
Khouri P. |

bard/fighter is my 1st choice cause she's new, but since we already have a fighter if y'all would like slightly more arcane support I don't mind playing the magus.
- level 2: Nagaji Bard 1 (Dervish Dancer) / Fighter 1 (Venomblade)
- level 2 Human (Varisian) Magus (Kapenia Dancer)
Choice that requires most work on my end (but I have time to do it):
- level 1 Human (Varisian) Cleric of Desna (Varisian Pilgrim) Domains: Good/Luck
(mostly support- gives rerolls at 30'; needs some tweaking due to me not realizing Desna's Divine Fighting style was the only one NOT allowed in Society)

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Incidentally, Wulburt has the Misfortune revelation:
Let me know how you would want to handle the reroll mechanic.

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Sorry for the slight delay - had some medical stuff to attend to, and for some reason the website will no longer allow me to sign in on my phone?
I've already tried clearing my browser cache and whatnot, might just be a conflict with my browser. ((shrug))
In any case, I am back home with access to my computer, so the point is moot.

Grandmaster TOZ |

Understandable. I've reached out to one of the standby players to make sure we have a rounded party. If everyone ends up checking in, we can still run with seven, unless I misunderstood the latest update. (I believe only PFS2E has seven player tables disallowed.)
For Misfortune, I will usually retcon actions that the reroll would change rather than wait for confirmation of use. If you have specific situations that you would always like to use it in (Crit threat rolls being the primary example in my experience) then let me know and I will follow them without delay.

Matthew Jaluvka |

Hey sorry I haven't introduced my character, I had some personal issues but I'm all good now. My initiative mod is +7 and I just filled out part of the table on the slides, though I still need to look through my old chronicles from 3 years ago to calculate gold and such.

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1) sorry I didn't notice the initiative was labeled as round 1 *D'OH*
2) Where could I find these "post policies"?

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Knuckles - if you own Melee Tactics Toolbox look at the "Melee Contingency Kit" - it's pretty dope and covers a wide variety of situations (including alchemist's fire)

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Uhhh... what "other cloud"? I can't see anything on the slides map? There's only been 1 swarm visible this whole time?
OH SNAP I FIGURED OUT WHAT HAPPENED. If you're looking the the slides on your phone, it doesn't show you the whole map!
So uh, I was making very dumb choices. OOPS.
Here's a visual of what I've been seeing this whole time

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Ah, that makes sense! Normally I use my computer, so it's never been an issue before.
I also would have noticed if I read the initiative tracker more carefully, but was only paying attention to my own turn, not the enemies :(
Lesson learned!
((Also it makes SOOO much more sense now that other people were removing relics - that definitely would have been a better use of my turns LOL))

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OOF migraines are not fun :(

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Get some rest TOZ - we can wait! ;)

Grandmaster TOZ |

(Can we *only* do skill checks here? I have a racial trait I think might be applicable instead? First time trying it though)
As this is a skill challenge and the spirit is unfriendly, casting spells would be a hostile action and not conducive to calming it long term, only short term.
(Also, looking it up, kami are immune to mind-affecting effects.)

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Zehameti Golkami wrote:(Can we *only* do skill checks here? I have a racial trait I think might be applicable instead? First time trying it though)As this is a skill challenge and the spirit is unfriendly, casting spells would be a hostile action and not conducive to calming it long term, only short term.
Dear TOZ, let me introduce you to Egorian Diplomacy... all or nothing baby! if the munchkin fails, you can treat him like crap and he won't remember! if the munchkin makes the save, skills challenge is then over... as in instantly... win-win? :P

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As this is a skill challenge and the spirit is unfriendly, casting spells would be a hostile action and not conducive to calming it long term, only short term.
(Also, looking it up, kami are immune to mind-affecting effects.)
:( *regrets not taking the spellsong feat at level 1 to disguise casting*
Ok thanks! I wasn't sure because:
1) race trait => "spell-like ability" rather than "spell"?
2) The spell verbiage "Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request."
SO I will just join the dance instead!
Dear TOZ, let me introduce you to Egorian Diplomacy... all or nothing baby! if the munchkin fails, you can treat him like crap and he won't remember! if the munchkin makes the save, skills challenge is then over... as in instantly... win-win? :P
OH YES that spell is also DOPE... ANNND problematic LOL

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So for each round, do we make more of the same checks, or any checks?
Also, what type of Knowledge check would it be to know stuff about Shikigamis?

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lolol backup dancers
"She needs backup! Anya, Tara..."
#sorrynotsorry (I've been rewatching Buffy recently HA)

Grandmaster TOZ |

There is a particular encounter in one of the specials where the enemy has a dance ability that compels a target to dance as well on a failed save, that can only be ended by an opposed Perform Dance check. The effect also gives the creature a sanctuary effect.
The party fighter failed the save against dancing and the party failed their saves against the sanctuary and could not attack. So they proceeded to aid another on the Perform Dance check to give the fighter a chance at winning.

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There is a particular encounter in one of the specials where the enemy has a dance ability that compels a target to dance as well on a failed save, that can only be ended by an opposed Perform Dance check. The effect also gives the creature a sanctuary effect.
The party fighter failed the save against dancing and the party failed their saves against the sanctuary and could not attack. So they proceeded to aid another on the Perform Dance check to give the fighter a chance at winning.
OOOH NEAT! I never end up playing specials, so I miss out :(

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Maaldrek wrote:@GM: please use my knowledge check result as Round 2's skill check, if that works. Thanks!Could you explain how Maaldrek himself is calming the spirit using that Knowledge skill? Telling others what to do isn't really doing anything to calm it yourself.
I got nothing. Maaldrek does a tree-like interpretive dance.

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For round 3 would I be correct in thinking that we need to use a different skill again from the ones we used in rounds 1 and 2?

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Knuckles - please try some sort of check? - the worst that can happen is you fail. If you don't try, then I'm pretty sure it will just automatically count as a fail?

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We are just waiting on Cara's last skill check, correct?

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You already did 3, so I think you're good, just waiting on Cara

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Dora is not trained in any of the skills, but has comprehend languages prepared. Could she drink that and then use linguistics untrained with whatever you decide is an appropriate bonus? Or drink that and then do an intelligence check to understand what she reads?

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If we can use other skills at a penalty, would it be ok if I change my skill used to diplomacy rather than craft based on Wulbert spending time talking to the museum staff about the artifacts in the room? Given he rolled a 2 I don't think it will help that much but it would give him a skill bonus of +8 to the role rather than +0.