GM Silbeg |
Dr. Talos is able to successfully "supervise" and prevent the stasis pod from being banged up too much. Bair almost drops the thing, though, but manages to pull through. Brynn does put her back into it.
4 total successes. Need 2 more
GM Silbeg |
Between Jaqard and Iarann, the team moves the pod!
"Thanks! Now lets fix this thing!"
Same deal, only...
- DC 23 Crafting checks or applicable Lore checks to repair
the mechanism directly
- DC 25 Arcana, Medicine, or Thievery checks to decipher its mechanisms
Nina Jaribu |
Medicine: 1d20 + 15 ⇒ (3) + 15 = 18
Medicine: 1d20 + 15 ⇒ (4) + 15 = 19
Nina is very distracted.
Jaqard Tahti |
DC 25 Thievery: 1d20 + 14 ⇒ (19) + 14 = 33
DC 25 Thievery: 1d20 + 14 ⇒ (19) + 14 = 33
Jaqard's scraped knuckles nevertheless prove adept at manipulating the workings of the pod.
Bair Mann |
Untrained on all of those checks and none of my Lore skills are anywhere close to helping. I would need a Nat 20 to even get a success.
Bair pulls out his stabby weapon and sets up a perimeter patrol.
Dr Talos |
Thievery (E): 1d20 + 15 ⇒ (18) + 15 = 33
Thievery (E): 1d20 + 15 ⇒ (16) + 15 = 31
Simplicity.
GM Silbeg |
Remember, you have some aid tokens available!!! See slide #5
Nina does not manage to help, but also does not hinder.
Jaqard manages to be amazing, but not quite perfect. He does help quite a bit though. Talos is equally good... not amazing, but good!
Bair looks on, sure that he would just be a hindrance.
4 successes, 2 more needed
Iarann and Brynn are left
Brynn Bear-Talker |
Brynn does her untrained level best.
Medicine: 1d20 + 4 ⇒ (14) + 4 = 18 add +2 from Aid token
Medicine: 1d20 + 4 ⇒ (2) + 4 = 6
If that's a crit fail, I'll use my hero point
Medicine: 1d20 + 4 ⇒ (13) + 4 = 17
Iarann Thunderstriker |
Iarann tries to decipher what he's looking at. He's not the most educated agent, but field work brings experience and he actually knows this reasonably well.
Medicine: 1d20 + 13 ⇒ (1) + 13 = 14 ~@#$@#$^% Hero Point (removed on Slide 2.) Will use a token to NOT screw this up.
Medicine: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 SUCCESS!
Medicine: 1d20 + 13 ⇒ (4) + 13 = 17 FAIL
GM Silbeg |
Brynn and Iarann do their best, and while Brynn succeeds at not making it worse, Iarann does have a success.
Going to roll for Bair, since this is a fail so far. Need 1 more.
Thievery (U): 1d20 + 2 ⇒ (10) + 2 = 12
Thievery (U): 1d20 + 2 ⇒ (13) + 2 = 15
"Well, you tried your best." says Heraxia, disappointment clear in her voice. This was a failure
Venture-Captain Armeline Jirneau gestures at the surrounding landscape. “This is a dangerous place, Pathfinders. Secure the perimeter. Let’s keep trouble away as long as we can.”
Skill checks again!
Two checks each
DC23 Nature, Stealth, or Survival, or applicable Lore to assess nearby threats
DC25 Athletics or Crafting checks to create protective barricades
Dr Talos |
Talos prances around in the shadows, from time to time popping out of hiding to say BOO! to fresh recruits.
Stealth (E): 1d20 + 16 ⇒ (14) + 16 = 30
Stealth (E): 1d20 + 16 ⇒ (9) + 16 = 25
Iarann Thunderstriker |
"Secure the perimeter? AYE! That I can do. Now, lift that thing, now, more the other thing!"
