Frightening Rant [one-action] (auditory, concentrate, emotion, enchantment, fear, linguistic, mental, occult) Fasiel rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30 feet must succeed at a DC 22 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against Fasiel but gain a +2 status bonus to those rolls against other creatures.
Yellow Will save DC 22:1d20 + 6 ⇒ (16) + 6 = 22 Green Will save DC 22:1d20 + 6 ⇒ (17) + 6 = 23 Red Will save DC 22:1d20 + 6 ⇒ (9) + 6 = 15
Yellow and Green shake off the tirade, but Red starts to shake.
◆ Punishing Strike
Spoiler:
Punishing Strike [one-action] Fasiel unleashes his constant rage in a reckless attack that makes him flat-footed until the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.
antler at Nic (magical):1d20 + 15 ⇒ (19) + 15 = 34 piercing Damage plus Knockdown:2d10 + 9 ⇒ (7, 7) + 9 = 23
Unfortunately, any way I slice it, that is a Crit on Nic for lots of damage (46 by may calculation) so Nic drops to Dying 2
FASIEL ATTACKS : Round 2
Bold may act
Nic Blackwillow 0/28 HP, Dying 2
Fasiel -26 HP, Off Guard, Sickened 1 Martin Amblecrown36/60 HP, Sickened 1, DC 22 Will save or become frightened 1 (frightened 2 on a critical failure) for both Martin and Mavenee
Smoky Rat- Yellow - HP
Hui Kong 21/38 HP, Frightened 1
Green - HP
Red - HP, Frightened 1
Junior 33/33 HP, DC 22 Will save or become frightened 1 (frightened 2 on a critical failure)
Slipp 48/48 HP, DC 22 Will save or become frightened 1 (frightened 2 on a critical failure), Item bonus Will saves +1, or +2 vs fear
The Living Whirlwind lands a big blow on Slipp, but misses JR
Whirlwind Reaction if it is hit:
Disperse [reaction] Trigger The living whirlwind takes damage from a hostile action. Effect The living whirlwind disperses. Until the end of the current turn, it can’t be attacked or targeted, doesn’t take up space, and any auras or emanations it has are suppressed. At the end of the turn, the living whirlwind re-forms in any space in which it can fit within 25 feet of where it dispersed, and any auras or emanations it has are restored as long as their duration didn’t run out while it was dispersed.
Safa's Place: Round 1 into 2
Bold may act
Luz Lumino48/48 HP Junior24/33 HP Nic Blackwillow28/28 HP Martin Amblecrown60/60 HP
Zephyr Hawk Black -41 HP
Zephyr Hawk Orange - HP
Hui Kong 38/38 HP
Living Whirlwind - HP Slipp29/48 HP
Botting Hui Kong, with a slight difference based on the amount of damage he took
◆ Arcane Cascade (for +1 cold damage for all subsequent attacks)
◆ Focus Spell: Spinning Staff, recharges spellstrike (forum census seems to be that it is possible to cast spinning staff even if there's only one target available)
vs Blue: +1 Staff (2H):1d20 + 10 ⇒ (4) + 10 = 14bludgeoning:1d8 + 4 ⇒ (2) + 4 = 6 + rime crystal, cold:1d4 ⇒ 1 + 1 cold
vs Green: +1 Staff (2H):1d20 + 10 ⇒ (11) + 10 = 21bludgeoning:1d8 + 4 ⇒ (2) + 4 = 6 + rime crystal, cold:1d4 ⇒ 1 + 1 cold
◆ Step back
Hui Hing charges his staff and lets fly at Blue and Green. He misses Blue, but manages to catch Green with strike.
The Yellow Bosun will step in front of the door and try to pike and strike Hui Kong.
◆ Step
◆◆
Pike and Strike:
Pike and Strike [two-actions] The bosun Strikes with their naval pike. If this Strike hits, the bosun can either move the target 5 feet within the pike’s reach or make a fist Strike against the target without increasing their multiple attack penalty until after the fist Strike.
Barely missing Hui Kong and wasting the second action of the Piake and Strike
Steerage Access: Round 2
Bold may act
Luz Lumino 48/48 HP
Vaggas The Quartermaster -31 HP
Junior 33/33 HP
Nic Blackwillow 28/28 HP
Martin Amblecrown 50/60 HP
Hui Kong 16/38 HP
IRON RING Bosun Yellow - HP, -2 Will saves & Perception checks Slipp48/48 HP
IRON RING Deckhand Green -8 HP, -2 Will saves & Perception checks, Frightened 1
IRON RING DECKHAND Red -40 HP, Dead
IRON RING DECKHAND Blue - HP
Erhun Initiative:1d20 + 1 ⇒ (10) + 1 = 11 Naomi Initiative (I couldn't find an initiative value in Naomi's statblock, so just using Dex Bonus):1d20 + 3 ⇒ (5) + 3 = 8
The Frostfur goblins become terrified at the sight of the porcelain doll. Cowering, they cry Please protect us from the wrath of the Witch Queen. She can see through the doll’s eyes.
If anyone wants to know more about this doll, make a Knowledge(Arcana) check and let me know what questions you would like answered.
And find out that Rimetusk controls the only ferry across the river.
Rimetusk is not supposed to impede legitimate commerce, but he sometimes does to exert his authority.
The ice troll was corrupt before he had power but is now unscrupulous in his crookedness. He’s been known to skim off the top of what he turns over to tax collectors dispatched by the jadwiga Elvanna. He’s also known to take the occasional bribe.
Rimetusk can’t stand humans who don’t know their place (which is beneath him, of course), but he sincerely respects anyone who can best him in a feat of strength, especially wrestling.
Botting Ankhef and Galinder. Hopefully, both will be back soon.
Galinder moves forward and tries to help Scragatha put out the Persistent fire.
◆ Stride
◆◆ Assisted Recovery for Scragatha
Ankhef moves forward and tries to help Ra'uf put out the Persistent fire.
◆ Stride
◆◆ Assisted Recovery for Ra'uf
Scragatha and Ra'uf can each make another roll to end the Persistent Damage once per turn outside of the roll at the end of your turn.
I am going to go ahead and rule in advance that the Assisted Recovery action will reduce the DC of the Flat Check to 10.
Initiative Round 2
Bless up around Ankhef (+1 status bonus to attack rolls)
Zantal cast Inspire Courage (+1 status bonus to attack rolls, damage rolls, and saves against fear effects)
Status Bonuses do not stack, but can apply to different rolls
Bold May Act
Scragatha (-5 HP, 1d4 Persistent fire) Assisted Recovery Roll DC 10
Zantal
Mephit, Yellow (-15 HP)
Galindier
Ra'uf Steelwheels (-11 HP, 2 Temp HP, Fast Healing 2, DC 17 basic Reflex save or 6 Fire damage, 1d4 Persistent fire)Assisted Recovery Roll DC 10
Ankhef Hammerstone
Highwire (-8 HP, 1d4 Persistent fire)
Mephit, Red Mephit, Green
Elsitt says
It was horrible. “Suits of dwarf armor” attacked when we entered the first room. My friends were killed before they could escape, but the suits of armor did not follow me outside.
Then he starts crying into his whiskey, too spent to try and recall any more
Elsitt calls out to you as you leave. “If you bring back my friends’ bodies for a proper burial, I’ll give you a share of the money I got from Luna Aldred as a reward.
“They shouldn’t be left to rot—or worse—in that place!”