[AP] Iron Gods by GM Rutseg

Game Master Balacertar

Chapter 4 - VALLEY OF THE BRAIN COLLECTORS

Current map
Treasure sheet
Old treasure sheet

Iron Gods Player's Guide
Torch's Gazetteer - Torch's map - Numeria's map

Goals:
* Learn more about Unity
✔️ Locate Casandalee's neurocam and AI core devices
✔️ Reunite with Baine and Meyanda
* Find allies to depose the rule of the Technic League
✔️ Fight the Dominion of the Black


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Elf Huntress 11
Rūha wrote:
"...Unless Hellion can resurrect his loyalists, we'd be better served retreating for now and recovering our strength."

"But we're so close..." Chaance takes the spare kukri, and tucks it away somewhere on her person. She spends the next moments looking about, for the next way forward. She begins opening doors, starting with the ones nearby the body of the dark slayer, and working her way around the room. Clearing S5 then S6, by the looks of the map

"You said it sounded desperation. I suggest we press onwards, despite our depletion of daily resources. I think you're onto something, as you indicate it's pleading for us to lend it our strength."

The elf looks to the others, her eyes lingering on the corporeal woman. "Unless you all need a rest?"


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

"Ooh, I see it now -- look at the holographic image. These green motes represent us... and I bet the blue and red motes are representative of someTHING else… and that’s all we see here.”

”Do you think we can press on through these potential threats?” He checks Yambul’s back and pulls out a new wand while counting something therein.” … I’m covered for batteries.”

He tries the boots on and heads for the ceiling if they fit.

glitchPotential: 1d100 ⇒ 90

Item functions normally and a power surge restores 1d6 charges to the item.

"Aaah," Zzvkgrogk delights at the brighter color of the boots. "That looks more like it!"


Human (Kellid) He/Him

Yambul appreciates Zzvkgrogk’s detailed explanation of everything and while he might not completely understand, he at least has a sense of it now. He’ll have to watch next time Rhoreen does it to see what happens.

When Rüha suggests they fall back he disagrees, but somewhat quietly. ”I think we press on while we have the upper hand. I want to try the green locked room, then let’s see if that red dot is Hellion’s local presence and give him the boot.”

”Still, if others are out of juice, I don’t want to push us unduly. I just don’t think we’ll have this opportunity again. Hellion might get away.” He frets.

If the others agree, he’ll head to the green door and open it - when the party is assembled. He shuts down the chainsaw and puts it away, preferring his falchion for now at least. He’ll also pocket the potion of cure serious, being the most likely to need it.


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

"Mmm... alright." Rūha looks uncomfortable with the group's insistence in pushing on, but doesn't belabor her point. She follows Chaance around the perimeter of the room, making sure to cover her against any unexpected hazards in the rooms she's checking.

My only resources are those I picked up on level up, so I won't be doing much in any upcoming fights beyond flanking, aiding and one ranged attack with the autograpnel. I'll grab a potion of cure moderate and the two grenades unless someone else wants them.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Charges restored to boots: 1d6 ⇒ 4


F Half-elf Craftsperson

Rhoreen is mostly spent, but is happy to continue on. She is quite smug about her ability to contribute and won’t complain (too) much about it at all.


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Iron Gods: Iron maps;

Chaance finds the rooms around while Rhoreen prepares new magic. The rooms are mainly storerooms or do not have things of real use to your immediate goals.

The southern room are though Kulgara's personal quarters.

S6. Kulgara’s Quarters
The eastern half of this room appears to be some sort of workshop, with all manner of metalworking tools hanging from the walls over junk-strewn tables. To the west, a sagging cot sits against a partially crumpled metal wall next to a two-foot-tall metal cabinet. Dozens of empty tubes from which strange fluids drip lie in a heap atop the chest. What looks like a partially completed and crudely constructed mechanical orc marionette or machine slumps against a metal cage-like frame at the foot of the cot.

K. Engineering or craft related to constructs DC 12:

The orc is still settling in to her newfound position of
power, and hasn’t had time to work on her own projects of
late. Her attempt to build a mechanical orc bodyguard was
unlikely to provide functional results anyway, a conclusion
that’s obvious to anyone skilled at crafting constructs or
Knowledge (engineering) who looks over the poorly built
attempt at a construct that slumps at the foot of her bed.

Among the trash heaped atop the squat cabinet next to the cot are 12 unused goo tubes and two vials of cureall. Kulgara keeps her most valuable treasures locked inside the cabinet. The reinforced cabinet is made of glaucite and locked, but the green card easily opens it.

Within, Kulgara keeps her previous weapon of choice—before she gained her magicchainsaw—a +1 icy burst dagger. The cabinet also contains a heap of 244 silverdisks, a pouch containing 17 cracked and f lawed gemstones worth 50 gp each, a green e-pickTG, a timeworn hard light shieldTG (11 charges) that she abandoned when she adopted a two-handed weapon, a power cable, and a loosely organized stack of papers held in a metal binder. The contents of this binder are part journal, part to-do list, and part notebook.

Will hand the details of her notes later, when you have time to read as they will be relevant for the next book.


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Elf Huntress 11

Knowledge(Engineering) v DC 12: 1d20 + 5 ⇒ (16) + 5 = 21

"If this is indeed Kulgara's quarters, it appears she or someone intimate with her was busy trying to build something able to act like an orc. Allies are truly hard to come by in this town, you have to make them from scrap."

The elf keeps moving from door to door, depending on the movements of the others. She'd like to know what lies behind the immediate veils.


Iron Gods: Iron maps;

Chaance will find the rooms in the terrace are also storerooms the orcs have used to store food and other orc stuff. Sure, you can make use of some of these supplies, but they are nothing worth of remark.

She also finds a set of stairs at the south of the terrace that are abruptly interrupted by a collapse of stone the cult apparently has not worried about removing.

You have a few alternatives moving forward, you can explore the green card door where the blue motes are, you can explore the western room not appearing in the holographic map, you can go down to the cavern through the south, or you can go to the cavern through the east terrace. These two last options involve climbing down.
DC 15


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F Half-elf Craftsperson

1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 Know (Engineering)

"Right right," Rhoreen agrees with Chaance. "Who hasn't built their own constructed lover out of otyugh parts that have 'passed through', or with pillows. Loneliness is the worst, especially when you only have those monitors and that ettin to speak to."

Rhor will move to explore the room not appearing on the holo-map, and will float down the inclines when it comes to that.

"That room, Yambul? Maybe there first, then down?"


Elf Huntress 11

Chaance caatches up to the green card door, and waits for Yambul to cross the threshold of one of the last rooms on this level of the temple. It feels good, clearing the place one room at a time. Even better when they don't encounter anything nearly as hostile as the main hallway.

Rhoreen wrote:
"Loneliness is the worst..."

The elf considers Hellion's existence on this simple turn of phrase. Restricted to its complex, exerting its power through fleshy minions able to worship it, likely quietly seething at their freedom to move about the world in a way it never has. And now it finds new meaning in mortality, its own, specifically.

"The orc and the grenade." The lilt in her considering voice almost frames the pair, wielder and wielded, as the title of a perverted fairy tale. "What if Hellion..." Chaance lowers her voice, and looks around for the nearest monitor before continuing. "What if Hellion has enough power to raze his temple as a final act of vindictiveness?" She looks to the walls, to the floor and the ceiling. "We've only been able to remove his allies thus far. We need a way of attacking him directly, when he's shown the ability to jump from mirror to mirror. Do we need to destroy each and every device?"


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Zzvkgrogk glances briefly at the monstrosity of engineering slumped at the foot of the bed. ”Oh, my. That could be mistaken for an orc child’s oversized ragdoll… ” KnowEng auto made

Zzvkgrogk walks down the walls to the floor from the ceiling and deactivating the boots. ”Not bad, and using it recharged it apparently.” He makes his way toward the loot. ”Can I see that e-pick?”

