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Wulburt’s eyes go wide as the swarm descends on another one of the beautiful old objects, he scurries towards it and launches his alchemists fire at the insects.
He aims for the top right square to avoid splashing Maaldrek, and hopes Zehameti’s point about the splash only damaging creatures will avoid damage to the artefact.
Alchemists Fire (dex+3, size+1, pbs+1, div fav+ff+2): 1d20 + 7 ⇒ (2) + 7 = 9
Damage (pbs+1, div fav+ff+2): 1d6 + 3 ⇒ (5) + 3 = 8
As he releases the flask he realises his aim is not good, but hopes a lucky bounce could redirect it into the swarm.
Wulbert misfortunes himself.
Alchemists Fire (dex+3, size+1, pbs+1, div fav+ff+2): 1d20 + 7 ⇒ (14) + 7 = 21

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Maaldrek once more rushes to save one of the relics.

Grandmaster TOZ |

Wulbert senses another burning conflagration imminent, twisting away from the disastrous future to land the alchemist fire perfectly in the midst of the swarming insects. The smell of burning insects fills the air, replacing the sound of buzzing wings. The flash of fire clears, revealing countless husks littering the floor, as stragglers escape through the open doors and broken skylight.
As the party begins to put back the artifacts taken from their displays, the sound of rapid footfalls can be heard from the hall. A breathless Mercival rushes in, followed by a small horde of curators and museum staff, who all look prepared for the worst and confused to see none of the shrew flies they were told of.
"Pathfinders! Splendid work, absolutely splendid." Mercival pats his chest and adjusts his glasses as he glances about the room. "Ah, those stands will need to be replaced. Oh, scorch marks are a devil to get out." He pauses to look up at the missing skylight, beckoning one of his assistants over. "Let's find the invoice for the carpenter who made those repairs last year. I think we need to have some words regarding her craftsmanship." The assistant nods and hurries back out the door while the other curators spread out through the room and begin taking notes and assessing the damage.
"Well, you have my thanks for saving so much of the collection. Nasty creatures, those shrew flies. I can't imagine the loss if fortune hadn't brought you here at just the right time." Mercival digs into his pocket and pulls out a key. "I'll open up the book displays for you - perhaps what you're looking for is in those Chronicles. Or perhaps you can find some clue amidst the other artifacts. In any case, I will return shortly - there are some additional relics that haven't been fully processed yet I wanted to let you look through." Once the display cases are open, the head curator hurries off back down the hall.
Studying the Chronicles requires a Knowledge (geography, history, or local) or Linguistics check. One skill check per PC.

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Well, I'm just glad the damage was limited...thank Sarenrae for that... Cara says as she cracks open a book and looks through it.
know local untrained: 1d20 ⇒ 8+1 from guidance if i can use it..don't think i can in this case...but can't hurt to ask, right?

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knowledge untrained to aid another PC, guidance: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Maaldrek is out of his element, but attempts to help by flagging pages that appear important...

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Wulbert picks a few charred insects out of his clothing and dusts himself down. "Yes, I'm glad we managed to save the majority of the relics, although it’s sad that some still got eaten by the flies."
Flipping open one of the volumes, Wulbert starts to peruse its content. He's soon engrossed in the exciting tales he finds within, however not being much of a scholar he becomes a little lost when it comes to the wider context of what he is reading.
Wulbert doesn't have any of the skills listed, so he'll probably just enjoy the stories and occasionally quiz any passing curators for further context when he gets stuck, unless untrained rolls are possible.

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Zehameti compliments Maaldrek on his idea of removing the relics from danger "I wish I had thought of that sooner!" she grins as her eyes travel down his bare chest unabashedly.
Then she will offer to the museum staff to cast Mending on any of the only partially destroyed relics. (Looks like just the 1.)
Books are boring, but Zehameti always informs herself about local gossip and notable locations before a mission, so she might find something useful. She sighs dramatically before sitting down to read.
Kn.Local: 1d20 + 3 ⇒ (14) + 3 = 17
Other than that (or after) she will flit around the museum looking for anything Shoanti tribal looking.

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"Ah, dear Cara! thank you for the introduction! are you still in good terms with the Church of Asmodeus, or have you come full circle and gone through the 12 steps of hatred towards anything related to Hell yet?" replies Maaldrek playfully with a wink, adding "I do hope that the big scary priest of Ass-modeus is not troubling your sleep... he was rather fearsome in terms of his level of monotony... don't you think? ha ha ha!"

