Nina Jaribu |
Nina sustains calm emotions and moves up.
Acrobatics: 1d20 + 14 ⇒ (6) + 14 = 20
Acrobatics: 1d20 + 14 ⇒ (17) + 14 = 31
GM Silbeg |
As the party moves forward, the calm beast moves away.
Pausing for Attacks of Opportunity. It takes a single Stride action
Bair Mann |
Bair shrugs but takes his cues from the very large fighter.
No AoO
"We kilin' disting?"
Jaqard Tahti |
If it is no longer interested in harming us, we should no longer be interested in harming it, Jaqard says.
Nina Jaribu |
"It will only remain calm so long as I can sustain the enchantment," says Nina.
GM Silbeg |
The beast continues moving away.
Nina is correct, unfortunately
You see a gruesome pile of dead bodies in the corner, that looks to be at least partially consumed. You can see at least a few wayfinders in the pile
”Just the calm one left!”
Brynn, Bair, Nina, Talos, Jaqard, Iarann is/are up.
Buffs/Adjustments: Difficult Terrain/Uneven Ground (in rough areas)!
- => Jaqard
- => Iarann
- x Snow Leopard #2 [calm]
- => Brynn
- => Bair
- => Nina
- => Dr Talos
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 109/122
Brynn: 96/96
Sprig: 27/40
Dr Talos: 72/85
Iarann: 127/127
Jaqard: 90/112
Nina: 51/64
Enemies:
#2:
Round to progress 2022-02-04 1200 CST (UTC-6)
Dr Talos |
Let it go Nina. If it comes back, it's ours to kill. If runs away, it was never meant to be, I suppose.
I am fine letting it go as long as it isn't going to murder us once released.
GM Silbeg |
The party moves up into the large circular chamber, to get into less difficult terrain, but spreading out to potentially not seem as threatening.
Once in place, Nina drops her spell, and the beast ROARS in anger. It leaps forward at Iarann, who was ready with an attack!
+1 striking Dwarven Waraxe: 1d20 + 18 ⇒ (20) + 18 = 38 slashing!: 2d12 + 7 ⇒ (12, 3) + 7 = 22 44 damage
At the same time, Bair, who had also readied an attack, strikes as well!
+1 Striking Silver Halberd: 1d20 + 16 ⇒ (7) + 16 = 23 for Slashing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (5, 4) + 4 + 2 = 15
It then attempts to gore Iarann with its antlers, but it misses.
antlers vs AC27: 1d20 + 18 ⇒ (4) + 18 = 22
It follows up with trying to bite Iarann.
jaws vs AC27: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20
It then bleeds. 1d6 ⇒ 6flat DC15: 1d20 ⇒ 19
Iarann then returns the favor, striking with his waraxe again.
+1 striking Dwarven Waraxe: 1d20 + 18 ⇒ (3) + 18 = 21 slashing!: 2d12 + 7 ⇒ (7, 5) + 7 = 19
He misses it, so the dwarf swings again, with an exacting strike
+1 striking Dwarven Waraxe: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31 slashing!: 2d12 + 7 ⇒ (10, 10) + 7 = 27 Crit for 54
With that mighty blow, the best goes down!
With the beasts slain, you rush to the pile of bodies, and find one Pathfinder that is still barely alive!
Every other person here is dead. Some of the people here are from Akiton rather than thePathfinder Society’s expedition, including a large four armed humanoid and a pair of crimson skinned humans dressed in warm furs.
Society checks for those two, if you want to know more.
Iarann Thunderstriker |
"We gots a live one!" Iarann immediately administers first aid Medicine: 1d20 + 13 ⇒ (19) + 13 = 32
Bair Mann |
Bair looks over the bodies.
Society (T) 4-armed: 1d20 + 9 ⇒ (11) + 9 = 20
Society (T) crimson skinned ones: 1d20 + 9 ⇒ (10) + 9 = 19
GM Silbeg |
Iarann is able to help the wounded Pathfinder. He thanks Iarann, and waits for you all to lead him back to safety.
Jaqard's Society (U): 1d20 + 0 ⇒ (1) + 0 = 1
Nina's Society (T): 1d20 + 12 ⇒ (13) + 12 = 25
Jaqard's Society (U): 1d20 + 0 ⇒ (17) + 0 = 17
Nina's Society (T): 1d20 + 12 ⇒ (17) + 12 = 29
While Bair cannot figure out the ancestries of the non-Pathfinders, Nina is able to determine that the four-armed humanoids are Shobhad: Shobhads are 12-foot-tall humanoids with four arms and gray skin. Most shobhads on Akiton live in clans whose cultures prizes resilience, self-sufficiency, and martial prowess.
