GM Ietsuna's Crypt of the Everflame (Inactive)

Game Master Ietsuna

Maps


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Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Okay. That helps me to figure out what to do next

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

On my way to a meeting, will post when I get back


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Hekran's acid misses the shadow. The shadow reaches a shadowy hand out and tries to touch Roland.

touch: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d6 ⇒ 2 strength damage

The shadow cannot seem to lay so much as an incorporeal finger on Roland.

Combat Round 1/2 - Bold May Act

Roland
Armenian
Glok
Neerduwyl
Gnickgnack
Hekran
Shadow (-9)
Graktul

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Stupid shadow!

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Soory, missed your spoiler from the other day, DM. His book isn’t magical.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Back at my computer, hooray!

Seeing the undead creature the gnome pulls out a vial of holy water and throws it at it

1d20 + 4 ⇒ (17) + 4 = 21 rta
2d4 + 3 ⇒ (1, 1) + 3 = 5

Go away! Go away or I will find the gnomish spoon of undead turning to get you and believe me you would not like that

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

His alchemist abilities would add the +3 to the damage right?

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Ill delay to see if anyone else can hurt this thing. Looks like I’m the meat Shield til we beat it down.

Scarab Sages

Consumed:
1 charge of mage armor, 2 charges of cure light wounds
Female Elf Witch CN 1 - Init +8*; Perc +10; AC 17, T 16, FF 15; hp 8/9; Fort +2, Ref +2, Will +3 | Current Effects: Mage Armor

Hope you have more of those arrows, Glok.

Ne'erduwyl puts a fortune hex on Glok.


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Yes, Throw Anything lets you add your int mod to splash weapons

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Hooray

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok draws another ghost salt arrow and shoots again.
Attack: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 61d6 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Glok has a fortune hex from Neer, and guidance from Armenian; that should grant 2 rolls for that attack, both with a +1 bonus.

The Armenian Man remains by Glok's side, again blessing him with a small bit of Magdh's guidance.

With those ghost salt arrows, you're our best chance; gonna keep trying to help you hit!

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Arrow Guidance Fortune: 1d20 + 7 - 4 + 1 ⇒ (6) + 7 - 4 + 1 = 101d6 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Seeing Roland's book pass through the shadows without any affect Graktul looks at his heavy flail briefly before dropping it to pull out a knife.

Dunno if this will work but iron didn't seem to help lets try silver I guess.

Attack, BAB, Str: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
Damage, Str, Silver: 1d4 + 4 - 1 ⇒ (4) + 4 - 1 = 7

Moved myself around assuming I could skirt the edge of the fire if not will have to see where I could have moved to get an attack in.
Also, Glok with Neer's hex you can make 2 attack rolls and chose the higher.


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Gnickygnack tosses holy water at the shadow and it writhes as the water burns it.

Glok fires an arrow, but in his hurry his aim is off.

Graktul's mace goes right through the shadow not doing a single thing.

Combat Round 2 - Bold May Act

Roland (Delay)
Armenian
Glok
Neerduwyl
Gnickgnack
Hekran
Shadow (-14)
Graktul

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland takes a 5’ step back away from the shadow (Would someone move me please), casts CLW, Holding the charge to try and strike the shadow next round.

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Just wondering since you said mace for Graktul but alchemical silver still wouldn't have hit this thing cause he was using his dagger to attempt to hit it. If that is still the case guess I will be stepping back and rooting around for a holy water to use next time.


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Neither alchemical silver nor cold iron will damage this particular beasty


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If someone wants to suggest an action for Hekran he has yet to act for round 2

The shadow once again reaches out to touch Roland again with its long fingers.

incorporeal touch: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 ⇒ 1 strength damage

Roland take 1 point of strength damage please

Combat Round 2 - Bold May Act

Roland (Holding CLW), STR
Armenian
Glok
Neerduwyl
Gnickgnack
Hekran (Delayed)
Shadow (-14)
Graktul

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland shivers from the icy touch of the shadow. He reaches out with the holy healing energy of Nethys, trying to damage it with positive energy.

Touch attack with 1 Str damage 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10

Damage 1d8 + 1 ⇒ (4) + 1 = 5


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Roland cannot seem to make contact with the shadow as it deftly moves away from Roland's touch.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

At least I get to hold the charge. Until we all die here, I mean, lol.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Taking a deep breath to focus himself, Glok draws another ghost salt arrow and let´s loose
Attack: 1d20 + 7 - 4 + 1 ⇒ (16) + 7 - 4 + 1 = 201d6 + 2 ⇒ (4) + 2 = 6


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Glok's arrow strikes the shadow and it dissolves into ribbons before disappearing.

DC 12 Perception:
Looking into the fire you see what appears to be a dagger within its depths.