~

Rhoreen wrote:
"Who hasn't built their own constructed lover out of otyugh parts that have 'passed through', or with pillows.”

WHAT?! Me! I haven’t don’t that! He looks at Calliope somewhat aghast. ”How do you get lover out of that?!”

Rhoreen wrote:
”Loneliness is the worst, especially when you only have those monitors and that ettin to speak to."

”Nah, I think she liked it here in her solitude. We should read that journal/to-do list/notebook thingie when we have more time. Shall we head for the blue mote room by Yambul?”

Chaance wrote:
”Do we need to destroy each and every device?"

”We could just drain all the power. If he’s here physically at all – and I think he is because he clearly feels threatened – then I think we already have what we need to prevail.”


Human (Kellid) He/Him

Status:
HP: 64/64 AC: 21 (t14, f18) Hero Points: 2
Weapon Equipped = Falchion
Conditions = None
Falchion: Attack: 6/1 BAB +4 Str +1 Focus +1 MW (-2 PA) Damage: +6 Str (+6 PA) Crit: 18-20x2 DR: Adamantine
Chef’s knife: Attack: 6/1 BAB +1 MW +4 Str / +2 Dex Damage: +4 Crit: 19-20x2 Range: 10’
Studied: () (mv/im; +2 att, dam, bluff, knowledge, perception, sense motive, survival)
Spell Like (1/1d, st, Prestidigitation cl1)
Spell Like (1 time, st, Cure Serious Wounds cl5)
- - -

As Chaance circles around, Yambul waits by the green door. He knows there are creatures in there, but he doesn’t know what kind. Maybe robots. Maybe more mole-men. Either way, he waits for the others to make ready and close up.

”Green room first.” he agrees as others join around him.

He opens the door with the green card, falchion out - though if they're more mole critters he waits for Zzvkgrogk to talk to them.


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Rūha agrees with Zzvkgrogk's suggestion "If Hellion at all functions like I expect, he'll be housed at a central system somewhere. If we cut the power like Zzvk says, or if we can wipe or damage that system, that may be the way to end him. Keep an eye out for any Androffan machinery that seems unusually elaborate or unblemished." She also picks up Kulgara's binder and starts paging through it with two hands as she follows after Yambul. "It's curious how adept Kulgara was with technology, and yet she turned it entirely to destructive purposes. I wonder how she learned. From Hellion?"


Iron Gods: Iron maps;

"Don't even dare enter there!" yells Hellion from the monitors in the corridor.

When Yambul presses the green card against the panel, it folds up like the other ones in the excavator.

S3. Central Processor
The walls of this chamber are obscured by banks of mechanical devices, flashing lights, and panels displaying messages in an alien script, images, and mysterious markings that shift and change with astonishing speed. The air is warm and smells slightly metallic, while a high-pitched drone emanates from all corners of the room.

Perception:

Passive Stealth: 10 + 11 = 21
Chaance (+2 vs clockwork, -2 surprises): 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Rhoreen: 1d20 + 13 ⇒ (8) + 13 = 21
Rūha: 1d20 + 14 ⇒ (1) + 14 = 15
Yambul: 1d20 + 4 ⇒ (6) + 4 = 10
Zzvkgrogk: 1d20 + 9 ⇒ (17) + 9 = 26

At first, when you open the door, you do not see any immediate danger, but then some of you notice something strange in the floor, some tiny pieces of metal camouflaged to resemble part of the floor. They are reminiscent of a beetle with a pair of pincers extending from the front of their body and they are moving towards you!

Initiative:

Chaance: 1d20 + 3 ⇒ (9) + 3 = 12
Rhoreen: 1d20 + 2 ⇒ (11) + 2 = 13
Rūha: 1d20 + 3 ⇒ (18) + 3 = 21
Yambul: 1d20 + 2 ⇒ (15) + 2 = 17
Zzvkgrogk: 1d20 + 3 ⇒ (16) + 3 = 19
Foe: 1d20 + 2 ⇒ (2) + 2 = 4

Even for those who noticed them, they are difficult to distinguish from their surroundings.
They have concealment against anyone farther than 5' away

K. engineering DC 12:

These are observer robots. These tiny robots are outfitted with a number of sensors, cameras, and microphones that allow them to record events and transmit them to another location. They can broadcast everything they can see or hear to a connected device up to 1 mile.

They are good at camouflage, and are equipped with a Laser Torch able to cut through metal and even force effects with ease, and have a Stun Gun to render enemies unconscious at a distance.

Chaance: 3 damage
Rhoreen: 26+0/26 hp, mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 54/54 hp
Surprise round: Zzvkgrogk, Rhoreen, Chaance, Foe
Round 1 (not yet here): Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Foe


F Half-elf Craftsperson

1d20 + 15 ⇒ (16) + 15 = 31 Know (Engineering)

Rhoreen will quickly say what she knows about the observer robots, in that they construct traits and might try to stun you and they are hard to spot unless you are very close.

She will delay until there is a spot for her to move into.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Actually, since the boots were already active Zzvkgrogk would not have needed to roll the glitch potential. Given that, it is not recharged, and he wouldn’t have deactivated them now.

Zzvkgrogk keeps the still activated boots back on once he hears that climbing maybe involved in the near future. Maybe these will help.

Hellion wrote:
"Don't even dare enter there!”

”Right! Quick – Let’s open it!” Zzvkgrogk chortles gleefully.

When Yambul opens the door he catches a glimpse of what is inside.

”Aah, Observer Robots!! They can record events and transmit them to another location. They can broadcast everything they can see or hear to a connected device up to 1 mile! I wonder who is listening? Who is it that Hellion fears?”

Zzvkgrogk stands by waiting to see what decision the robots make.


Iron Gods: Iron maps;

Unwilling to go first into the room, Rhoreen waits for someone to make room.

Zzvkgrogk waits to see what the robots are going to do.

Chaance does something heroic!

Hellion yells again, this time on the monitors inside the room "They want to destroy the Excavator Central Processor. Kill them! Kill them all!"

The tiny observer robots start to emit powerful stunning pulses directed to the first in line in the door, Yambul.
Integrated stun gun (touch, flatfooted): 1d20 + 7 ⇒ (18) + 7 = 251d8 ⇒ 4
Integrated stun gun (touch, flatfooted): 1d20 + 7 ⇒ (14) + 7 = 211d8 ⇒ 1

Integrated stun gun (touch, flatfooted): 1d20 + 7 ⇒ (1) + 7 = 81d8 ⇒ 5
Integrated stun gun (cover, touch, flatfooted): 1d20 + 7 ⇒ (18) + 7 = 251d8 ⇒ 8
Integrated stun gun (cover, touch, flatfooted): 1d20 + 7 ⇒ (11) + 7 = 181d8 ⇒ 3

A succession of sonic waves impact the Kellid, considerably deafening him.

Chaance: 3 damage
Rhoreen: 26+0/26 hp, mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 54 (NL 16)/54 hp
Round 1: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots

Everyone can act!
Chaance can also use her (surprise round standard action)
Rhoreen can activate herself earlier if she wishes as she is basically delaying.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

”Oh well, just guards,”
Zzvkgrogk walks up the wall to the ceiling for a better view and to make room for Rhoreen, and shoots at any observer robots he can see (assuming that he makes it and/or it is not a double move).