She also determines that the red-skinned humans are from a broad category of ethnicities called Hylki. Hylki people have deep-crimson skin and eyes that tend toward warm colors like yellow, orange, and red.
Success!
Botting for... |
"This was a complex situation, but in the end we did what we needed to. And so did the beast," Brynn says, shaking her head. She gestures at the corpses. "I wish society and the natural world were at odds less, but conflict is a part of every creature in Golarion. Balance is hard to find, but it seems like it was maintained."
GM Silbeg |
Where to next? Looks like 2: Vermin (Janira Gavix) and 3: Future Foes (Ashahar) need help!
Brynn Bear-Talker |
"I hear Janira needs help. Let's go see what's up."
Jaqard Tahti |
Jaqard nods. It is part of the Pathfinder mission to cooperate, after all.
GM Silbeg |
Frost-tinged stone gives way to slick ice tunnels and snowfilled passages as Pathfinders forge forward. Nearby, Janira Gavix mentors a group of novice Pathfinders in their explorations. Suddenly, she pales. “Did you hear that? Someone’s in trouble! You check that passage and I’ll lead my team to check the other. Hurry!”
As the party travels, they hear a deep feminine voice calling for aid. Upon entering the area, the voice says, “Felise! Where are you? I don’t know where I am! I don’t even know when I am... Felise! Can you hear me?”
The snow-covered ground (white) is difficult terrain. The ice sheets (blue) are difficult terrain and uneven ground.
You hear a rumble as several very large, white worms erupt into the room and attack!
Bair, Search: 1d20 + 11 ⇒ (5) + 11 = 16 9
Brynn, Detect Magic: 1d20 + 16 ⇒ (5) + 16 = 21 6
Dr Talos, Avoid Notice: 1d20 + 16 ⇒ (2) + 16 = 18 8
Iarann, Search: 1d20 + 17 ⇒ (10) + 17 = 27 3
Jaqard, Scout: 1d20 + 16 ⇒ (3) + 16 = 19 7
Nina, Investigate: 1d20 + 13 ⇒ (20) + 13 = 33 1
worm 1: 1d20 + 10 ⇒ (14) + 10 = 24 5
worm 2: 1d20 + 10 ⇒ (5) + 10 = 15 10
worm 3: 1d20 + 10 ⇒ (2) + 10 = 12 11
worm 4: 1d20 + 10 ⇒ (14) + 10 = 24 4
worm 5: 1d20 + 10 ⇒ (20) + 10 = 30 2
”MORE snow, more difficult terrain!!”
Nina is/are up.
Buffs/Adjustments: Difficult Terrain!
- => Nina
- Worm 5
- Iarann
- Worm 4
- Worm 1
- Brynn
- Jaqard
- Bair
- Dr Talos
- Worm 2
- Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 96/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
#1:
#2:
#3:
#4:
#5:
Round to progress 2022-02-04 1200 CST (UTC-6)
Nina Jaribu |
Nina reaches over and pats Dr. Talos on the shoulder. Arcane energy flows through her hand, and Dr. talos disappears.
"Go get 'em."
◆◆ Invisibility (4th)
◆ Angelic Halo
GM Silbeg |
#5 work burrows itself through the ice, ending up next to Bain. It attacks, but just misses!
bite vs AC25: 1d20 + 15 ⇒ (9) + 15 = 24
”MORE snow, more difficult terrain!!”
Iarann is/are up.
Buffs/Adjustments: Difficult Terrain!
- x Nina
- x Worm 5
- => Iarann
- Worm 4
- Worm 1
- Brynn
- Jaqard [invisible]
- Bair
- Dr Talos
- Worm 2
- Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 96/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 127/127
Jaqard: 112/112
Nina: 64/64
Enemies:
#1:
#2:
#3:
#4:
#5:
Round to progress 2022-02-04 1200 CST (UTC-6)
Iarann Thunderstriker |
"Wait a second, did she just say WHEN am I? This @#$ is f@%%ed!"
