[GM Computerpro82] 3-08: Foundation's Price and 3-12: Fury's Toll (Inactive)

Game Master Eric Parker 82

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Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Azam ibn Bashemi is hosting a daylong public feast not far from the abandoned lodge, making it easy for you to spot the considerable crowd amassing around tall and wide tents. Music and laughter fill the air, accompanied by excited chatter about the upcoming performances.

In the middle of a sprawling public park, colorful tents surround a wide area filled with expensive pillows. A middle-aged Qadiran man with jet-black hair smiles widely as he raises his hands, and the crowd’s murmur ends.

“Friends, I trust you have enjoyed the day’s festivities thus far! What a feast we have in store for you yet! I, Azam, am not one to boast, but the marvels you will see pale only to those created by Sulesh the Great and his army of genies,” the man says.

“Our past is filled with stories that speak of our might and bravery. But where has that might gone? Who trembles at the sound of Qadiran steps approaching their borders? Too long we have been complacent.” He sighs, shaking his head as he retrieves a small stone from his elegant robe.

“But now is the time for celebration and marvel,” his voice again loud and boisterous. Azam claps his hands, and the barren soil twists and shifts until water rushes in to create a perfect oasis between the tall palm trees.

Azam speaks one last time before sitting on a large pillow.
“Delight in the festivities. Endless refreshments and wonderful performances are yours to enjoy as we await the arrival of the illustrious Avisha al-Isman, who shall honor us with her presence soon. I hope she finds my gift to be a worthy symbol of her great accomplishments,” Azam says, patting a small ornate chest sitting on a pillow next to him.

“And if you are of keen intellect and refined taste, sit with me for a traditional rendition of the great epic, The Tale of Al‑Yazan the Wanderer, so that we shall remember the history of the empire as we hope for its future.”

GM Screen:

Rexon Kleensop's Society (T): 1d20 + 5 ⇒ (11) + 5 = 16
Itka Biklest's Society (T): 1d20 + 10 ⇒ (13) + 10 = 23
Argoni Slate's Society (T): 1d20 + 10 ⇒ (16) + 10 = 26
Argoni Slate's Library Lore (T): 1d20 + 10 ⇒ (11) + 10 = 21

Itka and Argoni both remember:

The Tale of Al-Yazan the Wanderer as a 2-hour epic that speaks of war and imperialistic aims.

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

"Wow, you're going to do the whole Tale of Al-Yazan the Wanderer in the traditional style? That's like a two-hour epic! You need to use the bathroom first, so you can do it all at once! And are you doing the traditional voices too? Like, 'None shall stand before the might of the Empire!' and 'We shall unite the tribes whatever the cost!'" The halfling does some poor imitation of voices.

"But seriously, the traditional style doesn't let you take a break. You might want to take a break now before you start!"

Deception +6. Argoni will use his halfling luck reroll if it's a low roll.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit looks around to be sure nobody will interfere with Argoni’s explanations. There are here to ruin to piece of theater. Somebody could want to avoid that.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

You can chat with people in the crowd to gain information about the upcoming performances. These include a flaming dance by the famous Twisting Embers, a troupe of geniekin working to pay off a debt to Azam, and an archery demonstration by Murad ibn Sahab (LN male human soldier), Azam’s godson who trained in the camel cavalry unit in the fortress city of Omash.

You also learn Azam’s outspoken approval of slavery and war have become a growing embarrassment amongst higher circles; his attachment to the past is seen as an implicit condemnation of the present. People in the crowd heard Azam boast about the beautiful gift that is sure to change Avisha’s mind about his devotion to the satrapy and the empire.

Skill Challenge Setup

Unless you cause a significant disruption to the events, Azam doesn’t let his gift for Avisha out of his sight. The festivities last several hours, giving you plenty of time to spoil Azam’s attempt to gain a powerful patron.
You might take several approaches to cause enough disruption to replace Azam’s gift with the toy soldier.

Each of you can attempt one DC 18 skill check (or DC 15 check with a relevant Lore skill) to represent your efforts to sabotage the feast and earn Diversion Points.

Critical Success: You earn 2 Diversion Points.
Success: You earn 1 Diversion point.
Critical Failure You lose 1 Diversion Point.

Creative solutions and especially clever ideas or descriptions can earn a +2 circumstance bonus to your check.

As you look over the scene, some opportunities present themselves, or you can develop your own:

Interrupted Tales: Azam spends time talking about each story in The Tale of Al-Yazan the Wanderer during the performance, often leaving his oud unattended on a nearby pillow. you could use Deception or a relevant Lore skill to ask ridiculous questions about the tale. You could use Crafting, Stealth, or Thievery to sabotage or steal the instrument, causing Azam to lose his temper until someone can bring him a replacement oud.

