Arin Qualnoh |
Arin attempts to tell the party everything he recalled in both Abyssal and Celestial the two languages he can use during battle, per his curse of tongues.
cmlobue |
Minata hacks away at Blue, and does some more damage, but not quite enough to finish it off.
Green tries to force its way through Minata.
Slam: 1d20 + 18 ⇒ (2) + 18 = 20
Bludgeoning Damage: 1d10 ⇒ 6
Negative Energy Damage: 1d10 ⇒ 6
Plus Reflex DC 20 to avoid 1d10 acid burn.
Slam: 1d20 + 18 ⇒ (14) + 18 = 32
Bludgeoning Damage: 1d10 ⇒ 3
Negative Energy Damage: 1d10 ⇒ 7
Plus Reflex DC 20 to avoid 1d10 acid burn.
The first attack barely misses, but the second is on target.
The acid eats into Shrec's (and possibly other agents') flesh for 1d10 ⇒ 6 acid damage.
Round 2 - bolded may go
Blessing of Fervor round 1
Haste round 1
Blue (-103 HP)
Red
Minata (-26 HP, Reflex save)
Green
Shrec (-65 HP, acid burn 1d10)
Arin (-32 HP, 2 Reflex saves)
Rone
Rhiannon (-15 HP)
Fahd (-39 HP, 2 Reflex saves)
Fahd Bin Stavain PFS |
Reflex 1d20 + 10 ⇒ (20) + 10 = 30
Reflex 1d20 + 10 ⇒ (9) + 10 = 19
Fahd tries to drop the blue enemy.
Attack with BOF 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Damage 1d10 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Attack 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Damage 1d10 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Attack 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage 1d10 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Haste attack 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Damage 1d10 + 13 + 2 ⇒ (5) + 13 + 2 = 20
cmlobue |
Fahd does indeed drop the blue enemy, and with his first strike, no less. He turns his attention to Green, and lands two more solid blows.
Round 2 - bolded may go
Blessing of Fervor round 1
Haste round 1
Blue
Red
Minata (-26 HP, Reflex save)
Green (-26 HP)
Shrec (-65 HP, acid burn 1d10)
Arin (-32 HP, 2 Reflex saves)
Rone
Rhiannon (-15 HP)
Fahd (-45 HP, acid burn 1d10)
cmlobue |
Sorry about that!
Rone casts a spell...
Cast haste on everyone.
You did that last round. At least I guessed well what you wanted to do.
Rhiannon Moonwing |
Rhiannon sees Arin in some peril and strides past the combat raging in front of her, unmindful of defending herself in her haste in assisting the gnome. She brings her sword high, channeling divine energy again to cause it to burst into flame as she swings at the creature.
Move 20' to land in the square north of Arin. This will draw an AoO from Green if it's still alive on her action. Attack using Power Attack and Vital Strike against Red. Will also use Arin's Blessing for this round to get that +2 to attack rolls and AC. I think I can change up the Sacred Weapon ability to make it Flaming this round, since Ghost Touch didn't do anything. Maybe some extra damage will be better a better choice, unless they're immune or resistant to fire, of course...
Magical +2 Adamantine 'Flaming' Bastard Sword (Power Attack): 1d20 + 16 + 2 - 3 ⇒ (19) + 16 + 2 - 3 = 34 = Possible Crit! vs Red
Crit Confirmation: 1d20 + 16 + 2 - 3 ⇒ (18) + 16 + 2 - 3 = 33 = Crit Confirmed!
Weapon Damage (Power Attack/Vital Strike): 3d10 + 9 + 9 + 6 + 6 + 2d6 ⇒ (1, 8, 3) + 9 + 9 + 6 + 6 + (4, 3) = 49 (extra 2d6 damage is 'fire')
Think I did the crit damage roll correct (if they can be critted at all.) Vital Strike lets me roll the weapon damage one extra time, so effectively it's a 3x crit for the weapon damage, and the rest of the damage is 2x. Though after playing 5e in addition to Pathfinder and 3.5 I'm starting to forget... :)
Arin Qualnoh |
Arin will continue to take this blessing until he explicitly changes it: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Reflex DC 20: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Reflex DC 20: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Realizing they're starting to get to him, Arin steps away next to Rhiannon and heals himself.
