Rexon Kleensop
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We are currently in the forecastle. Captain’s quarters would be back in the aftcastle
Rexon checks the last door for completion’s sake, then asks ”Shall we go see to the captain?”
Zenith by redeux
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"Well, finding the captain would be the most sure way to make sure we fulfill our goal. Though sneaking the slaves off and then burning the ship down might be viable as well." Zenith shrugs. "Both sound equally exciting to me. Sneaking slaves right out from under the captain! Or a good ol' fight on a ship!"
Zenith is okay with either way
Itka Biklest
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Well, color Itka astounded again. Over the course of the conversation, she begins to realize that she had Nar pegged all wrong. Nar isn't any more like the slavers than she is like Zon Kuthon's other magical minions. She drops out of the conversation briefly to process this mental shift, then pops back up in time to hear Zenith suggesting sneaking the slaves off right out from under the captain.
"Hmp. I'd rather not have to protect the captives while fighting the captain. The only collateral damage I'll accept here are the ship and the slavers. Of course, once a fight breaks out before we free the captives, the slavers may use them as meat shields, especially if they realize we're here to save them. Hmp! Nar, it would be wise for you to be well clear of this ship before they realize what we're doing."
Argoni Slate
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"Right, maybe we can go visit the Captain first..." He thinks for a moment. "Hey, Nar, before you leave, what's that other room on the forecastle here? The one to the right?"
GM Computerpro82
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Nar says:
There are three rooms aft, pretty much like here, save the very aft room is the Captain's Cabin and it goes all the way across. The other two rooms are about like the room across the hall. The dwarf is in the one on the left.
He hands Drilwenwënas a bottle before he leaves:
Spread this around before starting a fire, and everything will burn hotter than you have ever seen before.
Itka Biklest
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Itka growls menacingly: "Hmp. Yes. Let's introduce ourselves."
Argoni Slate
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Argoni examines the substance Nar gives them to see if he can identify it.
Crafting +10
GM Computerpro82
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Crafting +10: 1d20 + 10 ⇒ (11) + 10 = 21
Argoni is not aware of the exact composition of the liquid, but can tell it will help a fire spread very quickly and burn hotter than normal fire.
Rexon Kleensop
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Rexon leads the way aft across the deck, mentally preparing to throw someone off this boat.
Drilwenwënas
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The ifrit follows him. Let's discuss with the captain now. Perhaps he will be smart after all... Well the ranger doesn't think it could be the case. But so you couldn't say he's full of prejudices.
Zenith by redeux
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Zenith's eyes light up, "Well, Captain it is. I'm sure they will be reasonable." Zenith leads the way alongside Rexon.
GM Computerpro82
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Since the consensus seems to be to confront the Captain, I have moved everyone to the area near the Quarterdeck on the upper left of the slide
Rexon Kleensop
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Rexon opens the door to the hall and goes straight to the door to the captain's quarters.
GM Computerpro82
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Rexon sees a corridor as Nar described and strides to the door to the Captain's Cabin.
Argoni Slate
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[smaller]"Let's get to the Captain and take him by surprise first." Argoni sneaks over to the door, ready to burst inside.
Itka Biklest
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Hmp. I don't like being surprised from behind. Itka pulls a black rat out of her pocket and whispers to it: "Hmp. Watch the hallway, Akti. If you see anyone besides us, run to me squeaking loudly." She then sets Akti on the floor and tries to limp quietly after Argoni.
Perception +8 for Akti; Stealth +8 for Itka if applicable
Rexon Kleensop
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With his shield ready, Rexon opens the door to the captain's cabin, "Repent of your evil ways, villain!"
GM Computerpro82
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This finely appointed room can only be the captain’s quarters. A silken bed made with military precision stands in the corner. On the solid oak table rests a detailed map of the Inner Sea detailing dozens of crisscrossing trade routes.
An imposing figure with tanned gray skin stands tall behind the map, contemplating his next move. The handle of a two‑handed axe juts from behind the desk, well within his reach.
