| Rhoreen Calliope |
Round 1
Rhoreen casts Glitterdust on Ozmyn, and moves back a bit in case there is an retaliatory spell coming. Will Save DC 19 vs. Blind, getting robots too.
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
33/50 charges left.
"zzvkgrogk!"
2d4 + 2 ⇒ (2, 4) + 2 = 8 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Delay Pain is actually: Drain Construct
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (4, 8, 4) = 16 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
| GM Rutseg |
Khalia puts an arrow through one of the robots!
The robots' batons crackle with electricity as they start to batter her and Rūha.
Yellow Baton vs Khalia: 1d20 + 19 ⇒ (16) + 19 = 351d8 + 9 + 1d8 ⇒ (8) + 9 + (3) = 20
Yellow Baton vs Khalia: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 9 + 1d8 ⇒ (6) + 9 + (1) = 16
Yellow Claw vs Khalia: 1d20 + 12 ⇒ (7) + 12 = 191d4 + 3 ⇒ (4) + 3 = 7
Green Baton vs Khalia: 1d20 + 19 ⇒ (1) + 19 = 201d8 + 9 + 1d8 ⇒ (1) + 9 + (5) = 15
Green Baton vs Khalia: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 9 + 1d8 ⇒ (6) + 9 + (6) = 21
Green Claw vs Khalia: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 3 ⇒ (4) + 3 = 7
Red Baton vs Rūha: 1d20 + 19 ⇒ (20) + 19 = 391d8 + 9 + 1d8 ⇒ (5) + 9 + (2) = 16
Red Baton vs Rūha: 1d20 + 14 ⇒ (16) + 14 = 301d8 + 9 + 1d8 ⇒ (2) + 9 + (8) = 19
Red Claw vs Rūha: 1d20 + 12 ⇒ (12) + 12 = 241d4 + 3 ⇒ (2) + 3 = 5
Crit?: 1d20 + 19 ⇒ (15) + 19 = 341d8 + 9 + 1d8 ⇒ (4) + 9 + (4) = 17
Blue Baton vs Rūha: 1d20 + 19 ⇒ (17) + 19 = 361d8 + 9 + 1d8 ⇒ (6) + 9 + (5) = 20
Blue Baton vs Rūha: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 9 + 1d8 ⇒ (5) + 9 + (6) = 20
Blue Claw vs Rūha: 1d20 + 12 ⇒ (11) + 12 = 231d4 + 3 ⇒ (3) + 3 = 6
Rūha makes some good blocks, but Khalia suffers under the attacks. The damage is non lethal, but still painful.
Rhoreen then is swift to act, sprinkling glitterdust all over the place, revealing Ozmyn invisible spot!
Will DC 19: 1d20 + 11 ⇒ (4) + 11 = 15
The dust gets into his eyes, rendering him temporarily blind!
Ozmyn: 23 damage, 8 images, blind (glitterdust) r14
Yellow: 13 damage
Green: 37 damage
Red: 13 damage
Blue: 0 damage
Party buffs: advice (+3), life bubble 2.5 h, resist electricity (communal) 20 min (technically it is shared at 10 min interval, hence someone has 10 extra min)
Khalia: (NL 70) longstrider 10.5 h, bear's endurance 11 min
Yambul: barkskin 1 h, heroism 2.5 h, fly 13 min
Rhoreen: mage armor 22.5 h, see invisibility 2.5 h, flight 10.5 h, heroism 2.5 h, filter mask
Rūha: 1 damage (NL 16), mage armor 22.5 h, heroism 2.5 h, barkskin 0.5 h
Zzvkgrogk: see invisibility 69 min, owl's wisdom 12 min
Round 1: Ozmyn, Rūha, Khalia, Robots, Yambul, Zzvkgrogk, Rhoreen
Yambul and Zzvkgrogk to go!
| Yambul |
Weapon Equipped = Chainsaw (60m)
Conditions = Heroism (+2, 160m), Darkvision (60m), Barkskin (60m), Resist Electricity (30, 20m), Fly (5m), Haste, Invisibility
Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 9/10
Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (Ozmyn) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (0/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl12)
- - -
Yambul flies over Rhoreen’s head so he can see, and takes in the scene. He studies Ozmyn, to be prepared. Already invisible and flying, all he can do is dig in with rampant excitement and await his transition.
| GM Rutseg |
Khalia's armor deflects a couple baton attacks while Yambul flies over Rhoreen's head.