[5' step] NE
[standard] cast cure serious wounds on self
Cure Serious Wounds, Arin: 3d8 + 8 ⇒ (4, 7, 3) + 8 = 22
cmlobue |
Botting Shrec
Shrec takes a step and attacks Green.
hit: 1d20 + 15 ⇒ (19) + 15 = 34 dmg: 1d8 + 9 ⇒ (3) + 9 = 12
hit: 1d20 + 15 ⇒ (17) + 15 = 32 dmg: 1d8 + 9 ⇒ (4) + 9 = 13
hit: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28 dmg: 1d8 + 9 ⇒ (7) + 9 = 16
Each swing cuts away a bit of the creature's toxic "flesh".
Arin backs away and heals himself.
Rone tries to blind Red.
Will DC 22: 1d20 + 5 ⇒ (16) + 5 = 21
The creature would be rubbing its eyes, if it had them.
Rhiannon moves and lands a mighty blow, though she cannot find any important parts to land it on. Immune to critical hits.
Slam: 1d20 + 18 ⇒ (18) + 18 = 36
Bludgeoning Damage: 1d10 ⇒ 3
Negative Energy Damage: 1d10 ⇒ 4
Plus Reflex DC 20 to avoid 1d10 acid burn.
She is punished for her movement.
Red floats toward the main body of Pathfinders and continues its assault on Arin.
Slam: 1d20 + 18 ⇒ (16) + 18 = 34
Miss Chance (51+=hit): 1d100 ⇒ 85
Bludgeoning Damage: 1d10 ⇒ 5
Negative Energy Damage: 1d10 ⇒ 6
Slam: 1d20 + 18 ⇒ (12) + 18 = 30
Miss Chance (51+=hit): 1d100 ⇒ 56
Bludgeoning Damage: 1d10 ⇒ 6
Negative Energy Damage: 1d10 ⇒ 8
Somehow, it manages to connect with both strikes.
Will DC 22: 1d20 + 5 ⇒ (12) + 5 = 17
Round 3 - bolded may go
Blessing of Fervor round 2
Haste round 2
Blue
Red (sparkly, blinded)
Minata (-26 HP, Reflex save)
Green (-52 HP)
Shrec (-65 HP, acid burn 1d10)
Arin (-41 HP, acid burn 1d10)
Rone
Rhiannon (-7 HP, Reflex save)
Fahd (-51 HP, acid burn 1d10)
Minata Ryuunosuke |
Reflex: 1d20 + 12 ⇒ (9) + 12 = 21
Channeling a bit of magical energy into the nodachi, Minata slashed at the foe in front of him.
Power attack Green: 1d20 + 13 - 3 + 2 ⇒ (10) + 13 - 3 + 2 = 221d10 + 7 + 9 + 1 ⇒ (3) + 7 + 9 + 1 = 20
Power attack Green: 1d20 + 8 - 3 + 2 ⇒ (6) + 8 - 3 + 2 = 131d10 + 7 + 9 + 1 ⇒ (1) + 7 + 9 + 1 = 18
Power attack Green Haste: 1d20 + 13 - 3 + 2 ⇒ (9) + 13 - 3 + 2 = 211d10 + 7 + 9 + 1 ⇒ (8) + 7 + 9 + 1 = 25
Swift Action: Arcane Strike. Use BoF for the +2 to attacks,+2 Dodge/Reflex option. AC is now 26
cmlobue |
Minata swings his sword wildly, and the creature keeps dodging out of the way.
Fahs and Shrec both seem dangerous, so Green takes one swing at each.
Slam vs. Fahd: 1d20 + 18 ⇒ (11) + 18 = 29
Bludgeoning Damage: 1d10 ⇒ 10
Negative Energy Damage: 1d10 ⇒ 5
Slam vs. Shrec: 1d20 + 18 ⇒ (19) + 18 = 37
Bludgeoning Damage: 1d10 ⇒ 7
Negative Energy Damage: 1d10 ⇒ 10
The acid continues to eat into most of the Pathfinders for 1d10 ⇒ 4 damage.
Round 3 - bolded may go
Blessing of Fervor round 2
Haste round 2
Blue
Red (sparkly, blinded)
Minata (-26 HP)
Green (-52 HP)
Shrec (-86 HP, dying, acid burn 1d10) dies at -88
Arin (-45 HP, acid burn 1d10)
Rone
Rhiannon (-11 HP, Reflex save)
Fahd (-70 HP, acid burn 1d10)
Fahd Bin Stavain PFS |
We need some healing asap. Shrec will die this round, and Fahd isn’t far behind him.