Climb: 1d20 - 1 + 10 ⇒ (4) - 1 + 10 = 13

rtchrtchrtchrtchrtchrtch
LaserPistol: 1d20 + 10 ⇒ (5) + 10 = 15 Touch
for Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Fire

+5 deflection bonus against firearms, +4 Dex, -2 Wis

Spells/Mutagen:

5 first, 3 Second
(1st) Shield(Yambul)
(1st) True Strike
(1st) Shield
(1st) Long Arms
(1st) Cure Light Wounds
(2nd) Cure Moderate
(2nd) Bullet Shield Rhoreen
(2nd) Bullet Shield
Mutagen (Dex +4, Wis -2)

Ratus:

Can use craft (alchemy) to identify potions as if using Detect Magic
Hits: 28/33 ()
AC: 17 / 15 / 13 (Normal/Touch/Flatfooted)
AC Current: 22 (26 against bullets) (Mutagen, Bullet Shield)
Wand of Cure Light Wounds: 2/50
Radiation Detector (6/10 charges)
Neraplast Armor Charges: 18/24
Laser Pistol (Charges): 3/10
Antigravity Boots:
Batteries Charged): 15/21
Empty Battieries: 6 /21
Zzvkgrogk Special (Alchemical Ordinance): 3 / 8


F Half-elf Craftsperson

Rhoreen considers moving into the room, but declines to be the first one in there. That would be foolish. And if Rhoreen were one thing, it was not foolish. She was brave and daring, but not foolish. Also, they were bugs. She's not going in there to be crawled upon by bugs.


Elf Huntress 11

Surprise Round

The elf feels a light tingle, as she realizes not all of her magic is dismissed for the day. Regaining one use of Gravity Bow

Chaance reacts quickly to send an arrow at the only robot she can see, directly. Let's go Blue

Tuilindo, PB: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 for 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 piercing, magical damage
Miss Chance, High Good: 1d100 ⇒ 31

Round 1

Status:

AC = 17
HP = 31/34
Weapon Equipped = Tuilindo
Condition(s) = None

"Oooo, would we be able to salvage one of them, do you think? They would make great scouts, if we could unshackle them from Hellion..."

When they light up Yambul, the elf considers lessening their numbers a bit before they try and grab the snake by the head. She continues targeting Blue, until it winks out.

Tuilindo, PB: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 piercing, magical damage
Miss Chance, High Good: 1d100 ⇒ 60

Tuilindo, PB: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 for 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 piercing, magical damage
Miss Chance, High Good: 1d100 ⇒ 93

edit:

Confirm Critical?: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 for 2d8 + 2 + 2 ⇒ (6, 2) + 2 + 2 = 12 piercing, magical damage


Iron Gods: Iron maps;

Chaance initial arrow hits on target, but it does not seem to cause a lot of damage. Hardness

Zzvkgrogk slides and fall from the wall, it is clear he needs more training with the magnet boots. His fire beam is still a hit, although it fails to penetrate the hull of the observer. Hardness

Chaance keeps shooting arrows, and despite they are mostly resisted by the hull, the small damage starts to pile up, leaving the first observer considerably damaged.

Blue: 8 damage, considerably damaged
Chaance: 3 damage
Rhoreen: 26+0/26 hp, mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 54 (NL 16)/54 hp
Round 1: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Rūha lines up a careful shot with her autograpnel, trying to aim past Yambul. Knowing what she's seen of the bots, the adamantine spike in the autograpnel seems to be the only means she has to fight them.

+1 Autograpnel (grapple, slow-fire): 1d20 + 8 ⇒ (4) + 8 = 12 Damage (P, adamantine): 1d8 + 7 ⇒ (2) + 7 = 9


Human (Kellid) He/Him

Status:
HP: 64/64 -16nl AC: 21 (t14, f18) Hero Points: 2
Weapon Equipped = Falchion
Conditions = None
Falchion: Attack: 6/1 BAB +4 Str +1 Focus +1 MW (-2 PA) Damage: +6 Str (+6 PA) Crit: 18-20x2 DR: Adamantine
Chef’s knife: Attack: 6/1 BAB +1 MW +4 Str / +2 Dex Damage: +4 Crit: 19-20x2 Range: 10’
Studied: () (mv/im; +2 att, dam, bluff, knowledge, perception, sense motive, survival)
Spell Like (1/1d, st, Prestidigitation cl1)
Spell Like (1 time, st, Cure Serious Wounds cl5)
- - -

”Hey, what cute little…” Zap! Pow! KerPOW! Zing! ”Hey, now cut that out!” Yambul shouts at the little robots.

Chaance wrote:
"Oooo, would we be able to salvage one of them, do you think? They would make great scouts, if we could unshackle them from Hellion..."

”I’m not sure I’d trust electronics to be my eyes and ears to the world.” Yambul disagrees as he moves into the room and swings on the black one south of him.

Falchion (adamantine): 1d20 + 12 ⇒ (15) + 12 = 27
damage S: 2d4 + 12 ⇒ (1, 1) + 12 = 14

Adamantine weapons bypass hardness of 20 or less.


F Half-elf Craftsperson

Round 1

Rhoreen would really want to do something, but betwixt the hardness and her spent spells, she doesn't have anything this round. Next round, she'll do something.


Iron Gods: Iron maps;

Rūha attempts to catch one of the beetle robots, but the creature flies avoiding the adamantine spike.

Yambul's attack is much more precise, cutting through the circuitry leaving one of the tiny robots in a terrible state.

Rhoreen moves at the position left empty by Yambul, pondering what to do next.

Three of the tiny beetles swarm around Yambul, a diminutive hole opens in their heads and a five feet long laser torch point forward to attack.
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 3
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (9) + 6 = 151d10 ⇒ 2
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 5

Yambul discovers a simple touch of the light beam is incredibly painful as the tree beams burn through his skin.

The other beetles use again their integrated guns, shooting through the door.
Integrated stun gun (touch): 1d20 + 7 ⇒ (13) + 7 = 201d8 ⇒ 8
Integrated stun gun (touch): 1d20 + 7 ⇒ (17) + 7 = 241d8 ⇒ 3

Rhoreen suffers this time the sonic deafening, starting to feel a bit dizzy.

Blue: 8 damage, considerably damaged
Black: 14 damage, badly damaged
Chaance: 3 damage
Rhoreen: 26+0 (NL 11)/26 hp, mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 44 (NL 16)/54 hp
Round 2: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


Elf Huntress 11

Round 2

Status:

AC = 17
HP = 37/40
Weapon Equipped = Tuilindo
Condition(s) = None

"Everything's made of metal from this point on, eh? The damnable screens, the robots, whatever structure is going to hide Hellion... This is just wonderful..."

Chaance presses her attack, stepping up the number of attacks if it means one of the robots switches off from the petty damage. Still targeting Blue

Tuilindo, PB, Rapid Shot: 1d20 + 11 + 1 - 2 ⇒ (14) + 11 + 1 - 2 = 24 for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 piercing magical damage
Miss Chaance, High Good: 1d100 ⇒ 41

2nd Shot: 1d20 + 6 + 1 - 2 ⇒ (9) + 6 + 1 - 2 = 14 for 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 piercing magical damage
Miss Chaance, High Good: 1d100 ⇒ 8

Rapid Shot: 1d20 + 11 + 1 - 2 ⇒ (12) + 11 + 1 - 2 = 22 for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 piercing magical damage
Miss Chaance, High Good: 1d100 ⇒ 22


Human (Kellid) He/Him

Status:
HP: 54/64 -16nl AC: 21 (t14, f18) Hero Points: 1
Weapon Equipped = Falchion
Conditions = None
Falchion: Attack: 6/1 BAB +4 Str +1 Focus +1 MW (-2 PA) Damage: +6 Str (+6 PA) Crit: 18-20x2 DR: Adamantine
Chef’s knife: Attack: 6/1 BAB +1 MW +4 Str / +2 Dex Damage: +4 Crit: 19-20x2 Range: 10’
Studied: () (mv/im; +2 att, dam, bluff, knowledge, perception, sense motive, survival)
Spell Like (1/1d, st, Prestidigitation cl1)
Spell Like (1 time, st, Cure Serious Wounds cl5)
- - -

Yambul continues with black, dropping it before moving on. If he’s so lucky though, he’ll take a swipe at yellow with his second swing.

Falchion (adamantine): 1d20 + 12 ⇒ (6) + 12 = 18
damage S: 2d4 + 12 ⇒ (3, 2) + 12 = 17

Falchion (adamantine): 1d20 + 5 ⇒ (6) + 5 = 11
damage S: 2d4 + 12 ⇒ (4, 2) + 12 = 18


F Half-elf Craftsperson

Round 2

"Ow! Ow! That hurts!" Rhoreen says as she starts getting bruised up, but is also happy to help contribute by taking some of the heat off Yambul.