Zzvkgrogk does something heroic!
Ozmyn rubs his eyes while he commands the robots "Surround the four armed one!"
And casts a spell, touching the robots just in front of him and himself, and all of them start to move even faster!
Will DC 19: 1d20 + 11 ⇒ (17) + 11 = 28
The man blinks, and seems he starts to see again.
Ozmyn: 23 damage, 8 images, haste
Yellow: 13 damage, haste
Green: 37 damage, haste
Red: 13 damage, haste
Blue: 0 damage
Party buffs: advice (+3), life bubble 2.5 h, resist electricity (communal) 20 min (technically it is shared at 10 min interval, hence someone has 10 extra min)
Khalia: (NL 48) longstrider 10.5 h, bear's endurance 11 min
Yambul: barkskin 1 h, heroism 2.5 h, fly 13 min
Rhoreen: mage armor 22.5 h, see invisibility 2.5 h, flight 10.5 h, heroism 2.5 h, filter mask
Rūha: 1 damage (NL 16), mage armor 22.5 h, heroism 2.5 h, barkskin 0.5 h
Zzvkgrogk: see invisibility 69 min, owl's wisdom 12 min
Round 1: Ozmyn, Rūha, Khalia, Robots, Yambul, Zzvkgrogk, Rhoreen
Zzvkgrogk, Rūha and Khalia to go!
| Zzvkgrogk III |
Zzvkgrogk moves up the stairs drawing his laser pistol. He shoots the green robot that Ozmyn is trying to hide behind with the arc pistol.
ZzzotZzzotZzzot!
Arc++: 1d20 + 19 - 3 + 1 + 2 - 4 + 3 ⇒ (6) + 19 - 3 + 1 + 2 - 4 + 3 = 24 Touch, -DeadlyAim, Hero, -Cover, Rūha
for ArconGreen: 1d6 + 1 + 6d6 + 4 + 6 + 3 ⇒ (2) + 1 + (6, 3, 3, 6, 3, 2) + 4 + 6 + 3 = 39 Exploding Bullet, Electricity, Deadly Aim, Rūha and SPLASH!: 6 + 4 = 10 Fire
"Surrender, Silver Mountain Man!"
and
rrrichitrrrichit!
LaserPistol+, Ozzie: 1d20 + 19 - 3 + 1 + 2 - 4 + 3 ⇒ (9) + 19 - 3 + 1 + 2 - 4 + 3 = 27 Touch, -DeadlyAim, Hero, -Cover, Target of Opportunity, Rūha
for Damage: 1d6 + 1 + 6 + 3 ⇒ (2) + 1 + 6 + 3 = 12 Fire, Deadly Aim, Rūha
~~~
He levels his Arc Pistol on the Green robot and fires.
ZzzotZzzotZzzot!
Arc++: 1d20 + 19 - 3 + 1 + 2 - 4 - 2 + 3 ⇒ (12) + 19 - 3 + 1 + 2 - 4 - 2 + 3 = 28 Touch, -DeadlyAim, Hero, -Cover, -Semiauto, Rūha
for Damage: 1d6 + 1 + 6 + 3 ⇒ (5) + 1 + 6 + 3 = 15 Electricity, Deadly Aim, Rūha and AdjacentTargets: 6 + 4 = 10
Arc++: 1d20 + 19 - 3 + 1 + 2 - 2 + 3 ⇒ (2) + 19 - 3 + 1 + 2 - 2 + 3 = 22 Touch, -DeadlyAim, Hero, -Cover, -Semiauto, Rūha
for Damage: 1d6 + 1 + 6 + 3 ⇒ (1) + 1 + 6 + 3 = 11 Electricity, Deadly Aim, Rūha
Arc+: 1d20 + 14 - 3 + 1 + 2 - 2 + 3 ⇒ (19) + 14 - 3 + 1 + 2 - 2 + 3 = 34 Touch, -DeadlyAim, Hero, -Cover, Semiauto, Rūha
for Damage: 1d6 + 6 + 1 + 3 ⇒ (4) + 6 + 1 + 3 = 14 Electricity, Deadly Aim, Rūha
6 first, 5 Second, 5 Third, 3 Fourth
(1st)
(1st)
(1st)
(1st) True Strike
(1st) Shield
(1st) True Skill (Disable Device)
(2nd)
(2nd)
(2nd) See Invisibility
(2nd) Extreme Flexibility
(2nd) Invisibility
(2nd)
(3rd) Haste
(3rd)
(3rd)
(3rd)
(3rd)
{4th) Air Walk
(4th) Greater Inviso
(4th) Deathward
(4th)
Amateur Investigator
Can use craft (alchemy) to identify potions as if using Detect Magic
Inspirational Pool: 4/4
Hits: 68/68 +18 False Life
AC Current: 23 /20 /20 Barkskin
AC: 19 / 15 / 15 (Normal/Touch/Flatfooted)
Saves: Fort: +11, Reflex: +19, Will: +9
