[PFS_CORE_Aerondor] Bonekeep level 2 (3-7) (Inactive)

Game Master Aerondor

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Lantern Lodge

SFS 05-99 BftB

The runes are magical, but inert. Going through the door shouldn't trigger them to do anything. While Two blades and Belladonna investigate the runes, the rest of the team heals up.

Status: out of combat
Deluge
Nya -2 to will;
Harpua -4 to will;
Tere -2 to Will;
Pau -1 to Will ;
Two Blades -2 to will;
Belladonna -1 to will;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Bella, could you put up another protection from evil on me? Get, ah, set, everyone." Once Bella has put up the spell and the party is ready, Tere will open the door.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Well, it seems the magic on this door is inert. Hang on a moment, Tere. Before we go in, let's see if we can figure out what this wand that was on the poor ratfolk does."
Bella casts detect magic on the wand and attempts to identify the spell contained within.
Spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12
"Anyone else want to give it a go?"

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"Well, I usually check to see if anything is magical but leave it to someone else to let me know what it is." Two Blades said as he tried to determine what the wand was.

Spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17

Lantern Lodge

SFS 05-99 BftB

Neither Two blades nor Belladona can work out what the wand does.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Though not his thing, Deluge gives it a try, casting Detect magic and rolling the wand over in his hand.

spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7

"Hey, what's this rune mean?"

Deluge points at a swirly wood grain mark on the handle, obviously not a rune.

Lantern Lodge

SFS 05-99 BftB

<prod>

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere was going to open the door as soon as everyone was ready.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

@Tere: Did you attempt to identify the wand?

"Tere? Pau? Ny'a?"
Bella holds the wand out for them.
"Maybe, just maybe, you can identify the spell within?"
She then looks up at the iron doors and then back down at the ratfolk.
"It obviously looks like the poor thing got killed by a blunt object to the skull."
With a look of dismay, she looks up at the ceiling in front of the door directly above the ratfolk.

I'm wondering if that wand we found is needed to get past this imposing door. I, too, am waiting for others to post to move the game along.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

”What do you expect me to do with that wand? I’m not any finger wiggler! I’m waiting for someone to check for traps and open that doggone door…”

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

We already checked for traps and found none. Like Pau, Tere has no ability to identify items.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Alright. Let's get that door open and see what lies beyond."
Bella steps back and faces the door. She stands with both hands raised, starknife at the ready, prepared to attack or cast a spell if needed.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge shrugs, as if to say, whenever. It's not like they have anything else they could do at this point.

Oh for a detect snares and pits spell right now, though I suspect this is too complicated for that to work.

Lantern Lodge

2 people marked this as a favorite.
SFS 05-99 BftB

The party readies itself, facing the formidable runed door. Who knows what might happen when they push it open...

Horrible throughs of potential fates cross their minds. The door falling forward, crushing them beneath its mighty weight.
Runes flying off the door, filling the room, entering their mouths, ears, eyes..
The floor benenath them opening up and dropping them into a pit.. no a spiked pit.. no, a spiked pit filled with acid. No, a spiked pit filled with boiling acid. No a spiked pit filled with boiling acid and populated with acid-eels. No, a...

As time passes the trepidations mouth. Apart from Ny'a. She isn't worried at all. Except maybe about Harpua starving to death.

Status: out of combat
Deluge
Ny'a -2 to will;
Harpua -4 to will;
Tere -2 to Will;
Pau -1 to Will ;
Two Blades -2 to will;
Belladonna -1 to will;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere opens the door.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella nervously bites her lip in anticipation for the door to be opened. Several things flash through her mind.
"Oh dear. Is it.."

GM Aerondor wrote:

The door falling forward, crushing them beneath its mighty weight.

Runes flying off the door, filling the room, entering their mouths, ears, eyes..
The floor beneath them opening up and dropping them into a pit.. no a spiked pit.. no, a spiked pit filled with acid. No, a spiked pit filled with boiling acid. No a spiked pit filled with boiling acid and populated with acid-eels.

Unable to contain her emotions any longer, she lashes out at Tere.