Athletics 1: 1d20 + 18 ⇒ (10) + 18 = 28
Athletics 2: 1d20 + 18 ⇒ (7) + 18 = 25
Brynn Bear-Talker |
Brynn is glad to be working on a task that is more her speed...
Nature vs DC 23: 1d20 + 18 ⇒ (16) + 18 = 34
Nature vs DC 23: 1d20 + 18 ⇒ (14) + 18 = 32
GM Silbeg |
The team quickly surveys their surroundings, build barricades, and protects the chamber!
6 solid successes there! Victory!
We are now on hold until we can move to part 4. Feel free to interact with Heraxia until then.
Bair Mann |
Bair shouts out orders. No one probably listens... or understands them.
"GEDDIS BIG BLAWK OVAHDERE. ANDISONE OVAHHEAH. NAW!"
Athletics (T): 1d20 + 13 ⇒ (6) + 13 = 19 (+1 if a levered crowbar helps)
Athletics (T): 1d20 + 13 ⇒ (3) + 13 = 16 (+1 if a levered crowbar helps)
Dang. I have had a very bad stretch of rolls. I guess my good rolls at the start all balance out eventually. At least no fumbles this time!
Nina Jaribu |
Nina lounges around while everyone else does the work, a fitting tribute to her noble background.
She asks Heraxia to tell a story about this Triaxia place, she's never heard of it before.
GM Silbeg |
"Triaxus? It is a lovely planet, though a harsh one. Also called 'The Wanderer, it has a mysteriously slow orbit that takes it even closer to the sun than Castrovel during its summer, resulting in a tropical climate that turns harsh and frozen as the world sails back out past the gas giants in its winter. This cycle takes 317 Pact Standard years, with whole generations living and dying in a single season and plant and animal life forming two nearly separate ecologies, each going dormant during its off season.
"My people, the Dragonkin, hae a symbiotic relationship with the humanoid Ryphorians, who manifest in summer or winter forms. This is because our seasons are generations long!"
Bair Mann |
Bair eyes the critter, it all seems a bit unrealistic.
There are like three, maybe four actual seasons and he's never heard of this Triaxus place, must be in the far east... or west... or somewhere.
He shrugs and holds his weapon ready to stab someone who tries to hurt them. It isn't his job to deal with delusional dragons after all.
Jaqard Tahti |
"Triaxus? It is a lovely planet, though a harsh one. Also called 'The Wanderer, it has a mysteriously slow orbit that takes it even closer to the sun than Castrovel during its summer, resulting in a tropical climate that turns harsh and frozen as the world sails back out past the gas giants in its winter. This cycle takes 317 Pact Standard years, with whole generations living and dying in a single season and plant and animal life forming two nearly separate ecologies, each going dormant during its off season.
"My people, the Dragonkin, hae a symbiotic relationship with the humanoid Ryphorians, who manifest in summer or winter forms. This is because our seasons are generations long!"
Jaqard is silent a moment, then: I have heard of this Triaxus. Was there not a portal created there from our world to yours, an egress for your winter? Mister Kline has spoken of this at one of his many informative lectures.
GM Silbeg |
"I don't know anything about such a portal. I don't think a portal is needed to travel from Triaxus to Akiton, is it? And winter? I am sure it is summer!" replies Heraxia, obviously confused.
Nina Jaribu |
"'Pact Standard years'? I don't understand how a year could be any different. Is this some sort of unusual demiplane with time dilation?"
GM Silbeg |
1 person marked this as a favorite. |
Haraxia looks to Dr. Talos, "Do you want to handle this? I am speaking in the system-wide trade tongue called 'Common' to most folks, not Triaxian. At least I think I am. Am I?"
"I am not sure, Nina. I think it is the year for a specific planet, but I cannot recall which one. I think it is a planet? It has to be, doesn't it? If it were of Triaxus, then it would take only one year to orbit the sun." she looks very confused. "Oh, everything is just so fuzzy! Why can't I just go home to my Felise!" Tears start falling down her cheeks.
