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You head down the right corridor. After a few dozen feet, it curves to the right, and between one step and the next, the pristine walls suddenly are rusted, with the circuitry worn out, some sparking, more completely inert.
You hear a woman's voice saying, "It will only remain calm so long as I can sustain the enchantment". The voice is distorted, but you don't see a source.
As you go down the corridor, you hear Atu's voice saying, "Queen, may you power grace us to melt through these frigid foes." However, Atu did not speak.
After a little while longer, you come to an intersection where three sets of corridors branch off into the distance, stretching on seemingly endlessly. The right corridor is in good repair, with indistinct figures flickering into view just at the corners of vision, while the painted walls of the center hall are worn and faded, and the walls of the left passage appear to be barely standing and woven through with plants.
At this point, you can use Computers to calculate routes while adjusting for the temporal anomalies, Mysticism to sense the rifts in time or Survival to locate the passages most similar to your own time. Everyone should roll that can as you are looking for a certain number of successes!
Tik has already rolled, and has a success!
Successes: 1

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"Hey, that was muggin' weird, yeah. It was like a circle." Amariel says as he takes out his custom rig to make a few calculations and observations.
Computers: 1d20 + 11 ⇒ (18) + 11 = 29

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Survival, untrained: 1d20 + 0 ⇒ (14) + 0 = 14
Buddy looks at others and tries to imitate what they are doing. He smells the corridors and looks at the ground searching for trails. Finally he scratches the wall a bit, and tosses a coin.
Survival can be done untrained so rolling for 20 ;)

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Amariel, Vutrul, Elwin, and Atu also all help in the navigation of the halls. However, it is not quite enough to find your way out.
Will saves from everyone, please
You wander for a bit more.
Another round of checks, after you make your will save.

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Will Save: 1d20 + 1 ⇒ (8) + 1 = 9
Computers: 1d20 + 11 ⇒ (20) + 11 = 31
Amariel's eyes start to water as he tries ever more complex computations.

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Will: 1d20 + 6 ⇒ (9) + 6 = 15 with another +2 if vs mind-affecting
These energies, Atu says as the group advances carefully. You can see the edges of their mass quivering as the spathinae's constituents skitter and buzz in agitation They are not meant for bodies to experience in large doses.
Mysticism: 1d20 + 13 ⇒ (6) + 13 = 19

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Atu will: 1d20 + 6 ⇒ (4) + 6 = 10
Elwin will: 1d20 + 4 ⇒ (1) + 4 = 5
Vutrul will: 1d20 + 4 ⇒ (9) + 4 = 13
Buddy and Atu are not affected by the temporal surges, but everyone else is somewhat overwhelmed by the temporal disturbance.
–1 penalty to attack rolls, weapon damage, and Fortitude and Reflex saves until you can take an 8-hour rest
However, with Tik and Ameriel's insight, you find your way through the maze. You finally come to a door!
Beyond the door is a blasted wasteland with deep furrows carved into the dusty earth. A mournful wind rustles over the landscape, and the twisted remains of immense metal towers stand in the distance, stretching up to the night sky.
You can make a Physical Science or Survival check to identify the stars
You can also make a Mysticism check to identify other effects
Several robots in the area immediately move to attack. Though these have the statistics of regular robots, they appear to be quite different in construction, built of unfamiliar metal and powered by large glowing veins of energy running through them. The veins of energy match the glimpses of circuitry beneath the plant life in the warped corridors of the ruin.
Amariel init: 1d20 + 3 ⇒ (2) + 3 = 5 9
Atu init: 1d20 + 6 ⇒ (11) + 6 = 17 3
Buddy init: 1d20 + 3 ⇒ (10) + 3 = 13 6
Elwin init: 1d20 + 2 ⇒ (3) + 2 = 5 10
Tik init: 1d20 + 6 ⇒ (14) + 6 = 20 2
Vutrul init: 1d20 + 9 ⇒ (2) + 9 = 11 7
Purple: 1d20 + 4 ⇒ (11) + 4 = 15 4
Teal: 1d20 + 4 ⇒ (11) + 4 = 15 5
Black: 1d20 + 4 ⇒ (18) + 4 = 22 1
White: 1d20 + 4 ⇒ (6) + 4 = 10 8
Black flies forward, and fires its Sticky-bomb grenade at the center of the group!
grenade vs AC5(Atu's square): 1d20 + 9 ⇒ (1) + 9 = 10 scatter: 1d8 ⇒ 3
The grenade goes wide, landing in Tik's square before it goes off.
DC10 reflex save or entangled 2d4 rounds
Robots on Patrol
Atu, Tik is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex
Reflex Pending: Tik, Atu, Buddy, Vutrul, Elwin, Amariel
- x Black
- => Tik
- => Atu Vaeyo
- Purple
- Teal
- Buddy
- Vutrul
- White
- Elwin
- Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 5/5
- Buddy. SP 31/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
[b]Enemies:
Purple:
Teal:
White:
Black