Initiative
Rexon Kleensop, Defend: 1d20 + 8 ⇒ (3) + 8 = 11
Drilwenwënas, Search: 1d20 + 8 ⇒ (12) + 8 = 20
Itka Biklest, Detect Magic: 1d20 + 9 ⇒ (17) + 9 = 26
Sola , Scout: 1d20 + 8 ⇒ (17) + 8 = 25
Zenith, Search: 1d20 + 7 ⇒ (9) + 7 = 16
Argoni Slate, Investigate: 1d20 + 10 ⇒ (18) + 10 = 28
IRON RING PIRATE Red Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
IRON RING PIRATE Blue Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
IRON RING Bosun Circle token Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Tadrun Initiative: 1d20 + 12 ⇒ (17) + 12 = 29
Tadrun
◆ Grabs his axe
◆ Moves over to the center of the room
◆ Hunts Prey on Rexon, saying Who are you and why are you on my ship!
Round 1, Bold May Act
Tadrun
Argoni Slate
Itka Biklest
Sola
Drilwenwënas
IRON RING PIRATE Red
Zenith
IRON RING Bosun Circle token
IRON RING PIRATE Blue
Rexon Kleensop (Tadrun's Prey)
Sola the former Aspis
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Move
Produce Flame Attack The Leader
attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d4 + 4 ⇒ (1) + 4 = 5
"We're here to kill you. Free everyone you kidnaped. And burn your ship to ashes to scare off anyone else who has similar plans."
Itka Biklest
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"Hmp. What she said." Itka stumps up to the doorway, noting the other two toadies off to the right. Hmp. Perfect. As she clutches her stomach, rasping and guttural occult words pour from her lips, curling as they hit the air into solid nightmarish centipedes and wasps, which spew over the Captain and the two goons.
Vomit Swarm (P): 2d8 ⇒ (1, 2) = 3
DC 20 Basic Reflex save; sickened 1 on failure
Hmp. That was underwhelming. She grouses internally.
◆ Stride, ◆◆ Cast a spell
Argoni Slate
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Stratagem vs Red: 1d20 ⇒ 10
"Whee!" Argoni judges the distance and then dips in to his satchel bag for hurls a blight bomb at the two pirates in the corner, hoping to dissuade them from joining their Captain. Then the halfling tries to take cover using the narrow doorframe.
Attack vs Red: 10 + 11 = 21
Poison Damage: 1d6 + 1d6 + 1 ⇒ (5) + (3) + 1 = 9
1 splash damage to the Captain, and blue as well
1d4 persistent poison damage to Red
◆ Stratagem
◆ Quick Bomber
◆ Take Cover
GM Computerpro82
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I am going to apologize in advance but the map was driving me nuts. It stretched badly on import and I thought the stretching could be dealt with. I was wrong. The new slide has the right map, and the corridor you are dealing with is only 5 feet wide. I'll take the attacks so far as written, but note the new positioning on the map.
Sola's Produce Flame harmlessly flies past the Captain's shoulder and out the window.
The insects swarm across the pirates.
Tadrun Reflex save: 1d20 + 11 ⇒ (8) + 11 = 19
Red Reflex save: 1d20 + 7 ⇒ (18) + 7 = 25
Blue Reflex save: 1d20 + 7 ⇒ (12) + 7 = 19
The centipedes get into Tadrun's and the Blue Pirates clothes and gross them out.
Argoni's bomb hits the Red Pirate in a cloud of green smoke.
The Red Pirate moves by the door and attempts to hit Rexon around the corner (+2 AC for cover)
◆ Stride over difficult terrain
◆ Pull out a Scimitar
◆ Strike with Scimitar
Strike at Rexon with Scimitar: 1d20 + 8 ⇒ (16) + 8 = 24
Slashing damage: 1d6 + 2 ⇒ (1) + 2 = 3
The Scimitar glances off the door jamb but still manages to take a slice out of Rexon.