Spoiled Refreshments: A well-stocked tent contains all kinds of chilled refreshments for the many guests. Despite the intense heat, the beverages remain pleasantly cold thanks to Vix, an ice mephit currently held under the refreshment table. Vix begs you to free him, saying,
“Safa said you might be sympathetic to my situation.”
You can free Vix from his bonds using Athletics or Thievery. Without Vix’s attention, the refreshments quickly spoil.

An Explosive Performance: The Twisting Embers are a troupe of ifrits contracted to perform at Azam’s parties for three years and three days. You can convince their leader, Abina (N female ifrit human performer), to throw their performance with a successful Diplomacy or Intimidation check. If convinced, Abina gives you a vial filled with silvery powder and instructs you to drop it in the pond during their performance. The powder causes the water to swell and overflow, soaking nearby spectators. In this event, Azam dismisses the troupe out of frustration—much to their delight, as a loophole in Azam’s contract with the Twisting Embers allows the ifrits to terminate their contract if he ever intentionally interrupts their performance!

Rumors and Stories: You can intermingle with the crowd and spread rumors, or give their own performances to distract from the main event, such as by using Deception or Performance.

Raging Bull: Azam’s godson, Murad, promised he would use his mounted archery skills to entertain the crowd. His godfather secured an impressive bull camel, but the bull is young and stubborn. You can spook the animal with a successful Nature check, or distract Murad with a successful Deception check long enough to cut the reins and free the bull, causing no small amount of mayhem amongst the crowd as it runs free.

Replacing the Gift: Azam is momentarily distracted from the festivities when someone in the crowd shouts they’ve spotted Avisha’s entourage, and her arrival is imminent.

If you earn a number of Diversion Points equal to or greater than half the number in your party (rounded up), you successfully create enough diversion to replace the gift without being noticed. If you do not earn enough points, you can still replace the gift and accomplish your task, but someone notices you and later spreads the rumor that the Pathfinder Society is interfering with the affairs of Sedeq’s elites. This negatively impacts the scenario’s Secondary Objectives.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Still a slave… The ifrit goes to set Vix free. Well the consumables will be spoiled and there will be a nice complement. But first set slave free.

I beg your pardon. And he opens the bond.

Athletics: 1d20 + 9 ⇒ (5) + 9 = 14

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith lingers and mingles as best as they can, though clearly seem to be out of their element. Upon noticing the mephit's predicament, Zenith attempts to sabotage the party by attempting to free the mephit.

Athletics: 1d20 + 11 ⇒ (3) + 11 = 14 Hero point
Athletics: 1d20 + 11 ⇒ (4) + 11 = 15 oof

What kind of magical bonds are these?!

Rough start. Don't forget that any 1 PC is welcome to use my campaign coin for a reroll. I would've offered this to Drilwenwënas as well

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Argoni carefully takes the oud when Azam isn't looking and then weakens the neck of the instrument using a chisel. He hopes it will snap as Azam begins playing.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
Crafting: 1d20 + 10 ⇒ (20) + 10 = 30

Not sure if we can do two rolls, but that seemed like it needed both to accomplish.

Vigilant Seal

F Human (dromaar) witch 9 | HP 87/89 | AC 25 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 2/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 2/2 | Active Conditions: none

Hobbling over to the ifrits, Itka begins a conversation with Abina bluntly: "Hmp. You look like you'd rather be living your own lives. How can I help you achieve that?"

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Horizon Hunters

NG male human cleric of Kurgess 3 | hp: 26/32 | AC 20 (22) | Fort: +7 Ref: +8 Will +9 | Perc. +7 | hero: 1/3 | focus: 0/1 | Speed 25 ft | healing font: 2/3 | exploration: defend | Active Conditions: bravo's brew (1 hour)

Rexon makes a show of enjoying the festivities. His generally pleasant charm and friendly nature show his experience mingling with crowds of strangers after sporting events. Eventually, he makes his way to the refreshments table where Drilwenwenas and Zenith have attempted to free the mephit.

The Taldan man whispers a prayer as he prepares to break the creature's bonds, "Kurgess, aid my hand. I break these chains that all might one day be free to compete on a level field."

Casts athletic rush for +2 status to Athletics

Athletics,athletic rush: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
hero point: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

Grand Archive

Female AC 19/21 with shield Fort +8, Ref +8, Will +11 HP 35/35 Perception +11 Low light

nature: 1d20 + 8 ⇒ (7) + 8 = 15
Hero point
nature: 1d20 + 8 ⇒ (4) + 8 = 12
"Hey bull. Go wild. Shooo... Shooo.... Arggg.... Im a fire person not an animal person."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

However I count it, I see three successes (Argoni, Itka and Rexon) and three is all you need. Yes, there is some critical success in there as well, and no critical failures.

Drilwenwënas and Zenith both try to break Vix chains and fail. Sola tries to spook the young bull camel, but he just spits in her face.