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Reflex save, including temporal penalty: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
Tik is entangled.
Survival check to identify starscape: 1d20 + 11 ⇒ (6) + 11 = 17
The ysoki draws his sniper rifle and aims at one of the non-black robots. The bullet is far from accurate, though.
Rifle attack vs. KAC, including temporal penalty: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9

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As they enter
Survival on stars: 1d20 + 11 ⇒ (17) + 11 = 28
Mysticism on weirdness: 1d20 + 13 ⇒ (7) + 13 = 20
Refelx: 1d20 + 7 ⇒ (5) + 7 = 12
Atu is relieved to have escaped the time-morass of the hallways, but they don't have much time to contemplate their new surroundings before they narrowly escape a blast of sticky fibers.
Quickly seperating from their colleagues to spread and make future greandes less effective, they draw out their arc pistol and fire at the nearest robot purple
Attack v EAC: 1d20 + 7 ⇒ (1) + 7 = 8 for Electric: 1d6 + 1 ⇒ (2) + 1 = 3

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the area is affected by an ongoing temporal warp, which should dissolve in a few minutes.
Tik gets stuck by the goo grenade. So, he just draws his gun and fires instead. His shot, though, goes quite off target.
Atu, however, avoids the sticky goo, and is able to move away.
He fires at the purple robot, but also misses badly.
The purple robot returns fire on Atu, shooting its pulsecaster pistol twice! It hits once, doing a little bit of electrical damage to Atu.
pulsecaster pistol vs EAC18: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
non-lethal electricity: 1d4 + 1 ⇒ (2) + 1 = 3
pulsecaster pistol vs EAC18: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
non-lethal electricity: 1d4 + 1 ⇒ (2) + 1 = 3
Teal flies forward a little, and then shoots its pulsecaster at Vutrul.
need to know if Vutrul is entangled, and he is not.
Vutrul reflex: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
pulsecaster vs EAC20: 1d20 + 11 ⇒ (1) + 11 = 12
Robots on Patrol
Buddy, Vutrul is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled
Reflex Pending: Buddy, Elwin, Amariel
- x Black
- x Tik [entangled until 8]
- x Atu Vaeyo
- x Purple
- x Teal
- => Buddy
- => Vutrul
- White
- Elwin
- Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 31/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
[b]Enemies:
Purple:
Teal:
White:
Black

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refl: 1d20 + 3 ⇒ (19) + 3 = 22
Elwin somehow manages to nimbly avoid the sticky goo...

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Reflex save: 1d20 + 4 ⇒ (17) + 4 = 21
Buddy dodges the grenade and the slimy substance
He moves further away from others and shots
hailcanon@purple vs kac: 1d20 + 7 ⇒ (20) + 7 = 27
damage, p&c: 1d8 + 4 ⇒ (4) + 4 = 8
damage crit, p&c: 1d8 + 4 ⇒ (2) + 4 = 6 and staggered

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Reflex Save: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
"Heyyyy, thisis notttt grrrreat," Amariel slurs, as time doesn't quite line up.
He spreads out and takes a long distance shot. Range is 80 feet, so I'll continue to focus on purple, who by my count is 70 feet away.
Yellow Star Conqueror vs Purple EAC: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Electric and Fire Damage: 1d12 + 4 - 1 ⇒ (5) + 4 - 1 = 8

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Buddy hits purple hard, but Vutrul misses blue.
Amariel was not up. Just needed the reflex save
Amariel and Elwin manage to avoid the sticky-bomb.
White moves a little forward, and shoots Buddy!
[pulsecaster vs EAC16: 1d20 + 9 ⇒ (19) + 9 = 28
electrical NL: 1d4 + 1 ⇒ (1) + 1 = 2
Amariel then shoots purple, which goes down, smoking.
Robots on Patrol
Elwin is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled
- x Black
- x Tik [entangled until 8]
- x Atu Vaeyo
- x Teal
- x Buddy
- x Vutrul
- x White
- => Elwin
- x Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 24/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 29/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
Teal:
White:
Black

House GM Tyranius |

One of our teams made contact with creatures guarding a library and investigated the remains of its materials. They’ve found rituals and research materials related to temporal manipulation, suggesting this site was once used for such experiments.
Table GMs, Delve Mission 3 is complete, and the Preternatural Insight condition is now in effect.