Taking a careful step up, Iarann does what he knows best, and opts for a low wide swing:
ATK 1: 1d20 + 18 ⇒ (8) + 18 = 26 doubtful, but just in case: DMG: 2d12 + 7 ⇒ (10, 10) + 7 = 27
ATK 2: 1d20 + 13 ⇒ (5) + 13 = 18 Miss
GM Silbeg |
Iarann Strides up and Strikes twice a the worm. His first blow lands true, but his second goes wide, and the snow is stained with blood.
However, as Iarann strike the worm, he is injured by its icicle hide!
piercing: 2d6 ⇒ (2, 4) = 6
crit fail
Additionally takes 1d6 persistent cold!
#4 burrows his way to be able to attack the surly dwarf.
jaws vs AC 27: 1d20 + 15 ⇒ (17) + 15 = 32 piercing + cold: 1d10 + 5 ⇒ (6) + 5 = 111d8 ⇒ 3
Then #1 moves in! It attacks 1d3 ⇒ 3 Brynn!
jaws vs AC26: 1d20 + 15 ⇒ (17) + 15 = 32 piercing + cold: 1d10 + 5 ⇒ (2) + 5 = 71d8 ⇒ 2
In both cases, they seem like they want to hang on, but just don't have the actions!
”MORE snow, more difficult terrain!!”
Brynn, Jaqard, Bair, Talos[invisible] is/are up.
Buffs/Adjustments: Difficult Terrain!
- x Nina
- x Worm 5
- x Iarann
- x Worm 4
- x Worm 1
- => Brynn
- => Jaqard
- => Bair
- => Dr Talos [invisible]
- Worm 2
- Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 87/96
Sprig: 40/40
Dr Talos: 85/85
Iarann: 113/127 [-6 pending save]
Jaqard: 112/112
Nina: 64/64
Enemies:
#1:
#2:
#3:
#4:
#5: -27
Round to progress 2022-02-05 1200 CST (UTC-6)
Dr Talos |
Dread Marshal Stance, Nanites DC 24: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35 => Stance is a 20' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation, and it grants you and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When you or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Talos's nanites flash as the macabre mannequin pushes through the snow and drives his rapier into #5.
+1 Striking Silver Rapier: 1d20 + 16 ⇒ (14) + 16 = 30
P: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Deadly: 1d8 ⇒ 3
Ref (M): 1d20 + 17 ⇒ (2) + 17 = 19
Bair Mann |
Bair looks at the spray of red from the axe and pulls out good old stabby mcgee, "Dis'll wahk."
He darts through the gap left by the worms and at the last second turns and stabs at the flanked one.
Interact, Sudden Charge striking 5.
+1 Striking Silver Halberd vs. FF: 1d20 + 16 ⇒ (20) + 16 = 36 for Piercing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (5, 7) + 4 + 2 = 18 (hit adds 1d6 persistent bleed, crit adds 1d12)
Jaqard Tahti |
Jaqard drops into the stance of the crouching tiger and goes to work on #1.
On a critical success with tiger claws, the target takes 1d4 persistent bleed damage if damage is dealt.
Flurry (1): 1d20 + 17 ⇒ (19) + 17 = 36
slashing: 2d8 + 6 ⇒ (8, 6) + 6 = 20
Flurry (2): 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
slashing: 2d8 + 6 ⇒ (4, 7) + 6 = 17
If either hits and deals damage, the target must succeed at a DC 22 Fortitude save or be stunned 1 (stunned 3 on a crit fail). This is an incapacitation effect.
If both hit, combine their damage for the purpose of resistances and weaknesses.
Strike: 1d20 + 17 - 8 ⇒ (3) + 17 - 8 = 12
slashing: 2d8 + 6 ⇒ (7, 8) + 6 = 21
Tiger Stance ◈, Flurry of Blows ◈, Strike.
GM Silbeg |
1 person marked this as a favorite. |
Talos strikes the worm, and hard, right through its eye! crit!
Talos is invisible, so it is flatfooted
sneak: 2d6 ⇒ (6, 2) = 8
total of (14+8)*2+3=47
He takes 2d6 ⇒ (1, 5) = 6 in retaliation!
Then Bair finishes it off with his long-handled polearm.
Brynn?
Brynn Bear-Talker |
Action 1: Strike
Action 2: Strike
Action 3: Raise Shield
Hemmed in as she is, Brynn puts her weapons to use instead.