But then Argoni manages to sabotage Azam's oud, and it breaks as he tries to accompany himself while reciting a section of The Tale of Al‑Yazan the Wanderer. You can hear him grumbling to himself as he orders Twisting Embers to perform. When their performance is interrupted by water shooting from the pond (think Mentos and Diet Coke,) Azam flies into a rage and orders them to stop. When Abina reminds him that his contract is now void because he interrupted their performance, he flies into a rage.

At that point, Rexon has freed Vix from his position cooling the refreshments, and a huge cloud of flies has collected over the refreshment table. As Azam tries desperately to shoo them away, Argoni switches the contents of the box while everyone is focused on Azam's tirade.

Shortly after the swap Avisha al-Isman of the Satrapian Guard arrives. Azam panders to her and is obviously trying to salvage the day by impressing Avisha with his gift. He promptly offers the ornate chest to her, stating I hope I captured your true nature perfectly.

Seeing the toy soldier in its oversized uniform, Avisha furiously demands an immediate end to the festivities.

After you have departed the now chaotic scene, you can examine the gift Azam was going to give Avisha. Azam’s chest contains a beautifully ornate dagger with crystals and gems in the pommel. The dagger is worth 12 gp, and is fashioned in the old Qadiran style as a gift for Avisha’s recent inclusion in the Satrapian Guard.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Once they are alone: Well it seems we did the three tasks asked for. SO let's claim the lodge now.

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Argoni slips the dagger into his bag and whistles as they walk away from the failed party. "Such a shame. Had such potential."

Vigilant Seal

F Human (dromaar) witch 9 | HP 87/89 | AC 25 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 2/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp. Let's get this malarkey over with." Itka's patience with these obstacles is at an end. After her last rescue/recovery mission, she is dreading the possibility that they're too late to save these folks, too. Her hobbling takes on renewed urgency and she actually manages to keep up with the group on the way back to the Lodge, albeit with difficulty.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Strap in, this is a long update.
As you re-enter the lodge, you hear Safa’s voice again

“It is time for he who has bound me to speak with you.”

With a flick of the djinni’s wrist, the room echoes with the harsh grinding and cracking of stone as a grotesque maw opens in the floor. A deep voice filled with vitriol echoes in the abandoned lodge.

“Pathfinders! Disgusting. Always ready to show up where you are least wanted. You are nothing but fastidious meddlers, but this time, your actions will bring you nothing but ruin. This city is mine, mine! And it will never belong to anyone else!”

The maw rumbles with a mocking laugh.

“Genie, I command you to attack the Pathfinders, as you should have when they first arrived in my city! Defeating them should require nothing more than a fraction of your power, so be quick about it and return to me. There is much to be done!”
The room again fills with the grinding sound of stone as the maw disappears.

Safa frowns.
“You have heard the genie binder’s wishes. I must attack you.” The djinni’s frown slowly turns into a sly smile. “We shall fight as if you had just arrived in Sedeq, and I shall use nothing more than a fraction of my power.”
Safa laughs jovially, weaving restorative magic through the air. Suddenly, the room shifts as the bare walls of the abandoned lodge are replaced by the slender and elegant marbles of the djinni’s extraplanar home.

Capricious winds dance amongst the clouds as Safa disappears.

Safa’s patience with Fasiel has grown thin, and they have decided to subvert the genie binder’s request once again. They heal the Pathfinders before the fight, restoring them to “as they were when they arrived in Sedeq.”

Each of you returns to their usual maximum Hit Points, and gains the benefit of a full rest and daily preparations, returning to the same state you were in at the beginning of the adventure. However, any consumable items are not returned (except those created during daily preparations as part of a class ability, such as batches of items from an alchemist’s advanced alchemy), and you still possess any new items you have acquired since the beginning of the adventure.

Initiative:

Rexon Kleensop, Defend: 1d20 + 8 ⇒ (16) + 8 = 24
Drilwenwënas, Search: 1d20 + 8 ⇒ (12) + 8 = 20
Itka Biklest, Detect Magic: 1d20 + 9 ⇒ (5) + 9 = 14
Sola , Scout: 1d20 + 8 ⇒ (18) + 8 = 26
Zenith, Search: 1d20 + 7 ⇒ (12) + 7 = 19
Argoni Slate, Investigate: 1d20 + 10 ⇒ (17) + 10 = 27
Zephyr Hawk Black: 1d20 + 7 ⇒ (13) + 7 = 20
Zephyr Hawk Orange: 1d20 + 7 ⇒ (20) + 7 = 27
Living Whirlwind: 1d20 + 10 ⇒ (7) + 10 = 17

You appear in a marble palace, floating in the air. There are three creatures opposite you, and the first moves to attack! New Slide

The Orange Bird made of air moves to the side, then flies in to attack Zenith and Drilwenwënas

◆ Stride/Fly

◆◆Circling Attack: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, and then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.

