
Dr Talos |

"Tacos" will drink his anti-venom this morning.
He carefully observes other medical doctors at work and then mimics whatever it is they are doing, because he is a real doctor.
Performance (E): 1d20 + 14 ⇒ (4) + 14 = 18
Performance (E), Hero point he is a really real doctor: 1d20 + 14 ⇒ (17) + 14 = 31

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"Pathfinders! Have no fear! We fight for truth! And justice!"
Diplomacy (M): 1d20 + 19 ⇒ (4) + 19 = 23
"And tacos!"
Diplomacy (M), Hero Point: 1d20 + 19 ⇒ (19) + 19 = 38
"Just kidding! They haven't been invented yet! But if we close the rift the timeline will be preserved for the future invention of tacos!"

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Survival: 1d20 + 13 ⇒ (4) + 13 = 17 Iarann forages about, looking for additional materials to shut the portal. "Freaking Akiton! How is this so normal for everyone else?"

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Bair quickly finishes off his breakfast taco, looking confused when he is told it hasn’t been invented yet. He shrugs and picks a chunk of chorizo out of his teeth while Daniel does all the hard work.
Survival (E): 1d20 + 11 ⇒ (13) + 11 = 24 (Hireling)
”Wate. Wut he say! We on udder planut? How dat be, dere onluh wun planut. Is whare I lives. Crazeh guy.”

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Thievery: 1d20 + 14 ⇒ (8) + 14 = 22
The journey of a thousand miles begins with the first taco. Er, step. Hmm. I find I am now hungry.

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Dr "Tacos" plays a doctor on stage, though at first he forgets his lines, he comes back strong. Success
Nina is able to inspire Pathfinders. Success, no hero point used.
Iarann, however, manages to get lost, but not for long. Failure
Bair's hireling is able to find some components for the Pathfinders. Success
Jaqard is able to find a weakness in the team's rift.
Waiting on Brynn... with today's outage, we'll hold for her
Successes: 4

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Roll: 1d20 + 18 ⇒ (19) + 18 = 37
Brynn wields her primal magic with ease.

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Brynn manages to impress again with her nature skills (Crit!)
The Pathfinders have not quite closed the rift, and it lashes out with an icy blast as each Pathfinder tries again.
DC22 basic Fort Save before you try another skill check! Damage in your spoiler
6 Rift points but not enough to complete!
The Pathfinders have to keep trying to close the rift!

Dr Talos |

Talos gets out his thieves tools and sets to work. No more goofing around!
Fort (E): 1d20 + 13 ⇒ (19) + 13 = 32 +1 circ. vs disease, poison, radiation
Thievery (E): 1d20 + 15 ⇒ (13) + 15 = 28

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DC 22 Fort: 1d20 + 14 ⇒ (19) + 14 = 33
Jaqard somehow manages to avoid the icy blast entirely.
Thievery: 1d20 + 14 ⇒ (5) + 14 = 19
I VOLUNTEER THIS HERO POINT AS TRIBUTE
Thievery: 1d20 + 14 ⇒ (14) + 14 = 28

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Fort save vs DC 22: 1d20 + 14 ⇒ (8) + 14 = 22
Nature: 1d20 + 18 ⇒ (18) + 18 = 36
Brynn continues to expertly harness the primal energy, clearly an expert now at rift closing.

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Talos stops goofing around, but shivers while he works. Success
Jaqard forgets where he is supposed to be working, but Eando Kline notices him staring, he quickly gets back to analyzing the rift. Hero point success
Brynn shivers as the cold winds cut through her, but this just makes her more determined to do well! Crit success
CHECKS MADE
- Bair(1)
- Brynn(4) done
- Dr Talos(2) done
- Iarann(0)
- Jaqard(2) done
- Nina(1)
Successes: 10

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FORT: 1d20 + 16 ⇒ (12) + 16 = 28
Iarann casts about, trying his best to aid the more erudite. This time with Terrain Mastery!
Survival: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27