Dr Talos |
Talos observes Heraxia's tears; he "smiles" still, but tries to calm her down. Don't worry. Soon enough it will all be over. You'll be back with Felise again — after all, just look at the genius crew who fixed this rusty coffin up! He taps on the pod with his Numerian Polytool, scratching it. What could go wrong?
Diplomacy, Emotionally Unaware (T): 1d20 + 13 - 1 ⇒ (7) + 13 - 1 = 19
At any rate, it is all rudimentary to a real doctor such as myself. System Common, yadda yadda yadda. I'll explain to them later.
Deception (T): 1d20 + 13 ⇒ (20) + 13 = 33
Nina Jaribu |
"We'll help you find the path home, but if you're from another world, you may have to find the stars yourself."
Ironically, I'm able to post multiple times per day, but I have frequently been the rate-limiting factor because I guess my schedule is phased a little from everyone elses'!
GM Silbeg |
"Thank you, I knew you would help." she says, sniffling. "It has just been so long since I've seen my Felise. We are soul-bonded, you know. It is more than friendship, she is part of me, and I am part of her."
"As for the stars, that will be for another day. Felise is here, on Akiton, working from her side of time."
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”That’s it, Pathfinders! The focus is almost in position!”
Table GMs, this is your 1-day (more like 20-hour, at this point) warning.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
The Eternity Arch pulses with energy as Heraxia and the Pathfinders congregate near it. Venture-Captain Armeline Jirneau calls for silence. “You’ve done well, Pathfinders, but our mission isn’t over yet. We have to send Heraxia home if we want to go home.”
“That’s right,” Heraxia cuts in. “I have a few more tweaks to make to the stasis pod. Then I need to attune to the Eternity Arch—it should only take a few minutes. Then I can climb in the stasis pod and ride the Eternity Arch home.”
“This is where it gets tricky,” Armeline continues. “Once Heraxia is sealed within the stasis pod, we’ll have moments to get back into the Maze of the Open Road. As soon as she leaves this time, the Eternity Arch’s connection to her will be severed and the Maze will realign—that means this path to the Maze will no longer exist. Anyone who doesn’t make it through will be stranded here, on this distant planet. It should go without saying that the chances of rescue are slim. I want all of our support staff to retreat to the Maze immediately. Bring what supplies you can. In the meantime—”
Armeline’s words are cut short by an eerie howl that issues from the Eternity Arch. Heraxia races back to her stasis pod. “The hounds are coming! We’re out of time!”
Armeline’s face hardens as she draws an alchemical bomb. “Steel yourselves, Pathfinders! We must protect Heraxia!”
Table GMs, please begin Part 4.
GM Silbeg |
“Incoming!” Urwal shouts as purple glowing cracks in reality spread like spider webs across the chamber. Reality shifts and flickers wildly, leaving behind blurred afterimages of people from other times and places. The unstable reflections screech in confusion and surge forward, arms raised to attack. Meanwhile, one of the cracks widens, tearing open a massive time rift in the floor. Pathfinders leap out of the way, grasping at stone to avoid tumbling through time. “Help them!” Janira shouts. “Hurry!”
Which mission, Pathfinders?
To clarify, Urwal's mission is a combat, while Janira's is to save the Pathfinders!
Jaqard Tahti |
This player votes for the combat first, knowing full well that Bair-roy Jenkins is likely to just charge that way anyway. :-D
Nina Jaribu |
Either is fine with Nina.
Dr Talos |
Talos moves off to fight the people from another time. combat
GM Silbeg |
A host of constantly shifting entities makes its way towards the Eternity Arch from throughout the chamber.
