TOZ's What The Helms Hide [Outpost V] (Inactive)

Game Master TriOmegaZero

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Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

detecting magic

"He's right, Mister Knuckles... it's glowing all magic-like... don't ask me what it's for though; I fully trust our oracle's assessment!"

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

”It can be used for other things. Judging by the state of it I think one of the goblins may have been using it to clean out its ears, but I’m sure it will clean up nice with a bit of effort. Does anyone want it, it’s still got a bunch of charges in it and it would be very handy if we get in another fight?”

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

I can use it...it sounds like a spell they taught me back at the abbey.


Call of the Copper Gate

Zehameti:
As you move to pass the tablet to your fellow Pathfinder, you see a vision of an elderly gnome woman in the room with you. She sighs sadly, remarking, "If only this song had been sung in the halls of Absalom's lodge. Perhaps these lessons would have saved a few lives, and a few reputations." She looks up at the scholar and smiles warmly. "Sing it once more for me the next time you're there, would you?" The vision fades, and you see nothing more than the defaced stone tablets once more.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Maaldrek wrote:
"Ugh... ahem... well, this went splendidly, in a manner of speaking. Please disregard any uncivilized culinary comments I may have made when things got furry. Ah! what do we have here! lovely serpentine lady made yet another discovery hmm? isn't she full of surprises!" says Maaldrek with a wink, his attempt to bring up Lady Golkami's find clearly for the purpose of dispelling anyone's bad memory of the large sasquatch wreaking bloody havoc moments ago.

Zehameti has far too little shame to ever actually blush, but she does look pleased at Maaldrek's praise. Her smile spreads as she leans forward and conspiratorially states in sotto voce "You have no idea how full of surprises I can be." Then winks and promptly turns her attention back to Wulbert's find.

Zehameti looks *HIGHLY* suspicious that the goblin stick is a magic wand, but shrugs and trusts her teammates' knowledge on the subject above her own.

As she goes to pass the tablets off for inspection, she suddenly freezes, her eyes focusing on an apparently empty point in the room, like she's seeing a ghost or something. After a moment her body tension relaxes again and she glances back down at the tablet still in her hand. "Uhh.... apparently this is a song? And uh... some old gnome lady wants us to sing it in Absalom?" She looks mildly uncomfortable. "Singing is, uh... not exactly my specialty. And I have no idea how we're supposed to know the melody. Or who that lady was."

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

"Hm, maybe we need to just make something up? Or perhaps we can use anything that sort of matches it? Does anyone know a song that might work?"

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora just looks confused.

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

Maaldrek looks for valuables, searching everywhere. He also picks up that hammer they went by.

Perception everywhere, with detect magic scanning everything...

Perception, Guidance: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


Call of the Copper Gate

Sweeping through the back caverns, Maaldrek finds little else but a corner that appears to have been used as a latrine, far from the sleeping areas. Nothing else detects as magical.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Oh I forgot, I put the purple question mark to show where I wanted to check

Before leaving the area, she will double-check both of the weird little dead-ends for... secret-y type things. She is highly suspicious of dead ends.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Zehameti will tense with her hand on her scimitar as Maaldrek reaches for the hammer...
...but when nothing happens looks very relieved.

On the way back to the Dwarves' tower she attempts to create a melody to fit the rhyme structure...
Perform (untrained): 1d20 + 3 ⇒ (20) + 3 = 23

Uhhh... two 20s in a row? ...*uncomfortable laughing*

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

As the party start making there way out of the cave Wulbert hangs back to check if any of the goblins are still alive and need stabilising or to cast guidance on any which have died in hope that it will stop their spirits from becoming lost.

He then heads back towards the entrance of the cave, but pauses at the pile of shattered stones and crushed dwarf skeletons realising that they probably need help as well. He racks his brain for anything he knows about dwarven burial practices.

Knowledge (religion): 1d20 + 4 ⇒ (8) + 4 = 12

But ultimately decides to ask Helga and Urgrin if they know how the bodies should be laid to rest.

He’ll also give the wand to Cara.


Call of the Copper Gate

As the Pathfinders emerge from beneath the plain stone arch, Urgrin waves eagerly. "Hoho, you've returned! Did you find what you were looking for?" Both of your escorts listen intently to the tale, their faces falling at the news of fallen dwarves before turning to embarassment at the news of goblins.

