TOZ's What The Helms Hide [Outpost V] (Inactive)

Game Master TriOmegaZero

Map slides


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Please use this thread for any out of character posts. (Minor out of character comments are fine in gameplay posts, but extensive/exclusively discussion or large blocks of OOC are better suited here to avoid cluttering the roleplay.)

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

I've checked in.

I need to do a bit of character maintenance (like choosing a portrait and making a header) but the profile contains a basic stat block.


Female Human

bard/fighter is my 1st choice cause she's new, but since we already have a fighter if y'all would like slightly more arcane support I don't mind playing the magus.

- level 2: Nagaji Bard 1 (Dervish Dancer) / Fighter 1 (Venomblade)
- level 2 Human (Varisian) Magus (Kapenia Dancer)

Choice that requires most work on my end (but I have time to do it):
- level 1 Human (Varisian) Cleric of Desna (Varisian Pilgrim) Domains: Good/Luck
(mostly support- gives rerolls at 30'; needs some tweaking due to me not realizing Desna's Divine Fighting style was the only one NOT allowed in Society)


Female Human

Alchemist & Sorcerer probably covers the arcane needs then

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

It looks like I still need to make a profile for Dora's familiar, too.


Game will begin tomorrow night! Handout has been added for your perusal.


Game slides are up for character reporting information and handouts.

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Incidentally, Wulburt has the Misfortune revelation:

Misfortune:
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.

Let me know how you would want to handle the reroll mechanic.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Sorry for the slight delay - had some medical stuff to attend to, and for some reason the website will no longer allow me to sign in on my phone?
I've already tried clearing my browser cache and whatnot, might just be a conflict with my browser. ((shrug))

In any case, I am back home with access to my computer, so the point is moot.


Understandable. I've reached out to one of the standby players to make sure we have a rounded party. If everyone ends up checking in, we can still run with seven, unless I misunderstood the latest update. (I believe only PFS2E has seven player tables disallowed.)

For Misfortune, I will usually retcon actions that the reroll would change rather than wait for confirmation of use. If you have specific situations that you would always like to use it in (Crit threat rolls being the primary example in my experience) then let me know and I will follow them without delay.


kennedy conspiracy theorist 5

Hey sorry I haven't introduced my character, I had some personal issues but I'm all good now. My initiative mod is +7 and I just filled out part of the table on the slides, though I still need to look through my old chronicles from 3 years ago to calculate gold and such.


No worries, Zehameti is also in the same boat. :)

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

1) sorry I didn't notice the initiative was labeled as round 1 *D'OH*

2) Where could I find these "post policies"?


Grandmaster TOZ wrote:
Please use this thread for any out of character posts. (Minor out of character comments are fine in gameplay posts, but extensive/exclusively discussion or large blocks of OOC are better suited here to avoid cluttering the roleplay.)

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Knuckles - if you own Melee Tactics Toolbox look at the "Melee Contingency Kit" - it's pretty dope and covers a wide variety of situations (including alchemist's fire)


You'll certainly have time to pick that up after this combat!

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Uhhh... what "other cloud"? I can't see anything on the slides map? There's only been 1 swarm visible this whole time?

OH SNAP I FIGURED OUT WHAT HAPPENED. If you're looking the the slides on your phone, it doesn't show you the whole map!

So uh, I was making very dumb choices. OOPS.
Here's a visual of what I've been seeing this whole time


That's on me too, I try to keep the map within the preview boundaries but this one spilled over. I'll see if I can avoid that going forward.


kennedy conspiracy theorist 5

I think I'm gonna have to drop out of this game, the forum format just makes it more difficult for me. Sorry.


Understood. Thank you for the notice!

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Ah, that makes sense! Normally I use my computer, so it's never been an issue before.

I also would have noticed if I read the initiative tracker more carefully, but was only paying attention to my own turn, not the enemies :(

Lesson learned!

((Also it makes SOOO much more sense now that other people were removing relics - that definitely would have been a better use of my turns LOL))


2 people marked this as a favorite.

Added symbols for the exhibit locations, green for whole, yellow for damaged, red for destroyed. Gray circles are for the removed items. Maaldrek's 20ft move speed and need to spend move actions to pick up items has prevented him from getting as many out as he would like.


Apologies for that delay, got hit with a migraine during our overnight trip to California. I'll try to be more up to date with delay notices.

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

Hope you’re feeling better now.


Forgot to bring medicine along since it was overnight, two Tylenol when we got home seems to have done the trick.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

OOF migraines are not fun :(

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --

Get some rest TOZ - we can wait! ;)


Zehameti Golkami wrote:
(Can we *only* do skill checks here? I have a racial trait I think might be applicable instead? First time trying it though)

As this is a skill challenge and the spirit is unfriendly, casting spells would be a hostile action and not conducive to calming it long term, only short term.

(Also, looking it up, kami are immune to mind-affecting effects.)

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --
Grandmaster TOZ wrote:
Zehameti Golkami wrote:
(Can we *only* do skill checks here? I have a racial trait I think might be applicable instead? First time trying it though)
As this is a skill challenge and the spirit is unfriendly, casting spells would be a hostile action and not conducive to calming it long term, only short term.

Dear TOZ, let me introduce you to Egorian Diplomacy... all or nothing baby! if the munchkin fails, you can treat him like crap and he won't remember! if the munchkin makes the save, skills challenge is then over... as in instantly... win-win? :P

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Grandmaster TOZ wrote:

As this is a skill challenge and the spirit is unfriendly, casting spells would be a hostile action and not conducive to calming it long term, only short term.

(Also, looking it up, kami are immune to mind-affecting effects.)