"<*sound*>!" Rhoreen makes a sound like a grey ooze sploiting from a long fall. "You have to strike true here!"

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or saving throw roll during the next round, and may roll twice and take the better result. 49/50.

She will move under cover after acting.

Rhor & Lore:

HP: 38/38 + temp - 1 con
AC: 12/12/10  (+4 w/Mage Armor) +4 vs.Ranged
F+4, R+5, W+7

Open spell slots:
Left Hand: nothing
Right Hand: Wand of MM

Lighten Up: 0/1 used
Rod of Extend, lesser: 2/3 used

[ dice]1d20+5[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

Extended Mage Armor is how 10 hours for her and Ruha, and will add 100 minutes of extended Heroism to her protections as well. False Life (5 hours) 1d10 + 5 ⇒ (4) + 5 = 9 temp hp.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next round, it must roll twice and take the worse result. A DC 17 Will save negates this effect. 20/50.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next round, it may roll twice and take the better result. 50/50.

She casts a very simple spell at Arturo. Daze, DC15 Will or be dazed.

”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (1, 4) + 2 = 7 force damage (9/50 left)


Iron Gods: Iron maps;

Chaance puts more arrows in the air, each of them biting the metal bit by bit until the last one finally crashes through the hull lodging into the interior and rendering the observer destroyed with many sparks around.

Yambul swings, and with his massive blade, crashes another of the tiny robots with a loud crack sound.

Rhoreen's bullet shield deflects one of the sonic bursts in the last moment (just realized 2 less damage), and gives some good omen to Zzvkgrogk.

Blue: 16 damage, destroyed
Black: 31 damage, destroyed
Chaance: 3 damage
Rhoreen: 26+0 (NL 9)/26 hp, mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 44 (NL 16)/54 hp
Round 2: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


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Elf Huntress 11

"Difficult, but not impossible." Chaance looks back over her shoulder, expecting another automaton to burst in, and shield its puppet master from further incursion.

"Zzvkgrogk, do you see any worth in trying to salvage one of them? Yambul's blade is going to make short work of the last of them..." Chaance considers the observers' abilities, wondering. And they are adorable.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

"Thanks Calliope!"

Zzvkgrog shoots green.

pooooooooooooooof.
LaserPistol: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
LaserPistol: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10

for Damage: 1d6 + 1 ⇒ (5) + 1 = 6

LaserPistol: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

"Aaawg, feh! Waste of battery." He grumbles. "I don't know, Chaance," Zzvkgrogk shouts to Chaance loud enough for Yambul to hear. "I would need a closer look -- maybe if Yambul could grapple one, we could look for an off switch if nothing else."

+5 deflection bonus against firearms, +4 Dex, -2 Wis

Spells/Mutagen:

5 first, 3 Second
(1st) Shield(Yambul)
(1st) True Strike
(1st) Shield
(1st) Long Arms
(1st) Cure Light Wounds
(2nd) Cure Moderate
(2nd) Bullet Shield Rhoreen
(2nd) Bullet Shield
Mutagen (Dex +4, Wis -2)

Ratus:

Can use craft (alchemy) to identify potions as if using Detect Magic
Hits: 28/33 ()
AC: 17 / 15 / 13 (Normal/Touch/Flatfooted)
AC Current: 22 (26 against bullets) (Mutagen, Bullet Shield)
Wand of Cure Light Wounds: 2/50
Radiation Detector (6/10 charges)
Neraplast Armor Charges: 18/24
Laser Pistol (Charges): 0/10
Antigravity Boots:
Batteries Charged): 15/21
Empty Battieries: 6 /21
Zzvkgrogk Special (Alchemical Ordinance): 3 / 8


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F Half-elf Craftsperson
Zzvkgrogk III wrote:

"Thanks Calliope!"

LaserPistol: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
LaserPistol: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10

Rhoreen looks at Zzvkgrogk, and the exhibited results and wonders if she, Rhoreen, all proud and smug, had done something wrong. She shakes her head. No, she had tuned her incalculable skymetal rod correctly...the fault must be elsewhere.

No, I did my part correctly.


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Rūha shakes her head at the way things are going as she strides into the room to take some heat off Yambul. She distracts one of the remaining bots to give Yambul an easier go at attacking it.

Aiding next attack: 1d20 + 8 ⇒ (9) + 8 = 17 Enjoy your +2 :) It doesn't look like I can get into a flank.


Iron Gods: Iron maps;

Zzvkgrogk shoots twice, but his luck is not high. First shot bursts into one of the many metal boxes with tiny lights stored in shelves, causing it to raise smoke. The other one reaches the observer, but fails to penetrate the hull. hardness

Rūha moves into position, pushing the observers around so they are better placed for Yambul's blade.

"Can you STOP breaking my faithfuls and kneel?!" Hellion yells through the monitors, compeling Yambul to do nothing else than go prone, and his words carry on the power of a divinity command.
DC 15 (compulsion, mind-affecting), 1 round

The tiny robots keep their laser torches going on Yambul.
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (12) + 6 = 181d10 ⇒ 7
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (15) + 6 = 211d10 ⇒ 2

The torches burn with terrible heat!

The other beetle shots through the door to Chaance.
Integrated stun gun (touch): 1d20 + 7 ⇒ (7) + 7 = 141d8 ⇒ 4
Hitting her with a deafening sound.

Chaance: 37/40 hp (NL 4)
Rhoreen: 26+0/26 hp (NL 9), mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 35/54 hp (NL 16)
Round 3: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

”Sorry Calliope, try again. It gets fickle when it is low on power,” Zzvkgrogk explains the poor performance of his laser pistol. He draws his dragon pistol and fires at red adding extra 'oomf'.

Shrrooooooo~!
DragonPistol,Flare+: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 Touch
for Damage: 1d4 + 4 + 3d6 ⇒ (1) + 4 + (1, 1, 1) = 8 Fire, Zzvkgrogk Special
Red, Half damage, but Fort Save DC 17 (Cartridge Savant) or be blind for one round. A save reduces this to dazzled for one round. Creatures in a 20 ft radius are dazzled, except for the squares Zzvkgrogk, Yambul and Rūha are in (Precise Shot). Save Fort DC 17 negates this effect.

"Or maybe it's just -- maybe I just really don't want to hurt them!"

+5 deflection bonus against firearms, +4 Dex, -2 Wis

Spells/Mutagen:

5 first, 3 Second
(1st) Shield(Yambul)
(1st) True Strike
(1st) Shield
(1st) Long Arms
(1st) Cure Light Wounds
(2nd) Cure Moderate
(2nd) Bullet Shield Rhoreen
(2nd) Bullet Shield
Mutagen (Dex +4, Wis -2)

Ratus:

Can use craft (alchemy) to identify potions as if using Detect Magic
Hits: 28/33 ()
AC: 17 / 15 / 13 (Normal/Touch/Flatfooted)
AC Current: 22 (26 against bullets) (Mutagen, Bullet Shield)
Wand of Cure Light Wounds: 2/50
Radiation Detector (6/10 charges)
Neraplast Armor Charges: 18/24
Laser Pistol (Charges): 0/10
Antigravity Boots:
Batteries Charged): 15/21
Empty Battieries: 6 /21
Zzvkgrogk Special (Alchemical Ordinance): 2 / 8


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Human (Kellid) He/Him

Status:
HP: 45/64 -16nl AC: 21 (t14, f18) Hero Points: 1
Weapon Equipped = Falchion
Conditions = None
Falchion: Attack: 6/1 BAB +4 Str +1 Focus +1 MW (-2 PA) Damage: +6 Str (+6 PA) Crit: 18-20x2 DR: Adamantine
Chef’s knife: Attack: 6/1 BAB +1 MW +4 Str / +2 Dex Damage: +4 Crit: 19-20x2 Range: 10’
Studied: () (mv/im; +2 att, dam, bluff, knowledge, perception, sense motive, survival)
Spell Like (1/1d, st, Prestidigitation cl1)
Spell Like (1 time, st, Cure Serious Wounds cl5)
- - -

Will: 1d20 + 6 ⇒ (16) + 6 = 22 vs DC 15 or drop prone

Whew… Also, GM, you have my HP at 35/54. It should be 45/64. Thanks.

