[PFS_CORE_Aerondor] Bonekeep level 2 (3-7) (Inactive)

Game Master Aerondor

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Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 14 Will save vs. confusion; add +2 if an enchantment effect: 1d20 + 5 ⇒ (6) + 5 = 11

DC 16 Will save vs. ?; add +2 if an enchantment effect: 1d20 + 5 ⇒ (10) + 5 = 15

I think Tere is confused, and might be affected by something else.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella catches her returning starknife. Her vision suddenly gets blurry and things change colors randomly. Her friends appear to be turning into little dancing mushrooms.
Will DC 14 vs Confusion: 1d20 + 10 ⇒ (13) + 10 = 23
Realizing something is messing with her mind, she shakes her head and ignores the effect.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

If at least half the party got confused, I was going to use my Ritual of Stardust boon. Does anyone else have that? It was given out worldwide in 2015. Oh! I just realized that I have calm emotions prepared. It suppresses confusion.

Bella whips her starknife at the greenish creature again.
+1 returning starknife & pbs: 1d20 + 9 ⇒ (4) + 9 = 13
piercing & pbs: 1d4 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Will save: 1d20 + 7 ⇒ (3) + 7 = 10

Lantern Lodge

SFS 05-99 BftB

The fog that clouds some of your brains taxes your mental energy.
mind fog from the elements gives a progressive penalty to will saves and wisdom based skills. noted in status a minus to will

A dolphin appears, striking out at the elemental, but without effect.
I changed your icon to one that has a *little* more contrast to make it easier for me to see.

N'ya looks around, confused. She strikes herself in the head to try and recover her wits.
confusion: 1d100 ⇒ 73
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Tere...
confusion: 1d100 ⇒ 93
Attacks clockwise from N'ya: 1d4 ⇒ 2 Harpua

Belladonna throws a starknife, but this time it passes through the elemental without issue.

Two blades starts to get a headache, but can still act.

The strange fog continues to emanate from the water creatures, clouding your minds.

Status, bold may post ;
Pau 9 damage; -1 to Will ;
Two Blades -1 to will;
Tere 13 damage; -1 to Will; confused: attacking Harpua

Water creatures
blue 26 damage
green 19 damage
red
yellow
Deluge - summoning with wand will DC 16 vs mind fog
Dolphin (black) 1 round
Nya 16 damage; -1 to will; Will DC 16 save vs mind fog
Harpua Will DC 16 save vs mind fog
Belladonna will DC 16 vs mind fog

If you fail a save vs confusion, feel free to roll on the table yourself for what effect it has. For clarity sake, the confusion only lasts one round.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau keeps attacking the green elemental injured by 2 Blades with his powerful fists.

Power Attack flurry 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Power Attack flurry 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Power Attack flurry 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
Damage 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

will ST: 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19

Deluge finishes another summoning spell just as the previous dolphin vanishes.

to hit: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Rather than start another summons, he casts a DC 20 flame strike and hammers the two elementals to the north as well as a bunch of water.

damage: 7d6 ⇒ (1, 1, 6, 6, 1, 4, 1) = 20

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil
GM Aerondor wrote:

N'ya looks around, confused. She strikes herself in the head to try and recover her wits.

[dice=confusion]1d100
[dice=damage]1d8+2

I don't understand this; Ny'a made her Will save vs the confusion effect.

Lantern Lodge

SFS 05-99 BftB

N'ya knocks sense into her self.Feel free to take your action, not confused

Pau manages to knock the elemental - once.

Another dolphin arrives, but provides little more assistance than the first. The pillar of flame appearing to the north generates a lot of steam.
reflex: 2d20 ⇒ (17, 11) = 28

The green elemental vanishes into a mist of steam. The yellow seems more robust. Or maybe it just hasn't been pummeled by Pau quite as much.

Status, bold may post ;
Nya 10 damage; -1 to will;
Two Blades -1 to will;
Tere 13 damage; -1 to Will; confused: attacking Harpua

Water creatures
blue 26 damage
red
yellow 20 damage;
Deluge - summoning with wand will DC 16 vs mind fog
Dolphin (black) 1 round
Harpua Will DC 16 save vs mind fog
Belladonna will DC 16 vs mind fog
Pau 9 damage; -1 to Will ;will DC 16 vs mind fog

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge is no longer summoning with the wand. Will he be needing another DC 16 will save or is that a stale comment?

