Brynn Bear-Talker |
Action 1-2: Grease
Action 3: Long Jump (Powerful Leap/Quick Jump)
The wind from her outstretched hand dies down. "I've got another trick to slow it down. Keep focusing on the other two!"
Brynn once more draws upon the natural power she's connected to, chanting words that few comprehend. This time she finishes by sliding her hands together and flicking a finger to the west. Immediate a patch of dark grease appears underneath the automaton, growing further into the entryway.
Grease. DC 26 Reflex or Acrobatics for Aqua/2. Failure means that the creature falls prone.
Athletics (Long Jump w/Powerful Leap + Quick Jump): 1d20 + 17 ⇒ (6) + 17 = 23
This is enough to easily make the DC 15 jump to go the 20ft she wants.
She them leaps across the open space, elven grace and powerful musculature putting her on the opposite side of the automaton. "Hey there, stupid robot."
Character Turn Emulation Drone |
Botting Iarann
Strike vs 3, FF: 1d20 + 18 ⇒ (8) + 18 = 26
S, Marshal Aura: 2d12 + 7 + 2 ⇒ (6, 9) + 7 + 2 = 24
Strike vs 3, FF, Exacting Strike, MaP 2: 1d20 + 18 - 5 ⇒ (4) + 18 - 5 = 17
S, Marshal Aura: 2d12 + 7 + 2 ⇒ (10, 3) + 7 + 2 = 22
Strike vs 3, FF, MaP 2: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31
S, Marshal Aura: 2d12 + 7 + 2 ⇒ (5, 11) + 7 + 2 = 25
Strike, Exacting Strike, Strike
GM Silbeg |
#2 reflex DC26: 1d20 + 14 ⇒ (6) + 14 = 20
The metal man falls to the ground!
Then Iarann hits the man twice! The metal man looks pretty bad!
Waiting on Nina
Nina Jaribu |
Nina reacts slowly to the goings on, and by the time she gets her wits about her, Dr. Talos is bruised all over.
◆ "Andoletta asifiwe!" she commands, an angelic halo emanating from a black feather in her headdress.
Then, she points a finger at Dr. Talos.
"Mzuri sana!"
◆◆ 3rd Level Heal, Angelic Halo, Greater Staff of Healing: 3d8 + 24 + 3 + 2 ⇒ (7, 1, 4) + 24 + 3 + 2 = 41
GM Silbeg |
You gain an angelic halo with an aura that increases allies' healing from the heal spell. Allies in your halo's emanation who are healed by a heal spell gain a status bonus to Hit Points regained equal to double the heal spell's level.
Nina, I don't understand your calculations on your healing. If you are using a 3rd level spell, that should be 3d8+24+6(the last for the angelic halo). What is the "+Spell Level to healing" aura?
Nina heals Dr. Talos of his wounds.
The metal man #1 Strikes again at Jaqard, missing badly.
It tries again, also mising, before it activates its defenses.
fist vs AC27: 1d20 + 16 ⇒ (2) + 16 = 18
fist vs AC27: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Those things hit HARD (when they hit)!!
Dr Talos is/are up.
Buffs/Adjustments: Marshal Stance (with 10’ of Dr. Talos)
- x Brynn
- x Iarann
- x Metal Man 1 [AC up]
- => Dr Talos [Dread Marshall Stance]
- x Metal Man 2
- x Bair
- x Jaqard
- x Metal Man 3 [AC up]
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 96/96
Sprig: 40/40
Dr Talos: 76/85
Iarann: 127/127
Jaqard: 97/112
Nina: 64/64
Enemies:
1: -6
2:
3: -70
Round to progress 2022-01-15 2400 CST (UTC-6)
Dr Talos |
Re Healing: Angelic Halo gives status bonus of double level used, so a level 3 heal should be +6 status bonus; the emanation is 15 feet and lasts 1 minute. The + 2 from the greater staff gives a +2 item bonus. I think Nina didn't double the halo's doubled effect? Should be 3d8+24+6+2 by my understanding (+44 to Talos).
Talos blinks at all the blood falling out of his torso. Then he blinks more then it stops. He nods at Nina with gratitude!
