DM Voomer's Age of Ashes

Game Master Voomer

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Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

Oren's unconscious, idk if you want me to post for him


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
So I think I'm fine with the RAW but let me know if you still have questions. Thanks for raising the issue.

That seems very reasonable to me. Thanks for making the ruling.


No need to post for Oren if there's nothing happening, but that's where he's in the order if he does wake up.

Catalina, I don't know how many hero points you have, but this is a pretty critical moment and as long as you save one to prevent death... Anyhow, if you wanted to use a hero point to re-roll the second miss you could. The dice are being super frustrating for you in this battle!


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

If I was going to reroll one, it would be the first one. A 7 is going to be easier to improve with the reroll than a 13.

Quote:
I suggest a miss by Dario against the vrock be re-rolled with a hero point.

Indeed. That is definitely on the plan. Also attacking the Vrock with the first attack of Dario's round.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

I tried to reroll it and got another 13 and decided not to waste the hero point on it.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I kinda wish that angel could just show up and kill the vrock. I mean, that would totally happen if we were hobbitses.


NG Female Familiar 8 | HP 40 | AC 26 | Perception +12 low-light vision | Speed 25, Swim 25 | Conditions: none | Abilities: Speech, Scent, Amphibious, Wavesense, Echolocation, Independent

Random Magus flies in on a Giant Eagle and drops a flaming pinecone on the Vrock. Vrock dies.


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Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I should have convince Gerhard Pendergast to ride the mokele-mbembe, for his redemption arc.

Oh no...

...

...a "mustache ride"...


I love Sulee's narration. Was that three actions from Dario? He fired and then moved? I moved Dario, but if you think he should be elsewhere let me know.


NG Female Familiar 8 | HP 40 | AC 26 | Perception +12 low-light vision | Speed 25, Swim 25 | Conditions: none | Abilities: Speech, Scent, Amphibious, Wavesense, Echolocation, Independent

Step, fire, and running reload.


No need to step. Dario was not threatened by (i.e. within the reach of) the vrock or the sabosan and it was very clear that the boggard did not have the combat skills to have an AofO, so Dario can take another shot. Also, by the way, at the moment, the vrock is just barely too high in the air to reach Dario with a melee attack.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Ah. OK. I will do that then.


Nice moment for a critical hit!


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

The thing still isn't dead!?

Anyway, as for Caiten's reaction plans... If the Mokele-Mbembe takes a critical hit or enough damage to go down, Caiten wants to use Delay Consequence on it to try and keep it standing. For at least another round.


Sounds good about the Mokele-Mbembe. It will have to face some AoOs. NOW the vrock seems pretty close to going down. But, yeah, its a VERY tough opponent.

We still need a recovery check from Cev, and also persistent damage and a check on whether that is continuing. I can post that later if Cev does not.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

@Lisi. I don't normally recommend single-action Heal casting - it doesn't get the static bonus to the healing amount. But this may be an exception case where it is useful. Just thought I would mention that it is an option.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Voomer wrote:

Sounds good about the Mokele-Mbembe. It will have to face some AoOs. NOW the vrock seems pretty close to going down. But, yeah, its a VERY tough opponent.

We still need a recovery check from Cev, and also persistent damage and a check on whether that is continuing. I can post that later if Cev does not.

Not sure what I need to roll, but I can roll it ...

I'm also not sure if the rolls are before or after Cev's actions.
He can heal himself, and he could also cast restoration if it would help.
(I've read it over and over and I'm not sure the spores count as a condition)


Cev is unconscious at dying 2, so he needs to roll a flat DC 12 recovery check (rolling a straight D20). If he fails, then he's at dying 3. Then he takes the persistent damage and his dying value increases one and he would die at dying 4. You could use all your hero points to go to 0 HP and stable at that point (or, technically after you fail the recovery check), but only if you're committed to continuing with the campaign and making informed regular posts.

If Cev makes his recovery check then he's at dying 3 and you need to make the DC 15 roll to stop the persistent damage.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14
Caiten wrote:
@Lisi. I don't normally recommend single-action Heal casting - it doesn't get the static bonus to the healing amount. But this may be an exception case where it is useful. Just thought I would mention that it is an option.

Actually, aren't I done with the Stunned condition?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Lisitsei Nagorát wrote:
Caiten wrote:
@Lisi. I don't normally recommend single-action Heal casting - it doesn't get the static bonus to the healing amount. But this may be an exception case where it is useful. Just thought I would mention that it is an option.
Actually, aren't I done with the Stunned condition?

Yes.

The point is that you can heal yourself to stay alive and still have two actions left for casting something that deals damage.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I'm gonna Heal up more, first...still way too low in HP!


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
Caiten, you can delay the consequence, but it is clear the beast is fleeing so I'm guessing you want to save it?

Yeah, Delay Consequence doesn't actually do any healing - so there is no point if it both survives and leaves. And it very quickly gets out of range too. I can't even quite reach the lowest rank of Charau-ka that were surrounding the dino.

In that case, probably Nimble Dodge if the Vrock or anyone else comes over to attack me.


Do you want to delay consequence for Dario? He's about to fall.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
Do you want to delay consequence for Dario? He's about to fall.

Absolutely.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I can write it up if real fast.


Remind me when he actually takes the damage...?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
Remind me when he actually takes the damage...?

One round later. So at the initiative block that the Vrock is in.

The start of that block.


