[AP] Iron Gods by GM Rutseg

Game Master Balacertar

Chapter 4 - VALLEY OF THE BRAIN COLLECTORS

Current map
Treasure sheet
Old treasure sheet

Iron Gods Player's Guide
Torch's Gazetteer - Torch's map - Numeria's map

Goals:
* Learn more about Unity
✔️ Locate Casandalee's neurocam and AI core devices
✔️ Reunite with Baine and Meyanda
* Find allies to depose the rule of the Technic League
✔️ Fight the Dominion of the Black


1 to 50 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

4 people marked this as a favorite.
Iron Gods: Iron maps;

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a non identified object from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizard has risen to power in these hidden technological halls. The Iron Gods are ready to make their presence known, and if they are not opposed by the region’s newest heroes, a scourge unlike any the Inner Sea has seen will arise!

Welcome to the Iron Gods AP! Welcome to Numeria, Land of Fallen Stars!

Published between August 2014 and January 2015, Iron Gods was the 15th AP published under the Pathfinder monthly seal, and the first one to feature technological gear becoming the germ for Starfinder.

Not being a lover of sci-fi in my epic fantasy games, playing Iron Gods in these boards has been an absolute blast for the last 5 years.

Now, I present my intention to run the full campaign for a group of 5 valiant players under the Pathfinder rules.

And because such an epic goal requires epic meddlers, rascals, scavengers, mercenaries, adventurers, heroes, I summon to this thread you, the Called Ones.

This will be a trip I hope we will not forget, in the good sense, and I expect it will bring fun, grandeur and respite from the constraints of our daily lives.

Some resources for your reference:
- Iron Gods Player's Guide, the official starting point for you adventurers.
- Iron Gods Player's Guide Extension where you can find the Creation Rules, Houserules and Expectations, the Technology Crash Guide, and a brief introduction to Numeria's History.
- Torch's Gazetteer includes all you need to know about Torch.

If you have problems coming up with a background or personality for your character, I can recommend Ash’s Guide to RPG Personality & Background. It is often rewarding to discover your character organically, but you can find really good material in that web page.

As you know, we have a Slack channel for more direct back and forth chat, but if you want to discuss something that requires more in-depth writing, or you need to share some information that should stand the pass of time, or if you simply cannot reach to the chat, please feel free to write here whatever pleases you. At the least we will use this thread to post level advancement information.

^Up, at the top of the page, you will find links to the current map, the treasure sheet and whatever other information it might be important for the current chapter.

Without more preamble, lights on! Have fun! Be Heroes! Or not! But enjoy our time together! :)


3 people marked this as a favorite.
Human (Kellid) He/Him

I've setup a tracking sheet for us, which you can see linked at the top of the page. It's not quite fully done yet, and I don't know how much we're going to use of it.

We'll track loot at the very least and I'm offering to handle that unless one of you wants to take on that task. Happy to give it up, though I am going to need those hero points it brings I fear...

I'll finalize the sheet once everyone has posted and I have all the character names for the tracking.


Iron Gods: Iron maps;
Rūha wrote:
Not sure if this is one of those "one success and you're immune for a time" saves, so I rolled with the less favorable assumption.

Unfortunately gaze attacks general rule says a success does not save you against next rounds attacks, and there is nothing specific in the monster to overrule this.


Human (Kellid) He/Him

NEXT LEVEL: 2:
Slayer (2)
+9HP (6 class +1 favored +2 con) (total 22)
+1 BAB (CMD/CMB) (2)
+1 Fort & Reflex Saves (3/3/0)
+9 skills (6 class +1 human +2 background†): Acrobatics, Bluff, Craft jewelry†, Heal, Profession cook†, Ride, Sense Motive, Survival, Swim
Slayer Talent
Ranger Combat Style (Ex): The slayer selects a ranger combat style (two-handed weapon) and gains a combat feat from the first feat list of that style (power attack). He can choose feats from his selected combat style, even if he does not have the normal prerequisites.


