
| GM Ietsuna | 
 
	
 
                
                
              
            
            Roland and Graktul both swing and miss.
Combat Round 1/2 - Bold May Act
Armenian 
Roland 
Gnickygnack (delaying)
Blue Skeleton 
Red Skeleton 
Green Skeleton 
Graktul 
Hekran 
Glok

|  Hekran Mesra | 
 
	
 
                
                
              
            
            Hekran dashes forward heedlessly and tries to get some acid on a skeleton.
ranged touch attack vs green: 1d20 + 2 ⇒ (18) + 2 = 20
Acid Splash dmg: 1d3 + 1 ⇒ (3) + 1 = 4

|  The Armenian Man | 
 
	
 
                
                
              
            
            The Armenian Man looks into the again-cramped room, and decided to hold back; there doesn't seem to be a way to enter that wouldn't draw an attack from the skeleton by the door, and this half-orc has been unconscious one too many times this day!
Delay until he can 5' step into the room.

| GM Ietsuna | 
 
	
 
                
                
              
            
            Hekran splashes Acid on Red and it falls to the ground, unmoving.
Glok shoots but aims wide and misses.
Blue claws at Graktul
Claw: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Combat Round 2/3 - Bold May Act
Armenian (delaying) 
Roland 
Gnickygnack (delaying) 
Blue Skeleton 
Green Skeleton 
Graktul 
Hekran 
Glok

|  Roland Alimane | 
 
	
 
                
                
              
            
            Roland moves 10’ ahead and swings his book at the blue enemy.
Attack 1d20 + 4 ⇒ (7) + 4 = 11
Damage 1d6 + 3 ⇒ (3) + 3 = 6
Could someone move me ahead 10’?

|  The Armenian Man | 
 
	
 
                
                
              
            
            Moved you, Roland
With the path cleared ahead of him, The Armenian Man moves into the room and strikes at a skeleton that seems to be lightly covered in a greenish mildew.
Move: 20'
Standard: attack green
Sansetsukon, lucky presence: 1d20 + 3 ⇒ (10) + 3 = 13
Sansetsukon, lucky presence: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, B: 1d10 + 4 ⇒ (7) + 4 = 11

|  Hekran Mesra | 
 
	
 
                
                
              
            
            Hekran grabs some of the bones of the fallen red skeleton and says "I reckon we should put dese spirts t'rest.I propose we take 'em outside and bury them."
He looks at the skull, "Kinda reminds me of someone. Horatio?"
Hekran takes a total defense.

| GM Ietsuna | 
 
	
 
                
                
              
            
            Armenian drops the green skeleton in 1 shot.

| GM Ietsuna | 
 
	
 
                
                
              
            
            Glok's arrow flies through the ribcage of the blue skeleton.

|  Graktul | 
 
	
 
                
                
              
            
            Graktul takes a quick step to the side of the skeleton in front of him before taking another swing.
Attack, BAB, Str, PA, MW: 1d20 + 1 + 4 - 1 + 1 ⇒ (15) + 1 + 4 - 1 + 1 = 20
Damage, Str, PA: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11

| GM Ietsuna | 
 
	
 
                
                
              
            
            All of the skeletons are down again. The party move down the stairs.
At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.
The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”
The eastern passage begins to slope down a bit after leaving this chamber and water has collected in the corridor, growing deeper as the passage continues. This is the source of the dripping noise, as the ceiling appears to be leaking in many places. To the south, nothing can be heard or seen. To the west, the stench of rot grows stronger the closer you get to the mouth of the corridor, but nothing can be heard from that direction.

|  The Armenian Man | 
 
	
 
                
                
              
            
            The Armenian Man looks to south after reading the inscription. "Hmmm, maybe we should go this way? A rest wouldn't be a terrible idea, though we should be a little cautious. This place is tricksy! It's a Magdh special!" He laughs heartily as he remembers the pranks that had already tricked them already.
"But The Armenian Man would enjoy a little rest if it can be had."
The Armenian Man has used all of his blessings for the day, but still has his spells. I imagine the other spellcasters might like a refresh too?

|  Graktul | 
 
	
 
                
                
              
            
            Graktul shrugs his shoulders before heading to the south.
Nothing in this place seems to really want to kill us, but a chance to sit for a moment wouldnt be a bad idea.

|  Gnickygnack Paddywack | 
 
	
 
                
                
              
            
            Nothing wants to kill us but the undead and even then I think maybe some of them are lonely and they just want to make new friends. he starts laughing at his own joke, laughing until he has to hold on to his sides and lean up against a wall to keep from falling down.

| GM Ietsuna | 
 
	
 
                
                
              
            
