GM Ietsuna's Crypt of the Everflame (Inactive)

Game Master Ietsuna

Maps


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Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland casts Bless on the group, taking a 5’ step away from the undead, hoping he couldn’t be full attacked next round.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

The Armenian Man moves around the statues, approaching the door. He chants a quick prayer as he readies his scythe, touching the scythe to curse it with one of Magdh's blessings.

Actions:

Move: 20' drawing scythe
Standard: activate hexing attack blessing on scythe

Hexing Attack wrote:
You can touch one weapon and enhance it to inflict a minor curse on the next target it strikes. The struck target must succeed at a Will saving throw or take a –2 penalty on attack rolls, saving throws, skill checks, or ability checks (warpriest’s choice) for 1 minute.

Where are Gnicky, Graktul, and Glok starting this combat? They are currently all at least two rooms away from Roland and The Armenian Man.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Let me take a look at the map and buy myself in the room

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

he is where I think he would be to peep into the room.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The gnome will drink his extract of shield.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok seeks a good spot to support the group.
Waiting for my turn

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I guess the big bad guy's challenge is better than Magneto's in one of the X-MEn video games, Welcome to Die! :)


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All 4 skeletons move to support their leader Asar.

Combat Round 1 - Bold May Act

Asar
Gnickygnack
Armenian
Graktul
Red
Green
Blue
Yellow
Roland
Glok

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Sorry DM. My last post was posted too early. I’ll cast Bless again, for real this time.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

That is a very good spell to cast

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Sorry for some reason it wouldn't let me type anything the other day when I tried

Thinking to himself.

Fastball special.

Looking up.

Wonder if he is wanting us to throw him across the bridge...would probably make the distance...not sure about the landing though.

While Graktul was measuring the distance but just before he can start to close the gnome disables the trap.

***

Seeing a true challenge in the new skeleton this time Graktul rushes forward to join the fun entering a full rage and laying about him with his heavy flail.

Attack, BAB, Str, PA, MW: 1d20 + 1 + 6 - 1 + 1 ⇒ (10) + 1 + 6 - 1 + 1 = 17
Damage, Str, PA: 1d10 + 9 + 3 ⇒ (7) + 9 + 3 = 19


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Graktul's flail bounces off Asar's armour.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Doesnt look like Grak added in the bonus from Bless, if that would make a difference.


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It wont make a difference. He missed by more than 1.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Wow, that is a mean armor class for 1st level characters to hit.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Is the bad guy up now?

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok quickly uses his wand to gain divine favor.


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He most certainly is up now.

Asar swings his longsword at Graktul.

+1 longsword: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 5 ⇒ (5) + 5 = 10

The sword bites deeply into Graktul as Asar gives a dry rattling laugh.

Combat Round 1 - Bold May Act

Asar
Gnickygnack
Armenian
Graktul (-10)
Red
Green
Blue
Yellow
Roland
Glok

Just want to remind you guys that you did get small presents a few rooms back. 2 of you got holy water, another couple got oils of magic weapon. Just saying.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The little gnome sees that his friend has been hurt and he throws some holy water at the undead

1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 RTA
2d4 ⇒ (2, 1) = 3

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

While the sword sunk in deep, it only seemed to stagger Graktul slightly before he launches another attack at the skeleton in front of him.

Attack, BAB, Str, PA, MW, Bless: 1d20 + 1 + 6 - 1 + 1 + 1 ⇒ (11) + 1 + 6 - 1 + 1 + 1 = 19
Damage, Str, PA, Bless: 1d10 + 9 + 3 + 1 ⇒ (3) + 9 + 3 + 1 = 16

Sadly have 2 things of holy water but raging and directly in front I dont see him having either the awareness or ability to draw and throw that water at the skeleton...also kinda want to go shield and morningstar with that hit but oh well...lets roll the dice and hope we can knock him down or someone can get me some healing.

6/16 hp left while raging and 4/6 rounds of rage used.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland casts Cure Light Wounds on Graktul.

CLW 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

The Armenian Man's face brightens, as if he's suddenly remembered something important. "Ahhh Magdh!!! Thank you for the reminder!" He retrieves a potion flask from his pouch and quickly drinks it down before stepping across the room's threshhold.

