
Tarn Copperlocks |

114 damage and the brute was dead! Woo! When this fight is over, would you mind sharing his stats? I'm curious to see what it is that we beat.

Badger the Rover |

Just making sure. I suppose not answering my question is perfectly allowed. I was trying to gauge whether when I watched Tarn and Argiri's back whether I would need to coup de gra the foes so they wouldn't be healed behind us. LOL

Argyri Katrakis |

Oh gosh, I think I'm VERY confused now. Any chance you can draw a very simple map? I'm a much better visual learner, and I can't at all picture the current situation.
Some of what I think I'm confused about:
We were on a staircase with cultists below us, and more around the corner. Where are we now? How many foes are left that we can see? Where else could we go?

Argyri Katrakis |

I shoulda clarified, but I *did* check the map link before I asked for clarification. Maybe it's an issue on my end, but I don't see anyone but Tarn on the map. No foes, and no one else in the party. (Here's a screenshot of what I see)
Can others see us and our foe(s) on the map? If so, maybe describe the setting to me...or even better, share a screenshot!
Big picture, if Argyri can see or hear combat going on somewhere, she'll join it (and try to do so in a way that gets her sneak attack). Beyond that, I'm not sure I understand enough right now to describe in more detail.
Cheers,

DM Jubal |

You're right. I don't maintain every position on the map. I put the map as reference and attempt theater of the mind, which obviously is failing now.
Let's try again. Looking at the map, you just fought those guards standing at the bottom of the stairs which empty into the middle of the room. Two spellcasters who were healing the guards and holding a bless were on either side of the stairs. Drusilla entered the room, turned right (left-side of the map), and killed the spellcaster on that side.
All the doors on that side of the room are open. An evil cleric stands in the doorway of the room next to the stairwell, such that only one person can melee him.
Drusilla and Tarn turned right and stayed at range. Your choices: A. turn right and go to melee with the evil cleric without sneak attack or B. turn left, encounter what's over there. C. something else entirely.
Hope that helps. My RL game is tonight, so you have 36 hours to figure out what you want to do.
cheers

Argyri Katrakis |

OK, thanks, that helps. I appreciate theater of the mind, and think it works better for 5e than for Pathfinder, but I also find complex situations difficult for me to grok in TotM. You helped me make sense of this one, I think.
One clarifying question, as a Swashbuckler I now have,
You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
...would that give me sneak against the cleric? (Sounds like yes, as long as no one else comes up beside me)

DM Jubal |

OK, thanks, that helps. I appreciate theater of the mind, and think it works better for 5e than for Pathfinder, but I also find complex situations difficult for me to grok in TotM. You helped me make sense of this one, I think.
One clarifying question, as a Swashbuckler I now have,
Rakish Audacity wrote:You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you....would that give me sneak against the cleric? (Sounds like yes, as long as no one else comes up beside me)
yes

Badger the Rover |

I am flat out confused. Prior to your last statement in which you said I could only see left. I understood that foes were at the bottom of the stairs being supported by casters on either side.
We killed the two at the bottom of the stairs. Tarn and I thought Argyri went one direction to get the caster that we had heard/assumed was on that side. When they rounded that corner. Badger slipped in behind them to watch their backs. Drusilla killed someone it sounded like one of the casters but if she is still attacking from range on the stairs I thought we couldn't see the casters. If I am looking left do I see a caster? And while I might not be able to see behind me I would likely hear Tarn and Argyri still in a fight if they are still fighting.

Argyri Katrakis |

Hey gang, any objection / counter-argument to holing up for an hour to rest and recover HD?
If not, where? Safest might be to just go right back up the stairs we just fought our way down...but I suppose we could also check one of the doors off of this room, and see if it leads to a room where we think we could barracade the door...I just know I might well drop the next time something hits me.
Thoughts?

Tarn Copperlocks |
1 person marked this as a favorite. |

Wounded? Yes
Out of warlock spells? Yes
Time for a short rest? Yes

Argyri Katrakis |

Hey sorry, I'm here, and actually thought I'd posted to start us exploring again. I'll post the thing I must've started and then lost/abandoned soon.

Tarn Copperlocks |

I'm here! Generally burned out...so my apologies for any absence on my part.

Argyri Katrakis |

Do we want to take one alive?

Kwin Avassar |

For me, it is not the game, it is work. It is kicking my butt right now. I've got some systems deploying in three weeks, so it is going to be a bit touch and go until then. But I enjoy the game and I like the way you run it.

Drusilla Orizorwyn |

yeah, mine is work, it's kicking my butt. I changed my summer schedule and I have been doing more labor-intensive so I have been just crashing when I get home.

Argyri Katrakis |

I appreciate you asking, Jubal, but I'm not sure I can think of a suggestion right now.
Work and being sick are the big factors over hear too.

Badger the Rover |

Just to get the story straight.
Evil clerics and pirates were on the island. We were sent to deal with the left overs from either faction.
We fought some folks at the abbey which the evil clerics ran. Odium is a priest but is claiming not really to be a part of the group in the abbey.
Odium has said the Bayleaf "trained the guards" this implies that he trained the forces defending the evil clerics.
Is that about right?

Tarn Copperlocks |

Posting in from China. WiFi where I am is as slow as dialup. Frustrating. My apologies for slow posting rate while here

DM Jubal |

Just to get the story straight.
Evil clerics and pirates were on the island. We were sent to deal with the left overs from either faction.
We fought some folks at the abbey which the evil clerics ran. Odium is a priest but is claiming not really to be a part of the group in the abbey.
Odium has said the Bayleaf "trained the guards" this implies that he trained the forces defending the evil clerics.
Is that about right?
Sorry to miss this. This is mostly correct. Evil clerics lived at the abbey. Pirates attacked the abbey. Mariner's Guild wants the island, so hired you to pick up the pieces.
Odium is part of the evil clerics, but was just visiting the abbey. Bayleaf is a merc (non-believer) who trained the guards.

Argyri Katrakis |

I don't think we want to cross back to the boat more times than we have to (given the chance of waking more skellies).
I vote we tie both of them up here.
I was hoping my threat would get more out of Odium...but I don't actually want to drag him through there. What do yall think?

Kwin Avassar |

I don't think we should tie them here, if my here you mean the shore. But we can take them with us and find a secure room to block them in. I'm wondering if we might be able to hire Bayleaf to keep watch over Odium while we adventure.

Badger the Rover |

I don't think we should tie them here, if my here you mean the shore. But we can take them with us and find a secure room to block them in. I'm wondering if we might be able to hire Bayleaf to keep watch over Odium while we adventure.
LOL I was thinking that too!

Argyri Katrakis |

Hehehehehe. I like the thought...though he was *just* about to steal our boat by himself and run for it. Can we (and do we want to) make a more attractive offer than a free boat (maybe with whatever bounty he thinks he can get by either freeing or turning in Odium)?

Badger the Rover |

Adding a level of Ranger
Hit Points: 1d10 + 2 ⇒ (9) + 2 = 11
Greater Favored Enemy: Dragons (Unless you have a more relevant suggestion)
Added 2nd Level Spells: Spike Growth and Pass Without Trace