[NostalgiaCon 2021] PFS #8-04 Wardens of Sulfur Gulch (Inactive)

Game Master cmlobue

Slides


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Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Season 6 is when Society focused on Numeria the most.

As long as Lorian is willing to have his haversack searched in private, Jala has no objections to what any of you are bringing with you, but he does remind you not to take any technology and that he will be checking again on the way back.

Jala and a group of Ghost Wolves lead you to Sulfur Gulch. A chemical smell lingers in the air where the trail descends, leaving the land virtually barren for several hundred feet. The only visible gas is a faint, greenish vapor that wafts from a foot-wide crack in the gully. Wary, the Ghost Wolves spread out and watch their surroundings, hoping not to linger too long.

Tremorsense or Perception DC 25:
The ground trembles faintly, though it grows stronger as you approach the crack.

Slide 5

As you approach, creatures emerge from the fog around the crack.

Combat!

Initiative:
”Lorian Initiative”: 1d20 + 4 ⇒ (20) + 4 = 24
”Rhiannon Initiative”: 1d20 + 2 ⇒ (11) + 2 = 13
”Fahd Initiative”: 1d20 + 2 ⇒ (16) + 2 = 18
”Shrec Initiative”: 1d20 + 7 ⇒ (10) + 7 = 17
”Arin Initiative”: 1d20 + 2 ⇒ (10) + 2 = 12
”Rone Initiative”: 1d20 + 8 ⇒ (18) + 8 = 26
”Red Initiative”: 1d20 + 3 ⇒ (8) + 3 = 11
”Green Initiative”: 1d20 + 3 ⇒ (8) + 3 = 11
”Blue Initiative”: 1d20 + 3 ⇒ (9) + 3 = 12
”Yellow Initiative”: 1d20 + 8 ⇒ (4) + 8 = 12

Round 1 - bolded may go

Rone
Lorian
Fahd
Shrec
Rhiannon
Yellow
Blue
Arin
Red
Green

On each round, each of you can request help from the Ghost Wolves as a free action. This will grant your character +2 to attack, 1d6 additional damage or DR 3/- against the enemies. The bonuses last until the start of your next turn. You can also have them simply attack, dealing 2d6+4 damage to one target.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd chugs his mutagen, preparing for the upcoming melee with the enemies. He then moves 40’ up the path, closing distance with the creatures.

Could someone move my token on the map, please?


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Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Moved!

Dark Archive

HP 82/82

Rone speaks a quick incantation and then flies just high enough to peek over the ridge in front of him.

Cast Overland Flight on myself

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Rhiannon watches the greenish vapor warily. "If anyone has magic to nullify that gas, it might be prudent to do it now." She suggests. "I've got a spell to protect myself, should it come to it, but it won't last any longer than a few minutes."

When the strange metal things move out from the crevice, she draws her adamantine sword and advances swiftly. "Those are robots, huh?" She asks curiously, though without a trace of fear in her voice.

Ha, I can't even roll that high if I got a '20' on the dice! Draw sword and advance 40' (double move) up the trail.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Perception 1d20 + 14 ⇒ (13) + 14 = 27

Missed this check in my last post.

”Do you feel the ground trembling near the crack? The closer we get, the stronger I feel it!”

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

"To Battle then!" Lorian said as he strode forward, leading the group in a rousing battle ode to bolden their courage.
Inspire Courage +2

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Does the perception check get anybody surprise round moves?


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

No surprise round - the Perception is for something else, and you notice each other too far apart.

Rone frees himself from the ground and looks over the rise at the enemies.

Lorian sounds the alarm and uplifts his team for battle!

Fahd drinks a concoction that makes him more bestial, then charges into battle. followed closely by Rhiannon.

Round 1 - bolded may go

Inspire Courage +2

Rone
Lorian
Fahd
Shrec
Rhiannon
Yellow
Blue
Arin
Red
Green

Dark Archive

HP 82/82

I forgot my perception roll.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28
"Do you feel that? The ground shakes.", he warns the others.

I also forgot about the Ghost Wolves help. Can I request that they deal damage to one target?