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Fort: 1d20 + 16 ⇒ (20) + 16 = 36
The stocky goblin burps big from his taco and soda, ”Whew, datwasaspiceh churizoh! I’m sweatin’ ovah heah.” the cold blast did nothing to help.
Daniel keeps working.
Survival (E): 1d20 + 11 ⇒ (12) + 11 = 23 (Hireling)

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Iarann is able to withstand a good deal of the cold, and then is able help find some reagents.
Bair's intestinal difficulties protect him from the cold, and his trusty hireling Daniel finds some reagents.
With that, the Pathfinder can move on to work on a second rift!
CHECKS STATUS | SUCCESSES
- Bair PENDING | 0
- Brynn PENDING | 0
- Dr Talos PENDING | 0
- Iarann PENDING | 0
- Jaqard PENDING | 0
- Nina PENDING | 0
----
Conditions:
Bair: 122/122
Brynn: 86/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 119/127
Jaqard: 112/112
Nina: 64/64

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You hear new voices coming from the rift...
"Let it come to us!"
"I think this is one of those drop bears from the south. They are harmless, I think, the way to befriend them is to give them a hug. Siddhartha, hug them."
"Well another creature to add to my travel logs for further study."
"RAWR!"

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Bair holds his hand up, "Holdon, I wannasee where disgoin."
Daniel ignores him and keeps working. Always work, never play. Such a good hireling!
Survival (E): 1d20 + 11 ⇒ (8) + 11 = 19 (Hireling)
Survival (E) Bye Bye New Hero Point: 1d20 + 11 ⇒ (4) + 11 = 15 (Hireling)
Awww

Dr Talos |

Talos tinkers away… Sounds like they were eaten by a bear.
Thievery (E): 1d20 + 15 ⇒ (18) + 15 = 33

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Talos tinkers, and finds more weaknesses!
CHECKS STATUS | SUCCESSES
- Bair COMPLETE | 0
- Brynn PENDING | 0
- Dr Talos COMPLETE | 2
- Iarann PENDING | 0
- Jaqard PENDING | 0
- Nina PENDING | 0

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Talos tinkers away… Sounds like they were eaten by a bear.
Indeed, Jaqard says. I do not see wisdom in trying to hug most bears.
Thievery: 1d20 + 14 ⇒ (17) + 14 = 31

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Bair pouts. No hugs for him.

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Fortitude: 1d20 + 12 ⇒ (18) + 12 = 30
Diplomacy: 1d20 + 19 ⇒ (13) + 19 = 32
Nina resists the damage and calls for her fellow Pathfinders to do the same!
"You can do it!"

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Jaward also gleans some secrets from the rift, while Nina spurs Pathfinders on to greatness!
No damage this round... new rift
CHECKS STATUS | SUCCESSES
- Bair COMPLETE | 0
- Brynn PENDING | 0
- Dr Talos COMPLETE | 2
- Iarann PENDING | 0
- Jaqard COMPLETE |1
- Nina COMPLETE | 2
Iarann and Brynn still to go.

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Nature: 1d20 + 18 ⇒ (6) + 18 = 24
Brynn continues to do her best to close the rift...

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Brynn and Iaran both have some success at helping with the rift!
Not quite done, the Pathfinders try again!
CHECKS STATUS | SUCCESSES 7[//smaller]
- Bair [smaller]PENDING | 0
- Brynn PENDING | 1
- Dr Talos PENDING | 2
- Iarann PENDING | 1
- Jaqard PENDING |1
- Nina PENDING | 2
DC 22 basic Fort when you try again. The effect is in your spoiler again
cold DC22: 4d8 ⇒ (8, 6, 6, 4) = 24
cold DC22: 4d8 ⇒ (3, 3, 3, 1) = 10
cold DC22: 4d8 ⇒ (3, 1, 6, 3) = 13
cold DC22: 4d8 ⇒ (1, 5, 3, 5) = 14
cold DC22: 4d8 ⇒ (3, 8, 1, 4) = 16
cold DC22: 4d8 ⇒ (7, 8, 6, 6) = 27

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Fort DC 22: 1d20 + 16 ⇒ (15) + 16 = 31
The stocky goblin brushes ice outta his pristine hair, "Das nice. Littuh chiill."
Survival (E): 1d20 + 11 ⇒ (1) + 11 = 12 (Hireling)
Daniel throws his tools down in anger, "THAT IS IT! I'M ON STRIKE UNTIL THESE WORKING CONDITIONS IMPROVE!!!"
Sorry! Shoulda saved my Hero Point for a Fumble.