Lantern Lodge

SFS 05-99 BftB

Yes, everyone will be making those saves each round... at least for the moment.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

I figured as much, but will the DC change?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Confused attack vs. Harpua: 1d20 + 9 ⇒ (17) + 9 = 26
Damage, if applicable: 1d10 + 10 ⇒ (7) + 10 = 17

Tere pivots smoothly and cuts at the dog.

Lantern Lodge

SFS 05-99 BftB

Harpura takes a hefty hit.

@Deluge, that would be telling :-)

Status, bold may post ;
Nya 10 damage; -1 to will;
Harpua 17 damage;; Will DC 16 save vs mind fog;
Two Blades -1 to will;

Water creatures
blue 26 damage
red
yellow 20 damage;
Deluge - summoning with wand will DC 16 vs mind fog
Dolphin (black) 1 round
Belladonna will DC 16 vs mind fog
Pau 9 damage; -1 to Will ;will DC 16 vs mind fog
Tere 13 damage; -1 to Will; will DC 16 vs mind fog

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Moving around Pau to get at the creature, Two took a swipe at it with the mace.

Mace: 1d20 + 10 ⇒ (11) + 10 = 211d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a wheels as Tere swings at Harpua. "Whoa; hey!" she calls. "Not cool! Attack the water, you fool!"

Ride (mounted combat) vs DC 26, immediate action: 1d20 + 4 ⇒ (5) + 4 = 9

She tries to guide Harpua away from the strike, but the surprise of the attack from an ally is too much for her to get on top of.

She focuses her own efforts on ending the threat from the elementals, striking again as she urges Harpua to do the same.

Actions:

Free: Ride (fight with mount) DC 10: 1d20 + 4 ⇒ (11) + 4 = 15
Standard: attack blue

+1 longsword: 1d20 + 9 ⇒ (5) + 9 = 14
damage, S: 1d6 + 3 ⇒ (4) + 3 = 7


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor

Harpua keeps attacking, but it's clear the dog's mind is not in it; the poor thing's foggy mind can't keep track of the water's movements, and his jaws again snap shut on empty air.

Will DC 16, mind fog: 1d20 + 2 ⇒ (11) + 2 = 13 +4 vs fear

Actions:

Standard: attack blue

bite: 1d20 + 7 ⇒ (2) + 7 = 9
damage, B/P/S: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

@Harpua, you rolled a d20 for damage.

Lantern Lodge

SFS 05-99 BftB

Two blades swipes at the yellow pillar of water, slightly disrupting it.

Ny'a tries to deflect the attack on Harpua, but can't quite manage it. Nor does her own strike at the elemental land. Harpua tries to help, but the fog is really getting to her.

The elementals surge forward again, the yellow one going for
1=Pau, 2=TBITD: 1d2 ⇒ 2
strike vs AC 23: 1d20 ⇒ 18 Hit
damage: 1d8 + 7 ⇒ (8) + 7 = 15 Plus a will save vs confusion, DC 14

The red stained water continues to attack Tere.
strike vs AC: 1d20 ⇒ 13
Who narrowly dodges it.

While tye blue one goes for
1=dolphin, 2=Ny'a: 1d2 ⇒ 1
attack vs AC: 1d20 ⇒ 15

The dolphin vanishes.

Status, bold may post ;
Deluge - swill DC 16 vs mind fog
Belladonna will DC 16 vs mind fog
Pau 9 damage; -1 to Will ;will DC 16 vs mind fog
Tere 28 damage; -1 to Will; will DC 16 vs mind fog; will DC 14 vs confusion
Two Blades -1 to will; will dc 16 vs mind fog;
Nya 10 damage; -1 to will; will dc 16 vs mind fog;
Harpua 17 damage; -1 to will; will dc 16 vs mind fog;

Water creatures
blue 26 damage
red
yellow 25 damage;

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Will save 1d20 + 9 ⇒ (7) + 9 = 16 +2 vs enchantments

Pau attacks the yellow elemental with his powerful fists and feet.

