Roads and streets of the Empire (Inactive)

Game Master Escharid Blackrose

A Warhammer 4th edition adventure

Konrad Wounds 14/14 Fate 3 Fort 3/3 Resil 2 Resolve 3
Brunhilde Wounds 11 / 11 Fate 3 Fort 3 /3 Resil 3 Resolve 3
Felver Wounds 15/15 Fate Fort Resil Resolve
Gottfried Wounds 12/12 Fate 3 Fort 3/3 Resil 3 Resol 3
Imrik Wounds 14/14 Fate 1 Fort 1 Resil 1 Resol 1
Udo wounds 15/15 Fate 3 Fort 3 Resil 3 Resolve 3

STA-Short Term Ambitions
Imrik:Succesfully use magic to defeat a foe or overcome a challenge

Udo: Meet the Master Mason and show your worth as apprentice (a +1 Sl on a skill roll) DONE

Gottfried:stay legit: Win money by honest work, and spend it honestly

Brunhilde: get in the good graces of someone in power (at least Silver status) (Charm SL+2)

Felver :Out perform your foe in single fight (deliver more damage than your foe-it doesn't have to be a fight to the death, a fist fight might do)

Konrad Show your skills as a duellist (defeat an opponent in a public fight)

[dice=Konrad ( )]1d100[/dice]
[dice=Udo ( )]1d100[/dice]
[dice=Felver( )]1d100[/dice]
[dice=Imrik( )]1d100[/dice]
[dice=Brunhilde( )]1d100[/dice]
[dice=Gottfried ( )]1d100[/dice]


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Sure your both (Gottfried and Hans) the ones to act now, then The Dullahan, and the rest of the foes. Do'nt forget to post both an attack roll and a defense roll


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

Melee 50 Attack: 1d100 ⇒ 62

Melee 50 Def: 1d100 ⇒ 86


Male Human Peasant

Melee 30 Atk: 1d100 ⇒ 84
Melee 30 Def: 1d100 ⇒ 47


OUtnumbering a foe 2:1 gives you +20, outnumbering 3:1 gives +40 to the test

Hans joins Brunhilde and Udo, hoping to kill or at least wound the huntress, but his lack of fighting skills shows up, and he misses, but not from too far. Maybe next time...

30+40=70, S-1

Hans sides with Thyrik, and manages to land a blow himself 50+20=70, SL1, as the Reeve can't parry his hatchett Dmg=1+4+4-3=6; Reeve 2/15 wounds

Meanwhile, the Dullahan strikes the mason, who's writhing on the ground, clutching his bloodied arm +20 for Prone target,-20 for Called shot

Attack (75): 1d100 ⇒ 37 SL4, dmg 14..

The mason loses his head, while the Dullahan delivers another grim rhyme.

It was a matter of time before your neck was cut. Now your lies and screams will stay in your mouth, eternally shut.


Male Human Peasant

atk: 1d100 ⇒ 10
def: 1d100 ⇒ 39


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

Did I act? I’m not mentioned


Sorry, my mistake , I should have wrote "Gottfried sides with Thyrik, and manages to land a blow himself"

Taking her dagger, the woman, whose bow is now useless, tries to defend herself from her three foes, targeting the Morrite, who seems to be quite wounded

Attack (42): 1d100 ⇒ 52 Sl-1
Defense (42): 1d100 ⇒ 55SL-1

But the dagger doesn't draw any blood, and Udo retaliate, thrusting his weapon trought her right leg Sl4+ STR4 +Weapon4 + (Sl-1)-2 Armor-4 TOU=7 wounds, 0 Wounds left

Attack+40 (76): 1d100 ⇒ 39 SL4
defense (36): 1d100 ⇒ 71

The bowless woman struggles to stand, she is, quite litterally, on her last leg; and Brunhilde does her utmost to bring the victory to her team, screaming like a possessed woman 13-6=Crit 7

Attack+40 (70): 1d100 ⇒ 2 SL 7
defense (30): 1d100 ⇒ 36
Critical: 1d100 ⇒ 58

Apparently, Brunhilde's attack was so severe that the opponent has no longer the strenght to hold a simple dagger, and you hear a metallic clank, then the "thump" of a body hitting the ground

The mason, being dead and now headless, thanks to the Dullahan, don't do a thing. The tide of the battle truly has changed.