Red takes Persistent Poison damage and tries to get rid of the persistent damage.
Poison damage: 1d4 ⇒ 2
Flat check for Persistent Poison damage: 1d20 ⇒ 4
Round 1, Bold May Act
Tadrun (Sickened 1, -4 HP)
Argoni Slate
Itka Biklest
Sola
Drilwenwënas (On Delay)
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith
IRON RING Bosun Circle token
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-3 HP)
Zenith by redeux
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| 1 person marked this as a favorite. |
looks like zenith's token didn't stay in marching order. I just added them to the back to keep things simple
Oh darn, the slavers refuse to hear us out!
"Well I guess they refuse to be rational." Zenith says to the party and then projects their voice towards the slavers, "By the stars, you will pay for your crimes!" Zenith rushes through the hall making their way past their teammates, and then attempts to reach out and grab the leader before following up with a swift strike of their starknife.
Grapple Tadrun vs Fort DC: 1d20 + 10 ⇒ (14) + 10 = 24 If success -> gain panache
Strike Tadrun w/ Starknife: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
S dmg: 2d4 + 3 ⇒ (3, 4) + 3 = 10 | +precision if panache: 2 = 2 | +Deadly on crit: 1d6 ⇒ 6
Actions: ◆Stride ◆Grapple vs Tadrun ◆Strike Tadrun
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
S dmg: 2d4 + 3 ⇒ (4, 4) + 3 = 11 | +precision if panache: 2 = 2 | +Deadly on crit: 1d6 ⇒ 4
GM Computerpro82
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Zenith moves quickly down the corridor and manages to grapple the Pirate Captain. Unfortunately the follow on strike with the Starknife is a miss.
Two things: I am giving Drilwenwënas a chance to come back out of delay before the next group of enemies. I am also going to be offline for a while tomorrow, as my wife has surgery in the morning. I should be posting the next round of enemies tomorrow afternoon my time (GMT-7)
Argoni Slate
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With the new map, can I retcon Argoni's last action? I want to move him into the room to be to the left of the bosun. That should help the logjam in the corridor.
GM Computerpro82
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Argoni, you can Retcon the move if you like. It does have one consequence though, due to the hard corner.
Tadrun Attack of Opportunity
Attack of Opportunity with Greataxe, Sickened 1: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Slashing Damage: 1d12 + 8 ⇒ (2) + 8 = 10
You think you can invade my ship and my cabin without a fight?
Argoni Slate
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| 3 people marked this as a favorite. |
Hey, guys, I figured out he has AOOs!
Drilwenwënas
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Seeing his companions going inside the cabin the ifrit moves quickly inside of it as well, quickdraws his katana and strikes the pirate in the corner (Red token).
+1 katana vs FF: 1d20 + 10 ⇒ (14) + 10 = 24
Damage:1d10 + 4 ⇒ (6) + 4 = 10
GM Computerpro82
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[one-action] scimitar +8 (forceful, sweep), Damage 1d6+2 slashing Katana almost cuts the Red pirate in twain, as the pirate drops to the floor.
The Bosun pulls out a boarding pike and attacks Argoni
◆ Pulls out a Pike
◆◆ Pike and Strike [two-actions] The bosun Strikes with their naval pike.
If this Strike hits, the bosun can either move the target 5 feet within the pike’s reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.
Pike Strike: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Since the Pike hit, he will do a Fist Strike
fist strike (agile, nonlethal): 1d20 + 13 ⇒ (18) + 13 = 31
Bludgeoning Damage: 1d6 + 5 ⇒ (4) + 5 = 9
The fist strike crits for 18 points of damage, for a total of 27 damage over two attacks.
The bosun uses his pike to stab Argoni, pinning him in place while the bosun beats him mercilessly with his fist.
