[PFS] Your Drow of the Darklands Pyramid (Inactive)

Game Master Yours is mined


151 to 199 of 199 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

that's fair...dont hurt to ask right?


Nope. No problem.


G’day Players,

The official NostalgiaCon end date of March 6 is rapidly approaching.

It’s possible we will be done by then, but if not, we will only be a few days late. If this is of concern to you, please let me know and we’ll work something out.

🐸

Online VL Tad, the Lickin’ist Hero this side of the Kaava Lands has made the following request:

“Each player (and that includes the GM) should roll a D20 to see if they win a boon; a 19 or 20 wins, winners need to roll 1d2 to see which boon.”

And who am I stand in the way of Boonage Rolls!

GM: 1d20 ⇒ 1

Sorry, NO RE-ROLLS on Boons and I don’t know what the two Player boons are.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

boondoggle: 1d20 ⇒ 51d2 ⇒ 2

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

BoonyBoonyBoony?: 1d20 ⇒ 19 Whoop!

which boon?: 1d2 ⇒ 1

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Daniel Boone was a man, yes a biiiiiiiiiig man!: 1d20 ⇒ 1
if throwing axe hits the tree: 1d2 ⇒ 2

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Boon roll:

Boon Roll: 1d20 ⇒ 2

Typical :)

Silver Crusade

ecclesitheurge of Sarenrae 15

boon roll: 1d20 ⇒ 8

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Boooooooooooonnnnnn!!!!!: 1d20 ⇒ 14

Well poop!

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

I am not at all convinced by this Big Naughty you know.


1 person marked this as a favorite.
Skivven Steelwhiskers wrote:
[dice=Daniel Boone was a man, yes a biiiiiiiiiig man!]

Wow! I remember watching this TV show in the mid/late-70's

I also would have sworn I was the only person within a 1000 mile radius that remembered it ;)

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

@GM: I believe you backed the Hezrou into solid stone; I've increased smoke transparency so that you can see the grid clearly.

PS: I'll hold off on Skivven's AoO in case you want to retcon your post.


Yep, appears I did ;)

I'm not going to retcon -- the Hezrou lost its SLA.

I know it's with hindsight -- which is not ideal for GM transparency -- but I'll also say, knowing its back was against the wall, the demon would have tried casting the SLA defensively to avoid any AoOs.

End result is: carry on! :)

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

Will get a post up in the morning. It's 1am here now :o

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Blind-Fight is a really good feat for a melee flunky. Being able to pick it up on a summon when needed is just extra thick gravy. :)

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

@Xilt Sphinx, what made you choose a salt mephit over the other varieties? Glitterdust maybe? I have a melee inquisitor with a familiar and I plan on taking an Improved Familiar mephit, but I'm leaning more towards Water or Earth for easier fast healing. The collapsible bathtub with the Create Water orison means never having to worry about a water mephit's hp :)

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Most of the mephits are really good in my opinion. I choose the salt variety due to the fact that both Glitterdust and his dehydrate ability cannot be resisted with SR. It is a solid choice although there are others that are equally as good.

If you are looking for easy and cheap fast healing I would go with the fire mephit. For the low, low cost of a torch he can have unlimited healing. Also being immune to fire is great (more than compensates for his vulnerability to cold) he has an energy based breath weapon (DR makes most of the other breath weapon attacks useless) and has good SLAs.

I do not know if water/ooze mephits can fly technically. It can be argued that their swim speed replaces their fly and land movement. For this possible ambiguity in the rules I avoid them.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

Fire mephit does look pretty strong - but not exactly environmentally friendly for a Green Faith inquisitor :o

I played a water mephit pregen PC in a PFS scenario and it had a Fly speed so I'm confident that's not an issue.

Thanks for the tips :)

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Sure thing. I love my minions. :)

There is a fair bit of combat in this scenario. At least we are going to get double duty from our summons today. :)


Nana Grilka wrote:
GM, Greater Command is Language Dependent. The elementals only speak Terran.

Thanks, Nana.

I suspected as much, though the drow may not have.

But Rallas should understand Elven and the Bralani Truespeech.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Indeed but Bralani has SR to overcome. :)


Copy that!

Made the roll in Gameplay ;)

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

I really need to load up my familiar with some more scrolls. A scroll of Protection from Evil would negate the Command effect. :)

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
Rallas wrote:
Nana...can you send the yellow elemental up one square? then I can full attck with sneak damage against the drow...