Power Attack flurry 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Damage 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Power Attack flurry 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Power Attack flurry 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Damage 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

will ST: 1d20 + 13 ⇒ (5) + 13 = 18

Deluge holds out for a little longer, not yet succumbing the fog. Once again he starts waving his wand around frantically with the intent on summoning a replacement dolphin.


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor
Belladonna of Desna wrote:
@Harpua, you rolled a d20 for damage.

Good catch! Not that it mattered, but oops....

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Will DC 16, mind fog: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

Ny'a, her eyes both on the water elemental and her companions now--and her mind struggling against this this oozy, ooky, dumb fog--somehow keeps on top of everything and swings her sword at the elemental's midsection again.

Actions:

Free: Ride (fight with mount) DC 10: 1d20 + 4 ⇒ (14) + 4 = 18
Standard: attack blue

+1 longsword: 1d20 + 9 ⇒ (5) + 9 = 14
damage, S: 1d6 + 3 ⇒ (1) + 3 = 4


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor

Will DC 16, mind fog: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10 +4 vs fear

Harpua grows more and more dulled due to the effects of the strange fog in his canine mind, but snapping at an enemy is pretty instinctual, and he bites again at the elemental.

Actions:

Standard: attack blue

bite: 1d20 + 7 ⇒ (8) + 7 = 15
damage, B/P/S: 1d6 + 6 ⇒ (3) + 6 = 9

Lantern Lodge

SFS 05-99 BftB

Pau's powerful fist delivers a strong blow to the yellow water pillar, which looks to be starting to lose cohesion.

Deluge's wand continues to work overtime.

Ny'as mind is strong against the befuddling mists, but her aim is off.
Harpua bites without effect.

Status, bold may post ;
Belladonna will DC 16 vs mind fog
Tere 28 damage; -1 to Will; will DC 16 vs mind fog; will DC 14 vs confusion
Two Blades -1 to will; will dc 16 vs mind fog;

Water creatures
blue 26 damage
red
yellow 35 damage;
Pau 9 damage; -1 to Will ;will DC 16 vs mind fog
Deluge - swill DC 16 vs mind fog; summoning
Nya 10 damage; -1 to will; will dc 16 vs mind fog;
Harpua 17 damage; -2 to will; will dc 16 vs mind fog;

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

DC 14 Will vs Confusion: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
DC 16 Will vs Mid Fog: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Two Blades shrugged of the mental effects from the elemental but his mind started to get cloudier for some reason. Swinging at the creature, the safest place for it was in front of Two Blades as he easily missed the creature.

+1 Rapier: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 2 ⇒ (6) + 2 = 8
+1 Lt mace: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Will vs. mind fog: 1d20 + 10 ⇒ (5) + 10 = 15

Bella notices her friends acting very strange, even attacking each other or themselves.
"Uh oh! Looks like you guys are under the effect of what almost happened to me."
With a wave of her hand and muttering an incantation, a burst of soothing energy washes over everyone as she casts calm emotions, centering the spell on herself.

Calm Emotions (DC 16 Will):

School: enchantment (compulsion) [emotion, mind-affecting];
range: 20' Radius
Duration: concentration, up to 1 round/level (D)
Saving Throw: Will negates; Spell Resistance yes.

This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.

This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, and also negates a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.

I did a lot of internet research on this spell. The main thing I'm concerned about is getting rid of my allies' confusion. I'm not really worried about calming the water creatures since most everyone is making hostile actions against each other, however, there may be a couple water creatures that haven't been attacked yet, so they could be affected by the spell (like the one Tere was attacking until he became confused). Anyway, let's see how this plays out...

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Since Tere wasn't hit this past round, he shouldn't have to save against confusion.

DC 16 Will save vs. mind fog: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17

The elf steels himself and despite the distracting miasma manages to resist it for the moment. Then he strikes back at the most damaged elemental in reach, trying to take it down quickly.

Curve blade power attack vs. Blue: 1d20 + 9 ⇒ (10) + 9 = 19
Power attack damage, if applicable: 1d10 + 10 ⇒ (9) + 10 = 19

Lantern Lodge

SFS 05-99 BftB

Yes, sorry, me not tidying up status information.