Damage to blue outlined enemy: 2d6 + 4 ⇒ (6, 4) + 4 = 14

Edit: One more thing...can I make a Knowledge check to figure out what the green vapor is?
Knowledge (arcana): 1d20 + 21 ⇒ (12) + 21 = 33
Knowledge (nature): 1d20 + 21 ⇒ (15) + 21 = 36


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec doublemoves forward.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Shrec advances toward the enemy, while Rone directs the Ghost Wolves to rush one.

The mist resembles a fog cloud, but it is too distant to learn more about it now.

GM Screen:
1d6 ⇒ 1

Blue closes the distance between it and the party.

Yellow also moves, then fires an unusual weapon at Shrec.

???: 1d20 + 18 ⇒ (14) + 18 = 32 vs. touch
Sonic Damage: 2d8 ⇒ (7, 4) = 11

Round 1 - bolded may go

Inspire Courage +2

Rone
Lorian
Fahd
Shrec (-11 HP)
Rhiannon
Yellow
Blue (-14 HP)
Arin
Red
Green

Does anyone have any unusual hearing abilities?

Dark Archive

HP 82/82

Rone has no special hearing abilities.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Perception, DC25: 1d20 + 11 ⇒ (19) + 11 = 30

Yes, I do feel that. Odd...

Arin cautiously follows behind his teammates.

[double move] 40'


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

GM Screen:
2d6 ⇒ (3, 6) = 9

Arin and the other two opponents close the distance.

Round 2 - bolded may go

Inspire Courage +2

Rone
Lorian
Fahd
Shrec (-11 HP)
Rhiannon
Yellow
Blue (-14 HP)
Arin
Red
Green

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd moves 15’ to the north, setting up a charge line next round. He calls out for aid from the tribe, again asking them to battle with the blue thing.

Damage 2d6 + 4 ⇒ (3, 2) + 4 = 9

Could someone move me 15’ north?

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Rhiannon continues to jog up the trail in her heavy armor, only a little out of breath as she wonders why the bad guys can't ever just come to her for a change...

*pant* *gasp* *pant* Nearly there! Another 40' double move around the bend. Maybe set up for a charge next round.

Fahd Bin Stavain PFS wrote:
Could someone move me 15’ north?

Done! Hope that's where you intended to go?

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2
Rhiannon Moonwing wrote:

Rhiannon continues to jog up the trail in her heavy armor, only a little out of breath as she wonders why the bad guys can't ever just come to her for a change...

*pant* *gasp* *pant* Nearly there! Another 40' double move around the bend. Maybe set up for a charge next round.

Fahd Bin Stavain PFS wrote:
Could someone move me 15’ north?
Done! Hope that's where you intended to go?

Perfect,thank you!

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Seeing that the group was getting ready to charge the enemy, Lorian started singing another melody, helping them quickly close the distance.

Stop Inspire Courage. Lingering performance will allow the +2 to charm/fear save stay for two more rounds since it is a morale bonus. Use Inspiring Command for Sound the Charge (Move action). +2 attack/damage, +10' if you charge. Use standard to move, drawing the rapier.

Dark Archive

HP 82/82

Rone flies closer and casts a spell. A shower of golden particles engulfs the robots.

Cast Glitterdust centered behind the robots. I don't think I can get the big one behind them. I put a red dot where I'm centering it.

DC 22 Will save
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Botting Shrec

Rone conjures some magic dust on the smaller robots.

Will Save, Red: 1d20 + 4 ⇒ (2) + 4 = 6
Will Save, Green: 1d20 + 4 ⇒ (6) + 4 = 10
Will Save, Blue: 1d20 + 4 ⇒ (19) + 4 = 23

Blue ducks behind Red at the last moment.

Lorian starts playing a different tune.

Fahd maneuvers himself into position and sends some Ghost Wolves into the fray.

Shrec uses his newfound inspiration to charge at Blue.

+2 Longsword, Charge, Bard Stuff: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35
Slashing Damage: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14

He cuts into the creature's side, but its thick metal hide prevents some of the damage.

Rhiannon continues moving toward the fight.

The Blue robot's body seems to come alive and its damage disappears.

4d6 ⇒ (2, 1, 4, 2) = 9

Round 2 - bolded may go

2 rounds of Inspire Courage +2
Sound the Charge

Rone
Lorian
Fahd
Shrec (-11 HP)
Rhiannon
Yellow
Blue (-23 HP, sparkly)
Arin
Red (blinded, sparkly)
Green (blinded, sparkly)

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Arin Qualnoh wrote:

[dice=Perception, DC25]1d20+11

Yes, I do feel that. Odd...