The logical thing is to dispatch this creature with all due haste. He stabs the mechanical man again, trying to yank out random wires when he withdraws his weapon.
+1 Striking Silver Rapier vs #3, FF : 1d20 + 16 ⇒ (10) + 16 = 26
P, Aura: 2d6 + 6 + 2 ⇒ (1, 1) + 6 + 2 = 10
Sneak: 2d6 ⇒ (3, 5) = 8
+1 Striking Cold Iron Shortsword, Agile vs vs #3,FF: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15
Naw. Hero point if it's still up.
+1 Striking Cold Iron Shortsword, Agile vs FF: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
P/S: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Sneak: 2d6 ⇒ (3, 3) = 6
46 damage on the crit
He then moves to the center of the room, next to the pillar.
Talos moves to the center of the room and drops his short sword. He giggles as he rotates the pillar, closing the doors and cutting one of the metal men off from the fight!
Thievery (E): 1d20 + 15 ⇒ (4) + 15 = 19
Take this hero point as tribute!
Thievery (E): 1d20 + 15 ⇒ (17) + 15 = 32 Or Arhletics for a net 27 if thievery isn't allowed do it.
GM Silbeg |
1 person marked this as a favorite. |
Dr Talos stabs #3, and it falls. No wires fall, but there is the sound a spring being sprung, and some gears fall out.
This does take athletics... it is just brute-forcing the pillar
The pillar turns, and the doors close.
You hear a pounding on the door.
Those things hit HARD!!
Bair, Jaqard, Nina is/are up.
Buffs/Adjustments: Marshal Stance (with 10’ of Dr. Talos)
- x Brynn
- x Iarann
- x Metal Man 1 [AC up]
- x Dr Talos [Dread Marshall Stance]
- x Metal Man 2
- => Bair
- => Jaqard
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 96/96
Sprig: 40/40
Dr Talos: 79/85
Iarann: 127/127
Jaqard: 97/112
Nina: 64/64
Enemies:
1: -6
2:
Round to progress 2022-01-16 1800 CST (UTC-6)
Bair Mann |
Bair steps up and unleashes two swings at the last bot, ”Dis figh easuh, not even mad.”
+1 Striking Cold Iron Meteor Hammer at Yellow FF: 1d20 + 16 ⇒ (18) + 16 = 34 for Bludgeoning/Cold Iron + W.S.: 2d8 + 4 + 2 ⇒ (2, 4) + 4 + 2 = 12 Crit = Trip
+1 Striking Cold Iron Meteor Hammer - MAP: 1d20 + 16 - 5 ⇒ (8) + 16 - 5 = 19 (+1 if prior swing misses) for Bludgeoning/Cold Iron + W.S.: 2d8 + 4 + 2 ⇒ (4, 8) + 4 + 2 = 18 Crit = Trip
Step, Strike 2x
GM Silbeg |
Bair strikes #1 hard, knocking it to the ground crit!, but his second strike fails to land.
Jaqard and Nina
Nina Jaribu |
Thank you for the explanation, Dr. Talos. Also for the reminder it's 2x Spell Level (I haven't played Nina in a while!)
Nina moves towards her teammates and heals Jaqard.
1st level Heal, Halo, Staff: 1d8 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
I'm going to save buffs.
GM Silbeg |
Nina heals Jaqard.
Jaqard on delay
Who closed the door?
Jaqard, Brynn, Iarann is/are up.
Buffs/Adjustments: Marshal Stance (with 10’ of Dr. Talos)
- => Brynn
- => Iarann
- x Metal Man 1 [AC up]
- x Dr Talos [Dread Marshall Stance]
- x Metal Man 2
- x Bair
- => Jaqard
- x Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 96/96
Sprig: 40/40
Dr Talos: 79/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
1: -30
2:
Round to progress 2022-01-17 1300 CST (UTC-6)
Jaqard Tahti |
Jaqard frowns. I shall not make such an error again.