+1 Striking Spear vs 1: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
Damage (P): 2d6 + 4 ⇒ (4, 4) + 4 = 12
+1 Striking Spear vs 1: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Damage (P): 2d6 + 4 ⇒ (3, 6) + 4 = 13
GM Silbeg |
Note, if you strike a worm when adjacent, please give me a reflex save throw!
fort DC22: 1d20 + 15 ⇒ (6) + 15 = 21
Jaqard clean hits #1 with his first strike (for 40 with the crit), but misses with the rest. However, the worm seems a little discombobulated.
piercing: 2d6 ⇒ (4, 6) = 10Jaqard reflex: 1d20 + 16 ⇒ (14) + 16 = 30
Brynn then shoves her spear into just the right place (crit on first strike, even without the aura), and follows up with another heavy strike, but still it does not go down!
piercing #1: 2d6 ⇒ (2, 2) = 4Brynn reflex: 1d20 + 14 ⇒ (3) + 14 = 17
piercing#2 : 2d6 ⇒ (4, 1) = 5Brynn reflex: 1d20 + 14 ⇒ (3) + 14 = 17
Worms #2 and #3 disappear under the snow and ice!
”Will they be back?”
Nina, Iarann is/are up.
Buffs/Adjustments: Difficult Terrain!
- => Nina
- => Iarann
- x Worm 4
- x Worm 1
- x Brynn
- x Jaqard
- x Bair
- x Dr Talos [invisible]
- x Worm 2
- x Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 78/96
Sprig: 40/40
Dr Talos: 82/85
Iarann: 110/127
Jaqard: 107/112
Nina: 64/64
Enemies:
#1: -77
#2:
#3:
#4:
Round to progress 2022-02-06 1200 CST (UTC-6)
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”Great job, Pathfinders! We’ve cleared the dangerous predators out of the ruins!”
Table GMs, the Predators Destroyed condition on page 17 is now in effect.
Nina Jaribu |
Nina absolutely thinks the creatures will be back. A pair of dark black raven wings emerge from her shoulders ◆◆ and she flies up 15' into the air ◆.
Iarann Thunderstriker |
"I like it when they stay put so they can get what's comin!"
Without moving, Iarann just starts swinging away with his axe, happier than a dwarf-lad in a beer store:
ATK 1: 1d20 + 18 ⇒ (20) + 18 = 38 for DOUBLE: 2d12 + 7 ⇒ (5, 12) + 7 = 24
ATK 2: 1d20 + 13 ⇒ (4) + 13 = 17 MISS
ATK 3: 1d20 + 8 ⇒ (6) + 8 = 14 MISS
He gets really excited on the first swing.
GM Silbeg |
Condition Predators Destroyed: The party becomes accustomed
to fighting on ice. During the next encounter, they ignore
difficult terrain and uneven ground.
While Nina takes flight, Iarann lands a mighty blow on #4! He takes a minor wound for his effort.
reflex Iarann for spikes: 1d20 + 13 ⇒ (7) + 13 = 20
piercing: 2d6 ⇒ (6, 2) = 8
The worm then tries to return the favor. It misses three times.
jaws! vs AC27: 1d20 + 15 ⇒ (5) + 15 = 20
jaws! vs AC27: 1d20 + 15 ⇒ (7) + 15 = 22
jaws! vs AC27: 1d20 + 15 ⇒ (3) + 15 = 18
Then #1 shakes off its starts and attacks Jaqard! It catches him right in the face, and doesn't let go!
jaws! vs AC27: 1d20 + 15 ⇒ (20) + 15 = 35 piercing;cold: 1d10 + 5 ⇒ (2) + 5 = 71d8 ⇒ 3
Crit total of 20, plus grab
”Its bite is worse than?”
Brynn, Jaqard [GRABBED], Bair, Tacos is/are up.
Buffs/Adjustments: Difficult Terrain!
- x Nina
- x Iarann
- x Worm 1
- x Worm 4
- => Brynn
- => Jaqard [GRABBED]
- => Bair
- => Dr Talos [invisible]
- x Worm 2
- x Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 78/96
Sprig: 40/40
Dr Talos: 82/85
Iarann: 106/127
Jaqard: 92/112 [GRABBED]
Nina: 64/64
Enemies:
#1: -77 [Stunned 1]
#2:
#3:
#4: -48
Round to progress 2022-02-07 1200 CST (UTC-6)
Dr Talos |
Tacos lol
Snow is pushed aside as the invisible doctor trudges forward and attacks worm #4.