"HURRY UP AND OPEN THAT DAMN DOOR!!!"
She cups her hand over her mouth in shock and embarrassment.
"Oh dear me! I'm so sorry."

Tere di Montefeltro wrote:
Tere opens the door.

Lantern Lodge

SFS 05-99 BftB

The iron doors swing open with a screech revealing a crossshaped chamber. To the left and right are a pair of white, marble archways filled with a swirling blue light. Directly opposite the door is another archway, similar to the others, but this one stands empty, the wall behind it clearly visible. A short set of stairs leads up to each archway.

From the right hand side of the room you hear a high pitch squeak.

speak undercommon:
The intruders have returned!

init: 1d20 + 9 ⇒ (5) + 9 = 14

Status: Init, if you beat a 14 you can take an action.
Deluge
Ny'a -2 to will;
Harpua -4 to will;
Tere -2 to Will;
Pau -1 to Will ;
Two Blades -2 to will;
Belladonna -1 to will;

Baddy

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

kn nature: 1d20 + 10 ⇒ (2) + 10 = 12 to identify it.

It looks sneaky. And bad. After all its name is 'Baddy'.

So Deluge casts a pretty violet colored faeirie fire on it and then steps to the side.

Lantern Lodge

SFS 05-99 BftB

But first... initiative.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Ah, I thought it odd Deluge was at the top of the init order. Didn't read that 'if you beat a 14.'

init: 1d20 + 2 ⇒ (18) + 2 = 20

Oooh. And there it is!

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Initiative 1d20 + 2 ⇒ (19) + 2 = 21

Pau tries to eliminate the threat quickly, moving forward to attack the outlined creature.

Attack 1d20 + 11 ⇒ (20) + 11 = 31
Damage 1d8 + 5 ⇒ (7) + 5 = 12

And I know this is a bad idea!

Possible crit 1d20 + 11 ⇒ (13) + 11 = 24
Damage 1d8 + 5 ⇒ (5) + 5 = 10

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

The illuminated creature, a ratfolk, makes an "ooff" sound as Pau connects solidly with its solar plexus.

Status: Init, if you beat a 14 you can take an action.
Ny'a -2 to will;
Harpua -4 to will;
Tere -2 to Will;
Two Blades -2 to will;
Belladonna -1 to will;

Baddy? 22 damage; faerie fire
Deluge
Pau -1 to Will ;

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Seriously? You're not going to try talking to him first? Just go in and kill him?"
Bella says in a huff.
"So much for trying to make friends here."
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Bella pulls out her wand of protection from evil and gives herself a tap.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

"Hey, all I did was make it pretty."

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

Suspicious of something off, Tere looks around for other potential foes in the room before acting.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Int: 1d20 + 7 ⇒ (1) + 7 = 8
Two Blades was too focused on trying to figure out what the creature said as spells and blows started to fly.
Linguistics: 1d20 + 4 ⇒ (1) + 4 = 5
I really hate this dice roller!

Lantern Lodge

SFS 05-99 BftB

stuff:

Tere perception: 1d20 + 13 ⇒ (11) + 13 = 24

Tere looks around carefully, but there are no obvious traps or other people in the area.

Status: Init, if you beat a 14 you can take an action.
Ny'a -2 to will;
Harpua -4 to will;

Baddy? 22 damage; faerie fire
Two Blades -2 to will;
Deluge
Pau -1 to Will ;
Tere -2 to Will;
Belladonna -1 to will; protection from evil.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Ny'a seems befuddled by the histrionics at the door, particularly wondering why Bella seems so on edge about it all. Staring at the Desnan, she's slow to turn and see what's in the room beyond. Hand it to the butterfly god... she thinks. She'd be much stronger if she followed the Light of the Sword!

Lantern Lodge

SFS 05-99 BftB

The ratfolk squeaks and wiggles his fingers.
defencive cast: 1d20 ⇒ 3
But can't concentrate on his spell.

Two others appear next to Pau and try to stab him. Pau finds it hard to defend against the swarming attack.

attack vs AC 17: 2d20 ⇒ (5, 5) = 10

But they have no more luck than their companion.

