Gottfried Daimler |
Melee 50 Attack: 1d100 ⇒ 62
Melee 50 Def: 1d100 ⇒ 86
DM Lil" Eschie |
OUtnumbering a foe 2:1 gives you +20, outnumbering 3:1 gives +40 to the test
Hans joins Brunhilde and Udo, hoping to kill or at least wound the huntress, but his lack of fighting skills shows up, and he misses, but not from too far. Maybe next time...
30+40=70, S-1
Hans sides with Thyrik, and manages to land a blow himself 50+20=70, SL1, as the Reeve can't parry his hatchett Dmg=1+4+4-3=6; Reeve 2/15 wounds
Meanwhile, the Dullahan strikes the mason, who's writhing on the ground, clutching his bloodied arm +20 for Prone target,-20 for Called shot
Attack (75): 1d100 ⇒ 37 SL4, dmg 14..
The mason loses his head, while the Dullahan delivers another grim rhyme.
It was a matter of time before your neck was cut. Now your lies and screams will stay in your mouth, eternally shut.
Gottfried Daimler |
Did I act? I’m not mentioned
DM Lil" Eschie |
Sorry, my mistake , I should have wrote "Gottfried sides with Thyrik, and manages to land a blow himself"
Taking her dagger, the woman, whose bow is now useless, tries to defend herself from her three foes, targeting the Morrite, who seems to be quite wounded
Attack (42): 1d100 ⇒ 52 Sl-1
Defense (42): 1d100 ⇒ 55SL-1
But the dagger doesn't draw any blood, and Udo retaliate, thrusting his weapon trought her right leg Sl4+ STR4 +Weapon4 + (Sl-1)-2 Armor-4 TOU=7 wounds, 0 Wounds left
Attack+40 (76): 1d100 ⇒ 39 SL4
defense (36): 1d100 ⇒ 71
The bowless woman struggles to stand, she is, quite litterally, on her last leg; and Brunhilde does her utmost to bring the victory to her team, screaming like a possessed woman 13-6=Crit 7
Attack+40 (70): 1d100 ⇒ 2 SL 7
defense (30): 1d100 ⇒ 36
Critical: 1d100 ⇒ 58
Apparently, Brunhilde's attack was so severe that the opponent has no longer the strenght to hold a simple dagger, and you hear a metallic clank, then the "thump" of a body hitting the ground
The mason, being dead and now headless, thanks to the Dullahan, don't do a thing. The tide of the battle truly has changed.
The dwarf takes no precaution anymore, and engages in an all-out assault on the master of the cultists, who barely manages to parry some of the blows
Thirik attack+20 (76) : 1d100 ⇒ 20 SL5, hits head (13 dmg)
defense: 1d100 ⇒ 98 SL -4
Reeve defense (53): 1d100 ⇒ 49 SL1 (-4 dmg; total 17/15 wounds)
Reeve attack (53): 1d100 ⇒ 91 Sl-4
Crit head: 1d100 ⇒ 11
There's now a cut on the Reeve's face, and she falls to her knee, blood slowing escaping from the wound, condemned to die...
But before our would be heroes can rejoice, the Reeve's body seems to melt and grow at the same time, changing into something even more horrible, something enormous, something voracious, who has no right to be alive.
it's... enormous. With tentacles. A chitinous body. Eyes, way too many. A mouth filled with razor sharp teeth.
DM Lil" Eschie |
Gottfried Daimler |
Thats some deliciously messed up stuff! Well done!
Toughness 35: 1d100 ⇒ 62 missed by a bit. +2 Corruption.
The lads face goes milk white and his throat makes panicky groaning sounds as he pisses his pants.
1-3 run 4-6 stay: 1d6 ⇒ 5
Some how, maybe it’s just sheer terror but he remains rooted in place.
I could try to make a reroll etc BUT I think this is as much a part of Warhammer as exploding wizards and horribly maiming injuries
DM Lil" Eschie |
Hi, thank you for your patience and happy new year! Let's try to finish this, one way or the other!
The sheer size and ungodly appearance of the creature of Chaos reaches something primordial in everyone's mind and soul, and only the foolishly brave would dare to stand and fight.
Terror 2, add 2 to the SL if Willpower/ Cool test is failed. Will let the players roll for themselves, but there's no shame in fleeing
Terror, Dullahan: 1d100 ⇒ 14
Terror, Brunhilde: 1d100 ⇒ 61
Terror, Udo: 1d100 ⇒ 50
Terror, Thyrik: 1d100 ⇒ 63
And everyone flees.. except the Dullahan. Maybe having no head helps not losing your mind...
Gottfried Daimler |
Terror: 1d100 ⇒ 92
The youth also breaks.
DM Lil" Eschie |
It is quite wise, because...
As you speed up toward exit of the caves under the windmill, toward the harsh snow and the howling wolves, which look like a minor inconvenience, you pass the corpse of the Reeve's ally, the one without a bow, as the body starts to rip and grow, most probably to unleash another horror from the unending hordes of Chaos.
Maybe, maybe, the Dullahan will be able to fight these monsters, if only for a few seconds, before they toy with him and do unspeakable things to his mind and body.
You run and run, hoping the small passages will hinder the massive creatures. Maybe, maybe not.
You get out of the windmill. The snow is still falling. The winds is still chilling. The wolves are still howling, but, it seems ti you, from farther away. Did you close the doors of the town of Hallt behind you? You can't remember. Did the wolves enter the town? You can't bother.
Cursing Hallt, the winter, the wolves, and fearing most of all the power of Chaos, you run for your life, you run for your soul. Let someone else try to be an hero. Hero dies. Sensible, reasonable persons, falsely called cowards by others, live another day.
Hopefully.
Let's go throught this night first!
The end!