Attack Zenith with wing: 1d20 + 11 ⇒ (5) + 11 = 16
Slashing Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Attack Drilwenwënas with wing: 1d20 + 11 ⇒ (16) + 11 = 27
Slashing Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Missing Zenith but slashing a deep cut into Drilwenwënas arm

Initiative

Round 1, Bold May act

Zephyr Hawk Orange
Argoni Slate
Sola
Rexon Kleensop
Zephyr Hawk Black
Drilwenwënas (-12 HP)
Zenith
Living Whirlwind
Itka Biklest

Horizon Hunters

NG male human cleric of Kurgess 3 | hp: 26/32 | AC 20 (22) | Fort: +7 Ref: +8 Will +9 | Perc. +7 | hero: 1/3 | focus: 0/1 | Speed 25 ft | healing font: 2/3 | exploration: defend | Active Conditions: bravo's brew (1 hour)

Rexon marvels at the palace around him as he feels his magic restored. "We would much rather free you than fight you, Safa. Alas, this is how it must be."

"Kurgess, bless us in this contest that we might prevail against one who binds another." he invokes his deity as he raises his shield.

◆◆ Cast a Spell (bless) ◆ Raise Shield

bless grants allies a +1 status bonus to attack while within the emanation (5 ft.)

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Argoni looks around at the transformed landscape and then looks down to see his satchel refilled with alchemical bombs. "Hey, cool trick!" He darts forward and tries to see what it is they're facing. The halfling reaches into his satchel and tosses a bomb at the two creatures.

Stratagem vs Zephyr Hawk: 1d20 ⇒ 11 + Recall Knowledge (Arcana +10)

Attack: 11 + 11 = 22
Damage: 1d6 + 1d6 ⇒ (3) + (1) = 4 +1 splash to hawk and whirlwind

◆ Stratagem + Recall Knowledge (Arcana +10)
◆ Stride
◆ Quick Bomber

Argoni will try to use his Recall Knowledge check to learn any immunities or weaknesses for the Zephyr. He will pick a bomb accordingly. If nothing is learned, he will default to a Bottled Lightning.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

To be sure to understand correctly, the orange one has 25ft reach, right?

Horizon Hunters

NG male human cleric of Kurgess 3 | hp: 26/32 | AC 20 (22) | Fort: +7 Ref: +8 Will +9 | Perc. +7 | hero: 1/3 | focus: 0/1 | Speed 25 ft | healing font: 2/3 | exploration: defend | Active Conditions: bravo's brew (1 hour)
Drilwenwënas wrote:
To be sure to understand correctly, the orange one has 25ft reach, right?

The orange one moved up to you, attacked, then flew away

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Argoni Arcana: 1d20 + 10 ⇒ (8) + 10 = 18

Argoni realizes the Birds made of air are some form of air elemental. They are immune to bleed, paralyzed, poison, sleep, but don't have any resistances.

His Lightning bottle seems to have full effect.

Drilwenwënas, the Zephyr Hawk has an ability similar to Spring Attack, where it can move half it's speed or less, attack twice, and move back to it's original position. It moved 25 feet and back to attack you.

Initiative

Round 1, Bold May act

Zephyr Hawk Orange
Argoni Slate
Sola
Rexon Kleensop
Zephyr Hawk Black (-5 HP)
Drilwenwënas (-12 HP)
Zenith
Living Whirlwind (-1 HP)
Itka Biklest

Grand Archive

Female AC 19/21 with shield Fort +8, Ref +8, Will +11 HP 35/35 Perception +11 Low light


Move
Produce Flame Bird
produce flame: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d4 + 4 ⇒ (3) + 4 = 7

"Wow she really did have the power to murder us without any effort....."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Sola throws a bird made out of flame at Black? {ooc]Please designate your target next time, although the miss doesn't matter[/ooc] but misses.

The Black Zephyr Hawk flies to the other side of the castle, then does their circling strike at Rexon and Catlyn

◆ Stride/Fly

◆◆Circling Attack: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, and then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.

Attack Rexon with wing: 1d20 + 11 ⇒ (5) + 11 = 16
Slashing Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Attack Catlyn with wing: 1d20 + 11 ⇒ (6) + 11 = 17
Slashing Damage: 1d8 + 4 ⇒ (5) + 4 = 9

But it misses with both attacks

Initiative

Round 1, Bold May act

Zephyr Hawk Orange
Argoni Slate
Sola
Rexon Kleensop
Zephyr Hawk Black (-5 HP)
Drilwenwënas (-12 HP)
Zenith
Living Whirlwind (-1 HP)
Itka Biklest

Grand Archive

Female AC 19/21 with shield Fort +8, Ref +8, Will +11 HP 35/35 Perception +11 Low light

Ooooo there are two birds....

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Zenith takes a moment to get their bearings straight. Weird...

After looking around, Zenith rushes towards the whirldwind and tries to put their hand around it. "Tell us Safa, how can we set you free too?" Then, Zenith strikes with their trusty starknife!

