TOZ's What The Helms Hide [Outpost V]
(Inactive)
Game Master
TriOmegaZero
Map slides
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Table Maps | Oathbreakers Die | Passing the Torch
Maaldrek wrote: Someone deleted Maaldrek's intended path; I put it back so the GM can see it. Please leave it there until he does; thanks! That was the GM that deleted it, he just hasn't had a chance to update it. Also, Google Slides records all changes and they can be reviewed if needed.
”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --
Ok thanks! please delete it again then. I thought it might save some time as we're basically averaging one move action per day right now... lol!
Table Maps | Oathbreakers Die | Passing the Torch
Hang on, lemme fix that! ;)
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Grandmaster TOZ wrote: The stranger turns their domino mask towards Spar. The oread can make out no expression behind the mask, but somehow he feels their glare. Also who is "Spar"? I didn't think we had an Oread in the party? Was that just a copy/paste from a previous game or something?
Table Maps | Oathbreakers Die | Passing the Torch
Correct, I missed editing that out trying to get the update posted.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
okedoke, that's what I figured, just making sure I'm not missing something :)
Table Maps | Oathbreakers Die | Passing the Torch
Thanks for pointing it out, it's a good reminder to slow down even when I'm feeling behind.
”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --
I see some goblins on the map! should we roll for initiative or are we still stealth-positioning forward?
PS: I assume everyone stopped at the corner and did not push past Maaldrek... if someone tries to push past, he does the Castanza stopped short move with his big furry chewbacca arm!
Table Maps | Oathbreakers Die | Passing the Torch
Looks like you'll have to wait a few turns!
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Maaldrek wrote: ...if someone tries to push past, he does the Castanza stopped short move with his big furry chewbacca arm! Costanza "stopped short" move
”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Not sure of my measurement now so drew arrows generally from starting position and numbered the two spots - I think if my counting is right I can now only get within 15' of him at the spot marked "1," is that right?
Table Maps | Oathbreakers Die | Passing the Torch
By my estimate, number 1 is the correct position. Keep in mind that Cara and Wulbert have the light spells, so depending on where they move you might not have enough light for low light vision to work with. The goblin is definitely in the darkness at the moment.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
oh yeah
EVEN BETTER
thanks I forgot it was 20' increments, not 30' - drew auras that I groups with their tokens but that doesn't always work right, lol
Table Maps | Oathbreakers Die | Passing the Torch
I really like the light effects on Roll20 for keeping track, but Google Slides just works better for PbP. (Especially with the aforementioned reviewable change log if things need to be retconned.)
Table Maps | Oathbreakers Die | Passing the Torch
Please make sure your reporting info is available in the slides. We're at the halfway point, but I hope the remaining quests will be faster to complete. I will report the table and continue running any remaining content after Outpost's official end as non-convention gaming, since quests can be picked up later.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
um, where is the goblin's living area? Where I'm at on the map now? (bottom right corner?)
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Sorry I got distracted/tied up in prep for other games that took longer than expected - one of which the GM didn't even show up for... so... that was a waste of time. :(
Table Maps | Oathbreakers Die | Passing the Torch
We do have boon rolls as a part of Outpost, so when you have a chance please roll a d20!
”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 11 (Sanctified Slayer) | HP 80/80 | AC 28, T 13, FF 27 | CMD 26/28trip | F +10 R +5 W +12; Resist cold 5, electricity 5, fire 5 | Init +5 | Darkvision 90 ft., Perc +18 | Regretful Gaze Will DC 23 | Speed 30ft | Spells 1st 6/6 2nd 5/5 3rd 5/5 4th 3/3 Alter Self 1/1| Active Conditions: --
Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.
Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9
Uggh, I made a really silly mistake building this character. My bombs do fire damage, but rather than buy acid, I bought alchemists' fire. My dagger is the only thing I have that does not do fire damage...
female human cleric 3, HP 25, AC/T/FF 19/11/18, F/R/W +5/+4/+7, Init +1, Perc +6
boon: 1d20 ⇒ 19
which?: 1d3 ⇒ 2
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
sorry my computer has been having issues recently, think I (maybe) got it (mostly) fixed?
Table Maps | Oathbreakers Die | Passing the Torch
Just let me know if you need me to bot Zehameti to get us through anything. Hopefully not!
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Questions about Entanglement:
How do I escape the entanglement? Condition doesn't say, the spell says: Entangle Spell text wrote: "Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell." ...but since this is a creature ability...?
Not sure of the attack penalties either? The condition says -2 to attack, but also -4 to DEX - those are essentially the same thing for ranged attacks though? Or do they STACK for a total of -2 in melee and -4 for ranged?