Actions:

Move: retrieve potion of bear's endurance
Standard: drink potion
5' step

Bear's Endurance wrote:

The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

lol, His holy water didnt hit so much, lol


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Miss: 1d8 ⇒ 6

Gnickys flask too misses, but lands off to the rear right hand side of Asar. It splashes onto him slightly and onto the green skeleton.

Graktul swings his morning star and it clangs off Asar's armoured breastplate.

The skeletons hang back.

Combat Round 1 - Bold May Act

Asar
Gnickygnack
Armenian
Graktul (-3)
Red
Green
Blue
Yellow
Roland
Glok

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland takes a 5’ step forward to provide flanking for Graktul.

He tries to distract the undead leader to improve Grak’s chances of hitting.

Aid another to attack 1d20 + 4 ⇒ (11) + 4 = 15

Next Attack Grak gets a total of +4 to hit. 2 for flank and 2 for aiding.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

He missed with a range touch attack?


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Hahahaha, no. Silly Ietsuna.

Asar (-6)
Gnickygnack
Armenian
Graktul (-3)
Red
Green
Blue
Yellow
Roland
Glok

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

The wizard exists again. "Whoa, nellie." Hekran creates a circle with his hands glowing, and lets loose a bit of positive energy.

Disrupt undead, dex, bless, vs touch: 1d20 + 2 + 1 - 4 ⇒ (1) + 2 + 1 - 4 = 0
damage: 1d6 ⇒ 3

well it was fun existing.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok draws and nocks an arrow and lets it fly.
Arrow: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 4 ⇒ (2) + 4 = 6


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Hekran appears, running through the dungeon after being left behind earlier. He skids as he sees Asar and begins to cast a spell but cannot get enough breath int his lungs to say the words properly.

Glok's arrow flies over Asar's shoulder and strikes the far wall.

Asar moves back into the throne room Moving to stop the bottle neck. My skeletons are stuck and you all have limited lines of attack on him and them.

Combat Round 3 - Bold May Act

Asar (-6)
Gnickygnack
Armenian
Graktul (-3) (AoO on Asar if you want it)
Red
Green
Blue
Yellow
Roland
Hekran
Glok

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5
GM Ietsuna wrote:

Hahahaha, no. Silly Ietsuna.

Go home Ietsuna, you are drunk :)

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The little gnome will manifest his ability to produce flame as a little flame appears in his hand, he readies for a foe to move so he can throw it.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

The Armenian Man grabs the other vial that he was gifted, and quickly pours it along the edge of his scythe.

Actions:

Move: retrieve oil of magic weapon
Standard: apply oil to scythe

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Dumb question but which map are we using?. I think I may have screwed up last post by using the wrong map.


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I will delete the map for upstairs from the slides. Slide 2 now

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day
Roland Alimane wrote:

Roland takes a 5’ step forward to provide flanking for Graktul.

He tries to distract the undead leader to improve Grak’s chances of hitting.

Aid another to attack 1d20+4

Next Attack Grak gets a total of +4 to hit. 2 for flank and 2 for aiding.

Yep. This whole post is wrong.

Roland moves forward and swings at the Green skeleton with his book.

Attack plus Bless 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage 1d6 + 3 ⇒ (2) + 3 = 5


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I am botting Graktul to keep us moving

Graktul AoO

Attack, BAB, Str, PA, MW, Bless: 1d20 + 1 + 6 - 1 + 1 + 1 ⇒ (18) + 1 + 6 - 1 + 1 + 1 = 26
Damage, Str, PA, Bless: 1d10 + 9 + 3 + 1 ⇒ (1) + 9 + 3 + 1 = 14

Graktul hits the enemy with a solid thump dealing good damage as Asar moves away. He them moves up and swings at the yellow skeleton

Attack, BAB, Str, PA, MW, Bless: 1d20 + 1 + 6 - 1 + 1 + 1 ⇒ (11) + 1 + 6 - 1 + 1 + 1 = 19
Damage, Str, PA, Bless: 1d10 + 9 + 3 + 1 ⇒ (7) + 9 + 3 + 1 = 20

The yellow skeleton is decimated.