F Half-elf Craftsperson

Lyin's Rhor 2:

+1 smug-gler
+6 hp

+moar spells

+6 skillz, mad:
------------
+1 Know (Arcana)
+1 Know (Nature)
+1 Perception
+1 Spellcraft
+1 Fly
+1 Know (Planes)

+2 skillz, normal:
------------
+1 Know (History)
+1 Know (Engineering)


Elf Huntress 11

Two Can Play at that Game...:

Level 2 Ranger
+6 HP
+1 BAB
+1 Fort
+1 Ref

Combat Style(Archery): Precise Shot

Skills(9)
+1 Climb
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Dungeoneering)
+1 Knowledge(Local)
+1 Knowledge(Nature)
+1 Perception
+1 Stealth
+1 Survival

+1 Knowledge(Engineering)
+1 Linguistics(Undercommon)

+1 Hero Point


Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

Level 2 Go!:
2nd level monk:
BAB +1
HP +6
Saves All +1
Uses/day bumps to stuff.

Insightful Strike feature from archetype: You use your wisdom in place of str or dex for unarmed/monk attack rolls and CMB.

Skills:
+1 ranks to Acrobatics, Dungeoneering, Engineering, Perception, Sense Motive, Stealth
+1 background ranks to Lore (Future Mysticism), Perform Oratory


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

Lvl2^:

Lvl2 ^
1+ Know Engineering
1+ Disable Device
1+ Appraise
1+ Profession Merchant
1+ Spellcraft
1+ Perception
1+ Craft firearm
1+ Craft alchemy
1+ Know Arcana
1+ Heal

Discovery:
Cartridge Savant
Poison Use

Stats
BAB: +1
Fort Save: +1
Ref. Save: +1
1+ Spell ???
4+ hits


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

Lvl2:

+ Discovery Infusion
+ Heightened Awareness

Also, poison use is a class feature at this level, not a Discovery.


Iron Gods: Iron maps;
Yambul wrote:
Also, can anyone use a wand of cure light wounds in this group? I’d like to buy one as the nano-guns are really expensive, if someone can use it. If not, we’ll have to get a another tech thing if we can even find one. GM - what’s the availability of either a wand of CLW or a brown nanogun healing thingy.

Sure! The temple of Brigh has one on stock and can craft more, that and hypoguns, once they finish their important job on new containers for waste disposal, that is.


F Half-elf Craftsperson

Rhor has plenty of UMD (and more coming) and can activate a wand of CLW.


F Half-elf Craftsperson

...0 gp leftover starting monies
+108 gp first payout
-------
.108 gp to spend


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

Last of the Big Time Spenders:

SpellcraftEnlargePerson: 1d20 + 7 ⇒ (19) + 7 = 26
SpellcraftIdentify: 1d20 + 7 ⇒ (9) + 7 = 16

Zzvkgrogk picks up two new 1st lvl spells!

43+108=151
151-20=131


F Half-elf Craftsperson
Rhoreen Calliope wrote:
.108 gp to spend

.108 gp

-.90 gp getting spellcrafty
-------
..18 gp to spend


Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

Two mage armor scrolls for me! So +108 gp - 50 gp = 58 gp


F Half-elf Craftsperson
GM Rutseg wrote:
If you accept, you will be directed to an armory at the lower floor of the manor. It is well stocked with masterwork versions of all basic martial and simple weapons "Please, pick one each of you."

Would like a masterwork composite longbow of +3 strength. Is that possible?


Iron Gods: Iron maps;

Oh you half-elf know to push the limits eh!

There are no such bows in the armory, but there are masterwok composite longbows and I do allow to use craft to improve the pull of an already existing composite bow adding +Str with the usual costs.


1 person marked this as a favorite.
F Half-elf Craftsperson

Yes, that's fine. Will take a normal masterwork composite longbow. That'll be great.