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Elwin moves a little closer and send a ray of electrical energy towards White..
Energy ray : 1d20 + 5 ⇒ (11) + 5 = 16
E damage: 1d4 + 1 ⇒ (2) + 1 = 3

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Elwin moves in and casts his spell, hitting white.
The black robot stays where it is, and shoots twice at Amariel
pulsecaster vs EAC18: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
NL electricity: 1d4 + 1 ⇒ (2) + 1 = 3
pulsecaster vs EAC18: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Tik(entangled), Atu is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled, +1 bonus to Reflex saves and Perception checks until the end of their current mission.
- x Black
- => Tik [entangled until 8]
- => Atu Vaeyo
- x Teal
- x Buddy
- x Vutrul
- x White
- x Elwin
- x Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 21/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 29/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
Teal:
White: -3
Black

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May the hive's buzz manifest Atu thinks to Hylax as their gun glows and they fire at the nearest odd robot.
Move action to imbue the weapon with magical Electrical energy
Mysticism v 20+CR: 1d20 + 13 ⇒ (9) + 13 = 22
Attack v white EAC: 1d20 + 7 ⇒ (13) + 7 = 20 for Electrical: 1d6 + 1 ⇒ (1) + 1 = 2 plus? more electrical: 1d4 ⇒ 1

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Vutrul returns to concentrate the fire of his weapon against the black robot but it seems that today is not his lucky day
Machine gun attack: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
damage: 1d10 + 4 ⇒ (9) + 4 = 13

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Vutrul was not up. Please do not post actions when you do not have an action. From now on I am going to ignore actions that are made when you are not up.
Tik fires, but fails to land his shot.
Atu is able to perform his mystical boosts, and hits White.
Teal hovers and shoots twice at Buddy (who is closest). Buddy is hit again with a single glancing shot!
Buddy, I assumed you took the rest with the others... check out the SP/HP/RP in the spoiler
pulsecaster vs EAC16: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
pulsecaster vs EAC16: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
NL electricity: 1d4 + 1 ⇒ (1) + 1 = 2
- x Black
- x Tik [entangled until 8]
- x Atu Vaeyo
- x Teal
- => Buddy
- => Vutrul
- x White
- x Elwin
- x Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 21/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 27/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
Teal:
White: -6
Black

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Crap. Missed a line
Buddy, Vutrul is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled, +1 bonus to Reflex saves and Perception checks until the end of their current mission.
- x Black
- x Tik [entangled until 8]
- x Atu Vaeyo
- x Teal
- => Buddy
- => Vutrul
- x White
- x Elwin
- x Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 21/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 27/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
Teal:
White: -6
Black

House GM Tyranius |

An exploration team encountered ghosts in the lower levels—but not just any ghosts. Judging by their ancient equipment these entities were once Pathfinders! Perhaps by finishing what they started in investigating this site, we can lay their spirits to rest permanently.
Table GMs, Delve Mission 4 is complete, and the Unfinished Business condition is now in effect.

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Each of you immediately regains 1 Resolve Point and gains a +1 bonus to Will saves until the end of their current mission.

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Buddy moves towards white and raises his doshko
"Eat this!"
Small skittermander with large doshko swings
Doshko@white vs KAC: 1d20 + 6 ⇒ (12) + 6 = 18
Damage, slashing: 1d12 + 6 ⇒ (8) + 6 = 14

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Buddy attacks, and hits! The white robot stops moving.
Vutrul, Elwin, Amariel is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled, +1 bonus to Reflex saves and Perception checks until the end of their current mission.
- x Black
- x Tik [entangled until 8]
- x Atu Vaeyo
- x Teal
- x Buddy
- => Vutrul
- => Elwin
- => Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 21/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 27/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
Teal:
Black

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"Hey!" Amariel shouts as the robot got closer to him. He scoots back and takes a shot.
Vs Black's EAC: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
E&F damage: 1d12 + 4 - 1 ⇒ (4) + 4 - 1 = 7

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Elwin moves over a little bit to spread out some more and sends another ray or electrical energy, towards Teal this time.
Energy ray : 1d20 + 5 ⇒ (17) + 5 = 22
Energy damage: 1d4 + 1 ⇒ (4) + 1 = 5