Grapple Whirlwind vs Fort DC: 1d20 + 11 ⇒ (18) + 11 = 29 On Success -> gain panache
Strike w/ Starknife vs Whirlwind, MAP: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
S dmg: 2d4 + 3 ⇒ (3, 4) + 3 = 10 | if panache, precision: 2 = 2 | if crit, deadly: 1d6 ⇒ 6

if couldn't grapple:

I nor Zenith know if the grapple would work, but Zenith is trying to gain panache and trying to grapple a whirlwind seems like something an 8 INT swashbuckler would to do.

If the whirlwind is clearly out of reach from the ground, Zenith would stop 5' E of Sola and just attack twice via thrown returning starknife.
First strike vs Whirlwind (no MAP): 1d20 + 11 ⇒ (10) + 11 = 21
S dmg: 2d4 + 3 ⇒ (3, 1) + 3 = 7 | if crit, deadly: 1d6 ⇒ 1

second strike with MAP already rolled above

Actions: ◆Stride ◆Grapple vs Whirlwind ◆Strike
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!

Opportune Riposte:

Opportune Riposte w/ Starknife: 1d20 + 11 ⇒ (18) + 11 = 29
S dmg: 2d4 + 3 ⇒ (3, 1) + 3 = 7 | if panache, precision: 2 = 2 | if crit, deadly: 1d6 ⇒ 5
"

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Catlyn, the whirling one!

And the fiery leopard rushes towards the designated foe.

Jaws: 1d20 + 8 ⇒ (6) + 8 = 14

Damage, fire: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Then the ifrit quickdraws his bow, marks the black one as his prey and fires an arrow at them.

Comp. longbow: 1d20 + 6 ⇒ (18) + 6 = 24

Damage: 1d8 + 2 + 1d8 ⇒ (1) + 2 + (3) = 6

Horizon Hunters

NG male human cleric of Kurgess 3 | hp: 26/32 | AC 20 (22) | Fort: +7 Ref: +8 Will +9 | Perc. +7 | hero: 1/3 | focus: 0/1 | Speed 25 ft | healing font: 2/3 | exploration: defend | Active Conditions: bravo's brew (1 hour)
Drilwenwënas wrote:

Catlyn, the whirling one!

And the fiery leopard rushes towards the designated foe.

Jaws: 1d20+8

Damage, fire: 1d6+2+1

Don't forget your 1d4 precision damage to flat-footed foes.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Zenith rushes forward and grabs the Whirlwind. Unfortunately, he can't land the strike afterward.

Catlyn also rushes forward, but can't land a bite on the whirlwind either.

Drilwenwënas pulls out his bow and snaps an arrow into the Black Bird? and hits it with a solid shot, the arrow dangling from its wing.

The Whirlwind attempts to strike Zenith

◆ Gust at Zenith
Attack Roll: 1d20 + 14 ⇒ (11) + 14 = 25
Bludgeoning Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10

◆ Gust at Zenith again
Attack Roll: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 29
Bludgeoning Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11

◆ And Attempts to Escape
Acrobatics to escape: 1d20 + 16 - 10 ⇒ (4) + 16 - 10 = 10

But fails to escape

Initiative

Round 1, Bold May act

Zephyr Hawk Orange
Argoni Slate
Sola
Rexon Kleensop
Zephyr Hawk Black (-11 HP)
Drilwenwënas (-12 HP)
Zenith (-32 HP)
Living Whirlwind (-1 HP)
Itka Biklest

Vigilant Seal

F Human (dromaar) witch 9 | HP 87/89 | AC 25 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 2/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 2/2 | Active Conditions: none

"Hmp." This situation is weird, but Itka is confident that this djini is determined to undermine her "master" in any way possible. Time to play along. She limps over to stand within Rexon's Bless aura and casts Phantom Pain on the orange hawk.

Mental damage: 2d4 ⇒ (2, 4) = 6

DC 20 will save

◆ Stride, ◆◆ Cast a Spell

↺: If any foe deals piercing, slashing, or persistent bleed damage to her, Itka will cast Blood Vendetta.

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Orange Hawk Will save, DC 20: 1d20 + 7 ⇒ (1) + 7 = 8

The Orange Hawk is caught completely off guard by Itka's Spell, and is severely impacted by it.

GM Screen:

Target selection 1=Drilwenwënas, Itka 2=Itka. Sola 3=Itka, Argoni 4=Sola Argoni 4=Itka, Rexon 5=Rexon, Argoni: 1d5 ⇒ 3

The Orange Hawk flies down between Itka and Argoni does does its Circling Attack

◆◆Circling Attack: The zephyr hawk Flies up to half its Speed, makes two wing Strikes, and then Flies up to half its Speed again to return to its original location. The second half of this movement doesn’t trigger reactions. Both attacks count toward the zephyr hawk’s multiple attack penalty, but the penalty doesn’t increase until after it makes both attacks.