"It's our failure to properly guard those halls that allowed that band to slip in. Foolish superstition, even if it turns out to be well founded! We'll make report to the tower and form a full expedition to collect those lost souls. Can't say I would have been so merciful, but maybe by the time we muster they'll have woken up and decided it best to move on."

After a good rest at the Rising Spire and making farewells, the journey south is uneventful, save for a very hasty relocation one night after setting up camp atop a large anthill. The mountains give way to rolling hills, which in turn give way to grassy plains, and finally to the trees of the Arthfell Forest. Proceeding into the forest, the Pathfinders watch as the natural splendor falls away to a barrier of dried-out thorns that does little to obscure the lifeless trees beyond. Frigid winds whisper through branches that claw at the sky as a mist rises out from deep within the wood.

Knowledge (local or nature):
DC10
Spoiler:
Creatures of the First World have called the Arthfell Forest home for longer than mortal memory. Conflicts between the fey range from mischievous fun to deadly serious.

DC15
Spoiler:
The Arthfell druids historically act as peacekeepers between human communities and fey. Since a schism divided the druids, those diplomatic connections have all but dried up.

DC20
Spoiler:
Andoren druids celebrate the changing seasons with holidays. The most important of these celebrations occur in spring, symbolizing new life, and autumn, symbolizing acceptance of death.

Before the thicket stands a woman with long green hair decorated with feathers and armor that seems to have been grown rather than carved from green-tinted wood. "Halt!" she cries, a flicker of green flame vanishing from her hand as she speaks. "What business do you have in these woods? Only death and danger lie beyond here, and my thorns shall keep you out like all the other intruders. Leave now!"

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

"We were told that ‘A wayfinder will provide the path,’" answers Maaldrek, pulling out the one Kreighton gave them. "If you recognize this device, we should talk, not fight."

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

"We've looking into the activities of some chap named Zaul Blystone if that rings any bells?"


Call of the Copper Gate

"That means... you must be Pathfinders." She relaxes, and a stillness in the air that hadn't been noticed before also relaxes.

"You may call me Adelyn Rhinon," the woman continues. "I do not know the name Zaul Blystone, but if you truly are Pathfinders, then I would ask you a favor." She gestures to the woods beyond the wall of thorns. "The thicket within here is blighted from a senseless massacre of others from my circle centuries ago. They do not rest well, and the same souls that once welcomed travelers and encouraged a flower's bloom now cause leaves to wither and strangers to become lost. The Greenfire planted this barrier to keep unsuspecting visitors from their deaths, and my task is to maintain it." She frowns. "As you can see, the same blight that curses the thicket also drains the life from the thorns. Attacks by the Shadow Pact have certainly not made thing easier either."

"So! I will open the barrier to you, and I ask that you seek the source of this blight and bring their spirits peace. Would you do that for me?"

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

"Absolutely!" Say's Wulbert, his attention piqued by the mention of lost spirits "If there's anything I can do to help bring them peace I will."

"If you don't mind me asking, this massacre you mentioned, what exactly happened?"


Call of the Copper Gate

"If only I could tell you. I have tended these lands for many decades, but the events that blight this thicket occurred long before my time. I cannot enter even to investigate this past, such that all I have heard is from those that came before me. I am told it was senseless and cruel, but the specifics are lost to time."

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

I would gladly do it for you, Adelyn. Hopefully we can help cleanse the area of their taint and it can prosper once again.


Call of the Copper Gate

"Oh, it would be so nice to finish tending this circle and not find the beginning wilted by the time I reach the end! Thank you, dear Pathfinders!" With a gesture, the thorny vines part to create an entrance to the dark woods beyond. "I will remain vigilant for your return!"

Inside the circle, the atmosphere is foreboding. Tall, naked trees are interspersed with the occasional needle-covered fir, and the ground is barren with no signs of fauna.

One person must make a Survival check, but everyone else can try to aid. Indicate in your roll whether you are Aiding or Primary - first Primary roll is our leader. Everyone can also roll to open the following spoiler.

Perception:
DC15
Spoiler:
You see what appears to be a robed figure protruding from a tree, though on closer inspection it appears to be just part of the tree that has grown into this rather unnatural shape.
Knowledge Religion DC15 to open the next spoiler.

Spoiler:
This seems to be a portrayal of Ng, the mysterious hooded Eldest of the fey that watches over the seasons, secrets, and roads.

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

Maaldrek takes the lead, Kreighton's Wayfinder in hand, acting every bit the part of the wilderness expert.

Survival, Wayfinder: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Would you look at that! looks like the tree grew around someone... oh, nope... it's the tree that grew into someone's shape..."