Arin cautiously follows behind his teammates.

[double move] 40'

I think this is the first time I've forgotten this, but this needs a slight retcon. Because of Arin's curse of tongues the above could only be said in Abyssal or Celestial during battle. Assume the above was said in Abyssal.

Turn incoming...

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

The little gnome continues along, striding until he arrives roughly in the member of his party's crowd. He begins speaking an incantation and just then the party realizes that he's speaking in deep, guttural-sounding Abyssal tongue. It's a little unnerving coming from a small and innocent-looking creature.

[move] 20'
[standard] cast Blessing of Fervor on Arin, Rone, Lorian, Fahd, Rhiannon; Duration 8 rounds

Blessing of Fervor (EVERYBODY READ for BENEFITS!):

Reference

Blessing of Fervor wrote:

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

* Increase its speed by 30 feet.
* Stand up as a swift action without provoking an attack of opportunity.
* Take one extra attack as part of a full attack action, using its highest base attack bonus.
* Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
* Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Blessing of Fervor round 1/8


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Arin moves forward and uses beneficial magic on his allies.

The other two robots stumble forward and try to impale Shrec.

Spear: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 10 ⇒ (3) + 10 = 13 piercing plus 1d6 ⇒ 3 electricity
Concealment: 1d100 ⇒ 96 >50 is hit

Spear: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 10 ⇒ (8) + 10 = 18 piercing plus 1d6 ⇒ 1 electricity
Concealment: 1d100 ⇒ 20 >50 is hit

Spear: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 10 ⇒ (5) + 10 = 15 piercing plus 1d6 ⇒ 2 electricity
Concealment: 1d100 ⇒ 92 >50 is hit

They all miss wildly.

Round 3 - bolded may go

2 rounds of Inspire Courage +2
Sound the Charge

Rone (fervor)
Lorian (fervor)
Fahd (fervor)
Shrec (-11 HP)
Rhiannon (fervor)
Yellow
Blue (-23 HP, sparkly)
Arin (fervor)
Red (blinded, sparkly)
Green (blinded, sparkly)

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd enters his pummeling style and charges at green, using the fervor ability for enhanced movement and the haste magic to gain an extra attack.

Pummeling charge with haste and IC and StC 1d20 + 17 + 2 + 1 + 2 + 2 ⇒ (2) + 17 + 2 + 1 + 2 + 2 = 26
Damage 1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26

Pummeling charge with haste and IC and StC 1d20 + 17 + 2 + 1 + 2 + 2 ⇒ (8) + 17 + 2 + 1 + 2 + 2 = 32
Damage 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 27

Haste attack Pummeling charge with haste and IC and StC 1d20 + 17 + 2 + 1 + 2 + 2 ⇒ (14) + 17 + 2 + 1 + 2 + 2 = 38
Damage 1d20 + 13 + 2 + 2 ⇒ (10) + 13 + 2 + 2 = 27

Iterative attack on Pummeling charge with haste and IC and StC 1d20 + 12 + 2 + 1 + 2 + 2 ⇒ (18) + 12 + 2 + 1 + 2 + 2 = 37
Damage 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31

Could someone move me to green, please? Thanks.

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Moved ya Fahd.
Lorin kept the battle song going as he stepped forward to stab at the metal creature.

Rapier on Green: 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 221d6 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 101d6 ⇒ 3
Free action-Maintain Sound the charge. Swift action-Arcane strike. Blessing of fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (AC now 21) Have the Ghost Wolves aid the damage.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

They can't seem to hit Shrec, but he sure can hit them. He is ready and pumped knowing he is invincible. hit red: 1d20 + 15 + 2 + 2 ⇒ (11) + 15 + 2 + 2 = 30 Inspire courage +2 and fevor +2.dmg: 1d8 + 9 ⇒ (1) + 9 = 10
hit red: 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 dmg: 1d8 + 9 ⇒ (3) + 9 = 12 inspire courage +2 and fevor +2
attacks go on green if red dies
reading the pregen, it is actually +15 and +10, only +13 and +8 if he is wielding the shortsword in his offhand, and I wouldn't be.