Attack Itka with wing, sickened 2: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Slashing Damage: 1d8 + 4 - 2 ⇒ (5) + 4 - 2 = 7

Attack Argoni with wing, sickened 2: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Slashing Damage: 1d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8

The Orange Hawk swoops in between Itka and Argoni and manages to strike both of them

◆ Wretch to reduce sickened condition
Fortitude save DC 20 to reduce sickened: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6

The Hawk tries to wretch aware the sick feeling, but fails.

Persistent Mental Damage: 2d4 ⇒ (3, 4) = 7

I am reading the spell and it seems that the persistent damage is tied to the sickened condition, and cannot be ended until the sickened ends

Itka's Reaction Spell

Orange Hawk Will save: 1d20 + 7 ⇒ (17) + 7 = 24
But Itka then realizes the Hawk is immune to Bleed damage

Initiative

Round 2, Bold May act

Zephyr Hawk Orange (-19 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop
Zephyr Hawk Black (-11 HP)
Drilwenwënas (-12 HP)
Zenith (-32 HP)
Living Whirlwind (-1 HP)
Itka Biklest (-7 HP)

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem vs whirlwind: 1d20 ⇒ 4 + Recall Knowledge (Arcana +10)

Argoni tries to find a way to lob a bomb over the leopard, but isn't sure he can do it. He turns his attention to the birds that are dive bombing them. "They're elementals! They can't bleed or be hurt by poison or be put to sleep!" He hurls a bottle of alchemist's fire at the one to the south.

Attack va Black (bless): 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
+1d4 persistent fire

◆ Stratagem + Recall Knowledge on Whirlwind
◆ Move
◆ Quick Bomber

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

GM Screen:

Argoni Arcana: 1d20 + 10 ⇒ (18) + 10 = 28

Argoni remembers:

This is a Living Whirlwind, you rolled well.
N Air Elemental
Immunities bleed, paralyzed, poison, sleep
Special Ability:
Disperse [reaction] Trigger The living whirlwind takes damage from
a hostile action. Effect The living whirlwind disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and any auras or emanations it has are suppressed. At the end of the turn, the living whirlwind re-forms in any space in which it can fit within 25 feet of where it dispersed, and any auras or emanations it has are restored as long as their duration didn’t run out while it was dispersed.

Initiative

Round 2, Bold May act

Zephyr Hawk Orange (-19 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop
Zephyr Hawk Black (-15 HP, 1d4 Persistent Fire)
Drilwenwënas (-12 HP)
Zenith (-32 HP)
Living Whirlwind (-1 HP)
Itka Biklest (-7 HP)

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Argoni looks over his shoulder at Zenith. "By the way, that's a living whirlwind. It's also not effected by bleeding, poison, sleep, or paralization. It's also got this cool wa of dispersing when it gets hit and then re-forming later."

Horizon Hunters

NG male human cleric of Kurgess 3 | hp: 26/32 | AC 20 (22) | Fort: +7 Ref: +8 Will +9 | Perc. +7 | hero: 1/3 | focus: 0/1 | Speed 25 ft | healing font: 2/3 | exploration: defend | Active Conditions: bravo's brew (1 hour)

Rexon extends the blessing of Kurgess further, then draws his returning javelin and throws it at a hawk.

Javelin vs Black, bless: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
piercing: 1d8 + 2 ⇒ (7) + 2 = 9

”We’ve got this!”

Grand Archive

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Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Rexon's javelin strikes the Black tinged hawk with an odd "whisp" sound instead of the thud you would expect. It does seem to do the expected amount of damage, and the javelin reappears in Rexon's hand.

Initiative

Round 2, Bold May act

Zephyr Hawk Orange (-19 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop
Zephyr Hawk Black (-24 HP, 1d4 Persistent Fire)
Drilwenwënas (-12 HP)
Zenith (-32 HP)
Living Whirlwind (-1 HP)
Itka Biklest (-7 HP)

Grand Archive

Female AC 19/21 with shield Fort +8, Ref +8, Will +11 HP 35/35 Perception +11 Low light


Sorry about the delay ive been combating a cold recently.
attack produce flame melee: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d4 + 4 ⇒ (3) + 4 = 7

"Yeah this really doesn't seem like much of a challenge but stay on your toes regardless."

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Sola hits the Living Whirlwind with a flame from her hand. The Whirlwind immediately disperses from Zenith's hands into the surrounding air (moved to a corner, but is actually off map.)

GM Screen:

Black target selection 1=Itka, 2=Rexon, 3=Argoni: 2d3 ⇒ (2, 2) = 4

◆◆The Black Hawk zooms in next to Rexon and attacks him.
Attack Rexon with wing: 1d20 + 11 ⇒ (14) + 11 = 25
Slashing Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Attack Rexon with wing: 1d20 + 11 ⇒ (1) + 11 = 12
Slashing Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Hitting him once

◆ Moves around the courtyard

Persistent fire: 1d4 ⇒ 4

Flat check for Persistent fire: 1d20 ⇒ 16

The Hawk takes a significant amount of damage, but then the fire goes out.

