Harrow Bloodline

Rone's page

68 posts. Organized Play character for MoFiddy.


Classes/Levels

HP 82/82

About Rone

Rone
Male Human Wizard (Conjurstion) 10
N Medium Humanoid
Init +10; Senses Perception +10
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Defense
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AC 16 (+2 Dex +4 Mage Armor), touch 12 (+2 Dex), flat-footed 10
HP 82 (42 [Base] + 20 (Con) + 10 (Favored Class) + 10 (Toughness))
Fort +11, Ref +9, Will +13
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Offense
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Speed 30'
Melee Dagger +4, 1d4 - 1(P or S), 19-20/x2, Range 10'
Ranged Light Crossbow +7, 1d8(P), 19-20/x2, Range 80'
Spells Prepared
3rd(3+1) --- Haste, Stinking Cloud (DC 20), Halt Undead (DC 19), Slow (DC 19)
2nd(5+1) --- Invisibility, Glitterdust (DC 19), Levitate, Blindness/Deafness (DC 18), Web (DC 19), Command Undead (DC 18)
1st(5+1) --- Grease (2, DC 18), Silent Image (DC 17), Enlarge Person, Color Spray (DC 17), Unseen Servant
0th(at will) --- Read Magic, Detect Magic, Ghost Sound (DC 16), Mage Hand
Arcane Bond(ring) 1/day cast any one spell that the wizard has in his spellbook and is capable of casting except opposition school spells.

Conjuration School Abilities:

Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends. This increase is not doubled by Extend Spell.

Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.

Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.


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Statistics
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STR 8
DEX 14
CON 14
INT 26
WIS 10
CHA 8
BAB +5; CMB +7; CMD 16
Feats:
Normal
1 Toughness
3 Combat Casting
5 Great Fortitude
7 Greater spell focus (conjuration)
9 Opposition Research (evocation)
Bonus
Bonus (human) - Improved Initiative
1 Spell focus (conjuration)
5 Extend Spell
10 Quicken Spell
Traits: Reactionary +2 Init.; Desperate Focus +2 concentration checks
Languages: Common, Draconic, Elven, Goblin, Orc, Giant, Abyssal, Infernal, Aquan, Auran, Sylvan, Terran, Dwarven

Skills:

Acrobatics +2
Appraise +12
Bluff -1
Climb -1
Craft +8
Diplomacy +9
Disable Device NA
Disguise -1
Escape Artist +8
Fly +15
Handle Animal NA
Heal +0
Intimidate -1
Knowledge (arcana) +21
Knowledge (dungeoneering) +12
Knowledge (engineering) +12
Knowledge (geography) +12
Knowledge (history) +12
Knowledge (local) +12
Knowledge (nature) +21
Knowledge (nobility) +10
Knowledge (planes) +21
Knowledge (religion) +12
Linguistics +17
Perception +10
Ride +3
Sense Motive +0
Stealth +2
Survival +0
Swim -1
Spellcraft +21
Use Magic Device NA