Agile, Finesse, Magical, Nonlethal, Unarmed traits
Flurry of Blows ◈ (1): 1d20 + 17 ⇒ (1) + 17 = 18
Flurry of Blows ◈ (2): 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
bludgeoning: 2d6 + 6 ⇒ (3, 2) + 6 = 11
unarmed Strike: 1d20 + 17 - 8 ⇒ (3) + 17 - 8 = 12
unarmed Strike: 1d20 + 17 - 8 ⇒ (8) + 17 - 8 = 17
Flurry of Blows ◈, Strike x2.
Brynn Bear-Talker |
Action 1-2: Wild Shape
Action 3: Strike
Brynn calls upon primal energy, drawing it into her and using it to shape her form. She grows in size, antlers bursting forth from her head. Her hands become hooves, and within moments what stands in her place is a giant stag!
+15 temp hp, AC 24
The stag snorts in irritation before it attacks with its antlers!
Strike vs Yellow/1 (Flat-footed): 1d20 + 16 ⇒ (4) + 16 = 20
But clearly the transformed druid is still getting her footing in this new shape.
GM Silbeg |
Jaqard hits once, while Brynn misses.
It does not look that much worse for the wear.
Iarann Thunderstriker |
1 person marked this as a favorite. |
Iarann's sort legs take him as fast as he can around the bend, charging suddenly. Upon arrival, he tries to seize the advantage:
ATK: 1d20 + 18 ⇒ (19) + 18 = 37 for DMG: 2d12 + 7 ⇒ (1, 11) + 7 = 19
He then follows up:
Exacting Strike: 1d20 + 18 ⇒ (6) + 18 = 24 Miss is still 7 damage
GM Silbeg |
Iarann rushes forward and hits the clockwork warrior hard (crit!). His second blow misses.
Does not look like Iarann has the exacting strike feat
The metal man draws its halberd and attacks the giant stag!
halberd vs AC24: 1d20 + 18 ⇒ (18) + 18 = 36 crit piercing: 1d10 + 9 ⇒ (5) + 9 = 14 28
halberd vs AC24: 1d20 + 18 - 5 ⇒ (14) + 18 - 5 = 27 piercing: 1d10 + 9 ⇒ (2) + 9 = 11
39-15=24 real HP
Those things hit HARD!!
Dr. Talos is/are up.
Buffs/Adjustments: Marshal Stance (with 10’ of Dr. Talos)
- x Brynn
- x Iarann
- x Metal Man 1 [AC up]
- => Dr Talos [Dread Marshall Stance]
- x Metal Man 2
- x Bair
- => Jaqard
- x Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 72/96
Sprig: 40/40
Dr Talos: 79/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
1: -69
2:
Round to progress 2022-01-18 1200 CST (UTC-6)
Dr Talos |
Talos delays until #1 is dead.
He will then open the door and pick up his shortsword.
Athletics: 1d20 + 10 ⇒ (1) + 10 = 11
Athletics: 1d20 + 10 ⇒ (16) + 10 = 26
GM Silbeg |
Dr Talos is up to no good!!
Bair, Jaqard, Nina, Brynn, Iarann is/are up.
Buffs/Adjustments: Marshal Stance (with 10’ of Dr. Talos)
- => Brynn
- => Iarann
- x Metal Man 1 [AC up]
- D Dr Talos [Dread Marshall Stance, Delaying to open door]
- x Metal Man 2
- => Bair
- => Jaqard
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 72/96
Sprig: 40/40
Dr Talos: 79/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
1: -69
2:
Round to progress 2022-01-18 1700 CST (UTC-6)
Jaqard Tahti |
Jaqard rears back and tries to give Heavy Metal a push into the pit.
Athletics to Shove ◈ vs Fort DC: 1d20 + 16 ⇒ (14) + 16 = 30
Rest of turn will depend on success/failure.
GM Silbeg |
The metal man is shoved back, and it falls down... slowly... landing on the skeletons below.
It doesn't seem hurt by the fall at all.
low gravity and damage resistence...
Brynn Bear-Talker |
Action 1: Strike
Action 2: Strike
Action 3: Strike
Brynn takes advantage of her new form looking to impale the automaton with his antlers.
