TOZ's What The Helms Hide [Outpost V] (Inactive)

Game Master TriOmegaZero

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Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

While his companions investigate the hammer Wulbert stays on alert for any potential threats which may decide to assail the party from the surrounding darkness.

Perception to see if he hears or spots anything suspicious: 1d20 + 0 ⇒ (14) + 0 = 14


Table Maps | Oathbreakers Die | Passing the Torch

As Maaldrek casts his divination, Zehameti finds the small cave to be empty, the dusty floor noticaebly undisturbed. Wulbert sees little else in the cave ahead of the party as Maaldrek finds no magical auras within his sight.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Zehameti frowns at the "noticeably undisturbed" small alcove floor for a moment, and then shrugs and moves along as the pristine warhammer is much more interesting to her.
(8 INT and 10 WIS is not gonna be able to have the curiousity & patience to figure that tiny mystery out, lol)

Knuckles_ wrote:
"Is it a trap?"

The ophidian woman shrugs smoothly and agrees with her burly half-orc friend "Probably. That's a lot of corpses and wreckage for it to not be."

Then she will have sword in hand ready to step down and inspect the warhammer - at first without touching it, still being on guard for an ambush.
(I put a token on the map - is that roughly where the hammer is laying? Or further away? Cause if it's at the far end of the death hallway then she will NOT want to approach it without checking for traps first.)
She is trying to see if the warhammer is dwarven made, modern or ancient, if there is any blood or scuffmarks in the dirt near it...

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

It would make sense if it was a trap....I guess...don't have much experience with them... Cara says, trying to sound confident.

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

"This is really suspicious."

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek advances, looking for traps and smelling the air to detect scents.

Scent DC 10: 1d20 + 3 ⇒ (6) + 3 = 9

Perception for traps and hidden creatures: 1d20 + 7 ⇒ (20) + 7 = 27

Intended path in yellow, assuming the party follows Maaldrek

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

"It's definitely an odd place to leave a hammer. I wonder if it's linked to this 'old nobles tale' we're looking for?"

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Someone deleted Maaldrek's intended path; I put it back so the GM can see it. Please leave it there until he does; thanks!


Table Maps | Oathbreakers Die | Passing the Torch

GM Dice:
Maaldrek Init: 1d20 ⇒ 14
Zehameti Init: 1d20 ⇒ 1
Knuckles Init: 1d20 ⇒ 14

As Maaldrek and Zehameti move down the steps, they notice the sounds of toiling and weeping growing stronger and stronger. Four dwarves step forward from the darkness, each wearing a crude medallion around their neck, emblazoned with a fire underneath a stone arch.

Knowledge (religion):
DC 12
Spoiler:
That's the unholy symbol of Droskar.

As the four draw their hammers, one of them begins to mutter incoherently. Suddenly, he turns as strikes the dwarf to his left! Another dwarf breaks into gibberish, then another, then the last, until all four are fighting amongst each other live wild beasts. After what seems like minutes (or maybe just seconds), only one dwarf remains standing. She blinks and seems to return to her senses, looking down at the warhammer in her hand. "This weapon struck no enemies," she intones, her voice echoing as if from a great distance, "only my brothers and sisters. I have failed..."

She turns suddenly, and backs away towards the north. "No... Please, spare me..." she pleads at a humanoid figure wearing dark clothes and a domino mask. The stranger draws a blade and cuts the dwarf down, and she falls to the ground over the pristine warhammer that leans against the wall. The stranger turns their domino mask towards Spar. The oread can make out no expression behind the mask, but somehow he feels their glare. Crystal tears trickle from the mask's eyes, vanishing before they hit the ground as the vision fades.

Will Save for Zehameti:
DC12 to avoid the doom effect.

As the Pathfinders gather their wits back about them, the sounds of faint chanting can be heard from the west.

"Something creeping in our home.
Is it dwarf or is it gnome?
Either way we’ll stab it right,
Then we eat some meat tonight!
Steelfang slashers we the best,
Burn your banner, smash your crest!
Come and get us if you can,
Face our mighty goblin clan!"