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Amariel misses while Elwin hits!
Vutrul in delay
Black stays where it is and shoots twice at Amariel!
pulsecaster vs EAC18: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
NL electricity: 1d4 + 1 ⇒ (4) + 1 = 5
pulsecaster vs EAC18: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
crit!: 2d4 + 2 ⇒ (1, 4) + 2 = 7
Amariel feels the shocks this time!
Tik, Atu (Vutrul in delay) is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled, +1 bonus to Reflex saves and Perception checks until the end of their current mission.
- x Black
- => Tik [entangled until 8]
- => Atu Vaeyo
- x Teal
- x Buddy
- D Vutrul
- x Elwin
- x Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 9/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 27/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 18/18 HP 20/20 RP 4/4
Enemies:
Teal: -5
Black

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Atu tries to metaphysically get just a bit more juice out of their gun than last time.
Mysticism v CR+20: 1d20 + 13 ⇒ (3) + 13 = 16
attack v EAC: 1d20 + 7 ⇒ (19) + 7 = 26 for Electric: 1d6 + 1 ⇒ (1) + 1 = 2 plus? more electric?: 1d4 ⇒ 3

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Please note that the conditions show a penalty to weapon damage as well. This applies to Tik, Vutrul, Elwin, Amariel
Tik shoots at the teal robot, and hits!
Atu, on the other hand, fails to get metaphysical with it, but still hits teal for a tiny bit of damage.
Finally Vutrul shoots black.
Teal fires twice at Vutrul.
pulsecaster vs EAC20: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
crit E NL: 2d4 + 2 ⇒ (3, 2) + 2 = 7
pulsecaster vs EAC20: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
E NL: 1d4 + 1 ⇒ (3) + 1 = 4
Buddy, Elwin, Amariel is/are up.
Buffs/Adjustments: Tik, Vutrul, Elwin, Amariel: –1 penalty to attack rolls, weapon damage, and Fortitude and Reflex; Tik: Entangled, +1 bonus to Reflex saves and Perception checks until the end of their current mission.
- x Black
- xTik [entangled until 8]
- x Atu Vaeyo
- x Vutrul
- => Teal
- => Buddy
- => Elwin
- => Amariel
U = Unconscious
S = Surprised
D = Delay
Conditions:
- Amariel SP 9/24 HP 28/28 RP 4/4
- Atu Vaeyo. SP 15/18 HP 21/21 RP 5/5
- Buddy. SP 27/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 4/5
- Vutrul SP 7/18 HP 20/20 RP 4/4
Enemies:
Teal: -14
Black -8

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Amariel takes a second to calibrate his weapon against Black, anti-synchronizing the tachyon generator for more destructive output. Then he takes a shot at the robot.
Attack vs Black's EAC: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
E&F damage: 1d12 + 8 - 1 ⇒ (12) + 8 - 1 = 19

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Elwin moves up to engage the robot nearest him. His face says he doesn't like this option...
He reaches out to touch it...
jolting surge vs EAC: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
E damage: 4d6 ⇒ (2, 3, 4, 1) = 10

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Amariel is able to hit the black robot, blowing it to bits!
Then Elwin casts his spell, touching the other robot, finishing it as well!
Out of combat
The landscape around you dissolves and they find themselves back in the present-day ruins, in a semi-circular chamber surrounding another room. Groups of other Starfinder agents are there, excitedly discussing what they might find in the inner sanctum.
Success!
There are no more delves for us, so we need to wait for the next stage
You take the time to rest...
- Amariel SP 24/24 HP 28/28 RP 3/4
- Atu Vaeyo. SP 18/18 HP 21/21 RP 4/5
- Buddy. SP 31/31, HP 30/30 RP 4/5
- Elwin SP 20/20 HP 24/24 RP 6/6
- Tik. SP 18/18 HP 17/20 RP 5/5
- Vutrul SP 18/18 HP 20/20 RP 3/4

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Excellent job. Atu says as their comrades drop the last machine.
These are strange constructions. Not a metal or build I am familiar with. Have any of you seen robotics like that? We would think with the time oddities they might be from the past, but we weren't certain they had robots that long ago.
If just down the 3 Stamina, Atu would actually not spend the Resolve point. Rather keep those for the moment

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If just down the 3 Stamina, Atu would actually not spend the Resolve point. Rather keep those for the moment
All good.

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Buddy turns around and looks all of the enemies have fallen "Wow, that is amazing. You say that those robots are odd, they look pretty normal to me" He pokes one with his doshko

House GM Tyranius |

The comm units of the Starfinders present chime in unison, and a hologram of Ehu appears as his message plays. “Good work, Starfinders! Reports indicate you’ve almost reached the site’s inner sanctum. All strange temporal fluctuations we’ve recorded center around this point. All teams, please rendezvous at these coordinates so we can try to find a way in.”
An unusual crate of equipment has appeared in the Sanctum.
The Supply Cache condition is in effect.
Table GMs, Part Two has begun.