The Blue Iron Ring Pirate pulls a scimitar, step forward and strikes at Drilwenwënas, missing badly
◆ Pull Weapon
◆ Step
◆ Strike
random target: 1d2 ⇒ 1 1=Drilwenwënas: 2= Zenith
Strike with scimitar at Drilwenwënas, sickened: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Round 1, Bold May Act
Tadrun (Sickened 1, -4 HP)
Argoni Slate (-37 HP)
Itka Biklest
Sola
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith
Drilwenwënas
IRON RING Bosun Circle token
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-3 HP)
Rexon Kleensop
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"Way to go, Zenith!" Rexon calls encouraging, "Take 'em down!" The way they grappled the captain, I wonder if they have ever competed in wrestling.
Seeing the bosun knock Argoni around, Rexon says a quick prayer.
◆◆ Cast a Spell heal
Argoni healing: 2d8 + 16 ⇒ (3, 1) + 16 = 20
◆ Interact to draw his returning javelin
GM Computerpro82
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Tadrun roars:
I'll clap you all in irons and sell you to the highest bidder
◆ Attempt to escape from Zenith's grapple, DC 21
Escape check, athletics, Sickened 1: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
◆ Strike at Zenith
Greataxe strike at Zenith, Sickened 1, 2nd attack: 1d20 + 12 - 1 - 5 ⇒ (14) + 12 - 1 - 5 = 20
Slashing Damage: 1d12 + 8 ⇒ (8) + 8 = 16
◆ Strike at Argoni
Greataxe strike at Argoni, Sickened 1, 3rd attack, sweep: 1d20 + 12 - 1 - 10 + 1 ⇒ (15) + 12 - 1 - 10 + 1 = 17
Slashing Damage: 1d12 + 8 ⇒ (2) + 8 = 10
Even in his sickened state, Captain Tadrun launches two mighty blows at Zenith and Argoni, but misses them both.
Round 2, Bold May Act
Tadrun (Sickened 1, -4 HP)
Argoni Slate (-17 HP)
Itka Biklest
Sola
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith
Drilwenwënas
IRON RING Bosun Circle token
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-3 HP)
Itka Biklest
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With crude gestures, which unfortunately Tadrun probably can't see, Itka casts Biting Words and snarls: "Hollow words from a doomed sauce-box of a poltroon! You chicken-hearted, white-livered shabbarooon! Your mind functions at six mouse power!"
Biting Words (Sonic damage): 1d20 + 10 ⇒ (10) + 10 = 202d6 ⇒ (6, 2) = 8
◆◆ Cast a spell, ◆ Spell attack (Biting Words)
Drilwenwënas
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The ifrit looks at the blue pirate amused. He marks him as his prey. Then he strikes him twice.
+1 katana: 1d20 + 10 ⇒ (14) + 10 = 24
Damage, Hunt prey: 1d10 + 4 + 1d8 ⇒ (4) + 4 + (7) = 15
+1 katana: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Argoni Slate
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Stratagem vs Tadrun: 1d20 ⇒ 15
"Ahhh, help!" Argoni tries to find some space away from the deadly Captain, then hurls another alchemical bomb at him. This time, it's electricity that shoots through the room, hitting the Captain, the pirate and Zenith.
Attack: 15 + 11 = 26
Damage: 1d6 + 1d6 + 1 ⇒ (6) + (2) + 1 = 9
1 splash to Blue and Zenith; Tadrun is now flatfooted
◆ Stratagem + Known Weakness (Recall Knowledge: Society +10)
◆ Step
◆ Quick Bomber
I forgot to use Known Weakness last time. I doubt we'll learn much more than we now know about the Captain, but it can't hurt
Zenith by redeux
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A spark of electricity leaps from Tadruns axe onto Zenith and they wince their eyes slightly out of instinct more than anything. Tadrun's words echo through their mind all the while. "Big words" they taunt as they spin their starknife in their hand and attempts to deliver a crippling blow.