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

kn. religion: 1d20 + 4 ⇒ (7) + 4 = 11
survival aid, untrained: 1d20 + 3 ⇒ (8) + 3 = 11

That's...terrifying, actually...

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Survival to aid: 1d20 + 0 ⇒ (6) + 0 = 6
Knowledge (religion) + guidance: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

”How odd. I wonder what made it do that.”
Wulbert will use guidance to help anyone investigating the robed figure.


Call of the Copper Gate

Maaldrek notices that the compass from Shaine seems to not point north anymore, but towards something else. Quickly moving to follow it, he leads his fellows through the foreboding woods. Cara intervenes briefly at one point to prevent the tiefling from walking headlong into a patch of poison ivy.

After less than an hour of walking, the Pathfinders arrive at an open glade where deciduous trees burst with magnificent autumnal colors. A thick undergrowth of vines bearing flowers, gourds, and vegetables chokes the ground in this open thicket, and clutching ivy climbs the posts and eves of an abandoned lumber mill on the thicket’s far side. Though the light of the sun reaches all but the darkest corners of this vine-covered garden, the air still bears an oppressive quality, as though neither light nor humanoid life is truly welcome.

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Sensing the oppressive nature of the parties new surroundings Wulbert loads his crossbow and whispers a prayer for Ashav’s favour.

Wulbert loads his weapon, casts divine favor and takes a step forward if there is room.

”Well this place looks interesting.”


Call of the Copper Gate

Wulbert notices the thick tangle of undergrowth impedes his steps.

Map is entirely difficult terrain.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Sorry for the delay in posting - comments in discussion. Don't have Kn.Religion
Survival (Aid): 1d20 + 1 ⇒ (16) + 1 = 17

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Oh just noticed no one attempted the Kn.Local check from earlier

Kn.Local: 1d20 + 3 ⇒ (20) + 3 = 23
While Maaldrek is navigating the forest, Zehameti will pass along the following info about Arthfell & local druids:

Quote:
Creatures of the First World have called the Arthfell Forest home for longer than mortal memory. Conflicts between the fey range from mischievous fun to deadly serious. The Arthfell druids historically act as peacekeepers between human communities and fey. Since a schism divided the druids, those diplomatic connections have all but dried up. Andoren druids celebrate the changing seasons with holidays. The most important of these celebrations occur in spring, symbolizing new life, and autumn, symbolizing acceptance of death.

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

Maaldrek smiles, pulls out his scythe, and starts mowing the undergrowth as he moves forward, creating a 10' wide path for the others.

@GM: there's no rules I know in regards to this, so I'll let you decide if this takes longer than just walking through the stuff. If so, others may want to move past Maaldrek...


Call of the Copper Gate

GM Dice:
Wulbert: 1d20 + 3 ⇒ (6) + 3 = 9
Zehameti: 1d20 + 2 ⇒ (8) + 2 = 10
Dora 2: 1d20 + 9 ⇒ (9) + 9 = 18
Cara: 1d20 + 1 ⇒ (12) + 1 = 13
Knuckles: 1d20 + 6 ⇒ (8) + 6 = 14
Maaldrek: 1d20 + 1 ⇒ (18) + 1 = 19
Green: 1d20 ⇒ 4

As Maaldrek begins to chop away at the vegetation, a spooky chuckle causes him to pause. Sinister flames sprout from one of the many pumpkins in the patch, the gourd growing taller on thick vines until it assumes a vague humanoid form. The blazing eyes leer at you all with a wicked grin.

Round 1 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
10 Zehameti

10 Green
9 Wulbert

Everyone but Wulbert is able to act! All squares are still difficult terrain.

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

"This place is in dire need of weeding..." says Maaldrek, before uttering some kind of blasphemy...

Casting divine favor and drawing a javelin


Call of the Copper Gate

Maaldrek readies his weapons, noticing that the underground is not quite evenly spread.

Round 1 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
10 Zehameti

10 Green
9 Wulbert

Minor correction, a DC13 Acrobatics check will allow normal movement for the round. Apologies for missing that. Knowledge Nature to ID.

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

"Anyone know what this thing is?
Knuckles draws a dagger and readys an action to throw it if the thing gets within a 10ft range.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

kn. nature: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara moves up the get a better view of the creature.