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek quietly casts a quick prayer under his breath, taking advantage of the loud revelers to the west...

Quietly casting divine favor; do we have any foe in sight on the map GM? is west at the left of the map as usual?

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

"Gobin clan?" repeats Dora.

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

As the murderous scene plays out before the party, Wulbert shivers, a grim look on his face.

"Something terrible happened here." he mutters "We should see that they are properly laid to rest."

Knowledge (religion): 1d20 + 4 ⇒ (19) + 4 = 23

"I don't know what would be appropriate for a follower of Droskar, but we can at least try and give them some dignity in death."

He start's to move forward, but his train of thought is suddenly broken by the sound of chanting to the west. Staring into the darkness he whispers another prayer to Ashava.

Wulbert casts Divine Favour.

"Hmmm...Before we do that, it appears we may have a more immediate problem..."

I have no idea how Wulbert ended up being such an expert on Droskar. I assume a chance conversation with someone back in Absalom about dwarven religion.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Will Save vs DC12 (racial +2 vs mind-effects?): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Zehameti shakes off the ominious feeling inspired by the masked illusion.

"Uhh.... that was weird. You all saw that too, right?" She looks back down at the seemingly innocuous non-magical warhammer and takes a slight step away from it.

From the West? As in back the way we came?


Table Maps | Oathbreakers Die | Passing the Torch

The GM forgot his east and west, so to solve the problem, north is now to the bottom of the slide!

The chant continues, picking up a more frenzied tone as the song repeats. The pitched voices echo off of the walls, making it hard to pinpoint exactly where they come from.

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

Knuckles curses, and prepares to be attacked.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Zehameti mutters "Stinkin' goblins" under her breath. And mentally skims through her options quickly:

1) perhaps if they do not enter further, the voices won't feel threatened and attack
Bugger that. She's never been frightened off from a mission before and refuses to do from VOICES. And stupid GOBBOS.

2) perhaps if she frightens the voices, they will back off
She smiles. She does SO enjoy being frightening.

3) perhaps the warhammer is a misdirect, and not part of the puzzle at all. If she were to touch it and go mad though.... she could do a lot of damage to her companions.
She turns to consider her companions. Probably Cara could do the least amount of damage with the warhammer if she went insane - though there's no way to tell if she would be limited in her attacks to the weapon or not. She frowns.

4) I don't even know how much of this is real and how much of this is just trying to mess with our heads - maybe they are just ghosts trying to keep us away? Or a single spellcaster? We can assume nothing to be as it seems.

Can she see anything to the south room from where she's at? Like that tent thingy? She is definitely going to make an Intimidate check, just tryin to figure out if she wants to try anything with the warhammer first or not.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Goblins? I can help take care of those pests...Cara says as she grips her scimitar a bit tighter.

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

"I like their song." says Wulbert enthusiastically "Should we go and introduce ourselves?"

Does the chanting seem to be getting any closer, or is it maintaining a consistent distance from us?


Table Maps | Oathbreakers Die | Passing the Torch

Zehameti checks the offshoot room for threats but sees only stagnant water and a rock outcropping that could be mistaken for a tent if only glanced at. The singing does seem to be echoing down the unexplored tunnel as the party listens. Nothing indicates the performers are approaching yet, hard as it is to tell with the acoustics of the passages.

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek looks at Wulbert with some kind of death stare, then moves up to the next corner, peeking around it.

Double move

Scent:
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Wulbert smiles and follows Maaldrek.

Double move.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Intimidate: 1d20 + 7 ⇒ (2) + 7 = 9
"Oi. We can hear you and your little song isn't as intimidating as you'd like to think. Come out and face us or run away in terror if you can't handle it."

It's hard to intentionally write a bad intimidate check, lol

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora grips her bomb making supplies, ready for combat if these goblins appear.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

I don't think we're in combat timing yet, so Zehameti will continue moving towards the sound (mostly keeping level with Maaldrek) until she reaches a corner, then press up against it and peek around the corner to see what she can see (hopefully without completely giving away her position).

