Dungeon Master Tony |
We'll start as soon as the party is gathered. That means everyone has a character set-up and we can do a round of character introductions. Over the next couple of days, I'll add in some background info for y'all.
Baron Belwick Donnamoor |
I'm feeling ready!
Dungeon Master Tony |
1 person marked this as a favorite. |
Everyone... Regarding Traits, Ideals, Bonds, and Flaws.
Pick TWO traits. That's not very obvious from cursory readings of the rules.
If you don't like what's supplied on the tables with your background, you should absolutely make one up. OR... You may leave it blank for now, and add it later during play. Maybe you haven't figured everything out yet. That's OK.
Traits, ideals, bonds and flaws are the primary way to get INSPIRATION. My powers are great, but not great enough that I'm going to remember what these are all the time. If you make an RP decision based on a trait, don't be shy about telling me. I'll award inspiration.
You can always pass your inspiration to another or nominate another player for inspiration anytime. Be advocates for each other.
Example: Barbarian has the Flaw of: I am afraid of woodchucks. The Party encounters the woodchuck, the barbarian soils himself and runs. INSPIRATION. Trait: Wizards deserve no respect. Party meets a wizard, and you spit in his dumb face. INSPIRATION!
Venn Greenbough |
Every time we level it's like I've never used D&D Beyond before...