:( *regrets not taking the spellsong feat at level 1 to disguise casting*

Ok thanks! I wasn't sure because:
1) race trait => "spell-like ability" rather than "spell"?
2) The spell verbiage "Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request."

SO I will just join the dance instead!

Maaldrek wrote:
Dear TOZ, let me introduce you to Egorian Diplomacy... all or nothing baby! if the munchkin fails, you can treat him like crap and he won't remember! if the munchkin makes the save, skills challenge is then over... as in instantly... win-win? :P

OH YES that spell is also DOPE... ANNND problematic LOL

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

So for each round, do we make more of the same checks, or any checks?

Also, what type of Knowledge check would it be to know stuff about Shikigamis?


Once this round is done, you will have another round but must use a different skill. Shikigamis are outsiders, so Knowledge Planes would tell you more about them.

(I believe this is where the party starts becoming backup dancers. :P)

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

lolol backup dancers
"She needs backup! Anya, Tara..."

#sorrynotsorry (I've been rewatching Buffy recently HA)


There is a particular encounter in one of the specials where the enemy has a dance ability that compels a target to dance as well on a failed save, that can only be ended by an opposed Perform Dance check. The effect also gives the creature a sanctuary effect.

The party fighter failed the save against dancing and the party failed their saves against the sanctuary and could not attack. So they proceeded to aid another on the Perform Dance check to give the fighter a chance at winning.


Maaldrek wrote:
@GM: please use my knowledge check result as Round 2's skill check, if that works. Thanks!

Could you explain how Maaldrek himself is calming the spirit using that Knowledge skill? Telling others what to do isn't really doing anything to calm it yourself.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None
Grandmaster TOZ wrote:

There is a particular encounter in one of the specials where the enemy has a dance ability that compels a target to dance as well on a failed save, that can only be ended by an opposed Perform Dance check. The effect also gives the creature a sanctuary effect.

The party fighter failed the save against dancing and the party failed their saves against the sanctuary and could not attack. So they proceeded to aid another on the Perform Dance check to give the fighter a chance at winning.

OOOH NEAT! I never end up playing specials, so I miss out :(

Sovereign Court

”Maaldrek” | Male CN tiefling (oni-spawn) Inquisitor 14 (Sanctified Slayer) | HP 101/101 | AC 32, T 17, FF 29 | CMD 37/39trip | F +16 R +13 W +18; Resist cold 5, electricity 5, fire 5 | Init +8 | Darkvision 90 ft., Perc +21 | Regretful Gaze Will DC 25 | Speed 30ft | Spells 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 2/2 Alter Self 1/1| Active Conditions: --
Grandmaster TOZ wrote:
Maaldrek wrote:
@GM: please use my knowledge check result as Round 2's skill check, if that works. Thanks!
Could you explain how Maaldrek himself is calming the spirit using that Knowledge skill? Telling others what to do isn't really doing anything to calm it yourself.

I got nothing. Maaldrek does a tree-like interpretive dance.


I'm all about those dance-offs. You'll want to roll a new check for that.

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

For round 3 would I be correct in thinking that we need to use a different skill again from the ones we used in rounds 1 and 2?


Yes.

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

Knuckles - please try some sort of check? - the worst that can happen is you fail. If you don't try, then I'm pretty sure it will just automatically count as a fail?

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

We are just waiting on Cara's last skill check, correct?


Yes, I've sent a nudge via PM.

Liberty's Edge

Half-orc Fighter (brawler) 6 Init +6 perception +3

Unfortunately, I don't have any other skills that might be applicable, other than maybe ride?

Sovereign Court

Female Nagaji Fighter (Venomblade) 1 / Bard (Dervish Dancer) 1 | HP:19+519 | AC:16/12/14 | CMD:16/14 | Saves: F4/R5/W3* (+2 vs mind-effects & poison; battledance +1 vs charm/fear) | Init:2 | Senses: Low-Light Vision, Perception:5 | Sense Motive:5 | Battle Dance rounds 7(-1=6)/7 | Spit Venom 1/1 | Messenger bag reroll 1/1 | Active Conditions: None

You already did 3, so I think you're good, just waiting on Cara


Update coming soon, been swamped with work.

Silver Crusade

Android Alchemist(tinkerer) 2 | HP 17/17 | AC 16, T 13, FF 13 | F:+4,R:+6,W:+1 | Perc +8 | Init +9

Dora is not trained in any of the skills, but has comprehend languages prepared. Could she drink that and then use linguistics untrained with whatever you decide is an appropriate bonus? Or drink that and then do an intelligence check to understand what she reads?


Looking at the encounter guidelines, I believe Dora could do so. If anyone else wants to try a different skill, please make a case for how it would work. There will be a penalty to the roll, but thankfully Mercival is giving everyone a bonus with his expertise now that the shikigami is calmed down.

Dark Archive

Halfling Oracle of Bones 4:
Oracle (Dual Cursed, Bones) 4
| HP 35/35 | AC 19 / 15 T / 15 FF | Fort +5, Reflex +7, Will +6 (+2 vs fear) | CMD 15 / 11 FF | Init +4 | Perc +0 | SM +4 | Speed 20' | Reach 5’ | Spells 1st 7/7, 2nd 4/4 | Active Conditions: none.

If we can use other skills at a penalty, would it be ok if I change my skill used to diplomacy rather than craft based on Wulbert spending time talking to the museum staff about the artifacts in the room? Given he rolled a 2 I don't think it will help that much but it would give him a skill bonus of +8 to the role rather than +0.


That sounds reasonable. I’ll count it as a successful Aid Another if it will make the difference between pass and fail. I would say it can only be performed once, as the staff is already helping so another request for aid won’t make it better.

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