Perception (sound tracking): 1d20 + 5 ⇒ (13) + 5 = 18
Stealth: 1d20 + 2 ⇒ (4) + 2 = 6 Excellent.


Table Maps | Oathbreakers Die | Passing the Torch

GM Dice:
Wulbert: 1d20 + 3 ⇒ (12) + 3 = 15
Zehameti: 1d20 + 2 ⇒ (10) + 2 = 12
Dora 2: 1d20 + 9 ⇒ (2) + 9 = 11
Cara: 1d20 + 1 ⇒ (1) + 1 = 2
Knuckles: 1d20 + 6 ⇒ (19) + 6 = 25
Maaldrek: 1d20 + 1 ⇒ (18) + 1 = 19
Red: 1d20 + 6 ⇒ (16) + 6 = 22
Yellow: 1d20 + 6 ⇒ (9) + 6 = 15
Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Green: 1d20 + 4 ⇒ (7) + 4 = 11
Tiebreaker: 2d20 ⇒ (5, 11) = 16

Marching forward, Maaldrek and Zehameti peer down the southern corridor to see a pack of goblins as the source of the singing. As Zehameti calls out her warning, the three burst into gales of laughter, readying bows. One looses a shaft before the Pathfinders can react!

Short Bow on Zehameti: 1d20 ⇒ 20
Confirmation on Zehameti: 1d20 ⇒ 2
Damage on Zehameti: 1d4 ⇒ 2

The arrow grazes her cheek, nearly striking her eye, but the goblins aim is off just enough to avoid catastrophe.

Initiative Round 1 wrote:


25 Blue
25 Knuckles
22 Red
19 Maaldrek
15 Yellow
15 Wulbert
12 Zehameti {Damage: 2)
11 Dora
2 Cara

Knuckles is up!

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

She belatedly dodges the worst of the arrow and mutters to herself "Alright, I guess that means they choose the 'dying' option."

Question: was the 'domino masked figure' of average goblinoid/dwarfy height/build or more like average human-y/elf height? Any sort of knowledge check available for 'crystal tears'?

referenced previous post:
Grandmaster TOZ (edited) wrote:
...a humanoid figure wearing dark clothes and a domino mask. The stranger draws a blade and cuts the dwarf down, and she falls to the ground over the pristine warhammer that leans against the wall. The stranger turns their domino mask towards Zehameti. The Nagaji can make out no expression behind the mask, but somehow she feels their glare. Crystal tears trickle from the mask's eyes, vanishing before they hit the ground as the vision fades.

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

Knuckles moves forwards, throwing a dagger at the blue goblin.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Table Maps | Oathbreakers Die | Passing the Torch

The goblins eyes go wide as the dagger sinks into his neck, blood spurting from the wound as he collapses! "Rikshi, why no dodge?" the goblin behind laments, launching another arrow at Knuckles, which is easily dodged.

Short Bow on Knuckles: 1d20 ⇒ 5

Initiative Round 1 wrote:


25 Knuckles
22 Red
19 Maaldrek
15 Yellow
15 Wulbert
12 Zehameti {Damage: 2)
11 Dora
2 Cara
Maaldrek is up!

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek moves around the corner, saying "Goblin new goes in a stew... or... put on stick with some garlic!"

He then chucks a javelin at the goblin with the red scabbard, for effect.

javelin, 30' range increment; divine favor, fate's favored: 1d20 + 1 + 1 + 1 ⇒ (17) + 1 + 1 + 1 = 20
piercing dmg, divine favor, fate's favored, alter self: 1d6 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10


Table Maps | Oathbreakers Die | Passing the Torch

Maaldrek sticks his javelin right through the second goblins chest. "Who not dodging now, Shatu?" the last goblin sneers, firing an arrow at Maaldrek as well!

Short Bow on Maaldrek: 1d20 ⇒ 6

The arrow skips off the wall, bouncing away from its intended target. The last goblin curses at the ill fortune.

Initiative Round 1 wrote:


25 Knuckles
19 Maaldrek
15 Yellow
15 Wulbert
12 Zehameti {Damage: 2)
11 Dora

10 GM Stuff
2 Cara

Bold party members are up!