See picture on slide #3
Bair, Search: 1d20 + 11 ⇒ (17) + 11 = 28 6
Brynn, Detect Magic: 1d20 + 16 ⇒ (18) + 16 = 34 3
Dr Talos, Avoid Notice: 1d20 + 16 ⇒ (16) + 16 = 32 5
Iarann, Search: 1d20 + 17 ⇒ (16) + 17 = 33 4
Jaqard, Scout: 1d20 + 16 ⇒ (18) + 16 = 34 2
Nina, Investigate: 1d20 + 13 ⇒ (5) + 13 = 18 9
#1: 1d20 + 14 ⇒ (6) + 14 = 20 8
#2: 1d20 + 14 ⇒ (11) + 14 = 25 7
#3: 1d20 + 14 ⇒ (20) + 14 = 34 1
The third of three of the constantly shifting entities moves up next to Iarann, and time shudders around it!
mental damage in 10' emanation: 7d6 ⇒ (4, 2, 6, 4, 6, 6, 5) = 33
will Iarann: 1d20 + 14 ⇒ (12) + 14 = 26 Saved for 1/2
will Bair: 1d20 + 11 ⇒ (9) + 11 = 20 Fail
will Talos: 1d20 + 12 ⇒ (20) + 12 = 32 Crit success
will Jaqard: 1d20 + 17 ⇒ (2) + 17 = 19 Fail
will Brynn: 1d20 + 16 ⇒ (6) + 16 = 22 Saved for 1/2
will Sprig: 1d20 + 16 ⇒ (20) + 16 = 36Crit success
will Nina: 1d20 + 15 ⇒ (15) + 15 = 30 Saved for 1/2
”Shift, SHUDDER, Time Wimey”
Bair, Iarann, Dr Talos, Brynn, Jaqard is/are up.
Buffs/Adjustments:
- x #3
- => Jaqard
- => Brynn
- => Iarann
- => Dr Talos
- => Bair
- #2
- #1
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 89/122
Brynn: 80/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 111/127
Jaqard: 79/112
Nina: 48/64
Enemies:
Round to progress 2022-02-16 1800 CST (UTC-6)
Brynn Bear-Talker |
Action 1-2: Wild Shape (Animal Form)
Action 3: Strike
Brynn immediately prepares for battle, using her primal connection to transform into a large tiger! With a big, clawed paw she lashes out!
Claw vs 3: 1d20 + 16 ⇒ (16) + 16 = 32
Damage (S): 1d10 + 9 ⇒ (3) + 9 = 12
Iarann Thunderstriker |
"YESS Come to me you @#$%^Y!" Iarann stands his ground, liking when the lambs lead themselves to slaughter.
ATK 1: 1d20 + 18 ⇒ (2) + 18 = 20
Exacting Strike: 1d20 + 13 ⇒ (6) + 13 = 19
ATK 3: 1d20 + 13 ⇒ (1) + 13 = 14
"GORUM'S GUTS That timey wimey s+@~ broke me axe!"
Bair Mann |
Bair gets angry at the blast, ”Oh curse imgonna get ‘em! Dey attacked fahst!!!”
Blood boils into his ears, turning the orangish green a brighter color. He rushes forward and stabs away.
Rage, 10 temp hp, ac now 24. Stride, Strike #2.
+1 Wounding Striking Silver Halberd: 1d20 + 16 ⇒ (16) + 16 = 32 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (3, 4) + 4 + 2 + 6 = 19 (hit adds 1d6 persistent bleed, crit adds 1d12)
Jaqard Tahti |
Jaqard's head hurts. Yet pain and pleasure are like two bells, side by side. The sound of one gives a trebling to the other.
Jaqard drops into a crouch, making a fair showing of being a tiger himself, though nothing transforms on him like on Brynn. He maneuvers, ostensibly to protect Nina, but also in an effort to seek a tactical advantage.
On a critical success with tiger claws, the target takes 1d4 persistent bleed damage if damage is dealt.
Flurry (1): 1d20 + 17 ⇒ (17) + 17 = 34
slashing: 2d8 + 6 ⇒ (2, 4) + 6 = 12
Flurry (2): 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
slashing: 2d8 + 6 ⇒ (4, 6) + 6 = 16
If either hits and deals damage, the target must succeed at a DC 22 Fortitude save or be stunned 1 (stunned 3 on a crit fail). This is an incapacitation effect.
