Botting for...'s page

89 posts. Alias of J. A. Chapman.


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Peldur moves to be opposite the undead creature. He keeps up his flurry of blows, intent on destroying the undead.
Strike vs Black (Flat-footed): 1d20 + 13 ⇒ (9) + 13 = 22
Damage (S): 1d8 + 2 ⇒ (5) + 2 = 7

Strike vs Black (Flat-footed): 1d20 + 9 ⇒ (10) + 9 = 19
Damage (S): 1d8 + 2 ⇒ (3) + 2 = 5

He follows these up with a round kick.
Strike vs Black (Flat-footed): 1d20 + 5 ⇒ (7) + 5 = 12
Damage (S): 1d8 + 2 ⇒ (4) + 2 = 6

Stride (provokes from Red), flurry Strike


Peldur grimaces through the pain...
Fort save: 1d20 + 13 ⇒ (8) + 13 = 21
Fort save: 1d20 + 13 ⇒ (14) + 13 = 27


Peldur moves in, focusing on Elena's target. He drops into a Tiger stance and delivers a flurry of blows at the undead creature.
Tiger Claws vs Black: 1d20 + 13 ⇒ (18) + 13 = 31
Damage (S): 1d8 + 2 ⇒ (2) + 2 = 4
On a crit, they also take 1d4 persistent Bleed damage

Tiger Claws vs Black: 1d20 + 9 ⇒ (17) + 9 = 26
Damage (S): 1d8 + 2 ⇒ (4) + 2 = 6
Plus DC 21 Fortitude save or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.


Action 1: Time Jump
Action 2-3: Power Attack
Speed Rune: Strike

Dak rushes back in, once more employing magic to get within the balor's range without drawing its ire.

He then pulls back his sword arm, putting every ounce of power into the swing.
Power Attack vs Balor: 1d20 + 34 ⇒ (11) + 34 = 45
Damage (S + d6 Cold): 7d12 + 13 + 1d6 ⇒ (3, 11, 12, 9, 2, 1, 10) + 13 + (4) = 65

And for good measure he swings once more.
Power Attack vs Balor: 1d20 + 24 ⇒ (7) + 24 = 31
Damage (S + d6 Cold): 4d12 + 13 + 1d6 ⇒ (2, 6, 8, 9) + 13 + (4) = 42


Action 1: Stride
Action 2: Stride
Action 3: Dirge of Doom

Cuthberwyn sees Dak, then doesn't, and then has to squint a bit when he sees him again. He shakes his head before hustling to catch up. He begins telling a tale of how the group, literally just minutes ago, annihilated a bunch of Dahak's giant minions.
Lingering Composition (Performance) vs DC 38: 1d20 + 32 ⇒ (17) + 32 = 49
Dirge lasts for 4 rounds, though the Balor isn't yet within 30ft.


Action 1: Stride
Action 2: Time Jump
Action 3: Strike
Speed Rune: Strike

Dakapos breaks out into a sprint, the elven fighter/mage eager to do battle with this most famous type of demon. His speed, already approaching legend with this group, surprises even the rest of the group as he speaks a word and is suddenly on the opposite side of the Balor!

With a clear voice he shouts an ancient elven war cry and strikes with his magical bastard sword two-handed.
Strike vs Balor: 1d20 + 34 ⇒ (5) + 34 = 39
Damage (S + d6 Cold): 4d12 + 13 + 1d6 ⇒ (7, 1, 8, 1) + 13 + (6) = 36

Strike vs Balor: 1d20 + 29 ⇒ (8) + 29 = 37
Damage (S + d6 Cold): 4d12 + 13 + 1d6 ⇒ (12, 12, 12, 8) + 13 + (3) = 60


Bibi makes an effort to climb so she can see better...
Athletics: 1d20 + 5 ⇒ (12) + 5 = 17


Kenton quickly retrieves an flask of alchemical fire, hurling it at the swarming mass of centipedes.
Alchemist Fire vs Swarm: 1d20 + 6 ⇒ (15) + 6 = 21
Damage (Fire): 1d6 ⇒ 5


Diplomacy (Influence): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
"Have a good evening," Leo says wiodenly.