+1 Striking Silver Rapier: 1d20 + 16 ⇒ (4) + 16 = 20
P: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Sneak: 2d6 ⇒ (4, 6) = 10
Deadly: 1d8 ⇒ 7
Ref (M): 1d20 + 17 ⇒ (6) + 17 = 23 Evasion
+1 Striking Cold Iron Shortsword, Agile: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
P/S: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Sneak: 2d6 ⇒ (1, 2) = 3
Ref (M): 1d20 + 17 ⇒ (4) + 17 = 21 Evasion
Bair Mann |
Bair gives an intimidating glare to a worm and then strikes twice, ”FIGHT ME, WIRM!”
Intimidating Glare Demoralize #1, Strike #1 twice
Intimidation (M): 1d20 + 15 ⇒ (2) + 15 = 17 +1 when physically menacing the target
+1 Wounding Striking Silver Halberd: 1d20 + 16 ⇒ (12) + 16 = 28 for Piercing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (9, 10) + 4 + 2 = 25 (hit adds 1d6 persistent bleed, crit adds 1d12) Crit = Reposition 5ft North
+1 Wounding Striking Silver Halberd - MAP: 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12 for Piercing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (7, 8) + 4 + 2 = 21 (hit adds 1d6 persistent bleed, crit adds 1d12) Crit = Reposition 5 ft North
Bair Mann |
Same actions, swap targets. Move into range will negate the second attack.
GM Silbeg |
The worm ignores Bair's glare... but then his attack lands, and it goes down!
”Are they gone?”
Brynn, Jaqard [GRABBED] is/are up.
Buffs/Adjustments: Difficult Terrain!
- x Nina
- x Iarann
- x Worm 4
- => Brynn
- => Jaqard
- x Bair
- x Dr Talos [invisible]
- x Worm 2
- x Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 78/96
Sprig: 40/40
Dr Talos: 82/85
Iarann: 106/127
Jaqard: 92/112 [GRABBED]
Nina: 64/64
Enemies:
#2:
#3:
Round to progress 2022-02-07 1200 CST (UTC-6)
Jaqard Tahti |
Jaqard, covered in worm spittle and a fair bit of entrails, cautiously maneuvers his way close to the visible worm and tries to finish it off.
ooc]On a critical success with tiger claws, the target takes 1d4 persistent bleed damage if damage is dealt.[/ooc]
Flurry (1): 1d20 + 17 ⇒ (17) + 17 = 34
slashing: 2d8 + 6 ⇒ (3, 5) + 6 = 14
Flurry (2): 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32
slashing: 2d8 + 6 ⇒ (6, 4) + 6 = 16
If either hits and deals damage, the target must succeed at a DC 22 Fortitude save or be stunned 1 (stunned 3 on a crit fail). This is an incapacitation effect.
If both hit, combine their damage for the purpose of resistances and weaknesses.
Strike: 1d20 + 17 - 8 ⇒ (15) + 17 - 8 = 24
slashing: 2d8 + 6 ⇒ (1, 7) + 6 = 14
Stride (difficult terrain), Flurry of Blows ◈, Strike.
Brynn Bear-Talker |
Action 1-2: Electric Arc
Action 3: Interact
Brynn draws on her connection to nature, releasing an arc of electricity at their remaining foe.
Electric Arc (Reflex DC 26): 4d4 + 4 ⇒ (2, 3, 2, 4) + 4 = 15
She then rests a hand on her chest, tapping the beacon of vitality within her to close her wounds.
Vital Beacon: 4d10 ⇒ (10, 3, 1, 3) = 17
GM Silbeg |
Sorry, I missed removing the token for #4, but it was quite dead after Bair struck it. Will have you in delay.
With Brynn and Jaqard looking for a target, #2 pops up out of the ice!
No AOO as it was hidden before it came up, and is still half in its tunnel
It attacks Bair!
jaws vs AC25: 1d20 + 15 ⇒ (3) + 15 = 18
jaws vs AC25: 1d20 + 15 - 5 ⇒ (9) + 15 - 5 = 19
Jaqard then moves up and attacks, critting twice, and hitting a third time!
Then Brynn uses her electric arc! It dodges into the arc, hurting it even more! It goes down!
reflex DC26: 1d20 + 12 ⇒ (2) + 12 = 14
#3 then pops up, and attacks Iarann! It hits, and does not let go!
jaws vs AC27: 1d20 + 15 ⇒ (15) + 15 = 30 piercing;cold: 1d10 + 5 ⇒ (2) + 5 = 71d8 ⇒ 1
”Another one down..,”
Nina, Iarann [grabbed] is/are up.