F Half-elf Craftsperson
Rhoreen Calliope wrote:
..18 gp to spend

...18 gp to spend

+1274 gp distribution
---------
.1292 gp to spend


F Half-elf Craftsperson
Rhoreen Calliope wrote:
.1292 gp to spend

.1292 gp to spend

-..20 gp 2*acid flask
-----
.1272 to spend


1 person marked this as a favorite.
Iron Gods: Iron maps;
Zzvkgrogk III wrote:
@DmRutSeg how long to prepare an Alkali Flask ?

By the craft skill rules it would take a week at the least unless you have instant alchemy or a similar ability. I think that does not even have much sense, I would say it should follow similar rules to magic items crafting, so 8 hours per each 1000 gp, and only 2 hours for items worth less than 250 golds. Well armor and other bulky objects probably should need more, realistically, so let's add an extra 8 hours work for each 10 lbs weight.

I have added such rule to the list of campaign houserules in the Player Guide Extension.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

Thank you!


1 person marked this as a favorite.
F Half-elf Craftsperson

Gimme Rhor 3:

+1 smug-gler
+6 hp

+feat technologist

+moar spells

+6 skillz, mad:
------------
+1 Know (Arcana)
+1 Know (Nature)
+1 Know (Planes)
+1 Perception
+1 Spellcraft
+1 Fly

+2 skillz, normal:
------------
+1 Know (Geography)
+1 Know (Nobility)


Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

I'm currently on the road, but should be able to get leveled up tomorrow.


F Half-elf Craftsperson
Rhoreen Calliope wrote:

.1292 gp to spend

-..20 gp 2*acid flask
-----
.1272 to spend

.1272.0 to spend

.1577.0 divy lvl 3
--------
.2849.0
-..52.5 upgrade to masterwork tools
-2250.0 wand of MagMis lvl 3
--------
..546.5 to spend


1 person marked this as a favorite.
Human (Kellid) He/Him

NEXT LEVEL: 3:
Slayer (3)
+9HP (6 class +1 favored +2 con) (total 31)
+1 BAB (CMD/CMB) (3)
+1 Will Saves (3/3/1)
+9 skills (6 class +1 human +2 background†): Acrobatics, Bluff, Climb, Craft jewelry†, Knowledge Local, Profession cook†, Sense Motive, Stealth, Survival)
+1 feat: Dodge
Sneak Attack: The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter (1d6). Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.


1 person marked this as a favorite.
Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

Level up to 3:
Quiggong Sensei Monk 3
+6 HP
+1 BAB
+6 Skills (+2 background): Heal x2, KN Eng, Perception, Sense Motive, Stealth
Feat: Mantis Style
Class Features: Still Mind (+2 saves vs. enchantment), Maneuver Training (use monk level in place of BAB for CMB)

Very much looking forward to getting to the point where I can use Advice/inspire without having to ration it carefully, though that's still a while off. In the mean time, my support presence is going to rely on stunning fist, flanking, and being a warm body that dodges attacks that could hit other people.


1 person marked this as a favorite.
Elf Huntress 11

Third Time's a Chaarm:

Level 3 Ranger
+6 HP
+1 BAB
+1 Will

Feat: Rapid Shot

Skills(9)
+1 Disable Device
+2 Intimidate
+1 Knowledge(Arcana)
+1 Knowledge(Nature)
+1 Perception
+1 Sense Motive
+1 Stealth
+1 Survival

+1 Profession(Gambler)
+1 Linguistics(Kasatha)

+1 Hero Point


2 people marked this as a favorite.
Elf Huntress 11

With sloth-like reflexes, Chaance is reaching back into the recent divvy to resurrect the Masterwork Chain Shirt, and place it squarely on her inventory, deducting the appropriate pre-market resale amount from her coinage, please and thank you... :)


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

Third time pays for all:

Know Eng +1
DisableDev +1
Appraise +1
Profession (Herbalist)* +1
Know Nature +2
Sleight of Hand +2
Stealth +2

Discovery:
Other Features:Alchemical Ordinance: 2d6, 6x/day

swift alchemy
Stats
BAB: +1
Will +1
Spell +1: (TBA, Pending)

Feat: Point Blank Range

From Before, Forgot to Post
Darkleaf Cloth -750
Reagent paper x20 -20
Battery Recharge -10
Newly Acquired Spells -20

Total Funds: 330+1577 = 1907


Iron Gods: Iron maps;

I believe Yambul's falchion is not enchanted, but correct me if I am wrong.