Wand of Cure Light Wounds: 11/50
Radiation Detector (3/10 charges)
Laser Pistol (Charges): 6/10
Arc Pistol (Charges}: 1/10
Batteries Charged): 14/19
Empty Batteries: 5/19
Zzvkgrogk Special (Alchemical Ordinance): 5 / 15
Hero: 3/3
| Rūha |
Ruha maintains her Advice. As she speaks she considers her options. The super-fast robots were not a huge threat, but combined they could get some lucky attacks in. She briefly offers a word of caution regarding their attack arcs to prepare the group. (Spending 1 ki and a swift action to give everyone +4 dodge bonus to AC for one round. Ruha's AC against robots is now 43)
She then follows by delivering two delicate strikes at yellow and green. (Touch of Serenity on both attacks; DC23 Will or unable to cast spells or attack for 1 round)
Unarmed Strike vs yellow: 1d20 + 16 + 2 + 3 + 2 ⇒ (19) + 16 + 2 + 3 + 2 = 42 Damage (B, cold iron, silver, lawful): 0 = 0
Unarmed Strike vs green: 1d20 + 16 + 7 - 5 ⇒ (14) + 16 + 7 - 5 = 32 Damage (B, cold iron, silver, lawful): 0 = 0
| Khalia Lassi Súrinen |
Round 2
AC = 22/14/18
HP = 86/134 (NL)
Weapon Equipped = Einior
Condition(s) = Life Bubble, Cat's Grace, Bear's Endurance
It's a rare occurrence when the android finds herself in close quarters, and in mortal danger, when so often she defers to the powerful melee fighters in the Zzvkith to blockade the archer from harm. She can feel the nanites scrambling to calculate the next likely incoming blow, and it gives her an uneasy sensation.
She tries to lessen the immediate danger by firing at Green several more times. Rapidly.
Einior...: 1d20 + 21 + 1 + 2 + 4 - 4 - 2 ⇒ (17) + 21 + 1 + 2 + 4 - 4 - 2 = 39 for
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (3) + 4 + 1 + (4, 1) + 4 + 8 = 25 magical piercing damage, including Favored Enemy and Einior, and a touch of Adamantine
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (2) + 4 + 1 + (1, 5) + 4 + 8 = 25 magical piercing damage, including Favored Enemy and Einior, and a touch of Adamantine Manyshot
Einior...: 1d20 + 16 + 1 + 2 + 4 - 4 - 2 ⇒ (18) + 16 + 1 + 2 + 4 - 4 - 2 = 35 for
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (2) + 4 + 1 + (4, 4) + 4 + 8 = 27 magical piercing damage, including Favored Enemy and Einior, and a touch of Adamantine
Einior...: 1d20 + 11 + 1 + 2 + 4 - 4 - 2 ⇒ (6) + 11 + 1 + 2 + 4 - 4 - 2 = 18 for
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (6) + 4 + 1 + (1, 3) + 4 + 8 = 27 magical piercing damage, including Favored Enemy and Einior, no Adamantine, but still Clustered
Einior...: 1d20 + 21 + 1 + 2 + 4 - 4 - 2 ⇒ (18) + 21 + 1 + 2 + 4 - 4 - 2 = 40 for
1d8 + 4 + 1 + 2d6 + 4 + 8 ⇒ (3) + 4 + 1 + (6, 2) + 4 + 8 = 28 magical piercing damage, including Favored Enemy and Einior, no Adamantine, but still Clustered
| GM Rutseg |
Zzvkgrogk's special bursts on the head of the first robot, the electricity shocks through, rendering the creature inert. The robots hardness protect them from the fire splash, but Ozmyn is harmed by it. The second shot crackles through the yellow robot.