Dakapos joins in with Cabaguil, hoping his knowledge is enough to provide credibility.
Arcana vs DC 35: 1d20 + 25 ⇒ (17) + 25 = 42


Leo takes a swing himself as a manticore moves...
Attack of Opportunity: 1d20 + 7 + 1 + 1 + 2 ⇒ (18) + 7 + 1 + 1 + 2 = 29
Damage (P + Sneak): 1d6 + 3 + 1 + 1 + 1d6 ⇒ (4) + 3 + 1 + 1 + (5) = 14


Leo joins Xavien and attempts to use what Kenton has learned to best effect. After all, he's the sort who'd rather keep things simple.
Sense Motive (Influence) vs Baroness Voinam: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 Added the penalty for being young

"It's unfortunate that Taldor has a history steeped in espionage and secrecy. I've always hoped that we, as a people, were more comfortable speaking plainly. It'd surely make being understood easier too!" Leo says with a smile. "Fortunately, I've learned a few tricks to spot tells..."


Cleomachus does what he can to support the conversation with the tribune. Hearing that she appreciates practical skill, he shares a few tidbits about surviving in the wild country.
Survival (Influence) on Onora Piscum: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22


Marc moves forward, standing beside Tess with his glaive in mid-swing. Timing his swing so his allies are spared a wicked cut, he tries to end this threat.
Glaive vs Zombie: 1d20 + 12 ⇒ (3) + 12 = 15

The strike is wide of the mark however.


Marc quickly imbues his weapon with holy energy and swings his divine weapon at the nearby zombie. Swift action to imbue weapon with Holy
+1 Holy Glaive vs Red: 1d20 + 12 ⇒ (20) + 12 = 32
+1 Holy Glaive vs Red (Crit Confirmation): 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d4 + 16 + 2d6 ⇒ (4, 2) + 16 + (2, 5) = 29
Added Crit Damage: 4d4 + 32 + 2d6 ⇒ (1, 2, 4, 1) + 32 + (6, 3) = 49

+1 Holy Glaive vs Red: 1d20 + 7 ⇒ (20) + 7 = 27
+1 Holy Glaive vs Red (Crit Confirmation): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 2d4 + 16 + 2d6 ⇒ (3, 4) + 16 + (6, 2) = 31
Added Crit Damage: 4d4 + 32 + 2d6 ⇒ (2, 4, 4, 3) + 32 + (5, 1) = 51


Marc places a hand on Unrak's blade. "Get close to the wizard, and it will not be able to speak magic."

He then says a prayer to Erastil which, upon completion, blankets the area around the group in utter silence.
Cast Silence


BOT LEO

Leo rushes forward and past Xavien, aiming to close the distance with their foes.
Double move

Fort save vs Stink: 1d20 + 5 ⇒ (15) + 5 = 20


Dori will use his reaction on the first attack to hit Dakapos.
Reflex, DC 30: 1d20 + 22 ⇒ (15) + 22 = 37
Reflex, DC 32: 1d20 + 22 ⇒ (8) + 22 = 30
Reflex, DC 32: 1d20 + 22 ⇒ (16) + 22 = 38
With Fire Resist 7, Dori takes 52 points of damage.


Action 1: Stride
Action 2: Stride
Action 3: Strike
Reaction: Retributive Strike

Dori moves to stand beside Dak, determined to do his best to protect the elf. With his prized hammer in hand, he hurls it at one of creatures.
Dwarven Thrower vs Red: 1d20 + 22 ⇒ (17) + 22 = 39
Damage (B): 3d8 + 7 ⇒ (4, 7, 3) + 7 = 21

The weapon flashes out, striking before returning to his hand!