The brawler enters pummeling style and uses the BoF to gain accuracy and defense and the haste to gain an additional attack versus green.
Attack 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Damage 1d10 + 13 ⇒ (9) + 13 = 22
Attack 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
Damage 1d10 + 13 ⇒ (5) + 13 = 18
Attack 1d29 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage 1d10 + 13 ⇒ (10) + 13 = 23
Extra attack 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
Damage 1d10 + 13 ⇒ (1) + 13 = 14
Pummeling style allows all damage to be totaled before DR is applied to it.
Shrec the Powerful |
Um, so what I'm I to do, roll death save and then a flat check to end the burn? Also, if he dies now, it would be a hassle for paizo to fix this cause then my character death would be retconned a month after the game was reported. Unless their reporting system works the same as ours like you can just simply go back and edit. Or does the character not die if the pregen dies? Or pay for a resurrect so Paizo don't have to go through the trouble of marking him dead.
cmlobue |
For the immediate problem, Shrec can make a Constitution check (DC 10 + amount of HP below 0, so 22 right now). On a success, he becomes stable. If he fails (or for some reason chooses not to attempt it), he loses 1 HP. He can also be stabilized with any amount of magical healing or a DC 15 Heal check.
The acid burn is different and needs to be removed with water. In any round where Shrec takes acid damage from that that puts him below 0 HP, he becomes dying again.
Anything that happens to the pregen happens to the character who is receiving credit. If Shrec dies during the scenario and is not brought back before it ends, you will get a chronicle with appropriate XP, PP and gold for your level and the amount of tasks Shrec accomplished. You can then spend gold, PP or a mix from the character who gets credit to have raise dead cast on you and clear any other conditions.
For reporting, when we were told to submit the session even if it wasn't finished, we were given procedures for updating the report. If Shrec is still not alive after the scenario and all post-game, I will contact the con organizers and the underlying character will be marked Dead.
Arin Qualnoh |
Okay, so I've been meaning to move around the party and dispense healing one round at a time. The concern with channel energy is that it might heal the haunts. However, at this point it does not matter.
Looking around, and seeing the state his party is in, Arin begins to glow a faint white and releases a burst of healing energy.
Channel positive energy (healing): 4d6 ⇒ (1, 3, 2, 1) = 7
Catches the whole party and should stabilize shrec
What a roll... -_-
Continuing to take +2 AC/etc for his blessing.
cmlobue |
Arin provides a bit of healing to the party, and Shrec's wounds close enough that he is briefly out of danger, though he is still unconscious.
Fahs continues pummeling Green. All hits, and it did take the full sequence to kill it.
Round 3 - bolded may go
Blessing of Fervor round 2
Haste round 2
Blue
Red (sparkly, blinded)
Minata (-19 HP)
Green
Shrec (-79 HP, stable, acid burn 1d10) dies at -88
Arin (-38 HP, acid burn 1d10)
Rone
Rhiannon (-4 HP, Reflex save)
Fahd (-63 HP, acid burn 1d10)
Rhiannon Moonwing |
Reflex Save: 1d20 + 9 ⇒ (15) + 9 = 24
Rhiannon is vaguely aware of Shrec falling, and Fahd looks to be in bad shape as well, though the paladin knows her healing is pitiful in a situation like this. She continues to press the attack, hoping the creature focuses on her instead.
*sigh* I figured that was a wasted crit. Oh well, let's try and pulverize this thing! Continue to attack Red (it's the only one up, correct?) and use Arin's Blessing for an extra attack, on top of the Haste attack, is that also correct? Forgot to add the +1 for Haste last time, but I've got it in my rolls below now. If she can't get the two extra attacks, let's take the +2 to AC and attack rolls from Arin's Blessings instead and add those to the rolls below, then ignore that final attack roll. Still using the Flaming ability for the Sacred Weapon - hopefully it's doing a little something to this thing on top of the weapon damage. Oh, I'm also losing track of the damage I've taken and what's healed. GM, I take it that -4 HP is the total damage she's taken thus far? How the heck is she getting that lucky? Hopefully it focuses a bit on her now...