Table Maps | Oathbreakers Die | Passing the Torch
Yes, it is as the entangle condition and normal escape options apply. The Dex penalty does make ranged attacks a total -4 while melee attacks are only -2. The special ability adds on that the target cannot speak or cast spells with verbal components, but that isn't really a problem for Zehameti. :)
Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.
I would give Zehameti a re-roll using Misfortune, but unfortunately I can't use an immediate action while flat footed.
Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9
Zehameti, please take my campaign coin reroll. It is meant to be shared, and has a +4 bonus from my stars.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Grandmaster TOZ wrote: Yes, it is as the entangle condition and normal escape options apply. The Dex penalty does make ranged attacks a total -4 while melee attacks are only -2. The special ability adds on that the target cannot speak or cast spells with verbal components, but that isn't really a problem for Zehameti. :) #1 - I was going to use spit venom, is that still an option or is all mouth stuff blocked?
#2 - I am not sure what "normal escape conditions" would be though? The escape info I posted earlier was from the spell as the condition doesn't appear to list anything about how to escape? Rulestext for Escape Artist skill & the spell vary for DC and type of action, see below:
Entangled CONDITION rulestext wrote: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell. relevant portion of Entangled SPELL rulestext wrote: Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. Escape Artist skill rulestext wrote: Escape Net or Certain Spells:
The DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20.
Action: Escaping from a net, animated rope, commanded or controlled plants, or an entangle spell is a full-round action.
So I am confused.
Dora 2 wrote: Zehameti, please take my campaign coin reroll. It is meant to be shared, and has a +4 bonus from my stars. Thank you I very much appreciate that, though I do have my own accessory perk reroll, but the +4 should probably help as well. <3
Table Maps | Oathbreakers Die | Passing the Torch
Unfortunately, the plant type gives immunity to poison. Escape Artist and Strength checks are the options I was referring to. If the reroll fails it is a full round action to break free.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Table Maps | Oathbreakers Die | Passing the Torch
Knuckles Boon Roll: 1d20 ⇒ 9
Cora, please send me the email they should send your boon to.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
I don't have any of those Knowledge checks, but my highest bonuses are:
Intimidate +7 (probably not best for social situations?)
Sense Motive +5
Diplomacy +3 (definite aid rather than primary roller)
Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.
I think I've got the best Diplomacy so I went with lead on that, but I can aid on anything else other than nature and arcana (although none of them are anywhere near as good as my diplomacy).
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
...were we ever told what race Zaul was? I assume human, but... that's a big assumption in the world of Golarion
Table Maps | Oathbreakers Die | Passing the Torch
I don’t believe so. Also a question of if he wasn’t disguised in some way.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Very first Gather Info check I never attempted due to joining late:
Kn.Local: 1d20 + 3 ⇒ (12) + 3 = 15
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Can Dora please attempt this Spellcraft check on the Autumn Cowl? The other 2 failed, and she's the only other with that skill trained... even if she can just AID Wulbert that should make the DC with Cara's help as well...
(DC20 Spellcraft w/ Detect Magic on Cowl)
Wulbert 16
Cara 11
Dora (unattempted)
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
So looks like the ring has been identified now - seems cool. Anyone else want to wear it for now?
If not, my character has no issue with a profane bonus. (shrug)
Still haven't identified Autumn's Cowl details though
...the warhammer was just a plain warhammer, right?
Male Halfling Oracle (Dual Cursed, Bones) 4 | HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.
It definitely wouldn’t be a good idea to give the ring to Wulbert as he is healed by negative energy!
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Cool then working together, Dora, Cara & Wulbert are able to suss out:
This resplendent Autumn's Cowl is created from thousands of magically-treated, colored leaves sewn together with spiders silk. The cowl provides cozy insulation, granting the wearer a +5 bonus to fortitude saving throws made to resist cold weather. As a standard action the wearer may wrap the cowl around herself and discorporate into a swirling cloud of leaves. This ability acts as the spell gaseous form, except the wearer gains a vulnerability to fire. The wearer can remain in this form for up to five minutes per day. The duration need not be consecutive, but it must be used in 1-minute increments.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Are the characters we are to choose from the small images on slide 2? Can we have any additional info? Like maybe classes?
AVAILABLE:
- a punkish F gnome
- F tribal fighter (barbarian maybe?)
- Ameiko / F Bard?
- M Dwarf
- F pale elf in blue (magic-user?)
TAKEN:
- Merisiel / F Elf Roguish
Table Maps | Oathbreakers Die | Passing the Torch
Is the text on the slide not showing?
Edit: My Dark mode browser extension was messing with how I saw it. Theme updated.
Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Ah excellent much better thanks!
I could make any of those work with Z, except Monk, so I don't mind letting others pick first.
But the most useful for Z would probably be Barbarian or Cleric I think. Maybe illusionist? Since I get close up in melee that's good positioning for color spray?
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