If both hit, combine their damage for the purpose of resistances and weaknesses.
Tiger Stance ◈, Stride, Flurry of Blows ◈.
GM Silbeg |
Brynn turns into a tiger and attacks! Her claws deal a nasty wound.
Indeed, Iarann manages to miss the invaders multiple times.
Bair, could you put Rage into your condition on your tag line, and alter your AC appropriately there. Will be a big help. Thanks.
Bair moves up and stabs #2, causing a bleeding wound!
Jaward then moves up to attack #3. He hits with the first "claw" in its gut, leaving a bleeding wound!
#3 fort DC22: 1d20 + 13 ⇒ (3) + 13 = 16 Stunned 1
Just Dr Talos left
Dr Talos |
Dread Marshal Stance, DC 24: 1d20 + 18 ⇒ (1) + 18 = 19 => Stance is a 0' aura.
Talos fails to enter his stance. Crit fail, can;t enter for the combat.
He steps around and stabs #3:
+1 Striking Silver Rapier vs Flanked: 1d20 + 16 ⇒ (20) + 16 = 36
P: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Sneak: 2d6 ⇒ (4, 1) = 5
Deadly: 1d8 ⇒ 2
GM Silbeg |
Talos fails to be inspiring, but manages to find a very vulnerable spot to insert his rapier! Still the creature stands!
#2 steps up, its form distorting (Concealed - DC before to target before attacking) It then punches Bain, but its own time distortion affects its swing!
fist vs AC24: 1d20 + 15 ⇒ (2) + 15 = 17
bleed: 1d6 ⇒ 11d20 ⇒ 8
#1's form distorts as well, making it hard to see! (Also concealed) it moves by Bair, who swings! However, while Bair does attack it at the right location, he does not land his blow. It then attacks, but barely misses. It then screams and time shudders around it!
concealment DC5: 1d20 ⇒ 8
mental damage, basic will: 7d6 ⇒ (5, 4, 3, 6, 6, 4, 4) = 32
Bair will: 1d20 + 11 ⇒ (17) + 11 = 28 Success for 1/2
Iarann will: 1d20 + 14 ⇒ (4) + 14 = 18 Fail
Talos will: 1d20 + 12 ⇒ (20) + 12 = 32 Crit Success
”Let’s do the time warp again”
Nina is/are up.
Buffs/Adjustments:
- x #3 [Stunned 1, bleed 1d6]
- x Jaqard
- x Brynn
- x Iarann
- => Dr Talos
- x Bair [RAGE]
- #2 [bleed 1d6]
- #1
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 83/122
Brynn: 80/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 79/127
Jaqard: 79/112
Nina: 48/64
Enemies:
#1:
#2: -20 [bleed 1d6]
#3: -70 [bleed 1d6]
Round to progress 2022-02-17 1200 CST (UTC-6)
Nina Jaribu |
Nina carefully steps back ◆ and points at Bair.
"Mzuri sana!"
◆◆ Heal (3rd), Staff: 3d8 + 24 + 4 ⇒ (4, 1, 5) + 24 + 4 = 38
Will try to get everyone else in a 3-action Heal next round.
Bair Mann |
The stocky gobbo smiles, "Yah, datsdastuff!"
GM Silbeg |
Remember that Recall Knowledge is always a valuable action!
Nina heals Bair.