1 person marked this as a favorite.
Human (Kellid) He/Him

Unenchanted...you told me we had time for adamantine and such.:)


6 people marked this as a favorite.
Elf Huntress 11

Wanted to acknowledge our magnanimous GM Rutseg for an amazing run of the Shackled City campaign, begun January 2016, finishing this month :) He's been our constant well of creativity, and I consider us all highly fortunate for him to helm Iron Gods for us. Some things go without saying, but here, I say well done, GM :)


2 people marked this as a favorite.
Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

Wow six and a half years! That's amazing.


3 people marked this as a favorite.
Iron Gods: Iron maps;

Owww, thanks for the words, it is a hard work sometimes and it feels good knowing it is appreciated. I have learnt a lot on these boards, including tricks and ways from some of the best GMs here.

It was a collective success as well, I just put the strings there, you gathered them, chewed them and gave me back something very special while creating memorable characters. Some of their conversations, and specially the feeling they left, will stick there for a long time. Special mention to certain black ratcatcher grown a dwarven hero with a strong personality and a sharp axe ;)

I am confident to have here a similar positive shared experience!


1 person marked this as a favorite.
Iron Gods: Iron maps;

Rūha for the save there, very well thought, even better executed :)


Iron Gods: Iron maps;
Rhoreen Calliope wrote:

Rhoreen cheers Ruha and blasts Izzkvitgrk with her wand.

”Yeah! Take that Izzkvitgrk!”

Only... Izzkvitgrk is no where to be seen by Rhoreen! Shall I assume she is confusing some of the other ratfolks for the goggled gunrat? :)


F Half-elf Craftsperson
GM Rutseg wrote:


Cyan ratfolk: 9 damage, mortally wounded
Black ratfolk: 10 damage, mortally wounded
Yellow ratfolk: 2 damage, slightly wounded
Pink: 11 damage, disabled, staggered
Izzkvitgrk: 29 damage, badly wounded
Meyanda: df r14, sof 5 min, bstr 5 min
Yambul: 7 damage, shield r36
Rhoreen: 12 damage
Rūha: 4 damage, mage armor 95 min
Zzvkgrogk: 5 damage

Sorry, trying to find a good target and assumed that was red rat on the map. Who is red rat if not Izzy?

If not, happy to target Meyanda then.


1 person marked this as a favorite.
Iron Gods: Iron maps;

No problem! I think that one is Skivvkn, Izzkvitgrk has a unique image token.

Meyanda it is then!


Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

FWIW, I'd also like to be in the running for a ranged tech firearm. Ruha's got no good ranged options to speak of, and even untrained hitting touch AC is doable.


F Half-elf Craftsperson
Rūha wrote:
FWIW, I'd also like to be in the running for a ranged tech firearm. Ruha's got no good ranged options to speak of, and even untrained hitting touch AC is doable.

Oh, take the Inferno pistol. Rhor was just going to use it to blow off a few fingers (maybe even those of some foes if lucky).

It's yours.


Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

Cool, thanks!


Iron Gods: Iron maps;

You are welcome to use laser guns, it is part of the fun of playing this adventure after all, but remember without the Exotic Weapon Proficiency (firearms) or a similar class feature you take a -4 on the attacks! Also some feats like Deadly Aim will be needed to maintain the amount of damage meaningful as we go up in level :)


2 people marked this as a favorite.
Iron Gods: Iron maps;

So summarizing what has been going on:

Damaged when the habitat module crashed during the Rain of Stars, the reactor’s core slowly degraded over the course of the passing centuries. In 4602 AR, after nearly 9,000 years of slow decay, the reactor’s automatic venting systems finally activated as a fail-safe against an explosion, blasting a lance of violet plasma up through the stone above and out of the top of the hill. Once the vents opened, they remained lit from that point on, forming the torch that would give the town its name. Whenever the reactor grew too unstable, it vented again (these being the sudden, periodic flare-ups of fire that lance high into the sky above the town), and in this way, it has remained relatively stable for the past century or so.