Initiative

Round 2, Bold May act

Zephyr Hawk Orange (-19 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-12 HP)
Zephyr Hawk Black (-28 HP)
Drilwenwënas (-12 HP)
Zenith (-32 HP)
Living Whirlwind (-8 HP,dispersed)
Itka Biklest (-7 HP)

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit casts Gravity weapon, steps to get the influence of the blessing and fires an arrow at the black hawk.

Comp. longbow, bless: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Damage, gravity weapon, hunt prey: 1d8 + 2 + 2 + 1d8 ⇒ (6) + 2 + 2 + (3) = 13

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Drilwenwënas enchants his bow, nocks an arrow, and hits the Black air elemental with a solid strike. It waivers in the air, but does not fall.

Initiative

Round 2, Bold May act

Zephyr Hawk Orange (-19 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-12 HP)
Zephyr Hawk Black (-41 HP)
Drilwenwënas (-12 HP)
Zenith (-32 HP)
Living Whirlwind (-8 HP disperse)
Itka Biklest (-7 HP)

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

GM only:
I believe the reaction is until end of current turn so Whirlwind would reappear somewhere and be targetable at the end of Sola's turn

Zenith reels in pain as the Whirlwind bashes them with gusts of wind. Zenith listens to Argoni share knowledge about their foe, and not a moment later sees what Argoni was referring to. Suddenly the whirlwind disappears from their hands and Zenith decides to shift their focus on one of the flying hawks. Zenith rushes back towards the rest of the party "Thanks, I see that now!" they reply to Argoni before launching their starknife at the nearest hawk twice, each time the blades sing as they return to Zenith's hand.

Strike vs Orange w/ Starknife: 1d20 + 11 ⇒ (11) + 11 = 22
S dmg: 2d4 + 3 ⇒ (2, 3) + 3 = 8 | +precision: 2 = 2 | if crit, deadly: 1d6 ⇒ 3

Confident Finish vs Orange w/ Starknife: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
S dmg: 2d4 + 3 ⇒ (1, 4) + 3 = 8 | +precision: 2d6 ⇒ (5, 4) = 9 half precision on miss | if crit, deadly: 1d6 ⇒ 1

Actions: ◆Stride ◆Stike Orange ◆Confident Finish Orange
Reaction ↺ Opportune Riposte if enemy crit fails a strike against Zenith then Zenith melee strikes back!

Opportune Riposte:

Opportune Riposte w/ Starknife: 1d20 + 11 ⇒ (9) + 11 = 20
S dmg: 2d4 + 3 ⇒ (1, 4) + 3 = 8 | if crit, deadly: 1d6 ⇒ 6

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

To Zenith:

Upon re-reading the ability, you are right. It should have been the end of the Turn instead of the end of the round as it got twisted in my mind. Thanks for the correction

Zenith whips their Starknife across the courtyard and drops the Orange Hawk with the second strike.

GM Screen:

Target Selection 1-Zenith, 2-Itka, 3-Rexon,4-Argoni,5-Catlyn: 1d5 ⇒ 3

The whirlwind reappears and gusts toward Rexon

◆ Step toward Rexon

◆ First Gust strike at Rexon
Gust attack at Rexon: 1d20 + 14 ⇒ (14) + 14 = 28
Bludgeoning damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

GM Screen:

Target Selection 1-Zenith, 2-Itka, 3-Rexon,4-Argoni: 1d4 ⇒ 1

Then it turns and Strikes at Zenith
◆ Second Gust strike at Zenith
Gust attack at Zenith: 1d20 + 14 - 5 ⇒ (16) + 14 - 5 = 25
Bludgeoning damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15

Initiative

Round 2, Bold May act

Zephyr Hawk Orange (-41 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-26 HP)
Zephyr Hawk Black (-41 HP)
Drilwenwënas (-12 HP)
Zenith (-47 HP)
Living Whirlwind (-8 HP)
Itka Biklest (-7 HP)

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

I am delaying Itka and taking the end of round action

A strong wind blows in from the North, and it may be strong enough to knock you over! The wind buffets you and fills your ears with giggling laughter.

A gust of Wind blows in the direction of the arrow

Everyone needs to make a Fortitude save (DC 18) with the following results

Critical Success You are unaffected.
Success You can't move against the wind.
Failure The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead.
Critical Failure You are pushed 30 feet in the wind's direction, knocked prone, and take 2d6 bludgeoning damage: 2d6 ⇒ (1, 3) = 4

Initiative

Round 3, Bold May act

Zephyr Hawk Orange (-41 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-26 HP)
Zephyr Hawk Black (-41 HP)
Drilwenwënas (-12 HP)
Zenith (-47 HP)
Living Whirlwind (-8 HP)

Roun 2
Itka Biklest (-7 HP)

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Fort: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
7/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Fort Save: 1d20 + 7 ⇒ (11) + 7 = 18

Stratagem vs Zephyr: 1d20 ⇒ 7

"Gaaaahh!" Argoni grabs his satchel and tries to fight against the wind to avoid losing his feet. He prepares to hurl a bomb at the hawk, but isn't sure he can hit it with the wind. He looks back at the Whirlwind and just lets go of the bomb, seeing if it will fly towards it.