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Dang it, my browser froze and I lost my post. 1 full 40' Move action towards the remaining goblin, then either Intimidate or start Hypnotizing for next round

Seeing the first 2 goblins go down so quickly, and them still as much in the dark as before, Zehameti thinks quickly.

Scimitar out, she confidently stalks directly toward the remaining goblin (Last I counted I could get within 10' of him but it looks like the goblin maybe moved since then, or I can't count? and HISSES at it YOU ARE NOT A CHALLENGE FOR US, LITTLE WORM... So are you going to choose to die like Rikshi and Shatu? Or are you going to give us a reason to LET YOU LIVE?!"
Intimidation: 1d20 + 7 ⇒ (19) + 7 = 26

RP-wise I guess I'm doing more for trying to bully him into ending combat and giving us information, which is more like "Influence Opponent’s Attitude" or "Coerce Opponent" which I don't think can really be done within combat timing, so I guess it's a "Demoralize" for a standard action! To stall til I can maybe 'cast' Hypnotize or something next turn to ACTUALLY make a request. Or blind him. :)

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

The light emanating around the cave corners from her companions' light spells ring Zehameti with a light halo from behind as she threatens the tiny creature.

Her eyes skim the darkness surreptitiously "Where the &#^$ did the lil' bugger GO? He was right there!" she thinks to herself

Dark Archive

1 person marked this as a favorite.
Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Hearing the sound of combat from around the corner, Wulburt trots after Zehameti to find out what's happening.

Double Move.

As the light from his spell creeps further into the cavern revealing the sole remaining goblin, Wulbert aims is crossbow at the creature and smiles warmly. "I'd suggest going with the second option if I were you, she's quite dangerous, I certainly wouldn't be able to stop her. It would be such a shame to rob the world of your beautiful singing voice."

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora and her little buddy move forward.


Table Maps | Oathbreakers Die | Passing the Torch

"Haja would run away, but Mukrood would be mad." The goblin shrugs, nocking another arrow. The sound of breaking glass behind Maaldrek quickly follows. "See?"

Ranged Touch on Maaldrek: 1d20 ⇒ 3
Scatter: 1d8 ⇒ 8

A burst of fire flares up around Maaldrek and Knuckles feet as the alchemist fire splashes over the stone floor. Another goblin curse sounds out from the shadows, clearly disappointed in the miss.

Initiative Round 1/2 wrote:


25 Knuckles (Damage: 1)
19 Maaldrek (Damage: 1)

15 Yellow
15 Wulbert
12 Zehameti {Damage: 2)
11 Dora
10 Green
2 Cara

Bold party members are up!

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek has resistance fire/cold/elec 5

Maaldrek wheels about and chucks a javelin at the goblin with the green boots!

javelin, 30' range increment; divine favor, fate's favored: 1d20 + 1 + 1 + 1 ⇒ (17) + 1 + 1 + 1 = 20
piercing dmg, divine favor, fate's favored, alter self: 1d6 + 3 + 1 + 1 + 1 ⇒ (6) + 3 + 1 + 1 + 1 = 12

5-ft step south

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

assuming that takes green down...will double move...can someone move me please? I can't highlight my token...using a trackpad is a pain in the glutes....ty!

Cara moves up.

I'm moving as fast as my little legs will let me...]/b] she says as she hustles to the others.


Table Maps | Oathbreakers Die | Passing the Torch

Cara moves to join the party as Maaldrek spears the newly revealed foe! However, the goblin remains standing.

Initiative Round 2 wrote:


25 Knuckles (Damage: 1)
19 Maaldrek
15 Yellow
15 Wulbert
12 Zehameti {Damage: 2)
11 Dora
10 Green (Damage: 12)
2 Cara

Knuckles is up!

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

Knuckles moves and punches the green goblin in the face with his spiked gauntlet.
attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d4 + 8 ⇒ (2) + 8 = 10


Table Maps | Oathbreakers Die | Passing the Torch

The goblin goes down as Knuckles fist smashes into his face! The remaining goblin hears the cry of pain cut short and throws down the shortbow. "Running time! He darts into the second tunnel, emerging out in the main hall before trying to dart past Knuckles.