Buffs/Adjustments: Difficult Terrain!
- x Nina
- x Iarann [grabbed]
- x Bair
- x Dr Talos [invisible]
- x Worm 2
- D Brynn
- D Jaqard
- x Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 78/96
Sprig: 40/40
Dr Talos: 82/85
Iarann: 98/127 [GRABBED]
Jaqard: 92/112
Nina: 64/64
Enemies:
#2: -60
#3:
Iarann Thunderstriker |
"Good ye little beastie, I was hoping you'd hold on so I dunnae slip in the ice whilst chopping your gourd from yer stalk!"
I GOT: 1d20 + 18 ⇒ (1) + 18 = 19
AXE: 1d20 + 13 ⇒ (8) + 13 = 21
FOR YOU: 1d20 + 8 ⇒ (9) + 8 = 17
But for all his trash talk, the swings are the opposite of useful.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”Thanks to your hard work, we’ve secured an alliance with the locals!”
Table GMs, the Local Alliance condition is in effect.
GM Silbeg |
New allies share their knowledge of the region with the Pathfinders, allowing the Pathfinders to get the jump on their enemies. At the beginning of the next encounter, all enemies are flat-footed to the Pathfinders for 1 round.
Nina Jaribu |
Nina flies over by Iarann and heals him.
Heal (2nd), Angelic Halo, Staff: 2d8 + 16 + 4 + 2 ⇒ (3, 8) + 16 + 4 + 2 = 33
GM Silbeg |
Iarann looks as good as he ever has (leaving you all to imagine what that means).
”Another one down..,”
Bair, Talos[invisible] is/are up.
Buffs/Adjustments: Difficult Terrain!
- x Nina
- x Iarann [grabbed]
- x Bair
- x Dr Talos [invisible]
- x Worm 2
- D Brynn
- D Jaqard
- x Worm 3
U = Unconscious
S = Surprised
D = Delay
Conditions:
Bair: 122/122
Brynn: 78/96
Sprig: 40/40
Dr Talos: 82/85
Iarann: 127/127 [GRABBED]
Jaqard: 92/112
Nina: 64/64
Enemies:
#3: -25
Round to progress 2022-02-08 2400 CST (UTC-6)
Dr Talos |
Talos leaves the spot for a flank with Jaquard for someone else because he's a team player.
He whispers sweet nothings in the worm's ear:
BOO.
Demoralize (M), Language Penalty: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
Then he stabs it.
+1 Striking Silver Rapier: 1d20 + 16 ⇒ (3) + 16 = 19
P: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Sneak: 2d6 ⇒ (2, 1) = 3
Deadly: 1d8 ⇒ 4
Ref (M): 1d20 + 17 ⇒ (1) + 17 = 18 Evasion
+1 Striking Cold Iron Shortsword, Agile: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 15
P/S: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Sneak: 2d6 ⇒ (1, 6) = 7
Ref (M): 1d20 + 17 ⇒ (14) + 17 = 31 Evasion
Bair Mann |
Bair gives up on the glaring and instead charges into flanking position, stabbing hard twice.
Sudden Charge, Strike.
+1 Wounding Striking Silver Halberd vs. FF: 1d20 + 16 ⇒ (13) + 16 = 29 for Piercing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (3, 7) + 4 + 2 = 16 (hit adds 1d6 persistent bleed, crit adds 1d12)
+1 Wounding Striking Silver Halberd vs. FF - MAP: 1d20 + 16 - 5 ⇒ (13) + 16 - 5 = 24 for Piercing/Silver + W.S.: 2d10 + 4 + 2 ⇒ (10, 10) + 4 + 2 = 26 (hit adds 1d6 persistent bleed, crit adds 1d12)
"Das righ, twist da blade anit BLEEDS!"
GM Silbeg |
Talos seems to scare the beast (though no one sees him do it) and then stabs it. He also manages to put his arm right into one of the spikes!
piercing: 2d6 ⇒ (1, 4) = 5 Doubled to 10, plus 1d6 persistent cold
His second strike, however, does not hit, bouncing off of its icy spikes.
cold;DC15 flat: 1d6 ⇒ 21d20 ⇒ 1
Dr Talos shivers with a cold that has gotten into his bones!
Bair still up!