Zzvkgrogk III wrote:
"I don't know, Chaance," Zzvkgrogk shouts to Chaance loud enough for Yambul to hear. "I would need a closer look -- maybe if Yambul could grapple one, we could look for an off switch if nothing else."

Yambul looks over his shoulder at the rest of the party in the hall. ”Grab one? Sure, let me thin out another at least. These things really burn!"

He’ll swing at yellow, then magenta if yellow goes down.
Falchion (adamantine): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 (aid)
damage S: 2d4 + 12 ⇒ (4, 4) + 12 = 20

Falchion (adamantine): 1d20 + 5 ⇒ (20) + 5 = 25
damage S: 2d4 + 12 ⇒ (4, 3) + 12 = 19
critthreat Falchion (adamantine): 1d20 + 5 ⇒ (14) + 5 = 19
damage S: 2d4 + 12 ⇒ (2, 4) + 12 = 18


Iron Gods: Iron maps;

Fort DC 17: 1d20 + 1 ⇒ (17) + 1 = 18
Zzvkgrogk's special gift explodes in the observer putting the room alight and dazzling the robot and maybe some others around.
Note Precise Bombs only helps with the splash damage Zzvkgrogk, it would not help with the flash effect of the cartridge

Green vs dazzled DC 17: 1d20 + 1 ⇒ (19) + 1 = 20

It does not matter much for yellow, who Yambul all but crushes with his falchion after an initial failed swing!

Pink: dazzled r4
Green: dazzled r4
Yellow: destroyed
Chaance: 37/40 hp (NL 4)
Rhoreen: 26+0/26 hp (NL 9), mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 45/64 hp (NL 16)
Round 3: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


F Half-elf Craftsperson

Round 3

Rhoreen draws a potion of CMW, and moves into the room and readies to give/pour it if anyone needs it.

"Just a few more."


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Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Unable to meaningfully damage the bots, Rūha continues running interference, this time trying to knock one of the bots over at the moment it tries to fire its laser. Aiding Yambul's AC.

Aid Another: 1d20 + 8 ⇒ (15) + 8 = 23

"The comment... about tiny robots being it's faithful...? I think it might be running low on living followers."


Elf Huntress 11

Round 3

Status:

AC = 17
HP = 37/40 (4nl)
Weapon Equipped = Tuilindo
Condition(s) = None

Stung, Chaance tries to sting back, targeting Green.

Tuilindo, PB: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 for 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 piercing, magical damage
Miss Chance, High Good: 1d100 ⇒ 51

Tuilindo, PB: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 for 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 piercing, magical damage
Miss Chance, High Good: 1d100 ⇒ 9


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Iron Gods: Iron maps;

Rhoreen prepares some healing concoction into her hand.

Rūha punches the tiny robot towards Yambul.

We are forgetting about Chaance's favorite enemy, aren't we?
One of Chaance's arrows land on mark, knowing where to cause more harm to the construct's chassis, she causes some damage. hardness (but added +4 damage from FE)

"The one with the Androffan's metal! Kill that one first!" yells Hellion again through the monitors.

And the remaining observes reach for Yambul activating their painfully hot torches once more.
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (15) + 6 = 211d10 ⇒ 2
Integrated laser torch (touch, laser): 1d20 + 6 ⇒ (13) + 6 = 191d10 ⇒ 1

Again, it is painful and Yambul's armor does not help, but this time the torches seem to lack part of their previous energy.

Pink: dazzled r4
Green: 4 damage, dazzled r4
Chaance: 37/40 hp (NL 4)
Rhoreen: 26+0/26 hp (NL 9), mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 42/64 hp (NL 16)
Round 4: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


Human (Kellid) He/Him

Status:
HP: 51/64 -16nl AC: 21 (t14, f18) Hero Points: 1
Weapon Equipped = Falchion/none
Conditions = None
Falchion: Attack: 6/1 BAB +4 Str +1 Focus +1 MW (-2 PA) Damage: +6 Str (+6 PA) Crit: 18-20x2 DR: Adamantine
Chef’s knife: Attack: 6/1 BAB +1 MW +4 Str / +2 Dex Damage: +4 Crit: 19-20x2 Range: 10’
Studied: () (mv/im; +2 att, dam, bluff, knowledge, perception, sense motive, survival)
Spell Like (1/1d, st, Prestidigitation cl1)
Spell Like (1 time, st, Cure Serious Wounds cl5)
- - -

He’ll swing at the wounded green.
Falchion (adamantine): 1d20 + 12 ⇒ (10) + 12 = 22
damage S: 2d4 + 12 ⇒ (2, 3) + 12 = 17

If that takes it out, and I’m pretty sure it does, he’ll then sheath his falchion and ready to grapple the last one for study!

If that’s a miss somehow, he swings again.
Falchion (adamantine): 1d20 + 5 ⇒ (11) + 5 = 16
damage S: 2d4 + 12 ⇒ (3, 3) + 12 = 18


Elf Huntress 11

One of Chaance's Favored Enemies is Construct, yes, but per GM instructions, we narrowed that all-encompassing field to specify what kind of Construct would be the focus. In this case, Clockwork was chosen first hehehe. These damnable Robots will likely influence her next chosen Favored Enemy ;)


F Half-elf Craftsperson

Rhoreen delays slightly as she waits to see if Yambul or Zzvkgrogk can take out the final pests.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Schtch-tick! Zzvkgrogk reloads his laser pistol and tries to squeeze a shot past Rhoreen at green.

rtchrtchrtchrtchrtchrtch
LaserPistol: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13 Touch, Cover
for Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Fire

"No, I must really not want to hurt them."


Iron Gods: Iron maps;

Yambul swings his falchion, totally crushing the observer robot enemy, whose parts sprawl all around the floor.

Zzvkgrogk though fails his shot to the melee.

A single observer remains, and it does not seem to have any intention to surrender, as it frizzles the air with its torch.

Pink: dazzled r4
Green: 21 damage, destroyed
Chaance: 37/40 hp (NL 4)
Rhoreen: 26+0/26 hp (NL 9), mage armor 10 h, heroism 70 min, bullet shield 20 min
Rūha: 29/33 hp; mage armor 10 h, barkskin 20 min
Zzvkgrogk: 2 damage, mutagen 20 min, bullet shield 20 min
Yambul: 42/64 hp (NL 16)
Round 4: Rūha, Zzvkgrogk, Yambul, Rhoreen, Chaance, Observer robots


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Rūha steps forward and tries to grab a hold of the little bot.

Grapple: 1d20 + 11 ⇒ (11) + 11 = 22

"Zzvk, what's your plan to turn this little one off? Tying it up seem tricky with that little laser it's capable of firing."


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

KnowEng: 1d20 + 16 ⇒ (3) + 16 = 19

"AEiaa, I think we know everything we need to know here!" Zzvgrogk exclaims, frantically refocusing his pistol on the fiercely frenetic bot.


F Half-elf Craftsperson

Round 4

Rhoreen cheers on Ruha. ”Yeah, good idea, Ruha! Get it.” She takes total defense.

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Elf Huntress 11

Four-Bow-ding:

Level 4 Ranger
+6 HP
+1 BAB
+1 Fort
+1 Reflex

Hunter's Bond- Companions may benefit from Favored Enemy

Level 1 Spells

Skills(9)
+1 Disable Device
+1 Heal
+1 Knowledge(Arcana)
+1 Knowledge(Nature)
+1 Perception
+2 Spellcraft
+1 Stealth
+1 Survival

+1 Knowledge(Geography)
+1 Knowledge(Engineering)

+1 Hero Point


F Half-elf Craftsperson
Rhoreen Calliope wrote:
..546.5 to spend

..546.5 to spend

.2946.0 latest disbursement
-------
.3492.5 to spend


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Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Sorry, on travel. Will post when I can, please bot if necessary.