Confident Finish vs Tadrun: 1d20 + 11 ⇒ (3) + 11 = 14 hero point
Confident Finish vs Tadrun: 1d20 + 11 ⇒ (19) + 11 = 30
S dmg: 2d4 + 3 ⇒ (2, 3) + 3 = 8 | +precision: 2d6 ⇒ (2, 3) = 5 | If crit, +deadly: 1d6 ⇒ 3 So 13 slashing/precision on hit, or 29 on crit
Zenith then attempts to bring some more excitement to the cabin by trying to tumble between Tadrun's legs. This....is not a good idea...
provokes AoO
Tumble Through vs Tadrun Reflex DC: 1d20 + 10 ⇒ (9) + 10 = 19 on success -> gain panache and move 10' West (opposite side of Tadrun)
They then attempt again
Tumble Through vs Tadrun Reflex DC: 1d20 + 10 ⇒ (9) + 10 = 19 on success -> gain panache
Actions: ◆Confident Finish Tadrun ◆Tumble Through ◆Tumble Through
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
S dmg: 2d4 + 3 ⇒ (2, 2) + 3 = 7 | if panache, +precision: 2d6 ⇒ (2, 5) = 7 | If crit, +deadly: 1d6 ⇒ 4
GM Computerpro82
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Itka's biting words barely manage to hit the Captain, but they seem to scour the very flesh from his bones.
Drilwenwënas handily disembowels the Blue Pirate with his Katana.
Argoni manages to slide across the room away from the Bosun and hit Captain Tadrun with and electric bomb that sends electricity crawling across his body, even moving the body of the blue pirate that lays dead on the floor, and shocking Zenith with the blast.
Society on Tadrun: 1d20 + 10 ⇒ (19) + 10 = 29
Not much else to tell. You found the Attack of Opportuniy. He tried to Hunt Prey on Rexon, so you saw he has that ability. His only other ability of note requires he be adjacent to two allies, and he only has one left.
Zenith manages to Critically Strike Tadrun, but his attempts to tumble through Tadrun were both unsuccessful. Tadrun still stand, bleeding from multiple wounds but manages to bring his Greataxe around to strike Zenith as Zenith attempts to tumble past the Captain.
↺ Attack of Opportunity on Zenith
Opportunity Attack on Zenith: 1d20 + 12 ⇒ (1) + 12 = 13
Slashing Damage: 1d12 + 8 ⇒ (9) + 8 = 17
Captain Tadrun misses badly, providing Zenith an opening, but Zenith's strike barely scratches the Captain. No Panache
Round 2, Bold May Act
Tadrun (Sickened 1, -46 HP)
Argoni Slate (-17 HP)
Itka Biklest
Sola
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith ( -1 HP)
Drilwenwënas
IRON RING Bosun Circle token
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-3 HP)
GM Computerpro82
|
The Bosun in the corner says:
I'll help you with these curs, Captain.
◆ Step forward
◆◆ Attempt to Pike and Strike Zenith
Pike Strike: 1d20 + 11 ⇒ (1) + 11 = 12
Piercing Damage: 1d6 + 5 ⇒ (2) + 5 = 7
And misses badly.
Round 2, Bold May Act
Tadrun (Sickened 1, -46 HP)
Argoni Slate (-4 HP)
Itka Biklest
Sola
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith ( -1 HP)
Drilwenwënas
IRON RING Bosun Circle token
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-3 HP)
Rexon Kleensop
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Rexon sees an opening as the captain is knocked off balance by Argoni's bomb. First, he raises his shield and moves into the room.
"Kurgess, give me the strength to break every link of every chain on this ship." he taunts. Then he throws his javelin over Zenith, hoping to score a hit.
Atk: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 1d8 + 2 ⇒ (3) + 2 = 5
◆ Raise Shield
◆ Stride
◆ Strike
Last turn, Rexon healed 2hp thanks to his Communal Healing feat.
GM Computerpro82
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Tadrun roars:
I'm going to kill you, and feed your bones to the sharks!
