About Zehameti GolkamiCHARACTER DESCRIPTION
The green-scaled ophidian female introduces herself as "Zehameti, paragon of strength and beauty" at which point she will flex and give a guns show, then sexily slide a hand down her arm and shoulder to squeeze a boob and wink saucily. Stupid sexy and stupid arrogant. Blessed with scaly good looks, she's come to depend on the fact that others find her attractive. During travel she wears fine mostly-transparent red Qadiran silks that complement her ridge coloring but cover scandalously little. However as you near the destination she changes into her Parade Armor with the heraldry of Nagajor on it. History/Background:
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Weapon and Armor Proficiency - A bard is proficient with all simple weapons, plus the longsword, A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). STAT BLOCK:
Defensive stats & abilities:
AC 16, touch 12, flat-footed 14 (+3 armor, dex +2, +1 natural (race))
hp 19 (1d10+1d8+2*CON) Fort 4, Ref 5, Will 3 CMD 16 (FF 14) Relevant Feats/Traits Offensive stats & abilities:
Speed 40 ft. in armor
Base Atk +1; CMB +4 Melee: [weapon] [# hands], +_ on attack rolls (_d_+_) [dmg type] SCIMITAR +5 to hit; 1d6+3 Sl dmg Naginata (2h) +4 to hit; 1d8+4 Sl dmg (x4 crit) Ranged: [weapon] (range _ft), +_ on attack rolls (_d_+_/x3) [dmg type] Longbow (110ft) +3 to hit; (1d8+?/x3) Piercing Special Attacks: Spit Venom (1+level/3 per day) - ranged touch, Fort save DC 13(+1/2 level) blind for 1d6 rounds Relevant Feats/Traits
Spells:
[class] Spell-Like Abilities
HYPNOTIZE (racial) At will— [class] Spells (CL _; concentration +_; DC_+sp) Level 1— (other good choices to prepare: ) Spells/day = _+1 = _ Level 2— (other good choices to prepare: ) Spells/day = _+1 = _ [class] Spells (CL _; concentration +_; DC_+sp)
Scrolls (Level 1):
Feats/Traits:
Feats:
[Name] (type) Description Spit Venom (fighter archetype bonus: Racial, combat) (1+level/3 per day) - ranged touch, Fort save DC 13(+1/2 level) blind for 1d6 rounds Weapon Focus (Scimitar) +1 attack (*=teamwork feat) Traits:
Other Race/Class Abilities:
Nagaji Racial Abilities:
Type: Nagaji are humanoids with the reptilian subtype. Speed: Nagaji have a base speed of 30 feet. Languages: Nagaji begin play speaking Common and Draconic. Low-Light Vision: Nagaji have low-light vision allowing them to see twice as far as humans in conditions of dim light. Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh. Resistant (Ex): Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison. Hypnotic Gaze (Sp; alternate racial trait): The nagaji’s gaze is so intense it stops others in their tracks. Once per day, it can attempt to hypnotize a single target, as per the spell hypnotism (caster level equal to the nagaji’s Hit Dice). The DC of this effect is equal to 11 + the nagaji’s Charisma modifier. The effects of the hypnotic gaze only last a single round. This racial trait replaces serpent’s sense. Favored Class Bonuses:
Class Abilities:
Venomblade Fighter Class Abilities: Venom Projection (Ex) The venomblade must take the Spit Venom nagaji racial feat as his 1st-level fighter bonus feat if he does not already have that ability. At 2nd level, he does not provoke an attack of opportunity for using the ability granted by the Spit Venom feat. At 4th level, he can use the ability granted by the Spit Venom feat as a standard action; at 8th level, he can use it as a move action; and at 12th level, he can use it as a swift action.
Dervish Dancer Bard Class Abilities: Battle Dance (Bardic Inspiration) A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.
Fleet (Su) While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 17th level.
Skills:
6-int bard +1 2-int fighter Acrobatics^ +_ DEX (_) + 0 ranks + 3 class bonus Appraise +_ INT (_) + 0 ranks + 3 class bonus Bluff +_ (Sovereign Court Faction Pin +1d4) CHA (_) + 0 ranks + 3 class bonus Climb^ +_ STR (_) + 0 ranks + 3 class bonus Craft (_) untrained +_ INT (_) + 0 ranks + 3 class bonus Diplomacy +_ CHA (_) + 0 ranks + 3 class bonus Disguise +_ (Sovereign Court Faction Pin +1d4) CHA (_) + 0 ranks + 3 class bonus Escape Artist^ +_ DEX (_) + 0 ranks + 3 class bonus Fly +_ DEX (_) + 0 ranks [s]Handle Animal +_ WIS (_) + 0 ranks + 3 class bonus Heal +_ WIS (_) + 0 ranks Intimidate +7 CHA (3) + 1 ranks + 3 class bonus Knowledge (Dungeoneering)^ +_ INT (_) + _ rank + 3 class bonus Knowledge (Engineering)^ +_ INT (_) + _ rank + 3 class bonus Knowledge (Nobility)^ +_ (Sovereign Court Faction Pin +1d4)) INT (_) + _ rank + 3 class bonus Knowledge (Religion)^ +_ INT (_) + _ rank + 3 class bonus Perception +4 WIS (0) + 1 rank + 3 class bonus Perform (Oratory) untrained +_ CHA (_) + 0 ranks + 3 class bonus Perform (Dance) +8 CHA (3) + 2 ranks + 3 class bonus Profession (_) +_ WIS (_) + _ rank + 3 class bonus Ride^ +_ DEX (_) + 0 ranks + 3 class bonus Sense Motive +4 WIS (0) + 1 ranks + 3 class bonus Sleight of Hand^ +_ DEX (1) + 0 ranks + 3 class bonus Spellcraft^ +5 INT (1) + 1 rank + 3 class bonus Stealth^ +_ DEX (_) + 0 ranks + 3 class bonus Survival +_ WIS (_) + 0 ranks + 3 class bonus Swim^ +_ STR (_) + 0 ranks + 3 class bonus Use Magic Device +_ CHA (_) + _ ranks Armor check penalty (^) -1 (Parade Armor) Relevant Feat/Traits Equipment/Magic Items:
Scimitar (x2??)
Naginata Longbow (Composite?) Parade Armor (class kit of some sort) Courtesan's Kit Melee Contingency Kit Interrogation Tools Courtier's Outfit Courtesan's Outfit Jewelry Book of War Prayers Paper (10 sheets) Poison Lip Paint Party items:
[List] Previous Scenarios Played / Boons:
(assigned from GM credit)Murder's Mark (Masterful Performance; Clockwork Spy)
#10-16 What The Helms Hide (Torch in the Dark [Legacy], Impressive Find, Piercing the Veil, Dark Life Ring) Organized Play Accessory Perks & Vanities:
Rise of the Runelords: "Burnt Offerings" Messenger Bag (1x/scenario) after you roll the dice, you can reroll 1d20 die; you must take the new result.
Sovereign Court Faction Pin (1x per session) +1 to any skill check, OR 1d4 to Bluff, Disguise, and Knowledge (nobility) (treat as if trained). -------------------------------------------------
Botting Instructions:
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