Retributive Strike:
Dwarven Thrower vs Red: 1d20 + 22 ⇒ (4) + 22 = 26
Damage (B): 3d8 + 7 ⇒ (8, 4, 7) + 7 = 26
Plus Dori's champion things


Marc pushes forward, reaching the base of the stairs. "Keep moving! We're not out yet!"


Leo waits as instructed, swinging his shortsword after Aurelia moves.
Shortsword vs Scroll: 1d20 + 6 + 1 + 2 + 1 ⇒ (7) + 6 + 1 + 2 + 1 = 17
Damage (S): 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7


After Raspar makes a couple of magical acquisitions, Dori is quick to volunteer his time. As a master craftsman, he's happy to set to Torag's work.

Per Slack, assuming that Dori is going to add a greater striking rune and a holy rune to Raspar's starknife.
Craft, DC 30 (Greater Striking Rune): 1d20 + 20 ⇒ (15) + 20 = 35 SUCCESS
Craft, DC 28 (Holy Rune): 1d20 + 20 ⇒ (2) + 20 = 22 FAIL

Disappointed, Dori runs out of the time necessary to complete both. "This will have to do for now I'm afraid. Sorry."


Leo takes a moment to study the flapping scroll before stabbing with his shortsword!
Shortsword vs Scroll: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Crit Confirmation: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage (P/S): 2d6 + 8 ⇒ (3, 2) + 8 = 13


Marc hustles through the gate, fighting against the resistance of the rising waters.
Double move


Marc draws upon the blessings of Erastil, swiftly infusing himself with the strength of a bull. He reaches down to haul Tessaria up, slinging her over his shoulder. With a grunt, the warpriest makes for the exit as well.
Swift for Bull's Strength, standard to pick up Tess, move. I checked her total weight, including gear, and he should be able to do this no problem


Action 1: Strike
Action 2: Strike
Action 3: Raise Shield
Reaction: Retributive Strike

Dori continues to try and put dents into the golem, working in tandem with Raspar.
Strike vs Red (Flat-footed): 1d20 + 26 + 1 ⇒ (17) + 26 + 1 = 44
Damage (B): 3d8 + 7 + 1 ⇒ (8, 4, 4) + 7 + 1 = 24

Strike vs Red (Flat-footed): 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
Damage (B): 3d8 + 7 + 1 ⇒ (6, 8, 7) + 7 + 1 = 29

He then lifts his shield, expecting retribution.

Retributive Strike:
target gains resistance 16. If the foe is within 15 ft range:
Strike vs Foe: 1d20 + 26 + 1 ⇒ (15) + 26 + 1 = 42
Damage (B): 3d8 + 7 + 1 ⇒ (2, 8, 6) + 7 + 1 = 24 plus 3 persistent good damage


Action 1: Stride
Action 2: Stride
Action 3: Strike

Dori rushes in to close with one of the golems, pushing through the blade barrier.
Reflex save: 1d20 + 22 ⇒ (8) + 22 = 30

He then swings his dwarven hammer!
Hammer vs Red: 1d20 + 26 ⇒ (13) + 26 = 39
Damage (B): 3d8 + 7 ⇒ (6, 7, 2) + 7 = 22


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Fort save: 1d20 + 16 ⇒ (10) + 16 = 26
Survival: 1d20 + 14 ⇒ (15) + 14 = 29

"$#%* &#$! %=$@," is all Iarann says.


Iarann does whatever it is he does. It's accompanied by plenty of swearing.
Survival: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31


"This was a complex situation, but in the end we did what we needed to. And so did the beast," Brynn says, shaking her head. She gestures at the corpses. "I wish society and the natural world were at odds less, but conflict is a part of every creature in Golarion. Balance is hard to find, but it seems like it was maintained."


Far from the action, Leo runs forward!