Roland's attacks hits the skeleton and it clatters into a pile of bones.

The skeletons move toward Graktul, seeking to defend their master.

Combat Round 3 - Bold May Act

Asar (-20)
Gnickygnack
Armenian
Graktul (-3) (AoO on Asar if you want it)
Red
Blue
Roland
Hekran
Glok

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland swings at the red skeleton with his book.

Attack plus Bless 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage 1d6 + 3 ⇒ (6) + 3 = 9


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Red falls in a clatter of bones as Roland's book hits it.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Thanks GM and nice rolls for Grak lol.

Also to keep track 13/16 hp and 3/6 rounds of rage left.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

It is always funny when the DM NPC's us and we are more effective than when we run ourselves :)

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

"I'ma get 'em!" Hekran shouts, running into position for a clear shot. He shoots another burst of positive energy at purple.

Ranged Touch, bless: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16
damage: 1d6 ⇒ 4

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Dum skellingtons he says.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok quickly draws another arrow and shots the enemy.
Attack: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 1 ⇒ (2) + 1 = 3


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Hekran pops Asar in the face with a burst of positive energy. It hits the skeleton.

Glok shoots an arrow into Asar, but is flies through a gap in his bony anatomy DR

Asar cackles and swings his sword at Graktul again.

longsword: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d8 + 5 ⇒ (6) + 5 = 11

The swing is not effective at all.

Combat Round 4 - Bold May Act

Asar (-28)
Gnickygnack
Armenian
Graktul (-3) (AoO on Asar if you want it)
Blue
Roland
Hekran
Glok

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

The Armenian Man holds his scythe aloft, and lets Magdh do the work that she can do so much better against these skeletons than her blade ever would.

A dark, blue-and-purplescent splash of translucent color explodes outward in a tight burst between this "Asar" and its minion, washing them both with positive energy that tears at the power animating them. He then steps forward, seemingly ready to enter the melee if the threat survives.

Actions:

Standard: cast positive pulse in 5' radius burst shown on map
Move: 10'

Damage, positive energy: 1d6 ⇒ 5 (Will DC 14 negates)

Positive Pulse wrote:

This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Each creature damaged by positive energy in the area (such as undead) must succeed at a Will save or take 1d6 points of damage, plus 1 point for every 2 caster levels (maximum +5). Haunts manifesting in the spell’s area also take this damage.

This spell does not heal creatures healed by positive energy; such creatures instead gain a +2 bonus on saving throws against death effects, energy drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.


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Asar Will: 1d20 + 2 ⇒ (4) + 2 = 6

Blue Will: 1d20 + 2 ⇒ (2) + 2 = 4

Asar is damaged and the blue skeleton crumbles.

Combat Round 4 - Bold May Act

Asar (-33)
Gnickygnack
Armenian
Graktul (-3)
Blue
Roland
Hekran
Glok

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Laughing as the sword deflects off his armor Graktul takes another swing at the armored one.

Attack, BAB, Str, PA, MW, Bless: 1d20 + 1 + 6 - 1 + 1 + 1 ⇒ (12) + 1 + 6 - 1 + 1 + 1 = 20
Damage, Str, PA, Bless: 1d10 + 9 + 3 + 1 ⇒ (8) + 9 + 3 + 1 = 21

And launching another blow right afterwards...Not sure if this AoO is as Asar advances or retreats or if I should get another?

Attack (AoO?), BAB, Str, PA, MW, Bless: 1d20 + 1 + 6 - 1 + 1 + 1 ⇒ (19) + 1 + 6 - 1 + 1 + 1 = 27
Damage (AoO?, Str, PA, Bless: 1d10 + 6 + 3 + 1 ⇒ (7) + 6 + 3 + 1 = 17

Rage 2/6 and HP 13/16

Grand Lodge

Male NG Human Wizard (Mud Specialist) 4 | HP: 23/23 | AC: 15 (14 Tch, 12 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +4 | Init: +2 |Perc: +5, SM: +2

Bless doesn't add to damage, so -2 damage from the total. Sorry!


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Graktul smashes Asar and the skeleton falls down onto the ground, a pile of armour and bones.

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