Tere's keen elven mind stays clear of the confounding fog, but the elemental flows around his blade, just as it does around Two-blades attack.

Belladonna reminds you all of the crystal clarity of the night sky. The endless sparkling of the void. You feel your worries, fears, and confusions fall away from you.

One one side of the room, the yellow brackish water flails toward the fearsom Pau.
attack vs AC 23: 1d20 ⇒ 11

At the other side, the elementals continue to attack the teams other warriors.
attack vs Ny'a AC 23: 1d20 ⇒ 1
attack vs Tere AC 25: 1d20 ⇒ 13

However none of their attacks get past the elite teams defences.

Status, bold may post :
Pau 9 damage; -1 to Will ;will DC 16 vs mind fog
Deluge DC 16 vs mind fog; summoning
Nya 10 damage; -1 to will; will dc 16 vs mind fog;
Harpua 17 damage; -2 to will; will dc 16 vs mind fog;
Belladonna Will -1; will DC 16 vs mind fog
Tere 28 damage; -1 to Will; will DC 16 vs mind fog;
Two Blades -1 to will; will dc 16 vs mind fog;

Water creatures
blue 26 damage
red
yellow 35 damage;

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

At least one of the water creatures should need to make a save against the calm emotions spell. I'm not sure which ones were attacked last round, but, at least the one in front of Tere should need to make a save... EDIT: Ok, yeah, just the one in front of Tere needs to make a save.

Will vs. mind fog: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20

"If you notice any of the creatures become docile, don't attack them! They won't attack you if you don't threaten them!"
Bella calls out to her companions.

She continues to concentrate on her calm emotions spell to make sure none of her teammates suffer bouts of confusion if attacked.

Lantern Lodge

SFS 05-99 BftB

Twenty foot radius spread will get the entire party as well as all the elementals. So if the party wants to fight, they will also need to make will saves

willx3 DC 16: 3d20 ⇒ (11, 11, 8) = 30

None of the elementals actually attacked. But if you want to attack them, you will need to make an additional will save to do so. An attack will break the calm on everyone.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella raises an eyebrow as she notices a calm fall over the room for a moment.
"Ohhh. This is going to be interesting."

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Deluge staps a dolphin down in a flank with Tere, where it harasses the elemental from behind.

to hit: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Naturally, he begins yet another summoning.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Deluge, make a will save for the dolphin. Please read posts above about calm emotions being cast.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Will DC 16, calm emotions, mind fog: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Will DC 16, mind fog: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21

To clarify, before Ny'a takes an action that might spoil the spell, the way I read it is that the initial Will save determines who is affected by the spell. Then, if an affected creature is attacked, it breaks the spell for all affected creatures. If I'm interpreting that correctly, that means we can safely attack creatures that weren't affected (i.e. made their save) without breaking the effect on affected creatures (i.e. that failed their save), correct?


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor

Will DC 16, calm emotions, mind fog: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Will DC 16, mind fog: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5

If my interpretation above is correct, Ny'a will use readied actions to only attack elementals that attack her, ensuring that she only targets foes that are unaffected by calm emotions. Can a combat-trained mount be ordered to attack with such conditions, or is that too complicated of an instruction? Fwiw, I spent a skill point on linguistics to teach Common to Harpua; he understands Common with an Intelligence of 6.

Liberty's Edge

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Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider
Ny'a wrote:

[dice=Will DC 16, calm emotions, mind fog]1d20+9-1

[dice=Will DC 16, mind fog]1d20+9-1

To clarify, before Ny'a takes an action that might spoil the spell, the way I read it is that the initial Will save determines who is affected by the spell. Then, if an affected creature is attacked, it breaks the spell for all affected creatures. If I'm interpreting that correctly, that means we can safely attack creatures that weren't affected (i.e. made their save) without breaking the effect on affected creatures (i.e. that failed their save), correct?

This is how I see it as well. Let's hope we're right!