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 16 + 1 - 3 ⇒ (1) + 16 + 1 - 3 = 15 vs Red
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (2) + 9 + 6 + (2) = 19 (extra 1d6 damage is 'fire')
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 16 + 1 - 3 ⇒ (17) + 16 + 1 - 3 = 31 vs Red (Hasted Attack)
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (9) + 9 + 6 + (5) = 29 (extra 1d6 damage is 'fire')
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 16 + 1 - 3 ⇒ (2) + 16 + 1 - 3 = 16 vs Red (Arin's Blessing Attack)
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (3) + 9 + 6 + (4) = 22 (extra 1d6 damage is 'fire')
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 11 + 1 - 3 ⇒ (14) + 11 + 1 - 3 = 23 vs Red (2nd iterative attack)
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (1) + 9 + 6 + (6) = 22 (extra 1d6 damage is 'fire')
Yeesh, a '1' and a '2'? Ugh...
cmlobue |
Rone begins calling for a magical ally.
Rhiannon presses the attack on Red, alternating hits and misses.
She gets her wish, though, and draws its ire.
Slam: 1d20 + 18 ⇒ (7) + 18 = 25
Miss Chance (51+=hit): 1d100 ⇒ 49
Bludgeoning Damage: 1d10 ⇒ 4
Negative Energy Damage: 1d10 ⇒ 2
Plus Reflex DC 20 to avoid 1d10 acid burn.
Slam: 1d20 + 18 ⇒ (14) + 18 = 32
Miss Chance (51+=hit): 1d100 ⇒ 47
Bludgeoning Damage: 1d10 ⇒ 8
Negative Energy Damage: 1d10 ⇒ 5
Plus Reflex DC 20 to avoid 1d10 acid burn.
Both of its fists strike the air next to Rhiannon, and then it maneuvers closer to the main group.
Will DC 22: 1d20 + 5 ⇒ (12) + 5 = 17
Round 4 - bolded may go
Blessing of Fervor round 3
Haste round 3
Blue
Red (-41 HP, sparkly, blinded)
Minata (-19 HP)
Green
Shrec (-79 HP, stable, acid burn 1d10) dies at -88
Arin (-38 HP, acid burn 1d10)
Rone
Rhiannon (-4 HP)
Fahd (-63 HP, acid burn 1d10)
Rhiannon Moonwing |
Any healing for Shrec, Minata?
Arin Qualnoh |
Arin will continue at his next turn. We just needed drastic actions that last turn.
Minata Ryuunosuke |
Power Attack red: 1d20 + 13 - 3 + 2 ⇒ (16) + 13 - 3 + 2 = 281d10 + 7 + 9 + 1 ⇒ (6) + 7 + 9 + 1 = 23
Power Attack red: 1d20 + 8 - 3 + 2 ⇒ (6) + 8 - 3 + 2 = 131d10 + 7 + 9 + 1 ⇒ (9) + 7 + 9 + 1 = 26
Power Attack red Haste: 1d20 + 13 - 3 + 2 ⇒ (4) + 13 - 3 + 2 = 161d10 + 7 + 9 + 1 ⇒ (5) + 7 + 9 + 1 = 22
Stepping over to deal with the remaining foe, Minata channeled magical energy into the nodachi before slashing at the creature.
5" step to new location, use the +2 attack AC option for BoF
cmlobue |
Minata continues pressing the attack, hoping they can end the confrontation before any losses, but only a single strike lands.
Shrec and his allies take 1d10 ⇒ 9 acid damage.
The pain is too great, and Shrec can no longer cling to life.
Round 4 - bolded may go
Blessing of Fervor round 3
Haste round 3
Blue
Red (-59 HP, sparkly, blinded)
Minata (-19 HP)
Green
Shrec (-88 HP, dead)
Arin (-47 HP, acid burn 1d10)
Rone
Rhiannon (-4 HP)
Fahd (-72 HP, acid burn 1d10)
Fahd Bin Stavain PFS |
Pau pulls one of his potions of cure moderate wounds and drinks it down. ”Can anyone pour a water skin on me? That acid is eating me to the bone!”
CMW 2d8 + 3 ⇒ (6, 2) + 3 = 11
Rone |
A creature appears next to the remaining enemy...