I know for everyone's characters it might make sense to go all out to save Dario, and you can decide whether it justifies the allocation of resources to keep him standing for the battle past next round, but I also offer for your consideration that there are many places to put your resources and critting a vrock to save the party would be a pretty heroic death. That's metagaming, but I think appropriate here.

He also has butchers and a sabosan breathing down his neck, so any relief may be short lived...

Please let me know if you consider a message like this inappropriate or overly intrusive...


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
Please let me know if you consider a message like this inappropriate or overly intrusive...

I think suggesting it is fine.

I'm still at least spending the Focus point and reaction on it.

And Dario is also our most accurate attacker.


For sure it made sense to keep him up to attack again. I was thinking more prospectively. Your action only delays the heroic death, anyways.

What's the focus point spend?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
What's the focus point spend?

Quick summary of focus spells.

Each focus spell costs one focus point to cast. No matter the level of the focus spell being used. Also focus spells heighten automatically like cantrips do.

There are focus cantrips also - the only difference being that they don't cost a focus point to cast. I have one: Stoke the Heart.

Focus points can be recharged with a 10 minute activity - so not something to do during combat. Also, by default a character only regains one focus point for doing that. And there is an added restriction that you can only refocus if you have spent at least one point since the last time you use the refocus activity.

What that means is that if you spend two points, you can't get back up to full again. You can only refocus one of those points - and then you have to spend it again before refocusing it again.

Edit: Oh, and you get focus points fully refilled with a night's rest.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

And as far as tracking, I have 3 focus points - which is the maximum possible. And I have spent two of them so far this battle.

I track that at the top of my in-game spoiler for daily spell list.


I understand the general idea of focus points, but I thought delayed consequence was a reaction and didn't require a focus point spend, or was there another focus point spend?


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

No, it is just that it is a focus spell. So it costs a focus point.

Its casting speed is a reaction.


Got it! It would be pretty major as a reaction I guess!


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

There are other spells that are cast as a reaction too.

The one that is the most bizarre to me is the Wild Winds Stance Monk spell. Costs a focus point and then you enter a stance.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

OK. Looking for party thoughts.

I have two actions left and several different things I could do with them. I have both level 2 Heal and level 3 Heal still ready to go.

level 2 ◆◆heal does 2d8+16 or about 25 points.
level 3 ◆◆heal does 3d8+24 or about 35 points.

1) Heal Oren for about 35 points. Not sure that is going to be enough.
2) Heal Dario for about 35 points which will be enough to keep him standing after the damage catches up, but only barely.
3) Get myself to a safer position.
4) Heal myself and continue distracting people. Because we are remarkably short on melee characters now.

Anyone have any thoughts or recommendations?


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I'm concerned that the butchers are going to slaughter us unless we retreat. Voomer has issued enough ominous warning about them...

anyone have feather step? Lisi does. Jungle warfare may be upon us.


Caiten, I can't post until later because I'm GMing my regular Monday night game, but my understanding is you did at least one point of good damage to the vrock, and that is sufficient for him to take the full extra damage from his weakness (10 extra damage)? If that's correct, then the vrock is dead so any further posts should proceed on that assumption...


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

I will get something up at some point today, work is pretty busy <3 I'm usually pretty free after 1:30 EST


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Lisitsei Nagorát wrote:
I'm concerned that the butchers are going to slaughter us unless we retreat. Voomer has issued enough ominous warning about them...

Yeah, that is pretty much the plan. We just need one that doesn't involve leaving Oren, Cev, and Dario behind.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Voomer, I need a ruling from you here. How many actions to shove a body into a bag of holding?

If you deem that possible, that is.


Yasami, I'll have to think on that. Dario has the bag or does Yasami have one too?

I'll do a post sometime later today. Caiten, I'm sorry if the charau-ka butchers surround you and/or knock you unconscious...


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Voomer wrote:
I'll do a post sometime later today. Caiten, I'm sorry if the charau-ka butchers surround you and/or knock you unconscious...

There is always that risk.

It is too bad that Mobility doesn't work with Tumble Through.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
Voomer wrote:

Yasami, I'll have to think on that. Dario has the bag or does Yasami have one too?

I'll do a post sometime later today. Caiten, I'm sorry if the charau-ka butchers surround you and/or knock you unconscious...

Dario has it. We only have one.


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I am out very late today doing a video shoot. Have fun storming the castle!


Catalina, for the exploit weakness, do they actually have to have a weakness, such as to a type of damage? They do not have any specific weaknesses, but I gather you still apply the extra damage?

The shot, by the way, is not quite a critical hit.


NG Female Aasimar Archaeologist Thaumaturge 8 | ◆ ◇ ↺ | ♥️ 56/96 | AC 26 | F +15; R +16, W +14 | Perc +12 (lowlight, darkvision) | Speed 25ft | Class DC 24 | ⚕: None | ✋: Mirror, dueling pistol | ☘️ 1/3 | Exploration Action:

They do not have to have a weakness. Mortal weakness/personal antithesis exist to make up for that, so I come up with something thematically appropriate. Since charau-ka are rumored to be transformed by demons, I applied the trumpet card for a thematically appropriate weakness of goodness/righteousness.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Hot DAMN!

TPK, 2 turns away.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Voomer, if you don't want to run the game, you should have just told us. No harm done. Didn't have to kill us all.

For legal reasons, I am obliged to say that the above statement was intended as a joke.

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