Clearly it doesn't want to parley... she says as she flings a ball of fire at it.

touch: 1d20 + 1 ⇒ (15) + 1 = 161d6 + 1 ⇒ (4) + 1 = 5
fire domain ability...love it

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

"No clue. Doesn't look friendly though, or like we can reason with it. Cara, just be careful not to set the whole forest on fire - I'm sure the druids wouldn't like that."

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
I will hold off on actually moving and attacking until we know if anyone passed the knowledge check


Call of the Copper Gate

Dora recognizes the creature as a jack-o'-lantern, a plant creature that strangles its prey and breathes magical fire. As Cora's ray strikes the rubbery vines of its body, the party sees the heat does nothing to the deep green flesh.

Round 1 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
10 Zehameti
10 Green
9 Wulbert

The knowledge check identifies plant type traits and breath weapon along with entangling on its slam.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora readies a dagger attack if the thing comes within reach.


Call of the Copper Gate

Dora readies for the sinister creatures approach!

Round 1 Initiative wrote:


19 Maaldrek
18 Dora (Readied)
14 Knuckles (Readied)
13 Cora
10 Zehameti
10 Green
9 Wulbert

If you haven't rolled your boon check, please do so in the discussion thread. We have less than two weeks before reporting closes.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Once Dora tells her about the breath weapon, Zehameti curses under her breath, but is determined to not let it near her grouped companions.

She pulls out a new weapon: a 6-foot staff affixed to a 2-foot-long, swordlike slightly curved blade and cautiously moves forward keeping it at the maximum distance of her weapon's reach.

Fighting Defensively even though I know it won't help against a breath weapon; so AC 18
Naginata attack: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4


Call of the Copper Gate

As Zehameti moves closer, the flickering flames of the enemy's eyes become unnerving, fouling her attack!

Acrobatics: 1d20 ⇒ 6
Slam on Zehameti: 1d20 ⇒ 18
Slam Damage: 1d4 + 4 ⇒ (4) + 4 = 8

The thick vines reach out and batter the Zehameti, attempting to wrap around her limbs and reaching for her face!

Round 1/2 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
10 Zehameti (Damage: 8, Will Save and Reflex Save needed)

10 Green
9 Wulbert

Party is up! Anyone moving within 20ft of the jack'o'lantern will need to make a Will save to avoid being shaken. Zehameti also has a Reflex save against being entangle after her Will save.

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Wulbert moves forward and takes a shot at the jack'o'lantern.

Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

Masterwork Light Crossbow + df + ff: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8


Call of the Copper Gate

The overgrown clearing causes Wulbert to stumble as he pulls the trigger, sending the bolt off into the underbrush.

Round 2 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
10 Zehameti (Damage: 8, Will Save and Reflex Save needed)

10 Green
9 Wulbert

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Is the will save a mind effect and/or fear? So I know what bonuses to add

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

Maaldrek moves 10 feet forward and launches a javelin at the pumpkin creature.

javelin, 30' range increment; divine favor, fate's favored: 1d20 + 1 + 1 + 1 ⇒ (12) + 1 + 1 + 1 = 15
piercing dmg, divine favor, fate's favored: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6


Call of the Copper Gate

Maaldrek sticks the pumpkin in the side, knocking its frightening gaze askew for a moment before the malicious flames turn back towards the Pathfinders!

Round 2 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
10 Zehameti (Damage: 8, Will Save and Reflex Save needed)

10 Green (Damage: 6)
9 Wulbert

Will save is a vision-based mind-affecting fear effect.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Cara casts a spell to bolster the group's assault and then moves up, ready to get in close.

bless

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

Knuckles moves towards the creature.
Double move

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Will Save (incl. +2 racial): 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
She shrugs off the fear and calls back a warning to the other companions.

Reflex save vs entangle: 1d20 + 5 ⇒ (1) + 5 = 6
Sh1t. she says as the vines grab her feet.

Also I'm dumb, I *bought* the Book of War Prayers, but I've been forgetting to actually *READ* it in the mornings. *facepalm*


Call of the Copper Gate

Zehameti's curse is cut off as the entangling vines form a muzzle over her mouth!

Round 2 Initiative wrote:


19 Maaldrek
18 Dora
14 Knuckles
13 Cora
[b]10 Zehameti (Damage: 8, Entangled)
10 Green (Damage: 6)
9 Wulbert

Bold are up!

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Oops, guess I never hit submit on the reroll earlier
Reflex reroll: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

This turn she will flail about and try to loosen its hold on her.
STR check to escape: 1d20 + 3 ⇒ (13) + 3 = 16

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