This canine-headed humanoid’s well-groomed appearance and polished greatsword show it to be more than a common beast.
It's a hound archon! His avatar's border is purple.
Hound Archon link
It slashes with it's greatsword and tries to tear out "flesh" with its teeth!
Greatsword attack with flank: 1d20 + 11 ⇒ (10) + 11 = 21
Greatsword damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Greatsword attack with flank: 1d20 + 6 ⇒ (7) + 6 = 13
Greatsword damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Bite attack with flank: 1d20 + 5 ⇒ (12) + 5 = 17
Bitedamage: 1d8 + 2 ⇒ (6) + 2 = 8
Rone pulls out a wand and fires magic missiles at the creature.
Magic missile (CL 3): 2d4 + 2 ⇒ (3, 4) + 2 = 9
Arin Qualnoh |
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Wait a second... I think Arin can do this! But he'll need to get himself very soon after, he's not far from the end....
Arin's eyes and hair light up bright white in his familiar physical manifestation of casting a spell. Once his celestial murmuring completes he looks to the left at Fahd, pointing at him with an outstretched arm.
With a +15, and create water being a cantrip, Arin cannot fail the concentration roll to cast defenisvely
[standard] Cast create water, dumping all 2 gallons on Fahd
A sudden deluge of water washes over the warrior. Really hoping that worked to remove the acid damage.
cmlobue |
Arin washes the acid off Fahd, while Fahd heals himself.
Rone hound archon appears, but seems to be a bit disoriented, as it does not strike the enemy. Rone's missiles do, however.
Round 5 - bolded may go
Blessing of Fervor round 4
Haste round 4
Blue
Red (-68 HP, sparkly, blinded)
Minata (-19 HP)
Green
Shrec (-88 HP, dead)
Arin (-47 HP, acid burn 1d10)
Rone / Archon
Rhiannon (-4 HP)
Fahd (-61 HP)
Minata Ryuunosuke |
Stepping over so he was not next to the threat, Minata reached down and touched Shrec with a hand, causing a sapphire glow to envelope the slain adventurer as five of the gems on the glove ceased to exist. At least the foe was blind and not able to see what happened. Motioning to keep quiet, he pointed to the side, suggesting that the human get out from danger.
5'Step
Breath of Life: 5d8 + 9 ⇒ (1, 2, 7, 7, 4) + 9 = 30
cmlobue |
Botting Rhiannon
Rhiannon continues to attack the final elemental.
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 16 + 1 - 3 ⇒ (15) + 16 + 1 - 3 = 29
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (5) + 9 + 6 + (3) = 23 (extra 1d6 damage is 'fire')
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 16 + 1 - 3 ⇒ (12) + 16 + 1 - 3 = 26
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (6) + 9 + 6 + (4) = 25 (extra 1d6 damage is 'fire')
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 16 + 1 - 3 ⇒ (10) + 16 + 1 - 3 = 24
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (1) + 9 + 6 + (4) = 20 (extra 1d6 damage is 'fire')
Magical +2 Adamantine 'Flaming' Bastard Sword (Haste/Power Attack): 1d20 + 11 + 1 - 3 ⇒ (3) + 11 + 1 - 3 = 12
Weapon Damage (Power Attack): 1d10 + 9 + 6 + 1d6 ⇒ (9) + 9 + 6 + (2) = 26 (extra 1d6 damage is 'fire')
The fourth swing misses because the first three were enough to destroy it.
And if you hadn't dealt with the haunts, you could have had five of them instead.
Minata touches Shrec, and the fighter's soul. He wakes with a massive headache.
The acid deals 1d10 ⇒ 1 damage to Shrec and Arin.
Combat over - but not out of initiative!
The shade's image vanishes from the screens, to be replaced by what appears to be a countdown, though not in a language any of you understand. The Isirah in the device helpfully converts it to 90 seconds of Golarion time, and says the failsafe will flood the site with radiation.
Round 6
Blessing of Fervor round 5
Haste round 5
15 rounds until failsafe engaged!