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Zehameti does not know a whole lot about religion, even though she's a bit of a polytheist - it's mostly for contingencies. "Asmodeus, I think I've heard of him - he's the 'evil'..." (she holds up 2 fingers on each hand to make quotes in the air) "...strength politics guy, right? ...or something?"

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Cara facepalms as she hangs her head.
No...I mean...Maaldrek.! she snorts out before slapping the tiefling on the shoulder and laughing.
Keep up the jokes...and maybe I'll "accidentally" forget to heal your sorry hide...

Grandmaster TOZ |

Zehameti's offer of help mending the damaged display is welcomed eagerly by the staff. "Thank you so much! Keeping a full time mage on staff just isn't in the budget, so we make due with aftermarket wands and scrolls. Every use saved is less cost to us later!"
Reading through the chronicles after completing repairs, Zehameti notices details of certain sites described in Helven Leroung's published accounts differ from recent maps and surveys of the same areas. This suggests that perhaps Helven was never at those locations. The word choice and syntax in Helven's accounts are also atypical of Chelish authorship, though they do remind you of stories passed down in an oral tradition.
Mercival returns not long after the staff finishes reorganizing the intact displays. "Thank you for waiting. As I mentioned earlier, we have some recent arrivals and artifacts in need of a bit of restoration that we keep in a separate room. If you could follow me?" He collects a wooden bowl from its stand, pulls out a large iron key, and leads you back into grand hallway to a small, unobtrusive door.
Two work tables occupy the room on the other side. One holds a variety of Tian objects, including a wooden washboard, some bamboo flutes, and a pair of intricately-painted fans. The other is arrayed with aged curiosities, including a totem of a Shoanti man dressed in riding leathers as well as stacks of yellowing papers. Crates and sturdy racks, holding bits of fragile-looking sculpture and pottery, press against otherwise bare walls. There are doors along the northwest and southwest walls, and the latter is padlocked.
As Mercival shuts the door behind the group, a soft sound of movement can be heard. Sailing down from above, a piece of broken pottery flies through the air to catch Knuckles squarely in the chest. The attack seems more shocking than harmful, as you look up to the top of a crate and see a tiny, crudely carved statue of a robed man covered in glowing runes bending down to pick up another piece of decorative clay.
"A shikigami!" Mercival's voice is awed even as he ducks another improvised projectile. "It must have come here with one of the artifacts - perhaps it heard the shrew flies and thinks its ward is in danger. Quickly, we must mollify it before we lose any more pieces of that antique vase it's throwing at us!"
Any skill you think would work well for calming this shikigami can be used, not just Diplomacy. Please include how you are applying the skill to this situation while making your roll. Only one roll from each person please.

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”Oh” exclaims Wulbert ”The poor thing looks upset….hmm…well I’m no expert on shikigami, but the dancing lady taught me that dancing can help calm unquiet spirts, so maybe it will help this poor shikigami.”
Wulburt will draw on the teachings of Ashava and try a calming dance to help soothe the distressed kami
Perform (dance) + dancer's garb: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

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Maaldrek appears utterly captivated by Wulbert's dance, and sits quietly, staring at the halfling in wonder.
Bluff: 1d20 + 11 ⇒ (15) + 11 = 26

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Zehameti has never heard of Shikigamis before, but she can understand the concept of having a strong sense of protection and responsibility towards something.
Although she is sorely tempted to partake in the dancing with Wulbert, she thinks she may have a better idea.
(Can we *only* do skill checks here? I have a racial trait I think might be applicable instead? First time trying it though)
She steps out in front, piercing the little statue person with her focused eyes as she sways back and forth an almost imperceptible amount as she hums to herself lightly. (Hypnotism racial trait CL 2 though not sure how that affects this spell; DC 14 I think? see spoiler)
HD affected: 2d4 ⇒ (1, 4) = 5
Once she can tell if it is fascinated by her (or not), she will order it to "Please don't attack us - we are fellow protectors."
Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.