DC 19 Perception:
Beside the fire you see a small copper key.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Perception 1d20 + 4 ⇒ (15) + 4 = 19

Roland bends over and picks up the small copper key, showing it off to the others. ”Look what I found here,” he says, then points out the dagger to the remainder of the group.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Perc: 1d20 + 8 ⇒ (4) + 8 = 12
Using his rapier Glok pushes the dagger out of the fire.

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism
Roland Alimane wrote:
Touch attack with 1 Str damage

You don't actually take a penalty from ability damage until you have 2 pts of damage.

Ability Score Damage, Penalty, and Drain wrote:

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

__________________________

"Curious, a key? We haven't found a chest or door that we couldn't unlock yet, have we? Save it for later then!"

The Armenian Man studies both the key and the dagger, casting detect magic to see if either is enchanted.

No Knowledge (arcana) or Spellcraft, so he won't be able to identify the enchantment in either case.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

Hekran could have heroically thrown himself in the way of the shadow :)

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The gnome does a little victory dance My holy water did it! My holy water did it!

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Seeing the shadow dissipate he quick sheathes his dagger and picks up the heavy flail he dropped.

Weird place to leave a dagger in the fire with no body...So guess no where to go from here up/down the stairs or continue exploring this floor?


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The dagger sits faintly glowing on the floor where Glok flicked it.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland used Detect magic on the blade. If he finds it magical, he will pick it up and smile. ”Nethys’s magic is all around us. We just have to know where to look for it!”


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Roland:
It is a +1 dagger

Where to my merry band of adventurers?

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

I bet that it was just scared of my gnomish spoon of undead turning and figured it would leave before I brought it out. he says as he looks through some pouches.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

The little gnome finds two little stones and gives one to the scorpion. Hey, let's play hop scotch while we wait he says with a smile.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland leads the group toward the unexplored room southwest of them, ready to explore this whole place.


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Which room are you heading to Roland?

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

The one with the large grey box over it. I assume that means it hasn’t been explored yet? If I’m wrong, someone pick a room and let’s go.


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I have moved you to where I think you mean.

Roland approaches the door. He cannot seem to find a keyhole, handle or any other way to open the door.

Grand Lodge

male Grippli
Spoiler:
AC 21/T 14/FF 18 HP 27 F+5 R+3 W+6 Init +6 Perception +9
Inquisitor 3

Glok picks up the dagger and pockets it.
"Do you see what?"

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

Roland looks warily at the door. ”Can anyone come up with a bright idea to get us in this thing? I guarantee we have to get in there somehow...”


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At the risk of breaking the immersion there is no way in through this door. You would be wasting your time trying

Liberty's Edge

Male Half-Orc Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Following Roland.

So up/down or clear this level of the tomb first? Personally rather make sure there isn't anything behind us before we enter the staircase.

Liberty's Edge

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

He finishes his game of hopscotch as he follows the rest of the group.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

”Fine with me, Graktul. Lead on and let’s finish this floor before using the stairs.”

Scarab Sages

Male LN Half-Orc Warpriest of Magdh 4 | HP: 27/27 | AC: 20 18 (14 12 Tch, 16 Fl) | CMD: 21 19 (19 17 Fl) | F: +10 +8, R: +8 +6, W: +12 +10 | Init: +2 | Perc: +11, SM +7 | Speed 20ft | Active conditions: shield of faith, heroism

Since Roland seems unable to get the door open, and nobody else's efforts seem to be effective either, The Armenian Man suggest another route. "Maybe we can get to the door from the other side?"

He leads the group back through the complex, all the way to the first antechamber, and approaches the door that they still hadn't explored past.

Moved my token to the door I'm talking about.

Perception, elixir of treasure finding: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13


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In the centre of this room is a large pool of clear water, fed by a fountain on the wall above it. The fountain has a stone statue of a weeping maiden holding the slain body of Kassen, but his head has been broken off and is nowhere to be seen. A voice booms out from the darkness, saying "Magic is the key." The voice slowly fades, leaving a dreadful silence.

Looking into the pool you see that it is roughly 40 feet deep and at the bottom you see what you would guess are about 100 keys.

Sovereign Court

Male Human (Preacher/Living Grimoire) Inquisitor 3| AC 20/12/19 | HP 30/30(+5 temp HP)| F+5,R+2,W+3 | CMD 16| Init+7,Perc+6,SenseMotive+7| Hand of the Acolyte 6/6 | Speed 20’ | Determination 1/day

”Magic is the key? Perhaps someone Casting a Spell in the area would have an effect.”. Roland moves forward and touches the body of Kassel with his held CLw spell that he never had an opportunity to discharge on the shadow.

I assume I can hold the charge that long, DM. If not, I’ll let someone else try some magic.


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I am in a good mood. Had a great gym session this morning. Sure, hold that charge.

The spell works just as you would expect. It is no more or less effective.

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