
Initiative
Round 2
Bold May act
Argoni Slate (-8 HP)
RAMPAGING ROAST (MEDIUM RARE) (-67 HP, 1 Persistent Fire, reaction used)
Sola
Itka Biklest
Zenith (-21 HP)
Animated Cookware Black(HP -10)
Drilwenwënas (Two RETCON Actions)
Rexon Kleensop ( 1 Damage, RETCON last round)
Animated Cookware Red
Animated Silverware Swarm (-31 HP, Construct Armor Broken)

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Drilwenwënas hits the remaining cookware with an arrow, but the coating on the cookware reduces the damage.
Initiative
Round 2
Bold May act
Argoni Slate (-8 HP)
RAMPAGING ROAST (MEDIUM RARE) (-67 HP, 1 Persistent Fire, reaction used)
Sola
Itka Biklest
Zenith (-9 HP)
Animated Cookware Black(HP -10)
Drilwenwënas
Rexon Kleensop ( 1 Damage, RETCON last round)
Animated Cookware Red (-2 HP)
Animated Silverware Swarm (-31 HP, Construct Armor Broken)

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RETCON
Rexon breathes a sigh of relief as Caitlyn knocks the silverware to the ground. He draws his javelin and throws it at the Red enameled cookware. As it flies back into his hand, he raises his shield against reprisal.
returning javelin vs Red: 1d20 + 9 ⇒ (16) + 9 = 25
piercing: 1d8 + 2 ⇒ (4) + 2 = 6
◆ Interact ◆ Strike ◆ Raise Shield

Character Emulation BOTT |

Itka indicated they might not be available, so botting to keep things moving
Itka moves on behind Rexon and hurls a Telekinetic Projectile at Red.
◆ Stride
◆◆ Cast Telekinetic projectile at Red
Attack roll for Telekinetic Projectile: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning damage, 2nd level cantrip: 2d6 + 4 ⇒ (5, 6) + 4 = 15

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Itka hits the animated cookware with another pot and a there is a loud clank of metal on metal.
Red target selection, 1=Zenith, 2=Rexon, 3=Argoni: 1d3 ⇒ 3
The Red enameled cookware continues to track Argoni.
◆ Stride
◆Strike
Slam Attack roll on Argoni: 1d20 + 11 ⇒ (13) + 11 = 24
Bludgeoning Damage: 1d8 + 4 ⇒ (8) + 4 = 12
◆And Strike again
Slam Attack roll on Argoni: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22
Bludgeoning Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Whacking him soundly with two strikes.
Round 3
Bold May act
Argoni Slate (-25 HP)
RAMPAGING ROAST (MEDIUM RARE) (-67 HP, 1 Persistent Fire, reaction used)
Sola
Itka Biklest
Zenith (-9 HP)
Animated Cookware Black(HP -10)
Drilwenwënas
Rexon Kleensop ( -1 HP)
Animated Cookware Red (-12 HP)
Animated Silverware Swarm (-31 HP, Construct Armor Broken)

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"You are not alone in this!" Rexon assures Argoni as he runs up to the cookware and tosses his javelin at it.
Javelin: 1d20 + 9 ⇒ (19) + 9 = 28
piercing: 1d8 + 2 ⇒ (1) + 2 = 3
He again raises his shield to defend against its attacks.
◆ Stride ◆ Strike ◆ Raise Shield

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"Hmp." Itka hobbles farther into the kitchen to get a better line of sight on the remaining animated cookware. More greasy black tendrils appear as she directs them to grab a kettle and toss it at the remaining pot.
Telekinetic Projectile (B): 1d20 + 10 ⇒ (11) + 10 = 212d6 + 4 ⇒ (5, 4) + 4 = 13
◆ Stride, ◆◆ Cast a spell

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The ifrit let down his bow, quickdraws his katana, moves to flank with Rexon and strikes.
+1 katana vs FF: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d10 + 4 + 1d8 ⇒ (1) + 4 + (7) = 12
Then he orders Caitlyn to flank with Arigoni to attack.
Jaws va FF: 1d20 + 8 ⇒ (3) + 8 = 11
Damage, fire, sneak: 1d6 + 2 + 1 + 1d4 ⇒ (6) + 2 + 1 + (4) = 13