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RETCON!
For a moment, she considers trying to intimidate the odd angry little creature, but she guesses that might just make it MORE defensive, and then seeing Wulbert starting to dance...
Sense Motive vs Maaldrek's Bluff: 1d20 + 4 ⇒ (10) + 4 = 14
(and Maaldrek's apparent reaction to it)
...Zehameti doesn't know if that will actually work on this so-called "Shikigami," but figures it plays to her strengths anyway, so she goes with the flow.
Dance: 1d20 + 8 ⇒ (20) + 8 = 28
She undulates slowly and sinuously, trying to calm rather than frighten the creature.
'yes, you are safe - no, we are not a threat - be calm - all is well' her movements seem to say. (Well, to those that know how to read hips and arms anyway.)
:D

Grandmaster TOZ |

The animated figure regards Wulbert and Zehameti for a long moment, the carved face inscrutable, before it flings another piece of broken pottery at Dora, the projectile narrowly missing her head!
Round 1
Successes: 2/?
Wulbert: Perform (Dance)
Zehameti: Perform (Dance)
Maaldrek: Bluff
Dora: Perception
Knuckles:
Cara:

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Knowledge The Planes to learn what makes them tick: 1d20 + 8 ⇒ (8) + 8 = 16

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huh...thought i posted...this website is haunted...
Cara wracks her brain to see if she learned anything about shikigami in her studies at the abbey.
know religion: 1d20 + 4 ⇒ (15) + 4 = 19
hold..we mean no harm...please stop! Cara says as she holds up her empty hands.

Grandmaster TOZ |

Cara wracks her memory for any religious connotations to the shikigami's guardianship, but can remember little of use. Maaldrek recalls the kami being ancient otherwordly spirits that were created to guard the natural world, although what counts as natural has changed over time.
Round 2
Successes: 2/?
Wulbert: Perform (Dance)
Zehameti: Perform (Dance)
Maaldrek: Bluff
Dora: Perception
Knuckles:
Cara:Knowledge (Religion)
"It doesn't seem to be calming down! Please try harder!" Mercival calls out, holding his hands up in placation at the spirit.
The party is up!

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Sense Motive vs Maaldrek's Bluff: 1d20 + 0 ⇒ (4) + 0 = 4
Wulbert is concerned that he may have inadvertently mesmerised Maaldrek, although he is delighted that Zehameti also likes dancing (and is really good at it).
The shikigami still seams to be upset and Wulbert realises in all the excitement the party haven’t been propperly introduced to their new friend.
Finishing his dance, Wulbert looks up at the shikigami, smiles and waves "Hello up there... I'm so sorry, I've just realised we haven’t introduced ourselves! I hope you can forgive our lack of manners... My name is Wulbert, and these are my friends... We're here visiting the lovely Mr Jeggare and his wonderful museum. We've been sent here to investigate a bit of a mystery involving an artefact... Anyway, we've had an exciting time so far, we helped Mr Jeggarre sort out a bit of a problem with some flies and now that been dealt with we're in here to continue with our investigations. I hope we're not disturbing you. I'd love it if we could be friends, I've never had a shikigami friend before."
Wulbert does his best to look as friendly and non-threatening as possible, not sure if the shikigami can understand him.
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

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"Incorporate leaves and foliage in your dance! these guys are spirits in charge of protecting the natural world! or try to make like a tree!!"
@GM: please use my knowledge check result as Round 2's skill check, if that works. Thanks!

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As Zehameti continues to dance (because why not? Dancing is fun!), she starts to slowly move about the room, surreptitiously looking for any nearby object that looks similarly themed to the tiny protector. Slowly circling closer to the Shikigami without being threatening (which takes effort for her).
Umm not sure which check would be most relevant, sooo... here's all of 'em LOL you pick
Perception (crudely carved stone item with runes?): 1d20 + 5 ⇒ (8) + 5 = 13
Stealth (so it doesn't notice me searching/moving closer): 1d20 + 3 ⇒ (1) + 3 = 4
Bluff (to not appear threatening? using faction pin if we pick this one): 1d20 + 3 + 1d4 + 3 ⇒ (6) + 3 + (3) + 3 = 15
She will also try to catch any pieces of the vase thrown in her direction to save them from destruction.

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Maaldrek approaches the tiny spirit dude and extends his arms out wide, showing his full height and bulging, oiled muscles, "Why don't you make like a tree and gettoutta here, boy!"
Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11
Maaldrek suddenly remembers that he just said it wrong...