Blessing of Fevor
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Might want to roll for the crit there Shrec

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Rhiannon moves up into the melee, swinging her bastard sword at the metallic creature feeling VERY good about this battle! She calls on the Wolves to assist her in bringing the thing down as well.

Move 15' to attack Green (or 20' to attack Red). If both are gone by the time she gets there, she can use Lunge to attack Blue - she'll just be at -2 to AC next round. Will take the *Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves for this round. Thanks, Arin! Also using my Vital Strike feat this round, since it's a standard attack. Using the Wolves to increase damage by 1d6

Magical +2 Adamantine Bastard Sword (Power Attack -3/+6): 1d20 + 16 + 2 + 2 - 3 ⇒ (16) + 16 + 2 + 2 - 3 = 33
Magical +2 Adamantine Bastard Sword Damage: 2d10 + 9 + 2 + 2 + 6 + 1d6 ⇒ (5, 9) + 9 + 2 + 2 + 6 + (1) = 34

Dark Archive

HP 82/82

Rone flies a little closer and casts another spell.

Cast Grease. I created a 10 ft square on the map to indicate its location. Blue and Red are affected

DC 21 Reflex

Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)
Lorian the Peacemaker wrote:
Might want to roll for the crit there Shrec

good call, forgot I had to confirm crits in Pathfinder 1e.

hit: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21 extra crit dmg: 1d8 + 9 ⇒ (5) + 9 = 14


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Rone conjures a magical oil slick underneath the robots.

Reflex Save, Red: 1d20 + 4 ⇒ (12) + 4 = 16
Reflex Save, Blue: 1d20 + 4 ⇒ (4) + 4 = 8

Both tumble to the ground.

Lorian continues his song and moves forward, stabbing one of the robots. Although the blade did not pierce as deeply as he hoped, sparks do fly from the creature.

Fahd follows up by charging forward and punching the same construct repeatedly until it crumbles to the ground, nonfunctional.

Shrec takes two massive swings at Red, the second hitting the unseeing robot in a key system.

Rhiannon, seeing her intended target down, moves a bit farther forward and instead attacks Red. A single cut from her sword terminates it.

The final small robot rises to its feet and stabs at Shrec again.

Spear: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 10 ⇒ (1) + 10 = 11 piercing plus 1d6 ⇒ 6 electricity

The weapon glances off his armor.

The larger robot moves carefully past the grease and extends a metallic arm, trying to strike Rhiannon.

Slam: 1d20 + 18 ⇒ (12) + 18 = 30
Bludgeoning Damage: 1d8 + 4 ⇒ (1) + 4 = 5

It makes contact, though is slightly unbalanced, so does not hit as hard as it could.

Those of you near the Yellow enemy feel uneasy. Those within 30 feet must succeed at DC 17 Fortitude save or fall prone and be nauseated for 1d4 ⇒ 1 rounds. This is a sonic effect. Anyone who approaches within 30 feet must do so when they enter the area.

Round 3 - bolded may go

1 round of Inspire Courage +2
Sound the Charge

Rone (fervor)
Lorian (fervor, Will save)
Fahd (fervor, Will save)
Shrec (-11 HP, AOO, Will save)
Rhiannon (-5 HP, fervor, Will save)
Yellow
Blue (-23 HP, sparkly)
Arin (fervor)
Red
Green

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

GM, is the save Fort or Will? It is listed as both in your post. I assume it is Fort, so that’s what I’m going to roll. You can use the dice roll and my will modifier, if I’m mistaken on that.

Fort 1d20 + 10 ⇒ (18) + 10 = 28

Fahd moves 10’ south and then straight east to engage the large enemy. I think that provokes one AoO, so I’ll try to acrobatics check to avoid it.

Acrobatics check 1d20 + 14 ⇒ (15) + 14 = 29

Fahd moves forward and tries to kick a hole in the large robot thing.

Attack with haste and IC 1d20 + 17 + 1 + 2 ⇒ (6) + 17 + 1 + 2 = 26
Damage 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16

Oh, and can someone move Fahd along that path? Thanks!

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Arin approaches a little closer to the group. Just when he senses he's in range. Then his eyes glow and a burst of positive energy washes over the party.