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

I don't think Deluge could figure out which elementals are or are not affected until they get a chance to attack and the dolphin definitely cannot. Actually, I'm not sure if even the caster can for a spell that affects multiple creatures so we won't know until after their round which is too late for the summoning. Next round, Deluge could make a more informed placement.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

If Deluge is affected by the spell, could he summon a dolphin knowing that it would attack the elemental?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Will v. Calm emotions 1d20 + 9 ⇒ (3) + 9 = 12 +2 v enchantments

Will v. Mind Fog 1d20 + 9 ⇒ (8) + 9 = 17 +2 v enchantments

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 16 Will save: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17

Tere continues to resist the smothering effects of the mist. "Retreat! We can use missiles to take them down!" Suiting action to words, the elf withdraws up the stairs.

Lantern Lodge

SFS 05-99 BftB

@Ny'a that is my understanding as well.

Deluge can certainly change his summons spell, or cancel it before it finishes (though it would still use the charge) if he wishes to.

Deluge still has two saves to make, first against calm emotions, second against the mind fog.

Tere climbs up out of the water, but very close to the strange misty curtain...

Status, bold may post :
Deluge DC 16 vs mind fog; DC16 vs calm; summoning
Nya 10 damage; -1 to will;
Harpua 17 damage; -3 to will;
Two Blades -1 to will; will dc 16 vs mind fog;

Water creatures
blue 26 damage
red
yellow 35 damage;
Pau 9 damage; -1 to Will ; CALM; will DC 16 vs mind fog
Tere 28 damage; -1 to Will; will DC 16 vs mind fog;
Belladonna 1 to will; concentrating on calmness

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Sure, Deluge will cancel the spell and move back, out of the way.

will save calm emotions: 1d20 + 13 ⇒ (10) + 13 = 23
will save mind fog: 1d20 + 13 ⇒ (3) + 13 = 16

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a remains where she is and doesn't immediately strike, but she keeps herself ready to attack any of the elementals if they attack her. "Harpua, only if they attack us first!" she commands her dog.

Actions:

Free: Handle Animal (attack any, conditional) DC 10, link: 1 + 9 + 4 = 14
Free: Ride (fight with mount) DC 10: 1d20 + 4 ⇒ (6) + 4 = 10
Standard: readied attack vs any elemental that attacks Ny'a or her dog

+1 longsword: 1d20 + 9 ⇒ (10) + 9 = 19
damage, P/S: 1d6 + 3 ⇒ (4) + 3 = 7


Male N Dog Mount | HP: -5/42 | AC: 23 19 (14 Tch, 19 15 Fl) | CMD: 21 (17 Fl) | F: +8, R: +8, W: +2 | Init: +4 | Perc: +5, SM +1| Speed 40 ft | Active conditions: mage armor

Harpua waits patiently with Ny'a. He shakes his head a couple of times, trying to clear the fog from his mind as he looks for a reason to bite.

Actions:

Standard: readied attack vs any elemental that attacks him or Ny'a

bite: 1d20 + 7 ⇒ (11) + 7 = 18
damage, B/P/S: 1d6 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

So, what's the situation, GM A? Do any of the water creatures look like they've calmed down? If they have, and anyone speaks Aquan, we may be able to diplomacize with them. Maybe?

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

While the group waited to see what the water creatures were going to do, Two Blades tried to shake off the fog cluttering his mind.
Will save vs Mind Fog: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9

Lantern Lodge

SFS 05-99 BftB

As you cease attacking, the water elementals also remain peaceable. At least for the moment.

The cloying mists still sap the teams mental energy.

Status, bold may post :
Deluge
Nya 10 damage; -1 to will;will dc 16 vs mind fog;
Harpua 17 damage; -3 to will;will dc 16 vs mind fog;
Two Blades -2 to will; will dc 16 vs mind fog;
Pau 9 damage; -1 to Will ; CALM; will DC 16 vs mind fog
Tere 28 damage; -1 to Will; will DC 16 vs mind fog;
Belladonna 1 to will; concentrating on calmness; will dc 16 vs mind fog;

Water creatures
blue 26 damage
red
yellow 35 damage;

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Ny'a looks around as all the water elementals seem to have calmed down. "Should we, ahhh, just move on? While we can?"

Lantern Lodge

SFS 05-99 BftB

You will still all need to make will saves each round in the room against the fog. Well, not Deluge as he is out of the mists.

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