Grandmaster TOZ |

The stone man seems to listen to Wulbert's pleas, absently throwing another fragment of pottery at Maaldrek in response to his threats. Zehameti dives in time to catch the shard before it strikes the hard floor.
Round 2
Successes: 3/?
Wulbert: Perform (Dance), Diplomacy
Zehameti: Perform (Dance), Perception
Maaldrek: Bluff, Intimidate
Dora: Perception
Knuckles:
Cara:Knowledge (Religion)

Grandmaster TOZ |

The shikigami pauses, ready to throw another projectile, but seems to listen to Dora's pleas. If it understands her is another matter entirely. Dora does notice that none of the thrown pottery comes close to the table bearing the recent arrivals from Tian Xia.
Round 3
Successes: 6/?
Wulbert: Perform (Dance), Diplomacy
Zehameti: Perform (Dance), Perception, Bluff
Maaldrek: Bluff, Intimidate
Dora: Perception, Diplomacy
Knuckles:
Cara:Knowledge (Religion), Diplomacy

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(Since it looks like you used my Bluff roll from last round, I don't need to make another, correct?)
Zehameti integrates the shard of pottery into her dance, passing it across her eyes, first one direction, then the other...
C'mon, throwing stuff is no fun! You should dance with us instead! No one wants to hurt your ward."
She will leave her other hand free to try to catch anymore pottery shards.

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Pondering the insight from Maaldrek that shikigami are guardians of the natural world, it occurs to Wulbert that the shikigami's current surrounding's must be rather unsettling for it, especially in comparison to the tranquillity of many natural environments. He can certainly see how a large group of unpredictable strangers suddenly turning up and milling around could cause even more upset.
In order to help alleviate this, Wulbert decides it may help if he could reduce the perceived level of noise and crowding in the room. With that in mind he makes a conscious effort to reduce the amount of noise he is making and to make himself inconspicuous to help reduce the shikigami's level of anxiety and concern about potential threats to its ward.
Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

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Maaldrek kneels in front of the tiny creature, and pleads for it to stop!
"Please, mighty nature spirit! we mean no harm and we wish to help you!!"
Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

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Dora sees if she can determine which object the creature came from using survival (i.e. looking for tracks or other signs)
survival: 1d20 + 5 ⇒ (14) + 5 = 19
"Don't worry, the bugs are gone and won't hurt your _____"

Grandmaster TOZ |

With Maaldrek's pleas and Wulbert working to restore some order in the room, the shikigami does not throw the next shard of pottery. But neither does it put it down. Dora sees little in the way of tracks, but notices a faint phosphorescence lingering on one of the Tian items.
Round 3
Successes: 9/?
Wulbert: Perform (Dance), Diplomacy, Stealth
Zehameti: Perform (Dance), Perception, Bluff
Maaldrek: Bluff, Intimidate, Diplomacy
Dora: Perception, Diplomacy, Survival
Knuckles:
Cara:Knowledge (Religion), Diplomacy

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While he was chatting away to the shikigami, trying to make friends, Wulbert spotted Knuckles was searching around for clues, but he was fairly sure Knuckles was looking in the wrong place. But perhaps, thought Wulbert, there may be a misplaced item or clue which Knuckles spots there which could still help with the situation.
Wulbert will use Misfortune on round 2, to give Knuckles a re-roll on his Perception check.

Grandmaster TOZ |

The tiny figure hesitates, shaking it's fist at Knuckles but not yet throwing its latest ammunition.
Round 3
Successes: 11/?
Wulbert: Perform (Dance), Diplomacy, Stealth
Zehameti: Perform (Dance), Perception, Bluff
Maaldrek: Bluff, Intimidate, Diplomacy
Dora: Perception, Diplomacy, Survival
Knuckles: Diplomacy, Perception, Intimidate
Cara:Knowledge (Religion), Diplomacy
One last check to be made!

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Zehameti continues to dance, slowly edging closer to the table full of Tian artifacts that Dora has been staring at intently for the last few moments.
Perception for funsies: 1d20 + 5 ⇒ (5) + 5 = 10

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Wulbert wonders if the shikigami has ever had previous dealings with clerics of Sarenrae. It would certainly be a lucky coincidence if a follower of the Dawnflower had helped the shikigami in the past.
Wulbert will use Misfortune on round 3 to give Cara a reroll on diplomacy

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Once this round is done, you will have another round but must use a different skill.
I thought we had to use different skills every round?

Grandmaster TOZ |

Grandmaster TOZ wrote:Once this round is done, you will have another round but must use a different skill.I thought we had to use different skills every round?
Correct, Cora can choose a different skill and take advantage of the Misfortune reroll.