Sigh

Status: bold may post
Ny'a -2 to will;
Harpua -4 to will;
Two Blades -2 to will;
Deluge
Pau -1 to Will ;
Tere -2 to Will;
Belladonna -1 to will; protection from evil.

Baddy red 22 damage; faerie fire
green
blue

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau morels punching at the injured ratfolk, flurrying with fist and feet. .

Attack 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d8 + 5 ⇒ (2) + 5 = 7

Attack 1d20 + 9 ⇒ (20) + 9 = 29
Damage 1d8 + 5d6d1d20 + 4 ⇒ (4) + (18, 20, 2, 13, 9, 14, 13, 20, 5, 19, 14, 3, 14, 5, 8, 2, 4, 18) + 4 = 209
Damage 1d8 + 5 ⇒ (4) + 5 = 9

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

@Pau
Your damage roll is all messed up and combined with a to hit roll.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Heck, that’s what I get for posting first thing in the morning. Let me sort it out.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Rerolling damage and possible Crit starting on attack 2, because that’s where I screwed up.

Damage 1d8 + 5 ⇒ (5) + 5 = 10

Attack 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d8 + 5 ⇒ (8) + 5 = 13

—————-

Possible Crit on attack 2 1d20 + 9 ⇒ (3) + 9 = 12
Damage 1d8 + 5 ⇒ (8) + 5 = 13

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a guides her dog up the stairs and over to the melee, targeting the nearest ratfolk with her longsword, but the difficult terrain of the stairs proves too challenging; Ny'a can't get a swing off as she jostles in the saddle.

Actions:

Free: Ride (guide with knees) DC 5: 1 + 4 = 5
Free: Handle Animal (attack) DC 10, link: 1 + 9 + 4 = 14
Free: Ride (fight with mount) DC 10: 1d20 + 4 ⇒ (5) + 4 = 9


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor

Harpua follows Ny'a instructions instinctively, rushing up the stairs with glee, wheeling, and darting in to bite the nearest ratfolk.

Actions:

Move: 35' (40' movement cost including 5' difficult terrain)
Standard: attack green

bite, high ground: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage, B/P/S: 1d6 + 6 ⇒ (5) + 6 = 11

Lantern Lodge

SFS 05-99 BftB

Pau lands one solid hit.

Harpura also proves his worth getting a mouthful of rat.

Status: bold may post
Two Blades -2 to will;
Deluge
Tere -2 to Will;
Belladonna -1 to will; protection from evil.

Baddies
red 31 damage; faerie fire
green 11 damage;
blue
Ny'a -2 to will;
Harpua -4 to will;
Pau -1 to Will ;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere moves to flank the pair of ratfolk on Pau, dodging to avoid an attack.

Acrobatics check: 1d20 + 15 ⇒ (2) + 15 = 17

Feh. Note that 1) he has the Mobility feat, so he has +4 AC vs. AoOs; and 2) he has Improved Uncanny Dodge, so depending on how you interpret the ratfolk swarming ability they may need to be L10 rogues to do sneak attack damage to him, and he can't be flanked.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella slides her wand of PfE back into her belt and hustles into the room.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Rapier Green: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 2 ⇒ (6) + 2 = 8
Rapier Crit? Green: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 2 ⇒ (5) + 2 = 7
Heading in to join the fun, Two Blades drove the tip of the rapier deep into the chest of one of the ratfolk.
Well, that makes up for the pair of 1's earlier

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge casts a Poison spell and waddles up next to Psu, though not much of a fighter, he can at least help prevent him from getting flanked.

Reaching out he tries to touch the doomed red ratfolk to deliver the poison.

to hit touch: 1d20 + 5 ⇒ (13) + 5 = 18

DC 19 Fort save if that hits or suffer.

Always wanted to try that spell, even though I suspect it won't do much.

Lantern Lodge

SFS 05-99 BftB

The two ratfolk slash at Tere as he tries to tumble past them.
two AOO: 2d20 ⇒ (15, 4) = 19
But can't land a blow on the nimble elf.