IRL kicking his butt, so botting Dori
Action 1-3: Stride(s)

Dori rushes back in the other room, closing with the last demon.


Action 1: Stride
Action 2: Stride
Action 3: Strike

Dori hustles in on dwarven legs that are short, slow, and old. He's nowhere as spry as Kelvin, and he knows it. He just won't ever say so aloud.

Still, he does get close enough to swing his dwarven thrower.
Dwarven Thrower vs Green: 1d20 + 26 ⇒ (4) + 26 = 30
Damage (B): 3d8 + 7 ⇒ (3, 2, 6) + 7 = 18

He's no Craghorn. But hey, who else but Kelvin is?


Marc ignores the chatter from Tessaria, furiously swinging his weapon to cut down the walking meatsack in front of Augrym.

Guisarme vs Maroon (Inspire Courage + Divine Favour + Haste): 1d20 + 9 + 2 + 1 + 1 ⇒ (6) + 9 + 2 + 1 + 1 = 19
Damage (S): 2d4 + 13 + 2 + 1 ⇒ (4, 1) + 13 + 2 + 1 = 21

And because once is rarely enough, he swings again.
Guisarme vs Maroon (Inspire Courage + Divine Favour + Haste): 1d20 + 9 + 2 + 1 + 1 ⇒ (11) + 9 + 2 + 1 + 1 = 24
Damage (S): 2d4 + 13 + 2 + 1 ⇒ (1, 1) + 13 + 2 + 1 = 18


Marc rushes to help Augrym, his weapon not long enough to help with the skeleton to the north. He says a quick prayer to his god, who grants him divine favor as he strikes out with his guisarme!
Guisarme vs Maroon (Inspire Courage + Divine Favour): 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27
Damage (S): 2d4 + 13 + 2 + 1 ⇒ (3, 1) + 13 + 2 + 1 = 20

Move, Swift (Divine Favor), Attack


Iarann rushes forward, looking to get the first hit in as he swings with his waraxe!
Strike vs Pink/3: 1d20 + 18 ⇒ (11) + 18 = 29
Damage (S): 2d12 + 7 ⇒ (9, 6) + 7 = 22

And because once is rarely enough, he swings again!
Strike vs Pink/3: 1d20 + 13 ⇒ (5) + 13 = 18
Damage (S): 2d12 + 7 ⇒ (3, 1) + 7 = 11


Knowing that his best bet is to reduce the number of attackers, Augrym studies his nearest foes (red/grey), looking for a weaknesses before he brings forth a martial onslaught.
Attack 1 vs Red (Bane/Studied/Haste/Inspire/Prayer): 1d20 + 13 + 2 + 2 + 1 + 2 + 1 ⇒ (9) + 13 + 2 + 2 + 1 + 2 + 1 = 30
Damage (S): 1d8 + 6 + 2d6 + 2 + 1 ⇒ (3) + 6 + (6, 2) + 2 + 1 = 20
Attack (Haste) vs Red (Bane/Studied/Haste/Inspire/Prayer): 1d20 + 13 + 2 + 2 + 1 + 2 + 1 ⇒ (15) + 13 + 2 + 2 + 1 + 2 + 1 = 36
Damage (S): 1d8 + 6 + 2d6 + 2 + 1 ⇒ (3) + 6 + (1, 3) + 2 + 1 = 16

He then takes a step backward, moving such that Tessaria and Unrak are the front line for the western foes.


Augrym makes space for Toth to engage, drawing his sword and engages the foe. "Death to undeath!"
Swift for Bane (Undead), Move while drawing his sword

He then strikes out with his blade, looking to quickly end the threat.
Longsword vs Red: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
Damage (S): 1d8 + 6 + 2 + 2d6 ⇒ (7) + 6 + 2 + (6, 5) = 26


Botting for Cuthberwyn...
Action 1: Stride
Action 2: Stride
Action 3: Take Cover

Cuthberwyn hustles to get closer to the action, moving up to a wall and taking cover.