It will depend where the drow is standing after her turn ;)

But also Nana can't give explicit directions to the elementals since she doesn't speak their language. They'll just attack the nearest enemy. If they can get into a flank to do so though, they will, since it is advantageous for them.

Nana should really start prepping Elemental Speech, or carry a scroll or two of the spell.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

tongues might be a way...lasts 110 minutes...or a wand...costs a bit, but keeps your spells where they're at...scrolls are cheaper, but long run might be best with a wand. if you only summon one type of creature, an ioun stone might work...the one that grants you a language...5k cost. or retrain a few skill points into Linguistics...

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

Nana's not really the scholarly type :D

She tends to summon the biggest critters she can and just send them in to the fight without any subtlety. I know there are sometimes tactically better options but I try to stay true to the essence of Nana :)

Hey if you need more flank buddies Nana does do mephits.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
GM wrote:
the barghests that prowl under the Unholy Mama’s kitchen table.

"Oooo, look at the cute doggies! Who's a good little doggy? You is! Come to Nana! Come to Nana! I's got a big cuddle for yous!"

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

guys...this is the discussion...not gameplay..

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Yes sorry. I am moving them over and then deleting them from this thread. Thanks. :)


Rallas Linnderil wrote:
a 32 doesn't get in?

A 32 doesn’t get in.

Xilt Sphinx wrote:
Can my character make an arcana check on his turn to determine what spell is in place here (K-Arcana, DC=20+Spell Level)?

I don’t think so.

The skill description states you have to see the spell being cast in order to identify it.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

That's Spellcraft GM. Knowledge (arcana) can be used to identify a spell in place (DC=20+spell level).


Hmm ... on further digging, the Noble Drow's pre-combat buffed AC IS printed in the scenario.

However, I can't get the figure that is shown for regular AC (the spell in question is shield of faith), though Touch & FF look about right.

I suspect there is a typo, or the designer/developer misinterpreted the '+1 bonus/6 caster levels' phrase in the spell description, or both.

As such, be afraid because we are going to use my math for her AC ;)

⋚ ⋛

The upshot is Rallas's blade hit once, and all the damage went through.

The drow is still up and I will adjust her hp total next time I update.

Sorry about that, people.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

The table on the knowledge skills (in fact all skills) are worth a perusal. There are nuggets of useful information for the well-read player. :)

I had a feeling that the AC for the Cleric was a bit too high or that there was something else going on here. Now we know.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

whew...i was worried for a second there

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

AC33 isn't too hard to hit for a level 12 drow cleric. (Elven) Chainmail +3, buckler +3, DEX 18, Shield of Faith +4, amulet of natural armour +2 = 33. Might need 2 castings of Magic Vestment ;)

Don't see all that many NPCs with such high AC though.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

You have a good point there Nana. :)

If it was a 12th level PC character with an AC of 33 I would think it was merely adequate without additional layers of defence.


1 person marked this as a favorite.

We are almost done!

Thank-you for sticking with me.

I will attempt a wrap-up post over the next day or so, and Chronicles should be available by Saturday.

Grand Lodge

1 person marked this as a favorite.
active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

93 damage with a single arrow Bo! Ow ow ow ow!

The Exchange

1 person marked this as a favorite.
Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Such is the way of the Zen Archer. :)

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Pretty sure that is the best Bo has done on a single hit. Sometimes the dicebot is very giving.


The link to the Chronicles has been PM'd to everyone.

If there's a problem with this, or you spot an error on your Chronicle sheet, please let me know so I can fix it for you.

Thank-you for playing "Drow of the Darklands Pyramid" with me.

I will leave Gameplay and Discussion open for a few days for roleplay and to ask questions.

Once things quieten down I will close the threads. I'd expect this would be by early next week.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Much appreciated GM! the chronicle sheet looks good!

This was a great game! thank you for running it so well!

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Great game, great GM!

Great rewards ... not exactly. :)

Thanks for the game.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Thank you for another well-executed game YiM. Always a pleasure to sit at a table with you.

This was a fun mission. Well played everyone. Hope I get to play again with you in the future.

Silver Crusade

ecclesitheurge of Sarenrae 15

Chronicle sheet looks good; thanks so much for running this!

Thank you everyone for a fun game.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

got my sheet..ty!

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

All good here :)

151 to 199 of 199 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] Your Drow of the Darklands Pyramid All Messageboards

Want to post a reply? Sign in.