Unfortunately for Meyanda, this fail-safe prevented transmission of power to remote locations, so the android was forced to override it. Doing so, she knew, would extinguish the torch and eventually cause the reactor to explode, but she wasn’t worried about that—the time it would take for the reactor to reach this critical state would be more than enough for her power needs to be satisfied. Of a more immediate concern to the android was the fact that taking this step would alert the entire town that something was afoot. She took steps to secure her defenses before flipping the switch, so that when she finally disengaged the fail-safe and extinguished the vents, her cult was ready to defend her and the relay for the months it would take to transmit the power back home.

Remember to write down here the most relevant decisions you take during your level up to 4!


1 person marked this as a favorite.
F Half-elf Craftsperson

Rhor is pleased that she has learnt so much about technology for the last few days. Rhor always knew that she was wicked smart, but how quickly she's adapted to technology has been nice.

In addition, she was thrilled to be able to craft the right gizmo to make the elevator work, and has put more points into mechanical crafting in hopes of getting more use out of it.

Last Level: May 15, 2022.

With a robotic yell, She cried Rhor Rhor Rhor 4:

+1 smug-gler
+6 hp
+1 Int

+moar spells

+6 skillz, mad:
------------
+1 Know (Arcana)
+1 Know (Nature)
+1 Know (Planes)
+1 Perception
+1 Spellcraft
+1 Fly

+2 skillz, normal:
------------
+1 Know (Engineering)
+1 Craft (Mechanical)


Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

RUHA: MONK Lv4 (SENSEI QINGGONG)
HP +6
BAB+1 / ALL SAVES+1
WIS+1
FCB to skillpt

UnarmedStrike damage -> d8
Ki Pool (6 points)
Ki Power (Scorching Ray, replacing slow fall)

Skills: Acrobatics, Engineering, Local, Religion, Perception, Sense Motive

Background skills: Lore (redacted), Linguistics

+Language (Androffan - I assume given the exposure and possibility for downtime, we can now pick this up?)


1 person marked this as a favorite.
Iron Gods: Iron maps;
Rūha wrote:
+Language (Androffan - I assume given the exposure and possibility for downtime, we can now pick this up?)

Yes, I assume you will spend some time researching what you have found in the habitat module and asking Chaance teaching on the language :)


Human (Kellid) He/Him

NEXT LEVEL: 4:
Slayer (4)
+13HP (6 class +1 favored +2 con +1 toughness) (+3 one time, toughness) (total 44)
+1 Strength (carrying capacity)
+1 Fort & Reflex Saves (4/4/1)
+1 BAB (CMD/CMB) (4)
+9 skills (6 class +1 human +2 background†): Acrobatics, Craft jewelry†, Heal, Intimidate x2, Profession cook†, Sense Motive, Survival, Swim
+1 Tracking (2)
Slayer Talent
Feat (Ex): Toughness


1 person marked this as a favorite.
Female Kasatha Monk 12 | AC 35 T 26 FF 29 | CMD 36 | HP 80/80 | F +11 R +13 W +16 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +20 | Advice 18/18 SF 12/12 Ki 12/12 | Active Status: --

I'm out camping this weekend, and unfortunately don't have reliable data at the site. I'll be back on Monday. Please bot me if needed before then.


Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

SchemingRatIV:

Lvl4 ^
Know Eng +1
DisableDev +1
Appraise +1
Profession (Herbalist)* +2
1+ Craft alchemy
SpellCraft +3
1+ Craft Firearm

Discovery:
Exploding Bullet

Stats
Bab +1
Fort +1
Ref +1
lvl-2 spells (2), Discovery
Hits, +5
Int, +1

Spells
Animal Aspect, Barkskin

I probably missed something.

1 to 50 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [AP] Iron Gods by GM Rutseg - Discussion All Messageboards

Want to post a reply? Sign in.