Strike vs Yellow/1 (Flat-footed): 1d20 + 16 ⇒ (6) + 16 = 22
Damage (P): 2d6 + 9 ⇒ (1, 5) + 9 = 15
Strike vs Yellow/1 (Flat-footed): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (P): 2d6 + 9 ⇒ (6, 4) + 9 = 19
Strike vs Yellow/1 (Flat-footed): 1d20 + 6 ⇒ (6) + 6 = 12
Damage (P): 2d6 + 9 ⇒ (4, 6) + 9 = 19
GM Silbeg |
Brynn, looks like we crossposted. Either way, the clockwork had already been shoved into the pit when Brynn acted
Bair Mann |
Bair waits for the clockwork to climb back out, "I ehn't climbin down dere wifit."
Delay. Will come back into initiative if the one in the pit climbs out or the one behind the door gets through.
Dr Talos |
Talos comes out of delay and opens the door, muttering something about being too clever fir his own good.
GM Silbeg |
Bair delays, and Talos opens the door once more, and you can see the clockwork man seems ready to fight.
Jaqard has 2 actions, Brynn needs a retcon, Nina and Iarann are up as well
Bair Mann |
The stocky goblin hustles over to the door and swings a couple times, "Dere we go, got sumtinta smash."
Stride, Strike 2x.
+1 Striking Cold Iron Meteor Hammer: 1d20 + 16 ⇒ (20) + 16 = 36 for Bludgeoning/Cold Iron + W.S.: 2d8 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10 Crit = Trip
+1 Striking Cold Iron Meteor Hammer - MAP: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21 (+1 if prior swing misses) for Bludgeoning/Cold Iron + W.S.: 2d8 + 4 + 2 ⇒ (5, 3) + 4 + 2 = 14 Crit = Trip
Iarann Thunderstriker |
Not wanting to step into the grease, Iarann stows his hammer, draws his bow, and lets an arrow fly!
ATK!: 1d20 + 13 ⇒ (17) + 13 = 30 for DMG: 2d6 + 5 ⇒ (6, 3) + 5 = 14
Nina Jaribu |
Nina stays where she is, and draws primal energy from her environment, releasing an arc of electricity from one creature to the other.
◆◆ Electricity: 4d4 + 3 ⇒ (4, 3, 2, 3) + 3 = 15 DC 23 Reflex
◆ Then she shields herself. Shield
Brynn Bear-Talker |
Brynn will delay until one of the baddies makes a move
GM Silbeg |
Bair moves up, but is attacked by the clockwork for his efforts!
halberd (readied) vs AC25: 1d20 + 18 ⇒ (16) + 18 = 34 piercing: 1d10 + 9 ⇒ (1) + 9 = 10
Bair then returns the favor, knocking the metal man to the ground. He misses with his second swing, though.
Iaaran then lands a solid shot with his bow.
reflex #1 DC23: 1d20 + 14 ⇒ (20) + 14 = 34
reflex #2 DC23: 1d20 + 14 ⇒ (5) + 14 = 19
Nina's lightning completely misses the clockwork in the pit, but the one by the door takes the brunt of it... and then some!
Assuming Jaqard readies an attack
The one at the bottom of the pit starts climbing up after it stands up and stows its halberd.
athletics: 1d20 ⇒ 17
The one in the doorway puts out its defensive quillions and stands (at which time Bair's AOO triggers). It is dropped to the ground, so it just attacks from prone.
halberd (prone) vs AC25: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23 piercing: 1d10 + 9 ⇒ (9) + 9 = 18
Those things hit HARD!!
Party is/are up.
Buffs/Adjustments: Marshal Stance (with 10’ of Dr. Talos)
- => Brynn
- => Iarann
- x Metal Man 1
- x Metal Man 2
- => Bair
- => Jaqard
- => Dr Talos [Dread Marshall Stance]
- => Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 112/122
Brynn: 72/96
Sprig: 40/40
Dr Talos: 79/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
1: -69
2: -73
Round to progress 2022-01-19 0800 CST (UTC-6)
Bair Mann |
Bair howls in anger as his bare arm gets a nice cut on it, "YA DAM BUGGAH GONNA DIE NOW!!!"
