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"Hey, bows and arrows, alright," Amariel says. He dreams of using a bow and arrow. For some reason, it just seems right. He continues to dash around the temple.
double move

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"Yes, for some reason a bow feels natural to me as well!"
mysticism: 1d20 + 10 ⇒ (12) + 10 = 22

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Mysiticsm to ID: 1d20 + 13 ⇒ (1) + 13 = 14
A bit thrown by barbarian weapons seeming to be more effective than any of their attacks (and still recovering from multiple slaps) Atu Vaeyo's components take to the air as they take a shot at one of them. Magenta
Flying 10 feet over and 10 feet off of the ground.
Attack v EAC: 1d20 + 7 ⇒ (16) + 7 = 23 for Electric: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

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How does Vutrul move 40' and attack? Your tagline and character sheet shows 30' speed.
yes is my fault i didnt update speed on sheet, vutrul is blizt style and have rapid response +10 to speed and increase initiative

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Buddy moves with surprising speed Using Hyper to make two move actions
He lowers his radcanon rifle and shoots at both dogs
Radcannon@pink, blast vs EAC: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Radcannon@teal, blast vs EAC: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Damage, fire: 1d8 + 4 ⇒ (8) + 4 = 12 Pink would get +2 to damage due to brutal blast.
"Take that you hounds of Thanos! Is that the same Thanos as in the last 'Avengers strike back from the grave' movie?"

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Elwin will need to wait for his turn for a free action :D
FYI - the previous condition called healed all of your SP damage
Amariel starts moving up.
Atu does not have a clue what these things are. However, their shot hits!
Buddy's attack makes a lot of noise, but he manages to not hit either of them.
Tik waits for Elwin's explanation.
#2 (Teal) lopes up to Buddy, and tries to bite the skittermander, but fails to land its attack.
bite vs KAC18: 1d20 + 11 ⇒ (2) + 11 = 13
Then then other one also lopes forward, running just above the floor when it does. This one lands its bite, causing a nasty wound.
bite vs KAC18: 1d20 + 11 ⇒ (7) + 11 = 18
piercing: 1d4 + 5 ⇒ (4) + 5 = 9
Elwin realizes that these are Pups of Tindalos... immature versions of the Hounds. Their most significant ability is that of being able to walk out of any fixed angle in the environment, as if with a dimension door.
Its the HOUNDS PUPS!
Tik,Elwin, Vutrul is/are up.
Buffs/Adjustments:
Identify with: Mysticism
Saves pending:
- x Atu Vaeyo
- x Amariel
- x Buddy
- x #2
- x #1
- D Tik
- => Vutrul
- => Elwin
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 22/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
#1: -15
#2: -7

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On hearing that his laser pistol probably won't charge the terrible puppy children up, Tik aims a stealthy shot at Thing #1.
Stealth, attack: 2d20 ⇒ (3, 9) = 12
His shot is, however, decidedly obvious. But just to make up for being obvious, it's also inaccurate (unless a 16 hits its EAC).
Laser fire damage roll, just in case: 1d4 + 1 ⇒ (4) + 1 = 5

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Elwin moves a tad closer and tries to shoot Cyan with his pistol...
Pew Pew (Hail pistol): 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Piercing and Cold damage: 1d4 + 2 ⇒ (4) + 2 = 6
Buddy feels the cold wind of the projectiles as they come closer to him than the hounds. Elwin mentally contemplates his training.

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Both Tik and Elwin manage to miss the pups!
Its the HOUNDS PUPS!
Vutrul, Atu, Amariel, Buddy is/are up.
Buffs/Adjustments:
Identify with: Mysticism
Saves pending:
- => Atu Vaeyo
- => Amariel
- => Buddy
- x #2
- x #1
- x Tik
- => Vutrul
- x Elwin
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 22/31, HP 30/30 RP 5/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
#1: -15
#2: -7

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Amariel dashes forward again and shoots at #2.
vs 2's EAC: 1d20 + 7 ⇒ (7) + 7 = 14
E&F Damage: 1d12 + 4 + 1 ⇒ (10) + 4 + 1 = 15