Noroc releases a burst of healing energy once their ghoulish ally has some distance.
Heal: 1d8 ⇒ 7


Flamel feels fortunate re-guide their strike...
Strike: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 2d8 + 3 + 3 ⇒ (2, 4) + 3 + 3 = 12


Action 1: Strike
Action 2: Guidance
Action 3: Strike

Holding his unconventional weapon, Noroc takes advantage of its reach to stab out at the dragon!
Horsechopper vs Dragon (Flat-footed): 1d20 + 7 ⇒ (19) + 7 = 26
Damage (P): 1d8 + 3 ⇒ (8) + 3 = 11

He lets a bit of magic flow, guiding his next strike... and then stabs a second time!
Horsechopper vs Dragon (Flat-footed): 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage (P): 1d8 + 3 ⇒ (4) + 3 = 7


Action 1: Strike
Action 2: Strike
Action 3: Raise Shield
Reaction: Retributive Strike

Swinging his axe like a lumberjack in front of a great big elm tree, Dori attempts to cut the feet out from the gug between him and Dakapos!
Strike vs Green (Flat-Footed): 1d20 + 21 ⇒ (9) + 21 = 30
Damage (S): 2d8 + 6 ⇒ (1, 8) + 6 = 15
Strike vs Green (Flat-Footed): 1d20 + 16 ⇒ (4) + 16 = 20
Damage (S): 2d8 + 6 ⇒ (6, 5) + 6 = 17

Fully expecting retaliation, he raises his shield to potentially ward off damage to him or others.

Retributive Strike:
Target gains resistance 14 if the foe is within 15 ft range. If they're within melee of Dori, he strikes
Strike vs Green (Flat-Footed): 1d20 + 21 ⇒ (19) + 21 = 40
Damage (S): 2d8 + 6 ⇒ (2, 8) + 6 = 16
If hit, the target takes 3 persistent good damage


Hamilton and Sammi make their way into the room. The roughrider can't maneuver in between Doxon and Ushyle, but he can position himself for a charge at the other roper should the wall fall...


Bot for Noroc
Action 1: Guidance
Action 2: Strike
Action 3: Strike

As a conduit of divine power, Noroc takes a moment to let that power guide Talborel's next strike.
Guidance on Talborel

Using his horsechopper, which Elena really did identify correctly, he swings the weapon down on the doll.
Strike vs Doll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (S): 1d8 + 3 ⇒ (4) + 3 = 7
Strike vs Doll: 1d20 + 1 ⇒ (16) + 1 = 17
Damage (S): 1d8 + 3 ⇒ (2) + 3 = 5


Bot for Noroc
Action 1: Guidance
Action 2: Strike
Action 3: Strike

As a conduit of divine power, Noroc takes a moment to let that power guide his next strike. Using his horsechopper, which Elena clearly identified but he refuses to accept, the man swings the weapon down on the doll.
Strike vs Doll: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Strike vs Doll: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Haldan tries to find the hidden foe...
Perception (Seek): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20


Chark calls out to the group, "There's a xulgath skulking in the hallway!"


Botting Dori...

Action 1: Stride
Action 2: Strike
Action 3: Strike

Dori moves forward, swinging his weapon to lay the creature in the doorway low.
Strike vs Blue: 1d20 + 19 ⇒ (3) + 19 = 22
Damage (S): 2d8 + 6 ⇒ (7, 5) + 6 = 18
Strike vs Blue: 1d20 + 14 ⇒ (4) + 14 = 18
Damage (S): 2d8 + 6 ⇒ (2, 7) + 6 = 15


Lykophos retcon, per Slack

Aware that she's in a tight spot, Lykophos calls upon her innate magic to get out of the sticky situation.
Greater Teleport, Cast Defensively DC 25: 1d20 + 17 ⇒ (14) + 17 = 31

"Ok, now what?"