The dwarf takes no precaution anymore, and engages in an all-out assault on the master of the cultists, who barely manages to parry some of the blows

Thirik attack+20 (76) : 1d100 ⇒ 20 SL5, hits head (13 dmg)
defense: 1d100 ⇒ 98 SL -4

Reeve defense (53): 1d100 ⇒ 49 SL1 (-4 dmg; total 17/15 wounds)
Reeve attack (53): 1d100 ⇒ 91 Sl-4

Crit head: 1d100 ⇒ 11

There's now a cut on the Reeve's face, and she falls to her knee, blood slowing escaping from the wound, condemned to die...

But before our would be heroes can rejoice, the Reeve's body seems to melt and grow at the same time, changing into something even more horrible, something enormous, something voracious, who has no right to be alive.

it's... enormous. With tentacles. A chitinous body. Eyes, way too many. A mouth filled with razor sharp teeth.


Chaos spawn

Thyrik and Gottfried step back from the large monster as the Reeve's skin expand and her last bones crak and regrow

Corruption test: Toughness. +2 Corruption if you fail, +1 Corruption if you pass barely (0-1 SL); 0 if you succeed by SL 2+

Thyrik (44): 1d100 ⇒ 28 SL 2, no corruption!


Male Human Peasant

Hans (33): 1d100 ⇒ 71 Ooph.

The blood drains from Hans' face, and he takes a step back, whispering a stuttering prayer to Sigmar.

Sounds like our peasant boy is about to flee!


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

Thats some deliciously messed up stuff! Well done!

Toughness 35: 1d100 ⇒ 62 missed by a bit. +2 Corruption.

The lads face goes milk white and his throat makes panicky groaning sounds as he pisses his pants.

1-3 run 4-6 stay: 1d6 ⇒ 5

Some how, maybe it’s just sheer terror but he remains rooted in place.

I could try to make a reroll etc BUT I think this is as much a part of Warhammer as exploding wizards and horribly maiming injuries


Hi, thank you for your patience and happy new year! Let's try to finish this, one way or the other!

The sheer size and ungodly appearance of the creature of Chaos reaches something primordial in everyone's mind and soul, and only the foolishly brave would dare to stand and fight.

Terror 2, add 2 to the SL if Willpower/ Cool test is failed. Will let the players roll for themselves, but there's no shame in fleeing

Terror, Dullahan: 1d100 ⇒ 14
Terror, Brunhilde: 1d100 ⇒ 61
Terror, Udo: 1d100 ⇒ 50
Terror, Thyrik: 1d100 ⇒ 63

And everyone flees.. except the Dullahan. Maybe having no head helps not losing your mind...


Male Human Peasant

Hans flees, cursing whoever idea it was for him to carry a missive to a clearly cursed hamlet on halloween night.


WS 40 | BS 30 | S 40 | T 35 I Init 35 | Agi 30 | Dex 30 Int 30 | WP 27 | Fel 29 | W 12[12] | Fate 2/ 3 | Fortune 3 | Resilience 3 | Resolve 3 | Movement 4 Male Human (Reiklander) Rogue / Outlaw 1 / Brigand Condition: Fear, and must succeed to another Cool test (with 1 SL)

Terror: 1d100 ⇒ 92

The youth also breaks.


Male Human Peasant

Yeah, I think that with six players on the run and the seventh having dropped out since October, this becomes a cutscene. Let's wrap this up, I guess.


It is quite wise, because...

As you speed up toward exit of the caves under the windmill, toward the harsh snow and the howling wolves, which look like a minor inconvenience, you pass the corpse of the Reeve's ally, the one without a bow, as the body starts to rip and grow, most probably to unleash another horror from the unending hordes of Chaos.

Maybe, maybe, the Dullahan will be able to fight these monsters, if only for a few seconds, before they toy with him and do unspeakable things to his mind and body.

You run and run, hoping the small passages will hinder the massive creatures. Maybe, maybe not.

You get out of the windmill. The snow is still falling. The winds is still chilling. The wolves are still howling, but, it seems ti you, from farther away. Did you close the doors of the town of Hallt behind you? You can't remember. Did the wolves enter the town? You can't bother.

Cursing Hallt, the winter, the wolves, and fearing most of all the power of Chaos, you run for your life, you run for your soul. Let someone else try to be an hero. Hero dies. Sensible, reasonable persons, falsely called cowards by others, live another day.

Hopefully.

Let's go throught this night first!

The end!

Grand Lodge

Thanks.

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