Dr Talos |

Thievery (E): 1d20 + 15 ⇒ (2) + 15 = 17

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Can Nina heal (herself, others) between rounds, either with Treat Wounds, Heal spells, Battle Medicine or Vital Beacon? If not, can she do it in place of one of her checks?
If so I would like to delay until everyone elae goes in case people are seriously injured by crit fails.

Dr Talos |

Uhhh need fort save. I will keep the original fail above.
Fort: 1d20 + 13 ⇒ (4) + 13 = 17
Nina — I suspect it may be better the group not use resources as I think we can just heal between rift closing "encounters" and no one's in much danger here. It's more of an annoyance. Further, our party is is doing extra work than usually required because other tables aren't closing their rifts as quickly.

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DC 22 Fort: 1d20 + 14 ⇒ (20) + 14 = 34
Jaqard nimbly dodges the icy blast like a reed in the wind.
Thievery: 1d20 + 14 ⇒ (5) + 14 = 19
Reeds are notable for their inability to close rifts, however.

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Fort save: 1d20 + 14 ⇒ (7) + 14 = 21
Nature: 1d20 + 18 ⇒ (6) + 18 = 24
Brynn grits her teeth and continues her efforts.

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**HOUSE GM ANNOUNCEMENT**
With a flash of light, the time rift vanishes, revealing a snowy expanse. Armeline orders, “You’ve done it! We’ve sealed the time rift. Close in on the focus!”
Table GMs, please begin Event #2

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Yes, healing up between encounters has been the case so far. This will not be the case in part 4 (We're in part 3)
As the time rift shatters, reality rights itself, revealing the focus—a fully dressed, towering draconic being bent over a metal and glass sarcophagus. The dragon turns, brandishing a strange tool. “Get back, you blasted dogs! Wait... You’re not the hounds.” The dragon taps her snout, thinking hard, then shakes her head. “You seem familiar. But if we’ve met, I can’t recall. The longer I’m away from home, the more jumbled my memories become. I can barely remember my name! It’s Heraxia, by the way. Who are you?”
You recognize her voice, and should recognize her name, from the time rifts and visions!
See slide #4 for Heraxia

Dr Talos |
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The good doctor tilts his face so it looks like he's smiling. Doctor Talos. Here is Nina, an angelic magic-user… see her shiny halo? Here is Jaquard; his knuckles are scraped up from the many animals and robots who have stupidly attacked us. Here is Bair, who has a way with words. Stern Brynn travels with her leshy friend Sprig, and they are activists for the natural world. See, she's frowning even now. Finally here is Iarann, a foul-mouthed dwarf. I believe swearing is good for his emotional health.
We are members of the Pathfinder Society, a group of adventurers here to repair our broken extra-dimensional hedge maze.
Tell us what you are doing here. Remember, don't lie to your doctor, else he cannot help.
Diplomacy, Emotionally Unaware (T): 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24