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Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Ratcrafting:

Zzvkgrogk spends a half day making 20 flare cartridges and 20 smoking (choking) cartridges, the other half constructing a Dragon pistol. (Gunsmithing, no craft check)

He spends a day tweaking his timeworn Laser Pistol so as not to be so timeworn.

Time allowing… he want to spend no more than half a day on this.

Bottled Lightning, x3
CraftDC 25: 1d20 + 20 ⇒ (14) + 20 = 34
CraftDC 25: 1d20 + 20 ⇒ (15) + 20 = 35
CraftDC 25: 1d20 + 20 ⇒ (15) + 20 = 35

Alchemical Fire, x5
CraftDC 20: 1d20 + 20 ⇒ (5) + 20 = 25
CraftDC 20: 1d20 + 20 ⇒ (3) + 20 = 23
CraftDC 20: 1d20 + 20 ⇒ (9) + 20 = 29
CraftDC 20: 1d20 + 20 ⇒ (7) + 20 = 27
CraftDC 20: 1d20 + 20 ⇒ (13) + 20 = 33

Thunder Stones, x2
CraftDC 25: 1d20 + 20 ⇒ (18) + 20 = 38
CraftDC 25: 1d20 + 20 ⇒ (10) + 20 = 30

With swift alchemy, the time is cut in half, and this equates to 129 gp for Zzvkgrogk in raw materials (next post).


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Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Ratspree:

1897+2946+800 = 5643 total

..5643
-..129. # Alchemical weapon materials
-.2000 # Laser Pistol Upgrade/Repair
-..500 # Dragon Pistol creation
-..200 # Cartridges
------
..2814


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Iron Gods: Iron maps;
Rūha wrote:
I'll also probably pick up an item or two. Does Torch have general availability on magic headbands/belts with a +2 bonus? And does the 20% merchant discount we got earlier apply?

The 20% discount was only on mundane gear, but you have been offered a temporary 10% discount on all weapons, armors and shields.

As to not punish Rūha, who does no use of any of those, I am going to accept the jewelers and any other wondrous item creator are also happy enough to craft back in the torch to offer this discount, but only on two items (I don't want a general 10% item inflation, I was only thinking you would apply it to a couple of expensive purchases).

Those who have already made purchases, you can discount that 10% retroactively if you have not applied it to at least 2 items already.


F Half-elf Craftsperson
Rhoreen Calliope wrote:

..546.5 to spend

.2946.0 latest disbursement
-------
.3492.5 to spend

.3492.5 gp to spend

-.100.0 gp scribing costs
-..25.0 gp various living expenses
-.260.0 gp pool kick in for 2 wands of CLW
+.600.0 gp loan from Yambul
-3600.0 gp headband of vast braininess +2 (religion)
----------
..107.5 gp to spend (owe Yambul 600gp)


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark
GM Rutseg wrote:
Rūha wrote:
I'll also probably pick up an item or two. Does Torch have general availability on magic headbands/belts with a +2 bonus? And does the 20% merchant discount we got earlier apply?

The 20% discount was only on mundane gear, but you have been offered a temporary 10% discount on all weapons, armors and shields.

As to not punish Rūha, who does no use of any of those, I am going to accept the jewelers and any other wondrous item creator are also happy enough to craft back in the torch to offer this discount, but only on two items (I don't want a general 10% item inflation, I was only thinking you would apply it to a couple of expensive purchases).

Those who have already made purchases, you can discount that 10% retroactively if you have not applied it to at least 2 items already.

Awesome, thanks! Monks do sometimes become an afterthought when Paizo lays out gear and rewards.

I'm chipping in for those wands, buying a quartet more mage armor scrolls, and also picking up a headband of wisdom! (3960 gp total)


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

...2814
-...260 # Wand Cure+ expense
-...300 # Making Laser Pistol Master work
---------
...2254


Iron Gods: Iron maps;
Rūha wrote:
Are we handwaving food and supplies or should we deduct a flat amount for them?

Whatever you spend on supplies would soon be negligible, and this is no survival adventure, thus we can handwave it. But feel free to roleplay it or track it if you wish.

Also, you recently found plenty of goo tubes, if you are on the need of it.


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Iron Gods: Iron maps;

Now we have finished the first book, it might be a good moment for some feedback on how the game is doing. That is easier in person, when I can see if people is enjoying, frustrated or simply not paying much attention, and which sessions are being more successful. But here it would be helpful to have more explicit communication, to avoid trying shots in the dark.

Anything from whether you find the campaign theme compelling, to whether your rivals and allies are frustrating or inspiring, how do you feel about the pace of the game, the difficulty of combats, the level of detail (too much to read/too little detail), or if you are just lost at what is going on. If all is good, please tell us something about how are you feeling about your own character!

If you want to share some scene you particularly enjoyed/laughed or frustrated/annoyed you, that is also enriching.

If you feel better sharing something more in private, specially if it is a bitter critique, please do so!

And happy summer holidays! :)


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Human (Kellid) He/Him

I’m enjoying the campaign. Good players, great GM and the AP is good too so far. I like that our enemies, and allies, might not be purely evil or purely good. The NPCs are nuanced (though I suspect a lot of that is our GM!) and have their own motivations. He's frustrated by the party's apparent enemies (though they may prove to be just opportunistic) and encouraged by their allies.

Yambul has goals, both personal and gear, which spur him forward. It'll be nice to be out from under Baine's roof. I hope too to distance myself a little from the cooking so he has a little more free time when not adventuring to work on his jewelry and other things. I think that'll happen organically enough - particularly with this departure for an extended trip.

I think we’re on the right track for sure. Game on. :)


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

LooseChange:

Swapping animal aspect for Invisiblity.

....2814
-....560 # misc alchemy expenses
-.....25 # Cart/Horse
-.....20 # Battery Recharge (x4)
+....375 # Darkcloth sell
--------
....3344

+....337 # 10% discount
---------
....2921

More later...


F Half-elf Craftsperson
GM Rutseg wrote:

Anything from whether you find the campaign theme compelling, to whether your rivals and allies are frustrating or inspiring, how do you feel about the pace of the game, the difficulty of combats, the level of detail (too much to read/too little detail), or if you are just lost at what is going on. If all is good, please tell us something about how are you feeling about your own character!

If you want to share some scene you particularly enjoyed/laughed or frustrated/annoyed you, that is also enriching.

I have no complaints at all (except your ridiculous string of saves against my omens!), and wouldn't change too much. Let's keep on at it. I'm enjoying this campaign.


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

No complaints here, seems like we're on a good track. Loving the characters and the interactions, and I feel we've got the potential for some good development too. I like that we have a bunch of tech savvy people, so we can make use of all the weird tech we end up with.


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Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Quick heads up that I'll be traveling from tomorrow until the 17th of August. I should be able to get some posts in during that time, but if I'm ever holding things up, feel free to bot me.


Iron Gods: Iron maps;
Yambul wrote:
I see this is the body slot. Does that mean you cannot wear a magical robe or whatever in the body slot? Or is there separate tracking for technological items?

Yes, they are separate.

Cybertech SRD wrote:
Slot: This is the part of the body into which the cybertech must be implanted. A single slot can only ever host a single piece of cybertech. Cybertech slots are separate from normal magic item slots and do not count as being used for the purposes of worn magic items.

Other important info about cybertech.

Installing cybertech:
Install: This is the Heal check DC required to successfully implant or remove the cybertech from a creature.