Two blades shows them how it is done, scoring a deep wound on the ratfolk with green fur.

Belladonna moves further into the room.

Deluge reaches out to touch somebody...
fort DC 19: 1d20 ⇒ 7
con damage: 1d3 ⇒ 1

The three ratfolk try to concentrate on Pau, hoping to bring the unarmored monk down quickly. They attack with rapiers and daggers in their off hands.

red: 2d20 ⇒ (5, 3) = 8
blue,green: 4d20 ⇒ (1, 12, 2, 18) = 33
damage: 1d3 - 1 + 2d6 + 2 ⇒ (3) - 1 + (3, 1) + 2 = 8
Pau starts to bleed.

Status: bold may post
Ny'a -2 to will;
Harpua -4 to will;
Pau -1 to Will; 8 damage; bleed 2;
Two Blades -2 to will;
Deluge
Tere -2 to Will;
Belladonna -1 to will; protection from evil.

Baddies
red 31 damage; faerie fire; 1 con damage; poison (DC19 1/6)
green 26 damage;
blue

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau takes advantage of the flank and punching at the green ratfolk, hoping he and 2 blades could eliminate one threat.

FOB Flanking Attack 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage 1d8 + 5 ⇒ (8) + 5 = 13

FOB Flanking Attack 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage 1d8 + 5 ⇒ (2) + 5 = 7

Iterative FOB Flanking Attack 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage 1d8 + 5 ⇒ (7) + 5 = 12

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

If Pau takes down his target, Tere will concentrate on the other one. His accuracy is somewhat lacking, though.

Curve blade PA vs. green (if still up) or blue; +1 for high ground; add +2 if flanking is possible: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage, in the unlikely event that hit: 1d10 + 10 ⇒ (5) + 10 = 15
Sneak attack damage, if applicable: 2d6 ⇒ (4, 6) = 10

If Tere hits and does sneak attack damage, the ratfolk takes 2 points bleed damage.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

I meant Tere instead of 2 Blades in my last post, as we are flanking.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:8, R:4, W:14 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

To stop the blasted bleeding, Deluge steps back, draws a wand of CLW, and heals Pau.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

SFS 05-99 BftB

Pau strikes a couple of times. That ratfolk is still up, but not looking very well. Tere tries to finish it off, but without luck.

Deluge then taps Pau with his wand.

Status: bold may post
Ny'a -2 to will;
Harpua -4 to will;
Two Blades -2 to will;
Belladonna -1 to will; protection from evil.

Baddies
red 31 damage; faerie fire; 1 con damage; poison (DC19 1/6)
green 46 damage;
blue
Pau -1 to Will; 8 damage; bleed 2;
Tere -2 to Will;
Deluge

Lantern Lodge

SFS 05-99 BftB

Status: bold may post
Ny'a -2 to will;
Harpua -4 to will;
Two Blades -2 to will;
Belladonna -1 to will; protection from evil.

Baddies
red 31 damage; faerie fire; 1 con damage; poison (DC19 1/6)
green 46 damage;
blue
Pau -1 to Will; 2 damage;
Tere -2 to Will;
Deluge

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella moves up while pulling out her starknife. She gets in a spot behind Deluge and tosses her starknife at the ratfolk with red ribbons in his fur.
"Those ribbons are just adorable."
+1 returning starknife & pbs: 1d20 + 9 ⇒ (18) + 9 = 27
piercing & pbs: 1d4 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a regains her balance in the saddle and focuses her swordwork on the ratfolk in front of her.

Actions:

Free: Ride (fight with mount) DC 10: 1d20 + 4 ⇒ (9) + 4 = 13
Standard: attack green

+1 longsword, high ground: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
damage, P/S: 1d6 + 3 ⇒ (3) + 3 = 6


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor

Harpua keeps snapping at the ratfolk, the taste of ratty flesh clearly keeping him encouraged.

Actions:

Standard: attack green

bite, high ground: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
damage, B/P/S: 1d6 + 6 ⇒ (4) + 6 = 10

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