+1 Striking Cold Iron Meteor Hammer vs. FF: 1d20 + 16 ⇒ (11) + 16 = 27 for Bludgeoning/Cold Iron + W.S. + Rage: 2d8 + 4 + 2 + 6 ⇒ (4, 4) + 4 + 2 + 6 = 20
+1 Striking Cold Iron Meteor Hammer - MAP vs. FF: 1d20 + 16 - 5 ⇒ (13) + 16 - 5 = 24 (+1 if prior swing misses) for Bludgeoning/Cold Iron + W.S. + Rage: 2d8 + 4 + 2 + 6 ⇒ (6, 5) + 4 + 2 + 6 = 23
Rage, Strike Cyan 2x. Current AC is 24, gained 10 Temp HP.
Dr Talos |
Talos leaps across the gap, taking advantage of the low grav. He readies an attack should the mechanical-man climb into reach. He intends to strike the creature flat-footed while it's climbing. Can he stand on that square? If not move him 1 square to the "South.
+1 Striking Silver Rapier: 1d20 + 16 ⇒ (18) + 16 = 34
P, Marshal Stance: 2d6 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13
Sneak: 2d6 ⇒ (6, 5) = 11
Deadly: 1d8 ⇒ 2
Nina Jaribu |
Seeing as the creatures seem particularly hurt by electricity, Nina recasts electric arc.
◆◆ Electricity: 4d4 + 3 ⇒ (2, 3, 2, 3) + 3 = 13 DC 23 basic Reflex
◆ Shield
GM Silbeg |
1d20 ⇒ 1
Bair finishes off the one soldier, and Nina finshes the other!
Combat finally over!
Dr Talos's Medicine (E): 1d20 + 12 ⇒ (4) + 12 = 16
Jaqard's Medicine (T): 1d20 + 13 ⇒ (15) + 13 = 28
Nina's Medicine (E): 1d20 + 15 ⇒ (8) + 15 = 23
Bair's Perception (E): 1d20 + 11 ⇒ (2) + 11 = 13
Brynn's Perception (E): 1d20 + 16 ⇒ (14) + 16 = 30
Iarann's Perception (M): 1d20 + 17 ⇒ (6) + 17 = 23
Bair's Society (T): 1d20 + 9 ⇒ (14) + 9 = 23
Nina's Society (T): 1d20 + 12 ⇒ (2) + 12 = 14
Bair's Society (T): 1d20 + 9 ⇒ (17) + 9 = 26
Nina's Society (T): 1d20 + 12 ⇒ (19) + 12 = 31
Bair's Society (T): 1d20 + 9 ⇒ (10) + 9 = 19
Nina's Society (T): 1d20 + 12 ⇒ (3) + 12 = 15
Bair's Society (T): 1d20 + 9 ⇒ (9) + 9 = 18
Nina's Society (T): 1d20 + 12 ⇒ (15) + 12 = 27
There are four types of skeletons in the pits: Medium humans, Small tailed reptilian humanoids with a snout, Small ratfolk, and Large four-armed humanoids with a broad build and prominent lower tusks. These are humans, ikeshtis, ratfolk and shobhads, as the party identifies them.
Ikeshtis are a small, draconic-featured people with reddish scales who live primarily in Akiton’s deserts and hills.
Ratfolk are far more prevalent on Akiton than they are on Golarion. Some scholars believe that the term ysoki, which many ratfolk on Golarion use to describe themselves, may have originated from Akitonian ratfolk, who use the same term.
Shobhads are 12-foot-tall humanoids with four arms and gray skin. Most shobhads on Akiton live in clans whose cultures prizes resilience,
self-sufficiency, and martial prowess.
You have time to heal up, and could even go back to the lodge to get more supplies as needed.
Where to next?
GM Silbeg |
Everyone heals up (You've got enough folks with Medicine I am not going to worry about it) and heads to the next area.
A tiny bat-like humanoid paces back and forth, tugging his long ears. “Oh, no, no, no! How will I get her—Ack! You are Pathfinders, yes? The ones who use the maze? Yes! Wonderful! I am Paxle! I live in the Maze of the Open Road. Something strange has happened! My friend Uby and I sensed
something off with a portal, so we left to investigate. We found this strange place and an even-stranger device. It was a ball of metal and glass with many moving parts. The device gave us fun visions! But after Uby’s last vision, she didn’t wake! Come, Pathfinders! Enter the vision and save her!”