Yellow Will DC 23: 1d20 + 5 ⇒ (19) + 5 = 24
Red Will DC 23: 1d20 + 5 ⇒ (17) + 5 = 22
The gentle push from Rūha effectively renders the systems of the red robot temporarily useless!
AoO: Yellow Baton vs Khalia: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 291d8 + 9 + 1d8 ⇒ (5) + 9 + (6) = 20
The yellow robot stikes Khalia on the chest while she destroys the creature with multiple arrows.
One last arrow is distributed to the red one!
While red tries to recover, blue steps forward to engage with Rūha.
Baton: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 301d8 + 9 + 1d8 ⇒ (3) + 9 + (4) = 16
Baton: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 271d8 + 9 + 1d8 ⇒ (5) + 9 + (4) = 18
Slam: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 311d4 + 3 ⇒ (3) + 3 = 6
Baton: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 391d8 + 9 + 1d8 ⇒ (8) + 9 + (5) = 22
The Kasatha demonstrates a knack to just avoid all the attacks like if she could preview exactly the algorithm of movements.
Zzvkgrogk's next shots quickly saturate the red robot defenses, which is destroyed by the harming electricity.
Ozmyn: 43 damage, 8 images, haste
Yellow: 108 damage, haste, destroyed
Green: 95 damage, haste, destroyed
Red: 99 damage, haste, destroyed
Blue: 0 damage
Party buffs: advice (+3), life bubble 2.5 h, resist electricity (communal) 20 min (technically it is shared at 10 min interval, hence someone has 10 extra min)
Khalia: (NL 68) longstrider 10.5 h, bear's endurance 11 min
Yambul: barkskin 1 h, heroism 2.5 h, fly 13 min
Rhoreen: mage armor 22.5 h, see invisibility 2.5 h, flight 10.5 h, heroism 2.5 h, filter mask
Rūha: 1 damage (NL 16), mage armor 22.5 h, heroism 2.5 h, barkskin 0.5 h
Zzvkgrogk: see invisibility 69 min, owl's wisdom 12 min
Round 2: Ozmyn, Rūha, Khalia, Robots, Yambul, Zzvkgrogk, Rhoreen
Yambul and Rhoreen to go!
| Rhoreen Calliope |
Round 2
Rhoreen will *bamph* Yam-king to the back lines, letting the king have his say. She will then move out of the way.
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
33/50 charges left.
"zzvkgrogk!"
2d4 + 2 ⇒ (2, 4) + 2 = 8 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Delay Pain is actually: Drain Construct
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (4, 7, 1) = 12 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
| Yambul |
Weapon Equipped = Chainsaw (60m)
Conditions = Heroism (+2, 160m), Darkvision (60m), Barkskin (60m), Resist Electricity (30, 20m), Fly (5m), Haste, Invisibility
Chainsaw: Att: 13/8/3 BAB +6 Str +1 magic +1 focus (-4 PA) Dam: +9 Str +1 magic (+12 PA) Crit: 15-20x2 DR: adamantine, magic Charges: 9/10
Falchion: Att: 13/8/3 BAB +6 Str +1 MW (-4 PA) Dam: +9 Str (+12 PA) Crit: 18-20x2 DR: adamantine
Long bow: Att: 13/8/3 BAB +3 Dex +1 Magic Dam: +6 Str +1 Magic Crit: 20x3 DR: cold iron/silver
Chef’s knife: Att: 13/8/3 BAB +1 magic +6 Str / +3 Dex (-4 PA) Dam: +6 Str +1 magic (+8 PA) Crit: 19-20x2 DR: magic Rng: 10’
Studied: (Ozmyn, blue) (mv|sw|im; +3 att, dam, bluff, disguise, intimidate, knowledge, perception, sense motive, stealth, survival)
Improved Iron Will (0/1d, reroll will save)
Spells: (1/1d, Magic Missile, cl 3) (1/1d, Prestidigitation, cl1) (0/1d, Shield, cl12)
- - -
”Thanks for the lift!”
Yambul takes advantage of his invisibility on his first strike, and continues to try and cut the big man down to size with his chainsaw. He also studies blue.
I’ll let you sort out the mirror images.