[move] 20'
[standard] channel energy, hits all party members, none of the robots (I check the 30' radius)

Healing: 4d6 ⇒ (6, 6, 5, 3) = 20

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Fort Save: 1d20 + 17 ⇒ (2) + 17 = 19

Rhiannon winces at the strange sound, but overcomes the discomfort and raises her heavy blade striking once, and then again at the strange metal creature.

Yikes! Glad my Fort save modifier is a good one! If it truly is Will, that's even higher at +18, so it'll be a pass either way. Take a 5' step and full attack Yellow. Thanks for the healing, Arin! Taking same Fervor effect as last round, and again taking +1d6 damage from the Wolves.

Magical +2 Adamantine Bastard Sword (Power Attack -3/+6): 1d20 + 16 + 2 + 2 - 3 ⇒ (8) + 16 + 2 + 2 - 3 = 25
Magical +2 Adamantine Bastard Sword Damage: 1d10 + 9 + 2 + 2 + 6 + 1d6 ⇒ (2) + 9 + 2 + 2 + 6 + (1) = 22

Magical +2 Adamantine Bastard Sword (Power Attack -3/+6): 1d20 + 11 + 2 + 2 - 3 ⇒ (13) + 11 + 2 + 2 - 3 = 25
Magical +2 Adamantine Bastard Sword Damage: 1d10 + 9 + 2 + 2 + 6 + 1d6 ⇒ (1) + 9 + 2 + 2 + 6 + (5) = 25

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Fort: 1d20 + 10 ⇒ (15) + 10 = 25
The unusual sensation washed over Lorian but did not seem to cause him too much problems, the long winded droning of speeches on the Senate floor was far worse. Stepping over to join Rhiannon and Fahd, he stabbed at the strange metal creature

Rapier: 1d20 + 13 + 2 + 2 ⇒ (13) + 13 + 2 + 2 = 301d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 141d6 ⇒ 1

End Sound the charge. Swift action-Arcane strike. Blessing of fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (AC now 21) Have the Ghost Wolves aid the damage.


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Fortitude save. I messed up the tracker.

Arin moves forward and heals his companions.

Lorian ends his song and stabs the remaining small robot.

Fahd flips past the constructs and aims a devastating kick at the larger one.

Rhiannon joins him and cuts two deep gashes into the creature with her bastard sword, which seems more effective than the others' weapons.

Round 4 - bolded may go

1 round of Inspire Courage +2
2 rounds of Sound the Charge

Rone (fervor)
Lorian (fervor)
Fahd (fervor)
Shrec (AOO, Fort save)
Rhiannon (fervor, Fort save)
Yellow (-68 HP)
Blue (-23 HP, sparkly)
Arin (fervor)
Red
Green

Dark Archive

HP 82/82

Blessing of Fervor benefit: +2 attack and +2 AC/Reflex

Rone casts another spell.

Cast Glitterdust centered behind the big robot, so it doesn't hit the other party members.

DC 22 Will save
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

fort: 1d20 + 8 ⇒ (5) + 8 = 13
aoo: 1d20 + 15 + 2 + 2 ⇒ (8) + 15 + 2 + 2 = 27 dmg: 1d8 + 9 ⇒ (7) + 9 = 16


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Rone attempts to blind the larger construct.

Will Save: 1d20 + 10 ⇒ (16) + 10 = 26

Its sensors do not appear to have been affected.

Shrec hits the smaller robot as it attempts to stand, but the subsonic sounds from Yellow render him unable to act further.

The robot takes advantage to fight back.

Spear: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 10 ⇒ (3) + 10 = 13 piercing plus 1d6 ⇒ 3 electricity

Spear: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 10 ⇒ (5) + 10 = 15 piercing plus 1d6 ⇒ 6 electricity

It finally manages to land a strike, jolting the fighter.

Yellow moves back slightly, then unleashes all of its weapons on the Pathfinders.

2d3 ⇒ (1, 2) = 3
2d3 ⇒ (3, 3) = 6

Slam vs. Rhiannon: 1d20 + 18 ⇒ (3) + 18 = 21
Bludgeoning Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Slam vs. Fahd: 1d20 + 18 ⇒ (5) + 18 = 23
Bludgeoning Damage: 1d8 + 4 ⇒ (4) + 4 = 8

It hits Fahd, but Rhiannon manages to get out of the way.