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Seeing these dogs can also move about off the ground isn't making any part of Atu thrilled, but if they like angles at least the open air doesn't really have those.
They focus of Hylax's blessing as they fire. The Queen's power does seem to channel nicely through the pistol...but Atu's components are a flawed vessel in terms of basic aiming.
Mysticism v CR+20: 1d20 + 13 ⇒ (9) + 13 = 22
attack v Blue EAC: 1d20 + 7 ⇒ (4) + 7 = 11 for Sonic: 1d4 + 1 ⇒ (3) + 1 = 4 plus? Acid: 1d4 ⇒ 1

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Buddy takes a step back and shoots again with his radcannon
Radcannon@2 vs EAC: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Radcannon@1 vs EAC: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage, fire: 1d8 + 4 ⇒ (1) + 4 = 5 2 would get +2 to damage due to brutal blast

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Amariel fails to hit.
Atu fails to trick the pup, and also fails to hit.
Buddy shoots, hitting #2, but missing #1.
The teal (#2) pup bites at Vutrul. It then steps back.
bite vs KAC22: 1d20 + 11 ⇒ (9) + 11 = 20
The pink (#1) pup then takes a guarded step and glares with its ripping gaze.
slashing damage: 1d8 ⇒ 8 to Buddy and Atu, DC15 Fort for half
Its the HOUNDS PUPS!
Tik, Elwin is/are up.
Buffs/Adjustments:
Identify with: Mysticism
Saves pending: Atu, Buddy Fort
- x Atu Vaeyo
- x Amariel
- x Buddy
- x Vutrul
- x #2
- x #1
- => Tik
- => Elwin
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5 [8 pending save]
- Buddy. SP 22/31, HP 30/30 RP 5/5 [8 pending save]
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 20/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
#1: -15
#2: -14

House GM Tyranius |

The mist within the Eternity Arch clears, as the time dimensional is shunted away and replaced by the transparent figure of a dragonkin clad in an explorer’s outfit. “I’ve attuned it!” Felise cries, her face lighting up. “The Arch is stabilized!” As the dragonkin figure within the Eternity Arch grows more substantial, Felise reaches toward her, tears streaming down her face. “Heraxia! Is it really you?” She cries.
“Felise!” The dragonkin reaches out, but as their hands near one another, Heraxia’s flickers, fading into insubstantial mist once more. “So, you’ve been investigating the Arch too?” Heraxia looks over the Starfinders assembled around the room, blinking back tears. “I see you’ve been getting some assistance as well. The Pathfinders have been helping me try to return home from here, but...”
Felise examines the archway for a moment and frowns, quickly sobering. “It’s not strong enough, is it? It’s completely attuned to your time, but you’re still wavering.”
“I can’t step through,” Heraxia says. “This time keeps pulling at me, holding me here. But I think I have a solution. The Pathfinders will put me into stasis by sealing me in a chamber within the ruins. Look for the secret door at the back of this room, behind the Eternity Arch.” Her voice grows fainter as she speaks. “I’ll...be waiting...for you...”
As Heraxia disappears, the Arch’s glow fades, the symbols carved on it freezing in place. Felise turns back to the Starfinders, drawing herself up to her full height. She takes a deep breath, then says, “Well, let’s go have a look.” After a careful inspection of the chamber’s back wall, she presses a panel, and the wall swivels open to reveal an ovular vault built of smooth red stone devoid of any edges or angles. A sealed metal and glass sarcophagus stands at its center.
Felise hurries over and, examining the pod’s controls, then quickly adjusts a few dials. The pod slides open with a hiss, revealing Heraxia’s sleeping form. As Felise reaches for her hand, the dragonkin’s eyes open. “At last,” Heraxia murmurs, taking Felise’s hand.
“At last,” Felise echoes, beaming. Through her tears of joy, she glances back at the Starfinders. “We are together again. We can’t thank you enough for your help. If you ever need anything at all, please don’t hesitate to call on us.”
That concludes the adventure! Thanks for playing, everyone, and especially all the Table GMs whose hard work made this event possible.