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"I believe I come from your far future, from a planet known as Triaxus. I was born there, and bonded with an adventurous ryphorian
named Felise.
"We went on many adventures together. That I am sure of, though, for the life of me, I cannot recall any details of them any more. I think this time displacement has been affecting my memory.
"I do recall that Felise was easily bored and insisted each adventure was bigger, bolder, and more dangerous than the last. They explored other worlds, planes, and eventually other times.
"It seems that it was one of those temporal travels that attracted the attention of dangerous beasts, particularly strange bug-eyed hounds that hunted them. The pair fled but were separated. Felise got sent back home, to our own time, but I was stranded here.
"We were able to retain our ability to communicate empathically, though it happens very infrequently, and for only a short time.
"In the years since we were separated, we've tried many different ways to unite ourselves. We have used numerous artifacts, magical rituals, and experimental technology to try to get me back to my own time.
"Recently, we both came across a magical artifact known as the Eternity Arch in our respective timelines and believe it could at last provide an answer to our long isolation. Though the arch was originally intended for psychic transference across time, I found a damaged stasis pod transplanted here from another time. Once repaired, it should serve as the perfect vessel for me to travel through the Eternity Arch to her home time. We've been independently experimenting and modifying the Eternity Arch to accommodate my journey. This is why the arch is resonating with me, and probably why your Maze of the Open Road is malfunctioning.
"I suspects once she’s returned to her time, the Eternity Arch should return to dormancy, and the Pathfinder’s Maze of the Open Road will revert to its typical function.
"That's about all that I can remember. I suspect that there is something interfering with my memories, but I cannot for the life of me figure out what that is."
She then looks at you all, individually, with pleading eyes. "Please, would you... could you help me get back home to my Felise?"

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”Eh shure, we uh done fiah evrating.”

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Heraxia turns to Dr. Talos, "I am sorry, but I don't speak goblin. What did he say?"

Dr Talos |

As I said. A way with words.
He gives cordial greetings, and signifies that he is enthusiastic to begin assisting you as soon as possible.

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"Ah, thank you. I appreciate that." She turns to Bair, "May your life be filled with fires and flatuence!"
"You could help me in three ways. The first would be to help me with this." she gestures at the metal and glass sarcophagus. “This is a stasis pod—a box that keeps whoever’s inside alive despite the passage of time. It’s pretty damaged, and I could use a hand repairing it.”
Again indicating the metal and glass sarcophagus. “We need to move this stasis pod to a location near the Eternity Arch. Somewhere close but isolated. The oval-shaped chamber at the back of the area should work.'
Venture-Captain Armeline Jirneau gestures at the surrounding landscape. “This is a dangerous place, Pathfinders. Secure the perimeter. Let’s keep trouble away as long as we can.”
I will go with the first one to speak out... we should have time for a couple, if not all three

Dr Talos |

Let's move it then repair it.

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Bair flexes his muscles and looks for a good grip point, ”Where too bawse?”

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Heraxia replies , "Somewhere close but isolated. The oval-shaped chamber at the back of the area should work. Lift on three!"
You may make 2 checks from this list. You are going for a certain number of successes, and there is a cost to crit failing, and a bonus for crit successes.
- Acrobatics or Athletics checks to safely relocate the pod DC23
- Crafting, Survival, or applicable Lore checks to create improvised devices to assist with transport DC25
Applicable lore might be something like Teamster Lore, or what have you

Dr Talos |

Talos balances atop the sarcophagus while it's being carried, directing his comrades where to go.
Acrobatics (E): 1d20 + 16 ⇒ (10) + 16 = 26
Acrobatics (E): 1d20 + 16 ⇒ (9) + 16 = 25

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Acrobatics (E) + Bracelets: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Acrobatics (E) + Bracelets: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
”Gedoffdere! Ya throwin offma balance!”
Burning 1/3 boons below to negate that fumble.

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Just outside of Assurance range. I can't help but feel like that DC is deliberate...
Brynn puts her back into moving the pod.
Athletics vs DC 23: 1d20 + 17 ⇒ (3) + 17 = 20
Athletics vs DC 23: 1d20 + 17 ⇒ (12) + 17 = 29

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Jaqard lends a hand to Brynn's efforts.
Athletics: 1d20 + 16 ⇒ (1) + 16 = 17
I VOLUNTEER THIS HERO POINT AS TRIBUTE
Athletics: 1d20 + 16 ⇒ (15) + 16 = 31
Athletics: 1d20 + 16 ⇒ (3) + 16 = 19

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"CAREFUL! Don't @#$@ing drop it!" Iarann aids in moving the pod, first by helping build something to lighten the load, and second, actually moving it:
Crafting: 1d20 + 10 ⇒ (17) + 10 = 27
Athletics: 1d20 + 18 ⇒ (15) + 18 = 33