Installing a piece of cybertech takes a number of hours equal to the cybertech's implantation value if the installation is done by hand—certain technological items can speed this installation time. The target must be willing or helpless during the entire installation, at the end of which the installer attempts a Heal check against the cybertech's Install DC—this specific value is listed for each cybertech item. On a success, the target takes Constitution damage equal to the cybertech's implantation value and the cybertech immediately activates. On a failed check, the target still takes the Constitution damage but the installation fails; a new attempt to install the cybertech can be made, although it's wise to wait for the Constitution damage to heal before trying again.

Cybertech can be extracted using the same procedure as implanting it, with a failed Heal check indicating the attempt to extract the item failed. Fortunately, extraction is a simpler task than installment, and Heal checks to remove cybertech gain a +10 bonus. Extracting a piece of cybertech from a dead body requires no Heal check but takes a number of rounds equal to the cybertech's implantation value. You can only install or extract a single piece of cybertech at a time.

Implantation value (cybertech limits):
Implantation: A numerical value indicating how invasive the cybertech is. The higher the number, the more invasive the cybertech. Implantation influences the time and difficulty of installing and removing the cybertech.

The total combined implantation values of all cybertech implanted in a single creature can't exceed either that creature's Constitution score or Intelligence score—a creature's Constitution sets the physical limit of what its body can accept in the form of cybernetic implants, while the creature's Intelligence sets the mental limit of what its brain can control. An implant whose implantation value would cause the total to exceed either of these two scores does not function but still takes up a body slot. In addition, as long as a character has cybernetic implants installed whose combined implantation exceeds his Constitution or Intelligence, he takes a -4 penalty on all saving throws.


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Iron Gods: Iron maps;
Rhoreen Calliope wrote:
GM Rutseg wrote:
"Disguising as myself was a smart move...Now, why are you at the Clockwork Temple of Brigh?"

Uh, changed her icon long ago to avoid any issues.

Rhoreen lets Zzvkgrogk speak as she's not sure how she could mistake what she looks like for herself. We don't even have the same nose.

Yeah, I am conscious, I just wanted to note this because Zzvkgrogk told her before that they look same :)


F Half-elf Craftsperson
GM Rutseg wrote:
Rhoreen Calliope wrote:
GM Rutseg wrote:
"Disguising as myself was a smart move...Now, why are you at the Clockwork Temple of Brigh?"

Uh, changed her icon long ago to avoid any issues.

Rhoreen lets Zzvkgrogk speak as she's not sure how she could mistake what she looks like for herself. We don't even have the same nose.

Yeah, I am conscious, I just wanted to note this because Zzvkgrogk told her before that they look same :)

I see. I was just trying to avoid things. All good.


F Half-elf Craftsperson

Last Level: June 28, 2022

Rho' Money, Rho' Problems 5:

+1 smug-gler
+6 hp
+ft: spell focus

+moar spells

+6 skillz, mad:
------------
+1 Know (Arcana)
+1 UMD
+1 Know (Planes)
+1 Perception
+1 Spellcraft
+1 Fly

+2 skillz, normal:
------------
+1 Know (Engineering)
+1 Know (History)


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

RUHA: MONK Lv5 (SENSEI QINGGONG)
HP +6
No save or BAB adjustments
FCB to skillpt

Purity of Body = immune to diseases
Increases to uses per day for advice and stunning fist
Ki Power (Barkskin, replacing high jump)

Feat: Exotic Weapon Proficiency (firearms)

Skills: Acrobatics, Engineering, Religion, Perception, Sense Motive, Stealth

Background skills: Lore (redacted), Linguistics

+Language (Orc)


Human (Kellid) He/Him

NEXT LEVEL: 5:
Slayer (5)
+10HP (6 class +1 favored +2 con +1 toughness) (total 54)
+1 BAB (CMD/CMB) (5)
+9 skills (6 class +1 human +2 background†): Acrobatics, Bluff x2, Craft jewelry†, Intimidate, Profession cook†, Sense Motive, Stealth, Survival
+1 feat: Iron Will
+1 studied target bonus (+2)
+1 studied target (2)


Elf Huntress 11

Five Finger Death Punch:

Level 5 Ranger
+6 HP
+1 BAB

Favored Enemy- Aberrations
Increase to +4 on Constructs(Robot)

Feat- Weapon Focus(Longbow)

+1 Level 1 Spell

Skills(9)
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Nature)
+1 Perception
+2 Ride
+1 Spellcraft
+1 Stealth
+1 Survival

+1 Knowledge(Geography)
+1 Linguistics(Orc)

+1 Hero Point


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

The Rat Stuff (Lvl 5^):

Skills:
Know Eng +1
DisableDev +1
Appraise +1
Profession Herbalist +1
Stealth +2
Sleight of Hand +3
Know Arcana +1
-
Other Features
Alchemical Ordinance: 3d6, 8x/day

Stats
Hits +5

Feats
Precise Shot

Spells: First Lvl +1, Second Lvl +1
Detect Secret Doors, Bullet Shield


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Iron Gods: Iron maps;
Zzvkgrogk III wrote:
Is Zzvkgrogk able to use Gunsmithing to repair timeworn devices given an appropriate lab?

No, timeworn can never be repaired. Basically their components are too corroded by time and humidity or suffer some other time degradation processes, that it is basically cheaper to create a new one.


Iron Gods: Iron maps;

About resting, you just woke up in the morning, and I think there is a rule like you can only rest once per day or something like that? So you either just take a short rest to eat and maybe repair some equipment etc. or you rest the whole day in the cave so you can prepare new spells/extracts tomorrow morning ;)


Human (Kellid) He/Him

Yes, I think the plan is to refresh spells and the like. So we'll head back to the cave and spend the afternoon on personal projects and the like (Yambul has things to do anyway) then sleep and head to the dish first thing the following morning.


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Iron Gods: Iron maps;

Fine, Redtooth Warren then for resting.

Just remember Redtooth told you to demolish the antenna you might need extra explosives and pointed you to the eastern haunted canyon where they found the detonator they gave you.

From Zzvkgrogk post, I think this is what he has in mind.


Iron Gods: Iron maps;
Rūha wrote:
I assume the cells have a gate or door we could open?

No details in the description or sign in the drawing, but a reasonable thing. It serves better the purpose of the encounter if the way is closed, hence, just consider whatever gate is there, it is well locked and the bars are generally impassable. Any attack through them would suffer cover though.


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Iron Gods: Iron maps;

I think it can be fun to use the Performance Combat for this Arena section.

The rules seem a bit long to read, but if you also think it can be fun to give it a try, this is the summary of the most relevant parts:
- The public attitude works similarly to that of Diplomacy. An initial hostile audience provides a -1 to attack, maneuvers, skills and saves.
- To improve public attitude you make performance combat checks, which can be done in the following cases:
* As a swift action: on a successful charge, on a successful combat maneuver, when rolling weapon or spell maximum damage, when using spells that cause energy damage, when obtaining critical hits with energy burst weapons, when successfully feinting, when proning an enemy, for striking more than once on same turn.
* As a free or immediate action: When obtaining a critical hit, when someone draws first blood of the combat, when entering in rage first time, when defeating an opponent.
- A performance combat check is a Charisma check plus any rank in Performance (act, comedy or dance), plus your base attack bonus.
- The DC depends on the current attitude but it is similar to the Diplomacy DCs.
- A natural 20 always succeeds. Failing by 5 or more worsens the audience attitude by 1.
- Once the audience is helpful, any new successful check provides 1 victory point.


Human (Kellid) He/Him

So about performance combat. I'm fine if GM Rutseg wants to use the mechanic, but it's going to hurt us more than help.

If I understand the table right, I'll get a +1 to adjust their attitudes. I have no cha (but no negative either), no perform, and my attack bonus is +5 (for a net +1 bonus on the roll).

As missing the roll by 5 means the crowd likes us less, I can't imagine Yambul ever risking it. Hostile DC is 20 and unfriendly is 15 - so my chances of making things worse are considerable against a starting crowd.

So can any of you do this? I don't know if any of us have any real bonuses in that regard. My guess is we're going to suffer penalties most of the time and have a hard time getting the crowd to our side no matter how impressive we are with the actual battles. We're not performers (I think - maybe I'm wrong).