Initiative Round 2/3 wrote:


25 Knuckles (Damage: 1)
19 Maaldrek

15 Yellow
15 Wulbert
12 Zehameti {Damage: 2)
11 Dora
2 Cara

The party is up!

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

”Good choice Haja!” shouts Wulbert after the fleeing goblin. ”Mukrood was no good, he was holding you back….keep practicing the singing….I’ll come and visit next time I’m in the area….”

Wulbert cast stabilise on the closest goblin who is still bleeding.

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek blocks his path.

"Did you say something about eating meat tonight, goblin?"

slam, df, ff, as: 1d20 + 3 + 1 + 1 + 1 ⇒ (10) + 3 + 1 + 1 + 1 = 16
bludgeoning dmg, df, ff, as: 1d4 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10

Move and attack


Table Maps | Oathbreakers Die | Passing the Torch

Maaldreks heavy blow sends the goblin flying into the wall, unmoving.

Party Status wrote:


Knuckles (Damage: 1)
Maaldrek
Wulbert
Zehameti {Damage: 2)
Dora
Cara

Zehameti and Wulbert find themselves at the entrance to the goblins' lair. Broken pieces of rock, likely from shattered statues and altars, litters the floor of the chamber. A few tablets lean against the wall, each undamaged save for bearing a drawing of a round goblin head with knives for teeth.

Knowledge (history or local) or Linguistics:
DC15
Spoiler:
These tablets contain an ancient dwarven ballad. It tells of a dwarf named Jorgar Ironbellows, an ambitions noble who murdered his father to secure his inheritance only to be assassinated by his own son in turn. The fable is a cautionary one, meant to warn children about the folly of favoring their own ambitions above the lives of their fellow dwarves.

A rough leather bag also leans against one of the walls, containing some scraps of paper, a few well-worn playing cards, some sticks and leaves, a polished rock, and a dented copper cup.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

If goblins can be stabilized...
Zehameti immediately dismisses the fleeing goblin once she sees Wubert attending to the likely "leader" Mukrood. She grins at his cleverness. "Good idea, stabilizing Mukrood. If any of them are likely to know something, it might be him."

Then she moves forward to inspect the goblin trash.
Kn.Local: 1d20 + 3 ⇒ (19) + 3 = 22
Her scaly eyebrows shoot up once she passes the tablets... "Hey... these seem familiar. Dwarven ballad about some noble who murdered his own family for inheritance or something? Uh... Jorgar... somebody. Ironbellows, I think? This illiterate goblins grew their picture over his last name. Ugh. Goblins." she passes the tablet around.

Grand Lodge

female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6

Ooh...good find. It might be valuable or have some meaning to a relative. We should take it back with us. Is everyone ok? I see a few boo boos...

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --

Maaldrek returns to his normal form in a process that appears somewhat uncomfortable, but at least he spares everyone's sensitivities by doing the returning around one of the cave's corners, somewhat out of sight from most.

The sounds, however, carry.

"Ugh... ahem... well, this went splendidly, in a manner of speaking. Please disregard any uncivilized culinary comments I may have made when things got furry. Ah! what do we have here! lovely serpentine lady made yet another discovery hmm? isn't she full of surprises!" says Maaldrek with a wink, his attempt to bring up Lady Golkami's find clearly for the purpose of dispelling anyone's bad memory of the large sasquatch wreaking bloody havoc moments ago.

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

”Ooh, I guess that must be the nobles tail we were looking for.”

Wulbert takes a closer look at the items in the bag to see if they contain any further clues.

He also casts detect magic to see if there is any magic in the cave.


Table Maps | Oathbreakers Die | Passing the Torch

Wulbert does detect an aura among the goblin 'treasure'.

Spellcraft to Identify:
DC16
Spoiler:
One of the sticks is actually a wand of bless, with 11 charges remaining.

Dark Archive

Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22

”Ah…a wand for blessing people!.”

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

"Hm, are you sure? It looks like a stick to me."

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