◆ Step toward Rexon
◆Strike with Greataxe at Rexon, Sickened 1
Strike with Greataxe at Rexon, Sickened 1: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Slashing damage plus Hunt Prey Precision. Sickened 1: 1d12 + 8 + 1d8 - 1 ⇒ (9) + 8 + (6) - 1 = 22
◆Strike with Greataxe at Drilwenwënas, Sickened 1, with Sweep
Strike with Greataxe at Drilwenwënas, Sickened 1, Sweep: 1d20 + 12 - 1 + 1 ⇒ (13) + 12 - 1 + 1 = 25
Slashing damage, Sickened 1: 1d12 + 8 - 1 ⇒ (1) + 8 - 1 = 8
Tadrun steps toward Rexon and manages to slash both Rexon and Drilwenwënas with his Greataxe.
Round 3, Bold May Act
Tadrun (Sickened 1, -46 HP)
Argoni Slate (-4 HP)
Itka Biklest
Sola
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith ( -1 HP)
Drilwenwënas (-9 HP)
IRON RING Bosun Circle token
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-24 HP)
Drilwenwënas
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Thank you for approaching. It's easier for me.
He marks the boss as his new prey and strikes him.
+1 Katana: 1d20 + 10 ⇒ (7) + 10 = 17
Damage, hunt prey: 1d10 + 4 + 1d8 ⇒ (6) + 4 + (1) = 11
+1 Katana, reroll: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, hunt prey: 1d10 + 4 + 1d8 ⇒ (5) + 4 + (3) = 12
crit: 1d8 ⇒ 4
So 28 damage
Then he strikes once again.
+1 Katana: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Argoni Slate
|
Stratagem vs Tadrun: 1d20 ⇒ 5
Argoni steps away from the dangerous Bosun, but his angle on the Captain changes and can't seem to get a good shot. He turns and just hurls a bomb into the corner at the Bosun instead. Then the halfling takes cover behind the Captain's desk.
Attack vs Bosun: 1d20 + 10 ⇒ (9) + 10 = 19
Poison Damage: 1d6 + 1 ⇒ (5) + 1 = 6
+1d4 persistent poison
◆ Stratagem
◆ Strike at Bosun
◆ Take cover (+2 to AC)
GM Computerpro82
|
Drilwenwënas, you are correct about the Hit Points. Tracking error has been corrected.
Tadrun falls to the ground in a heap after Drilwenwënas first attack.
Drilwenwënas can Retcon your third action if you like.
Argoni loses his angle on the Captain as the Captain falls dead, so he switches his aim to the Bosun, barely hitting him with a bomb.
Round 3, Bold May Act
Tadrun (Sickened 1, -46 HP)
Argoni Slate (-4 HP)
Itka Biklest
Sola
IRON RING PIRATE Red (-12 HP, 1d4 Persistent Poison)
Zenith (-1 HP)
Drilwenwënas (-8 HP)
IRON RING Bosun Circle token (-6 HP, 1d4 persistent poison)
IRON RING PIRATE Blue (Sickened 1, -4HP)
Rexon Kleensop (Tadrun’s Prey) (-23 HP)
Zenith by redeux
|
"Nice work!" Zenith says to Drilwenwënas as Tadrun falls. Zenith steps towards the last remaining slaver and attempts to grab them. "Let's see how you like being held down against your will!"
Grapple vs Circle Fort DC: 1d20 + 11 ⇒ (13) + 11 = 24 On success -> panache
Zenith then takes their other hand and tries to slice the Bosun with their starknife
If panache, confident finish, otherwise strike (and ignore any precision)
Finish/Strike vs Circle: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
S dmg: 2d4 + 3 ⇒ (4, 4) + 3 = 11 | if panache, precision: 2d6 ⇒ (2, 5) = 7 Half precision on miss but not crit miss | if crit, deadly: 1d6 ⇒ 5
Actions: ◆Step ◆Grapple ◆Strike or Confident Finish
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!
S dmg: 2d4 + 3 ⇒ (1, 4) + 3 = 8 | if crit, deadly: 1d6 ⇒ 2