Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
The official NostalgiaCon end date of March 6 is rapidly approaching.
It’s possible we will be done by then, but if not, we will only be a few days late. If this is of concern to you, please let me know and we’ll work something out.
🐸
Online VL Tad, the Lickin’ist Hero this side of the Kaava Lands has made the following request:
“Each player (and that includes the GM) should roll a D20 to see if they win a boon; a 19 or 20 wins, winners need to roll 1d2 to see which boon.”
And who am I stand in the way of Boonage Rolls!
GM:1d20 ⇒ 1
Sorry, NO RE-ROLLS on Boons and I don’t know what the two Player boons are.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
I'm not going to retcon -- the Hezrou lost its SLA.
I know it's with hindsight -- which is not ideal for GM transparency -- but I'll also say, knowing its back was against the wall, the demon would have tried casting the SLA defensively to avoid any AoOs.
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
@Xilt Sphinx, what made you choose a salt mephit over the other varieties? Glitterdust maybe? I have a melee inquisitor with a familiar and I plan on taking an Improved Familiar mephit, but I'm leaning more towards Water or Earth for easier fast healing. The collapsible bathtub with the Create Water orison means never having to worry about a water mephit's hp :)
Most of the mephits are really good in my opinion. I choose the salt variety due to the fact that both Glitterdust and his dehydrate ability cannot be resisted with SR. It is a solid choice although there are others that are equally as good.
If you are looking for easy and cheap fast healing I would go with the fire mephit. For the low, low cost of a torch he can have unlimited healing. Also being immune to fire is great (more than compensates for his vulnerability to cold) he has an energy based breath weapon (DR makes most of the other breath weapon attacks useless) and has good SLAs.
I do not know if water/ooze mephits can fly technically. It can be argued that their swim speed replaces their fly and land movement. For this possible ambiguity in the rules I avoid them.
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
Rallas wrote:
Nana...can you send the yellow elemental up one square? then I can full attck with sneak damage against the drow...
It will depend where the drow is standing after her turn ;)
But also Nana can't give explicit directions to the elementals since she doesn't speak their language. They'll just attack the nearest enemy. If they can get into a flank to do so though, they will, since it is advantageous for them.
Nana should really start prepping Elemental Speech, or carry a scroll or two of the spell.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
tongues might be a way...lasts 110 minutes...or a wand...costs a bit, but keeps your spells where they're at...scrolls are cheaper, but long run might be best with a wand. if you only summon one type of creature, an ioun stone might work...the one that grants you a language...5k cost. or retrain a few skill points into Linguistics...
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
Nana's not really the scholarly type :D
She tends to summon the biggest critters she can and just send them in to the fight without any subtlety. I know there are sometimes tactically better options but I try to stay true to the essence of Nana :)
Hey if you need more flank buddies Nana does do mephits.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
AC33 isn't too hard to hit for a level 12 drow cleric. (Elven) Chainmail +3, buckler +3, DEX 18, Shield of Faith +4, amulet of natural armour +2 = 33. Might need 2 castings of Magic Vestment ;)
Don't see all that many NPCs with such high AC though.
Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)