See slide #7 for Paxle!
Brynn Bear-Talker |
Back in her natural form, Brynn shakes her head to clear the animalistic thinking that had filled her mind. Returning to the task at hand, she says, "I'm ready. How do we do this?"
Dr Talos |
Fascinating. Lead on.
GM Silbeg |
The desperate sprite leads you to a chamber with a small glass orrery keyed with numbers and letters written in a language you don't understand.
Nina believes that this you could manipulate the orrery to visit other times briefly, However, she thinks that it would only work for a short time, and could leave the subjects trapped if they do not escape in time.
"Don't worry. You'll have a way back! There will be a glowing sigil that you just need to touch, and you'll be right back!" explains Paxle. "Please, hurry! Uby doesn't have much time!"
Nina's Arcana (T): 1d20 + 12 ⇒ (12) + 12 = 24
Iarann's Crafting (T): 1d20 + 9 ⇒ (11) + 9 = 20
Jaqard's Occultism (U): 1d20 + 0 ⇒ (13) + 0 = 13
Assuming that you all touch the orrery
You arrive standing on a glowing sigil. The area around you is shrouded in mists. "Paxle, is that you?" calls out a tiny voice, somewhere behind the mists.
Note that you cannot actually see through the mists.
Please move yourselves no further than through one wall of mist, describing your actions.
Bair Mann |
The big goblin nods at the bat-things request. He stares deep into the glowing thingy and suddenly he is somewhere else. Being an experienced pathfinder... or at least one used to mind altering experiences, he take this all in stride.
Listening for the voice, he barrels into the mist without concern for anything but speed.
Perception to go towards voice: 1d20 + 11 ⇒ (15) + 11 = 26
"I'll save yeh!"
Dr Talos |
Talos sneaks along, trying to keep to the flank.
Brynn Bear-Talker |
Brynn holds her spear ready, trying to place where the voice is coming from. "We're friends of Paxle."
She waves Sprig to follow, the two moving through the mist to the east.
GM Silbeg |
Fort save for everyone who entered the mists!
As you enter the mists, you feel a sluggishness, as if time itself was slowing down!
Nina Jaribu |
Nina follows the others into the mist. Gonna roll Fort, but if someone ahead of her fails the save and there's an obvious effect, she'd probably hestitate.
Fortitude: 1d20 + 12 ⇒ (15) + 12 = 27
If Nina can guess how far it is to the voice, she will cast faerie fire into that area.
Dr Talos |
Fort (E): 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Bair Mann |
Fort: 1d20 + 16 ⇒ (6) + 16 = 22
If that is a success, Juggernaut class ability makes it a critical success.
GM Silbeg |
This area seems to have an unusual affect on sounds, so Nina cannot quite place where it comes from. At first, it seems to have come from right next to her, and then perhaps dozens of yards away. Something about the mists is making things strange.
While Nina feels slowed down for a moment, while going through the mists, Bair and Dr. Talos are slowed 1.
Still need a save from Brynn and Flint, before you act. Each time any of you go through the mists, I will need a save.
At this point, we are going to enter initiative
What is with the mists?
Brynn is/are up.
Buffs/Adjustments: Fort Save in Mists
- => Brynn
- Iarann
- Bair [Slow 1]
- Jaqard
- Dr Talos [Slow 1]
- Nina
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 112/122
Brynn: 96/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
Round to progress 2022-01-20 1200 CST (UTC-6)
Nina Jaribu |
Nina will detect magic, then. Are the mists magical?
Brynn Bear-Talker |
Fort save (Brynn): 1d20 + 14 ⇒ (7) + 14 = 21
Fort save (Sprig): 1d20 + 14 ⇒ (9) + 14 = 23
Action 1-2: Wild Shape
Brynn curses as she feels the effects of the mists magic. Knowing that her senses are limiting her, she puts a hand up for Sprig. "Wait here. I'm going to be right back."
Sprig simply shrugs, watching Brynn as she transforms into a giant bat!
AC 26, +5 temp HP, low-light vision, precise echolocation 40ft
She immediately begins chittering, using the sound as her form of sight.