#3 screams again, and time shudders once more!
mental: 7d6 ⇒ (5, 1, 5, 2, 3, 3, 2) = 21
Iarann will: 1d20 + 14 ⇒ (13) + 14 = 27 1/2
Talos will: 1d20 + 12 ⇒ (1) + 12 = 13 fail
Jaqard will: 1d20 + 17 ⇒ (9) + 17 = 26 1/2
Nina will: 1d20 + 15 ⇒ (10) + 15 = 25 1/2
Cat-Brynn will: 1d20 + 16 ⇒ (14) + 16 = 30 1/2
Sprig will: 1d20 + 16 ⇒ (17) + 16 = 33 Crit
It then bleeds.
bleed: 1d6 ⇒ 51d20 ⇒ 7
[b]”It’s astounding, time is fleeting”
Jaqard, Brynn, Iran, Talos, Bair[RAGE] is/are up.
Buffs/Adjustments:
- x #3 [bleed 1d6]
- => Jaqard
- => Brynn
- => Iarann
- => Dr Talos
- => Bair [RAGE]
- #2 [bleed 1d6, Concealed]
- #1 [Concealed]
- x Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 121/122
Brynn: 70/96
Sprig: 40/40
Dr Talos: 64/85
Iarann: 69/127
Jaqard: 69/112
Nina: 48/64
Enemies:
#1:
#2: -19 [bleed 1d6]
#3: -75 [bleed 1d6]
Round to progress 2022-02-17 1200 CST (UTC-6)
Brynn Bear-Talker |
Action 1: Strike
Action 2: Strike
Action 3: Strike (or Stride)
The big cat that is Brynn claws at the nearby foe!
Claw vs 3: 1d20 + 16 ⇒ (14) + 16 = 30
Damage (S): 1d10 + 9 ⇒ (8) + 9 = 17
And again!
Claw vs 3: 1d20 + 12 ⇒ (15) + 12 = 27
Damage (S): 1d10 + 9 ⇒ (7) + 9 = 16
And a third time! Unless 3 is down, in which case she will move to 1
Claw vs 3: 1d20 + 8 ⇒ (6) + 8 = 14
Damage (S): 1d10 + 9 ⇒ (10) + 9 = 19
Iarann Thunderstriker |
"Listen up ye piece of s!%+ axe. If you don't focus on the HERE and the NOW, I'll melt you down into a piece of floofy Elvish art!"
Iarann swings in overtime:
ATK 1: 1d20 + 18 ⇒ (15) + 18 = 33 for DMG: 3d12 + 7 ⇒ (12, 2, 10) + 7 = 31
Exacting Strike: 1d20 + 13 ⇒ (14) + 13 = 27 for DMG: 3d12 + 7 ⇒ (5, 1, 5) + 7 = 18
ATK 3: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG: 3d12 + 7 ⇒ (7, 4, 2) + 7 = 20
Jaqard Tahti |
Assuming #3 falls, Jaqard moves on to #2. If not, focus on #3 until it falls.
Flurry (1): 1d20 + 17 ⇒ (1) + 17 = 18
slashing: 2d8 + 6 ⇒ (1, 5) + 6 = 12
Flurry (2): 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
slashing: 2d8 + 6 ⇒ (2, 8) + 6 = 16
Strike: 1d20 + 17 - 8 ⇒ (3) + 17 - 8 = 12
slashing: 2d8 + 6 ⇒ (3, 3) + 6 = 12
"GORUM'S GUTS That timey wimey s$&~ broke me axe!"
Sadly, it appears to have done the same to my fists.
Stride, Flurry of Blows ◈, Strike.
Bair Mann |
Bair sees a target rich environment and spreads the love of his blade around before tromping around to threaten the monstahs from the other side.
Strike #1, Strike #2, Stride
+1 Wounding Striking Silver Halberd: 1d20 + 16 ⇒ (13) + 16 = 29 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (10, 4) + 4 + 2 + 6 = 26 (hit adds 1d6 persistent bleed, crit adds 1d12)
+1 Wounding Striking Silver Halberd - MAP: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25 for Slashing/Silver + W.S. + Rage: 2d10 + 4 + 2 + 6 ⇒ (3, 7) + 4 + 2 + 6 = 22 (hit adds 1d6 persistent bleed, crit adds 1d12)
GM Silbeg |
Brynn finishes of the first (third?) of the temporal echoes (as it were)!