Gun? vs. Arin: 1d20 + 18 ⇒ (1) + 18 = 19 vs. Touch
Sonic Damage: 2d8 ⇒ (8, 1) = 9

Gun? vs. Arin: 1d20 + 18 ⇒ (3) + 18 = 21 vs. Touch
Sonic Damage: 2d8 ⇒ (8, 2) = 10

Its aim doesn't seem to be fully calibrated, but it still hits him once.

Round 4-5 - bolded may go

2 rounds of Sound the Charge

Rone (fervor)
Lorian (fervor)
Fahd (-8 HP, fervor)
Shrec (-16 HP)
Rhiannon (fervor, Fort save)
Yellow (-68 HP, sparkly)
Blue (-34 HP, sparkly)
Arin (-10 HP, fervor)
Red
Green


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:15/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Shrec strikes at the blue one twice hit: 1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38 dmg: 1d8 + 9 ⇒ (3) + 9 = 12
hit: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19 dmg: 1d8 + 9 ⇒ (2) + 9 = 11

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Stepping forward, Lorin stabbed at the metal creature, striking deep into it. If it has been flesh and bone, it would be in bad shape.

+1 Rapier: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 361d6 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 91d6 ⇒ 5No Crit
+1 Rapier: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 201d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 121d6 ⇒ 3

Swift action-Arcane strike. Blessing of fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (AC now 21) Have the Ghost Wolves aid the damage.

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

Lol, I forgot to use my own fervor last round. Glad it's helping out everybody though.
This round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Blessing of Fervor round 3/8

Arin is caught off guard when he's hit by the robot's weapon fire. He grits his teeth and looks around at the battlefield to assess who was hit by this spray of fire. Judging the distance, he takes a quick step to the South and releases another burst of positive energy.

[5' step] S
[standard] Channel energy, 30' burst affects: Arin, Fahd, Shrec, Rhiannon, Rone

Healing: 4d6 ⇒ (6, 3, 6, 4) = 19

He exhales in relief as all their wounds close up.

Oh hey, this is Post #1000 for Arin :)

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd, still in pummeling style, moves 5’ forward to close again with yellow. He kicks out in a flurry trying to take it down. He uses the BoF bonus to attack, AC and Reflex saves this round.

Pummeling flurry with haste and BoF 1d20 + 17 + 1 + 2 ⇒ (3) + 17 + 1 + 2 = 23
Damage 1d10 + 13 ⇒ (9) + 13 = 22

Pummeling flurry with haste and BoF 1d20 + 17 + 2 + 1 ⇒ (12) + 17 + 2 + 1 = 32
Damage 1d10 + 13 ⇒ (2) + 13 = 15

Haste attack Pummeling flurry with haste and BoF 1d20 + 17 + 2 + 1 ⇒ (8) + 17 + 2 + 1 = 28
Damage 1d10 + 13 ⇒ (4) + 13 = 17

Iterative attack on Pummeling flurry with haste and BoF 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34
Damage 1d10 + 13 ⇒ (6) + 13 = 19

Could someone move me 5’ forward to yellow, please? Thanks.

Silver Crusade

LG Female Half-Elf | Paladin 4 / Warpriest 6 (Ragathiel) | Perception: +4, Low-Light Vision | Init: +2 | HP: 82 (of 86) | AC: 26, Touch: 11, FF: 26, CMD: 23 | Speed: 20' | Fort: +17, Reflex: +9, Will: +18
Abilities Used:
0 (of 8 LoH [2d6]); 1 (of 1 LoH [3d6]); 0 (of 5 Fervor [2d6]); 0 (of 6 Blessings); 3 (of 6 rounds Sacred Weapon [+1]); 0 (of 2 Smite Evil [+4/+4])
Buffs/Conditions*:
None

Fort Save: 1d20 + 17 ⇒ (5) + 17 = 22

Heartened that her blade seems to have good effect on this metal monster, Rhiannon steps forward, still ignoring the sound (though a bit of blood trickles from her ears now) and strikes again at the strange metal creature.

Take a 5' step and full attack Yellow - again taking +1d6 damage from the Wolves.