Yambul is fine with that, but we should plan for it if this is the case because the crowd is not going to like us.


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Iron Gods: Iron maps;

My idea was to use it only as a frame to encourage players to roleplay a show in the arena. If some parts are problematic we can adjust or skip them.

The only real concern I think it is about lowering attitude because a failed by 5 or more result. Maybe we can make the lowering only on a natural 1, but then it is perhaps biased too much on going up and we should make it you need multiple successes to raise the attitude (I am thinking about 3). This should make the attitude more stable.

The rules as is, I think they are intended for a more swinging attitude, where the public is clapping at some rounds and booing at some others.

But really, I only want to give a frame for roleplaying, and I am not very concerned about the final numbers, your mission will not be at danger by secondary rules, and this should only determine how cool your characters are at the eyes of the scrappers.


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

I don't think Ruha would even want to make this into a show. She's very much a "violence only if needed, fighting isn't fun" kind of person. But if other folks want to give it a run, I'm going to let you all have the spotlight.


Elf Huntress 11

Ah, sorry! Forgot about the Performance aspect... off to roll a Swift Action :)


Iron Gods: Iron maps;
Rhoreen Calliope wrote:
Rhor should be at 14 hp, she started with 8 temp hp. Also, gunna hope that Chaance can take out red before she gets a fist to the liver.

You missed a 2 damage channel negative energy, if you attempt the save check and pass it (DC 11) I can lessen that to 1 damage only, yup!


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Iron Gods: Iron maps;

Level 6

Just to clarify, you regain the hit points earned with the new level, as much as any new daily resource that comes with the level up. Spontaneous casters gain the new slots that come with the level, and prepared casters can prepare spells/extracts on those new slots in the usual 15 minutes without the need of a long rest first.

Enjoy! :D


Human (Kellid) He/Him

NEXT LEVEL: 6:
Slayer (6)
+10HP (6 class +1 favored +2 con +1 toughness) (total 64)
+1 Fort, Reflex, & Will Saves (5/5/2)
+1 BAB (CMD/CMB) (6/1)
+9 skills (6 class +1 human +2 background†): Acrobatics, Craft jewelry†, Intimidate x2, Profession cook†, Sense Motive, Stealth x2, Survival
+1 Tracking (+3)
+1d6 Sneak attack (+2d6)
Slayer Talent
Ranger Combat Style (Ex): At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list (Furious Focus).


Iron Gods: Iron maps;
Yambul wrote:
Could I put an adamantine chain on this and make it an adamantine weapon? I'd have to get proficiency too I suppose...

It could have sense paying the adamantine extra cost plus a small extra for the service? That is, if you find some proud forger who dares to tame the adamantine in the strange dented chain of such device :)


Human (Kellid) He/Him

Excellent! Yambul has many things to ponder and do. Perhaps in Torch such a craftsperson can be found. Can it be turned off early or is it running until the hour runs out?


Iron Gods: Iron maps;

You can turn it off if you wish, but the charge is already consumed ;)


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F Half-elf Craftsperson

Last Level: Nov 19, 2022

Rage Against the Rhoreen 6:

+1 smug-gler
+6 hp
+skymetal omen: twisting fates

+moar spells

+6 skillz, mad:
------------
+1 Know (Arcana)
+1 UMD
+1 Know (Planes)
+1 Perception
+1 Spellcraft
+1 Fly

+2 skillz, normal:
------------
+1 Know (Engineering)
+1 Know (History)


Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark

Level 6
Level 6 Monk (Qinggong Sensei)
BAB and saves all +1
HP+6
Skill Ups (Acrobatics, Engineering, Religion, Perception, Sense Motive, Stealth)
Background Skill Ups (Linguistics, Lore:Secret)

The big new ability for this level is Mystic Wisdom, with which I can spend a ki point and a swift action to give an ally either 20ft bonus speed or +4 dodge AC for 1 round. Pretty expensive, but I'm sure we'll find times when it'll come in handy. For everyone else, (and probably especially Yambul), don't hesitate to ask for this guy if you think you need it.


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Elf Huntress 11

Six Strings to Her Bow:

Level 6 Ranger

+6 HP

+1 BAB (Second Attack woot)

+1 Fort
+1 Reflex
+1 Will

Combat Style Feat- Improved Precise Shot

Adventuring Skills(9)
+1 Disable Device
+1 Knowledge(Arcana)
+4 Knowledge(Dungeoneering)
+1 Perception
+1 Stealth
+1 Survival

Background Skills
+1 Knowledge(Geography)
+1 Linguistics(Random Selection per the following: 1 Hallit, 2 Ettin, 3 Giant 1d3 ⇒ 1 Hallit

+1 Hero Point


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Zzvkgrogk III Lvl 6:

Skills - 8/lvl, +2 Background
Know Eng +1

Appraise +1
Profession Herbalist +1

SpellCraft +2
Know Arcana +4
Craft Alchemy +1

Discovery:
Precise Bombs
Other Features

Stats
Bab +1
Fort +1
Ref +1, Will +1
2nd level spell +1
Hits +5

Feats
Rapid Reload (Bonus)

Spells
See Inviso


Iron Gods: Iron maps;

Perfect! We are all in level, please, it would be good if you can double check I have properly updated the numbers on the group rollers I use.

Also, remember about Hero Points, this level only Yambul gains 1 point, because everyone else seems to be already at the 3 points limit, according to my notes here. If you just do not feel the need or do not want to use them is perfectly fine, I just want to make sure you remember we play with this option and you do know you cannot accumulate more than 3 at any point :)

As I am feeling good, I will allow to trade a hero point to request a special recovery of a daily use feature before you level up, so you can get some use of it before losing due to the 3 points limit after level up. For example, Rūha could request a couple Ki points, or a Ki point and a Stunning fist, Rhoreen could request to recover a level 2 spell, and so on...


F Half-elf Craftsperson
GM Rutseg wrote:
Perfect! We are all in level, please, it would be good if you can double check I have properly updated the numbers on the group rollers I use.

Done.

GM Rutseg wrote:
As I am feeling good, I will allow to trade a hero point to request a special recovery of a daily use feature before you level up, so you can get some use of it before losing due to the 3 points limit after level up. For example, Rūha could request a couple Ki points, or a Ki point and a Stunning fist, Rhoreen could request to recover a level 2 spell, and so on...

Oh yes please. Recover a Glitterdust. That might be helpful.


Human (Kellid) He/Him

My group roller bits are correct, but I thought I had two hero points. I see though you've tracked each one, so clearly, I have but one. Sigh.

You slackers should use your hero points once in a while. Some great benefits to keep us out of trouble!


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 11 / Lvl 1 (Alchemist / Thief)

Group rollers -- Zzvkgrogk's stealth is +12, +14 on this particular Mutagen. Similarly his Initiative is +5 on this Mutagen.

Please one Hero Point for a Cure Moderate elixir.


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Female Kasatha Monk 12 | AC 37 T 27 FF 30 | CMD 38 | HP 73/93 | F +12 R +14 W +16 (+2 vs ench)(+2 vs robots); Immune disease, inhaled | Init +4 | Perc +22 | Advice 11/19 SF 9/12 Ki 9/13 | Active Status: MA, Bark
GM Rutseg wrote:
Also, remember about Hero Points, this level only Yambul gains 1 point, because everyone else seems to be already at the 3 points limit, according to my notes here. If you just do not feel the need or do not want to use them is perfectly fine, I just want to make sure you remember we play with this option and you do know you cannot accumulate more than 3 at any point :)

I spent a point on attempting to reroll an Autograpnel attack in that last fight, though it was for naught.


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Elf Huntress 11

Group Roller for Chaance:
Stealth is now +12
Perception is now +13

oooo, also:
Under our Scrapworth 9 Listing- 'Allying Redtooh' seems to be missing an extra 't' to complete the 'tooth' ;)

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