Chainsaw: 1d20 + 21 + 8 ⇒ (3) + 21 + 8 = 32 (hero, studied, advice) I am invisible for this attack.
damage S: 3d6 + 22 + 6 + 4d6 ⇒ (2, 5, 5) + 22 + 6 + (1, 2, 5, 1) = 49 (studied, advice, sneak)
Chainsaw: 1d20 + 12 + 8 ⇒ (14) + 12 + 8 = 34 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (6, 5, 5) + 22 + 6 = 44 (studied, advice)
Chainsaw: 1d20 + 7 + 8 ⇒ (12) + 7 + 8 = 27 (hero, studied, advice)
damage S: 3d6 + 22 + 6 ⇒ (6, 6, 1) + 22 + 6 = 41 (studied, advice)
| GM Rutseg |
Images: 1d9 ⇒ 6
Images: 1d8 ⇒ 8
Images: 1d7 ⇒ 3
Rhoreen magically brings Yambul to the back of Ozmyn and starts trimming down image after image.
"Nice weapon" Ozmyn points at Yambul's weapon and it seems the technological energy is absorbed by some magic.
Concentration to cast defensively DC 23: 1d20 + 13 ⇒ (19) + 13 = 32
Fort DC 20 or the chainsaw temporarily stops working
rebuke technology
Then, he steps forward and looks for the most injured member of the party, Khalia, swinging his null blade with spell combat at her, while the weapon turns green due to an energy field.
Null blade: 1d20 + 15 + 1 + 1 - 2 - 3 ⇒ (16) + 15 + 1 + 1 - 2 - 3 = 281d10 + 7 + 1 + 6 ⇒ (9) + 7 + 1 + 6 = 23
Null blade: 1d20 + 10 + 1 + 1 - 2 - 3 ⇒ (17) + 10 + 1 + 1 - 2 - 3 = 241d10 + 7 + 1 + 6 ⇒ (10) + 7 + 1 + 6 = 24
Haste: Null blade: 1d20 + 15 + 1 + 1 - 2 - 3 ⇒ (7) + 15 + 1 + 1 - 2 - 3 = 191d10 + 7 + 1 + 6 ⇒ (8) + 7 + 1 + 6 = 22
Fort DC 15 or one random item is affected by discharge
Dispel magic DC 23: 1d20 + 11 ⇒ (7) + 11 = 18
Two of the strikes take Khalia by surprise but she manages to avoid the last attack.
Ozmyn: 43 damage, 5 images, haste
Blue: 0 damage
Party buffs: advice (+3), life bubble 2.5 h, resist electricity (communal) 20 min (technically it is shared at 10 min interval, hence someone has 10 extra min)
Khalia: 47 damage (NL 68) longstrider 10.5 h, bear's endurance 11 min
Yambul: barkskin 1 h, heroism 2.5 h, fly 13 min
Rhoreen: mage armor 22.5 h, see invisibility 2.5 h, flight 10.5 h, heroism 2.5 h, filter mask
Rūha: 1 damage (NL 16), mage armor 22.5 h, heroism 2.5 h, barkskin 0.5 h
Zzvkgrogk: see invisibility 69 min, owl's wisdom 12 min
Round 2: Ozmyn, Rūha, Khalia, Robots, Yambul, Zzvkgrogk, Rhoreen
Rūha and Khalia to go!
| Rūha |
Khalia had +4 dodge to AC from Ruha's swift action, so maybe that second attack from Ozmyn doesn't hit.
With only one robot remaining next to her, Ruha keeps just a small amount of her attention on its as she refocuses on Ozmyn. She maintains her Advice for the team, commenting "He's unfocused, overextending. Favors his right side."
She jabs at Ozmyn twice, hoping to at least pierce his mirror images if not strike true. (Because I have a pile remaining, both attacks will be stunning fists. On hit DC25 Fort or Stunned 1 rd)
Unarmed Strike: 1d20 + 16 + 5 ⇒ (6) + 16 + 5 = 27 Damage (B, cold iron, silver, lawful): 2d6 + 3 ⇒ (5, 2) + 3 = 10
Unarmed Strike: 1d20 + 16 + 5 - 5 ⇒ (4) + 16 + 5 - 5 = 20 Damage (B, cold iron, silver, lawful): 2d6 + 3 ⇒ (1, 2) + 3 = 6