A member of a Kellid family who fled Sarkoris south. They eventually ended up in Andoran where they purchased a small plot of land. Hekran was taught his magic by a wandering hedge wizard. As a member of the society, he's hoping to learn more about celestial culture, as his family has worshiped celestials since time immemorial.
Hekran Mesra XP 9 Prestige 13 Fame 15
600 XP (CR 3)
Human (Kellid) Wizard 3
NG humanoid (human)
Init +2 ; Senses Perception +5
Defenses
AC 15, touch 14, flat-footed 12, (+1 armor, +2 Dex, +1 Dodge, +1 Deflection)
HP 23 (3d6+6(con)+3 (chicken))
Fort +5, Ref +4, Will +4
Offense
Speed 30 ft
Melee Club +2 (1d6+1)
Ranged Sling +3 (1d4+1)
Wizard School Special Abilities abilities Hindering Muck (DC 15, 3 rounds, 7/day)
Wizard Spells Prepared (CL 3nd, Concentration +7)
2nd fog cloud, summon monster ii, acid arrow
1st enlarge person, obscuring mist, grease, shocking grasp
0 acid splash, disrupt undead, light, detect magic
Statistics
Str 12, Dex 14, Con 14, Int 18, Wis 10, Cha 8
Base Atk +1, CMB +2, CMD 14
Trait Frontier Forged, Life of Toil
Feats Alertness (when Gartempe is in reach), Spell Focus (Conjuration), Spell Focus (Necromancy), Dodge, Augment Summoning
Skills Knowledge (arcana, geography, history, local) +9, Knowledges (all others) +8, Linguistics +9, Perception +5 (with Gartempe), Profession (farmer) +6, Sense Motive +2, Spellcraft +10
Languages Common, Hallit, Giant, Aklo, Draconic, Jistkan, Celestial, Tien
SQ Arcane Bond (chicken familiar named Gartempe), Arcane School (Mud (Elemental Master's Handbook 21)
Gear Spellbook, Backpack, Bedroll, Belt pouch, flint and steel, ink and inkpen, iron pot, mess kit, soap, spell component pouch, waterskin, scroll case, hooded lantern, signal whistle, swarmsuit, journal, 2 acids, club, sling, 10 bullets, scroll of burning hands, wand of mage armor (1/50 used), cloak of resistance +1, wand of magic missile (cl 3rd) (0/22 charges used), bracers of armor +1, Ring of Protection +1
Treasure 1611 gp, 9 sp, 9 cp
chronicle sheets:
1.Silverhex Chronicles 2 PP
2. Master of the Fallen Fortress 1 pp
3. Crypt of the Everflame 4pp
4. 1-29 The Devil We Know pt 1; Shipyard Rats 2PP
5. 1-30 The Devil We Know pt 2; Cassomir's Locker
{*]6. 1-38 The Devil We Know Pt 3; Crypt of Fools
7. 1-48 The Devil We Know Pt 4; Rules of the Swift
spellbook:
0 - acid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, ghost sound, haunted fey aspect, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, scrivener's chant, spark, touch of fatigue, vacuous vessel
1st level - mage armor, shield, hydraulic push, touch of the sea, obscuring mist, grease, enlarge person, summon monster 1, shocking grasp, magic missile, protection from evil, shcackle
2nd lvevel - summon monster II, glitterdust, fog cloud, bull's strength, bone fists, stone call, acid arrow
pages used 39/100
Gartempe, the Chicken familiar:
XP 65
N Tiny animal
Init +4; Senses low-light vision; Perception +6
Defense
AC 14, touch 12, flat-footed 13 (+2 size, +2 natural)
hp 11 (3HD)
Fort +3, Ref +2, Will +4;improved evasion
Offense
Speed 30 ft., fly 20 ft. (clumsy); drift
Melee bite +3 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.
Statistics
Str 3, Dex 11, Con 12, Int 7, Wis 12, Cha 13
Base Atk +0; CMB –2; CMD 4
Feats Improved Initiative
Skills Fly –4, Perception +6, Knowledge (all)-3, linguistics -3
SQ Empathic link, share spells, deliver touch spells
Special Abilities
Drift (Ex) A chicken flies in short bursts, and can’t use its fly speed to hover. When it flies, a chicken must end its move action by landing or perching on a solid surface.