Minata (-19 HP)
Shrec (-59 HP, prone, acid burn 1d10)
Arin (-48 HP, acid burn 1d10)
Rone / Archon
Rhiannon (-4 HP)
Fahd (-61 HP)
”Rhiannon Perception”: 1d20 + 4 ⇒ (7) + 4 = 11
“Fahd Perception”: 1d20 + 14 ⇒ (12) + 14 = 26
”Shrec Perception”: 1d20 + 0 ⇒ (5) + 0 = 5
”Arin Perception”: 1d20 + 11 ⇒ (5) + 11 = 16
”Rone Perception”: 1d20 + 10 ⇒ (15) + 10 = 25
There is a rod in the shattered core that Isirah indicates is valuable.
Rhiannon Moonwing |
Rhiannon sheathes her blade after the last enemy falls. At least there is no blood to clean. "We should get moving, then." She states simply, then leads the way when the others are ready.
Let's go! Thanks for botting me GM, obviously the thread likes your dice more than mine! :)
Fahd Bin Stavain PFS |
”Lets get out of this room and get me and the rest healed up!”
Arin Qualnoh |
Since it looks like Shrec is going to douse himself...
Arin repeats the same incantation and another deluge of water washes of him.
[standard] Cast create water, dumping all 2 gallons on Arin
cmlobue |
Arin and Shrec wash off the acid, while the rest of the Pathfinders make ready to depart.
Round 7
Blessing of Fervor round 6
Haste round 6
14 rounds until failsafe engaged!
Minata (-19 HP)
Shrec (-59 HP)
Arin (-48 HP)
Rone / Archon
Rhiannon (-4 HP)
Fahd (-61 HP)
cmlobue |
Anyone else have anything they want to do before leaving?
Arin Qualnoh |
Arin moves out of the room, but within reach of Fahd and heals some of his wounds.
[move] 15'
[standard] Cure Serious Wounds, Fahd: 3d8 + 8 ⇒ (2, 2, 7) + 8 = 19
cmlobue |
Minata (-19 HP)
Shrec (-59 HP)
Arin (-48 HP)
Rhiannon (-4 HP)
Fahd (-42 HP)
Last chance for healing or other activities before you run for the exit.
And a question for you to discuss on the way: You found lots of interesting technology down here, including your electronic friend Isirah. But you were asked not to take any. How do you plan to handle that?
Rhiannon Moonwing |
Rhiannon moves as swiftly as she can, given the heavy armor she wears.
No further actions, moving as fast as possible. Rhiannon's healing would be channeling each round for 2d6. Not much...
Fahd Bin Stavain PFS |
Fahd does not plan on sneaking any technology out of this awful place. He didn’t want to be reminded of all the acid burns he had taken over the last two days!
Arin Qualnoh |
So we're out of combat rounds and Arin can just freely heal?
Cure Moderate wounds, Minata: 2d8 + 8 ⇒ (2, 3) + 8 = 13
Cure Light wounds, Minata: 1d8 + 5 ⇒ (4) + 5 = 9 ⇒ +22
Cure Light wounds, Shrec: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light wounds, Shrec: 1d8 + 5 ⇒ (3) + 5 = 8
Cure Light wounds, Shrec: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light wounds, Shrec: 1d8 + 5 ⇒ (2) + 5 = 7
Cure Light wounds, Shrec: 1d8 + 5 ⇒ (3) + 5 = 8
Cure Moderate wounds, Shrec: 2d8 + 8 ⇒ (3, 2) + 8 = 13 ⇒ +56
Cure Light wounds, Arin: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light wounds, Arin: 1d8 + 5 ⇒ (4) + 5 = 9
Cure Moderate wounds, Arin: 2d8 + 8 ⇒ (2, 2) + 8 = 12
Cure Moderate wounds, Arin: 2d8 + 8 ⇒ (5, 5) + 8 = 18 ⇒ +49
Cure Moderate wounds, Fahd: 2d8 + 8 ⇒ (7, 2) + 8 = 17
Cure Moderate wounds, Fahd: 2d8 + 8 ⇒ (2, 2) + 8 = 12
Cure Moderate wounds, Fahd: 2d8 + 8 ⇒ (7, 3) + 8 = 18 ⇒ +47
cmlobue |
"I... I would like to see my shade put to rest. But with what she is doing here... it may be a long time before that is possible. Longer than any of you will live. Or me, unless we can find someone who understands this device."
Arin: No, I just need to know how many rounds you are going to move and heal rather than fully move.
Fahd Bin Stavain PFS |
Fahd isn’t going to stay around for more debate. He begins heading for the exit.