Then he turns and tries to help Rexon's wounds.

Attack (bless): 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Bottled Lightning: 1d6 ⇒ 4 +1 Splash

Battle Medicine on Rexon (DC15): 1d20 + 10 ⇒ (12) + 10 = 22
Healing: 2d8 ⇒ (4, 1) = 5

◆ Stratagem
◆ Quick Bomber
◆ Battle Medicine on Rexon

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Argoni and Drilwenwënas both manage to keep their feet when the winds suddenly start to push them towards the opening in the castle floor.

Argoni tries to send one of his alchemical bombs to the Living Whirlwind, but misses. He does manage to heal Rexon.

Initiative

Round 3, Bold May act

Zephyr Hawk Orange (-41 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-21 HP)
Zephyr Hawk Black (-41 HP)
Drilwenwënas (-12 HP)
Zenith (-47 HP)
Living Whirlwind (-8 HP)

Round 2
Itka Biklest (-7 HP)

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 7 (gymnast) | HP 99/99 | AC 26 | F+13 R+17 (Evasion) W+11 | Perc+11: Darkvision + Lifesense (imprecise 10ft) | Stealth+13 | Athletics DC 28 | 25ft (Panache: 35ft) | Hero 2/3 | Focus 1/1 | Active Conditions: --

Fort DC 18: 1d20 + 9 ⇒ (2) + 9 = 11 prone

Zenith grits their teeth as the Whirlwind nearly overtakes them and a gust of wind blows them over.

Still in the fight...

Grand Archive

Female AC 19/21 with shield Fort +8, Ref +8, Will +11 HP 35/35 Perception +11 Low light


fort: 1d20 + 5 ⇒ (1) + 5 = 6
Get up
Move
Move

Sola slams up against the wall yelling out in pain. "Arrggg.... That's going to leave a big bruise," she yells out as she moves up to meet the rest of the party.

Horizon Hunters

NG male human cleric of Kurgess 3 | hp: 26/32 | AC 20 (22) | Fort: +7 Ref: +8 Will +9 | Perc. +7 | hero: 1/3 | focus: 0/1 | Speed 25 ft | healing font: 2/3 | exploration: defend | Active Conditions: bravo's brew (1 hour)

Fortitude: 1d20 + 7 ⇒ (16) + 7 = 23

Rexon braces against the wind and remains standing. "Kurgess ease their aches and guide their hand." he intones as healing light extends toward Zenith.

◆◆ heal Zenith: 2d8 + 16 ⇒ (3, 4) + 16 = 23
Rexon heals 2 hp

Then he tosses his javelin at the remaining hawk.

◆ Javelin vs Black Hawk: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
piercing: 1d8 + 2 ⇒ (1) + 2 = 3


Botting Itka to keep moving

Rexon Heals Zenith but misses the Black Hawk

◆ Stride back away from the Whirlwind

◆◆ Itka tries to hit the Black Hawk with a Telekinetic projectile

Attack Roll with Telekinetic Projectile: 1d20 + 10 ⇒ (12) + 10 = 22
Bludgeoning damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

The Hawk is destroyed by Itka's projectile

Initiative

Round 3, Bold May act

Zephyr Hawk Orange (-41 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-19 HP)
Zephyr Hawk Black (-41 HP)
Drilwenwënas (-12 HP)
Zenith (-24 HP)
Living Whirlwind (-8 HP)
Itka Biklest (-7 HP)

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Fortunately the whirlwind is in the direction of the wind...

The ifrit marks his new prey and fires an arrow towards it.

Comp. longbow, bless:1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Damage, Gravity weapon, hunt prey: 1d8 + 2 + 2 + 1d8 ⇒ (3) + 2 + 2 + (3) = 10

Catlyn, at your turn!

Jaws:1d20 + 8 ⇒ (8) + 8 = 16

Damage, fire: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Grand Archive

Thread for #3-08: Foundation's Price and #3-12: Fury's Toll | |

Drilwenwënas manages to hit the Whirlwind with an arrow. When he does, the Whirlwind disperses. Catlyn can't find a target to hit, and as Drilwenwënas ends his actions, the Whirlwind reforms next to him.

Initiative

Round 3, Bold May act

Zephyr Hawk Orange (-41 HP, 2d4 persistent Mental Damage, Sickened 2)
Argoni Slate (-16 HP)
Sola
Rexon Kleensop (-19 HP)
Zephyr Hawk Black (-41 HP)
Drilwenwënas (-12 HP)
Zenith (-24 HP)
Living Whirlwind (-18 HP, used dispersal)
Itka Biklest (-7 HP)

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