Moving Iarann to #1
Iarann Steps up to #1 and attacks with his axe!
Concealment checks
concealment: 1d20 ⇒ 7
He hits it once, and it seems to solidify back to this time. for 2d12 not 3d12 :P 19, 13
Jaqard moves up to #2, and attacks! He practices the time honored tradition of a "flurry of misses", unfortunately.
Bair conceal 1: 1d20 ⇒ 1
Bair swings, but his strike goes off center, as he cannot get a good targeting of the creature.
Bair conceal 2: 1d20 ⇒ 11
He then moves, and attacks again, hitting this time, again solidifying it to our time!
”Madness takes its toll”
Talos is/are up.
Buffs/Adjustments:
- x Jaqard
- x Brynn
- x Iarann
- => Dr Talos
- x Bair [RAGE]
- #2 [bleed 1d6]
- #1
- x Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 121/122
Brynn: 70/96
Sprig: 40/40
Dr Talos: 64/85
Iarann: 69/127
Jaqard: 69/112
Nina: 48/64
Enemies:
#1: -32
#2: -41 [bleed 1d6]
Round to progress 2022-02-17 1200 CST (UTC-6)
Dr Talos |
Can you add a note about Concealment to tihe init block or tell me where I missed it? It looks like almost everyone is missing that they need to make the check. I'm not sure if they all are concealed, or some, etc so I will roll checks for all my attacks & abilities.
Talos Glares at #2.
Conceal DC 5: 1d20 ⇒ 13
Intimidation (M): 1d20 + 18 ⇒ (15) + 18 = 33
Dread striker so FF if frightened.
Conceal DC 5: 1d20 ⇒ 10
+1 Striking Silver Rapier: 1d20 + 16 ⇒ (11) + 16 = 27
P: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Sneak: 2d6 ⇒ (5, 3) = 8
Deadly: 1d8 ⇒ 1
Conceal DC 5: 1d20 ⇒ 17
+1 Striking Cold Iron Shortsword, Agile: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
P/S: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Sneak: 2d6 ⇒ (1, 1) = 2
GM Silbeg |
Talos frightens the creature, and then stabs it, twice.
That creature attacks Talos back, getting him right in the jaw!
fist vs AC25: 1d20 + 15 - 1 ⇒ (20) + 15 - 1 = 34 bludgeoning: 2d8 + 9 ⇒ (2, 2) + 9 = 13 Crit for only 26. Talos got lucky
The second punch fairs less well, and glances off Talos's armor.
fist vs AC25: 1d20 + 15 - 5 - 1 ⇒ (14) + 15 - 5 - 1 = 23
It then shudders and is not so easy to see any more. It continues to bleed. Concealed, and no longer frightened
bleed: 1d6 ⇒ 31d20 ⇒ 7
Then #1 Steps out of flank, and SCREAMS. Time ripples, shredding into Talos, Iarann, and Jaqard.
mental, basic will: 7d6 ⇒ (6, 3, 1, 4, 3, 6, 2) = 25
Talos will: 1d20 + 12 ⇒ (9) + 12 = 21 Success for 1/2
Iarann will: 1d20 + 14 ⇒ (19) + 14 = 33 Crit for none
Jaqard will: 1d20 + 17 ⇒ (13) + 17 = 30 Success for 1/2
”But listen closely (Not for very much longer)”
Talos is/are up.
Buffs/Adjustments: #2 is concealed
- => Jaqard
- => Brynn
- => Iarann
- => Dr Talos
- => Bair [RAGE]
- x #2 [bleed 1d6, Concealed]
- x #1
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 121/122
Brynn: 70/96
Sprig: 40/40
Dr Talos: 52/85
Iarann: 69/127
Jaqard: 57/112
Nina: 48/64
Enemies:
#1: -32
#2: -76 [bleed 1d6]
Round to progress 2022-02-18 1200 CST (UTC-6)