            I am back. Lets get rolling again
The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

|  Roland Alimane | 
 
	
 
                
                
              
            
            Roland decides to be the guinea pig and takes a drink from the fountain. ”What’s the worst that could happen? To your health,” he said as he drank deeply.

|  The Armenian Man | 
 
	
 
                
                
              
            
            The Armenian Man joins Roland in a drink. "Magdh wouldn't place this before me unless she wanted me to drink. Whether she bears me ill-will or good, though, I won't know until I swallow!"

| GM Ietsuna | 
 
	
 
                
                
              
            
            
|  Roland Alimane | 
 
	
 
                
                
              
            
            ”Well, the water is tasty and I think I feel a bit better! Good to have water in case we need it before we are finished here...”

|  Graktul | 
 
	
 
                
                
              
            
            Seeing Roland and the Armenian drinking and not seeming to fall ill.
Nothing else has truly been an attempt to kill us down here...guess this water follows the same path.
Thinking this Graktul leans over to take a couple of swallows before sitting down and pulling out a little of his trail rations to munch on while waiting for the group to get ready to move forward.

| GM Ietsuna | 
 
	
 
                
                
              
            
            
|  Roland Alimane | 
 
	
 
                
                
              
            
            Roland leads the group to the northern unexplored route. He looks at the door, if there is one, before opening it.
Perception 1d20 + 4 ⇒ (17) + 4 = 21

| GM Ietsuna | 
 
	
 
                
                
              
            
            Roland moves through the door and finds the path branches. One path to the left and one to the right.

| GM Ietsuna | 
 
	
 
                
                
              
            
            As you move down the corridor the floor slopes down and the water grows deeper, eventually reaching a depth of just over 2 feet. At the end of the corridor is a swollen wooden door, barely contained by its decaying frame.
The door is swollen and wedged tight and cannot be opened normally. You must either break it down or use strength to force it from the frame.

|  Roland Alimane | 
 
	
 
                
                
              
            
            Perception 1d20 + 4 ⇒ (2) + 4 = 6
If there is no objection, he attempts to throw his shoulder into the door and open it.
Strength 1d20 + 2 ⇒ (2) + 2 = 4

| GM Ietsuna | 
 
	
 
                
                
              
            
            Roland bounces off the swollen door. It doesn't move at all.

|  The Armenian Man | 
 
	
 
                
                
              
            
            The Armenian Man can't fail a DC 10 Perception check.
The Armenian Man approaches the door, and places his ear to the wood, cupping his hand. "Frogs!" he exclaims with glee. "We get to play with frogs! Of course, the way this place is, they'll either be plush stuffed frogs with magic mouth voices, in a room of pillows, or vampire frogs from the Worldwound! I can't wait to see!"
He stands with Roland and gives the door a big push.
Strength: 1d20 + 3 ⇒ (11) + 3 = 14

| GM Ietsuna | 
 
	
 
                
                
              
            
            You may take 1 phial of water from the fountain, but only 1
Armenian puts his shoulder to the door and heaves. The door seems just about ready to move. It would only need 1 more good strong shove to get it open.

| GM Ietsuna | 
 
	
 
                
                
              
            
            Roland shoves the door and it scrapes in its frame as it comes open.
The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus.
The water is 3 feet deep. Medium creatures treat each square in this room as diffcult terrain; Small or smaller creatures must move through the water using their Swim skill.
You see one large frog swimming along the surface toward you as you enter.

|  Roland Alimane | 
 
	
 
                
                
              
            
            ”Watch out for that frog! I wonder what it has eaten to stay alive down here,” Roland wonders as he watches the beast.

|  Graktul | 
 
	
 
                
                
              
            
            Seeing the frog swimming their way he turns grinning while moving towards the frog while readying his heavy flail.
Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13
Looks like we might be getting some extra meat for the stew tonight boys.

| GM Ietsuna | 
 
	
 
                
                
              
            
            As Graktul enters the water 2 more frogs surface and begin to move toward him.
Roland: 1d20 + 7 ⇒ (9) + 7 = 16
Gnickygnack: 1d20 + 4 ⇒ (14) + 4 = 18
Glok: 1d20 + 3 ⇒ (2) + 3 = 5
Armenian: 1d20 + 2 ⇒ (2) + 2 = 4
Hekran: 1d20 + 2 ⇒ (6) + 2 = 8
Graktul: 1d20 + 2 ⇒ (12) + 2 = 14
Kermit & Co: 1d20 + 1 ⇒ (11) + 1 = 12
Combat Round 1 - Bold May Act
Gnickygnack
Roland
Graktul 
Red Frog
Blue Frog
Yellow Frog
Hekran
Glok
Armenian
 
	
 
     
     
    