Magical +2 Adamantine Bastard Sword (Power Attack -3/+6): 1d20 + 16 + 2 + 2 - 3 ⇒ (11) + 16 + 2 + 2 - 3 = 28
Magical +2 Adamantine Bastard Sword Damage: 1d10 + 9 + 2 + 2 + 6 + 1d6 ⇒ (5) + 9 + 2 + 2 + 6 + (3) = 27

Magical +2 Adamantine Bastard Sword (Power Attack -3/+6): 1d20 + 16 + 2 + 2 - 3 ⇒ (4) + 16 + 2 + 2 - 3 = 21
Magical +2 Adamantine Bastard Sword Damage: 1d10 + 9 + 2 + 2 + 6 + 1d6 ⇒ (3) + 9 + 2 + 2 + 6 + (5) = 27


Solstice Scar | Defy the Dragon | Inheritors of Gadrathar | Upon Wheels and Rime | ◆◇↺

Botting Rone.

Arin moves into position to heal the group's wounds further.

Lorian, Fahd and Rhiannon move in and assault the Yellow robot, not letting up until it falls apart.

Shrec swings at Blue twice, and the one that connects very nearly destroys it. Rone hopes a lucky shot will finish it off.

Light Crossbow: 1d20 + 7 ⇒ (7) + 7 = 14
Piercing Damage: 1d8 ⇒ 7

The bolt goes wide. I really wish you had a damaging cantrip, because it is at 1 HP.

Blue takes its parting shots.

Spear: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 10 ⇒ (3) + 10 = 13 piercing plus 1d6 ⇒ 4 electricity

Spear: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 10 ⇒ (5) + 10 = 15 piercing plus 1d6 ⇒ 5 electricity

Round 5-6 - bolded may go

1 round of Sound the Charge

Rone (fervor)
Lorian (fervor)
Fahd (fervor)
Shrec (-20 HP)
Rhiannon (fervor, Fort save)
Yellow
Blue (-41 HP, sparkly)
Arin (fervor)
Red
Green

Liberty's Edge

Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None

This round: Increase speed by 30 feet.

Spurred on by his fervor, the little gnome races up behind Shrec and places a hand on his back.

[move] 25'
[standard] Cure Moderate Wounds on Shrec
Cure Moderate Wounds, Shrec: 2d8 + 8 ⇒ (8, 3) + 8 = 19

Blessing of Fervor round 4/8

Sovereign Court

Male Half-Elf HP93/93|AC 20(+3/+1)/T13/FF17|F+13/R+13/W+11|BAB+9|Init +4|Diplo+41 Battle Herald 5/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Lorian slipped around to help Shrec in dealing with the last robot, only to have his own feet slip out from under him. Stabbing at the thing, he tried to make the best of a bad situation.
Rapier: 1d20 + 13 + 2 + 2 ⇒ (2) + 13 + 2 + 2 = 191d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 141d6 ⇒ 1

Swift action-Arcane strike. Blessing of fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (AC now 21) Have the Ghost Wolves aid the damage

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd moves to blue. He aims at kick at the strange device. He uses the BoF bonus to attack, AC and Reflex saves this round.

Pummeling attack with haste and BoF 1d20 + 19 + 1 + 2 ⇒ (13) + 19 + 1 + 2 = 35
Damage 1d10 + 13 ⇒ (3) + 13 = 16

Could someone move me to blue, please? Thanks.

Liberty's Edge

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Male Gnome Oracle 10 | HP 73/73 | AC26 T15 FF24 | CMB +5, CMD 19 | F+4 R+5 W+8; +2 v fear/despair; +2 v lang effects/spells | Init+6 | Low-light vision | Perc+13, SM+1 | Speed 20ft | Spells: 1st 8/8; 2nd 7/7; 3rd 7/7; 4th 6/6; 5th 4/4 | arcane bond [_] | mnemonic vestment [_] | arcane mark [_], comprehend languages [_], message [_], read magic [_] | Channel Positive Energy 6/6 | Energy Body (rounds) 10/10 | Combat Healer [_] | Delay Affliction 2/2 | Eternal Hope [_] | Active conditions: None
Fahd Bin Stavain PFS wrote:
Could someone move me to blue, please? Thanks.

Done!

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