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shen will DC16: 1d20 + 8 ⇒ (19) + 8 = 27
So Shen is staying... but I'm not sure if she is casting her haste or doing a summon monster idead.

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She did haste first round, then summon on round two. She plans on using glitterdust on the 3rd round. (Her player is in one of my other games and we chat on discord).

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This is still Shen's first round, she went after the dogs. She forgot to roll init, so I rolled it for her

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Shen is starting with summon monster as the group has dispersed too much for Haste.

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Shen starts to cast.
Status: Round 1
Pau - 2 int damage; mage armor (1 hour from entry); blessed
Dogs (init 10)
- blue 21 damage; used AOO
- red; used AOO
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed
Two Blades 33 damage; 9THP; aided; Panicked until round 3; (1 damage to rapier); blessed
Belladonna - blessed
Lite-Brite - blessed
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 8; blessed
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)

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Pau steels himself for battle. He takes a 5’ step forward, uses a Ki point to improve his AC by 4 this round, and flurries out at the blue dog.
FOB with Bless 1d20 + 1 + 8 ⇒ (15) + 1 + 8 = 24
Damage 1d8 + 5 ⇒ (4) + 5 = 9
FOB with Bless 1d20 + 1 + 8 ⇒ (14) + 1 + 8 = 23
Damage 1d8 + 5 ⇒ (4) + 5 = 9
FOB with Bless 1d20 + 1 + 3 ⇒ (9) + 1 + 3 = 13
Damage 1d8 + 5 ⇒ (5) + 5 = 10
Could someone move me forward, please?

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Pau launches a sudden assault...
miss chance, low is bad: 2d100 ⇒ (42, 36) = 78
But the shadowy form's outline distorts its real location and neither blow lands.
With but a single target, both dogs try to savage the brave monkl
attack vs AC 26 (I think that is right?: 1d20 ⇒ 1
attack vs AC 26 (I think that is right?: 1d20 ⇒ 2
But me really does make the dogs look incompetent.
Status: Round 2
Belladonna - blessed
Lite-Brite - blessed
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)
Pau - 2 int damage; mage armor (1 hour from entry); blessed; spent 1 ki.
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed; one round off map.
Two Blades 33 damage; 9THP; aided; Panicked until round 3; (1 damage to rapier); blessed; one round off map.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 8; blessed; one round off map[/b]
Dogs (init 10)
- blue 21 damage; used AOO
- red; used AOO

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"I hope this works."
Bella says nervously, biting her lip as she aims the wand of searing light at one of the hounds (red).
"Look out, Pau!"
She mutters the command word to unleash a bolt of the divine light from the wand.
Ranged Touch & bless: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Not sure what the damage should be if Bella hits, so, I'll let GM roll.
"Lite-Brite! Offer some aid to Pau!”
Lite-Brite zips down and nudges Pau with some energy.
Temp hp: 1d8 + 3 ⇒ (4) + 3 = 7
Bless is in effect!
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points.
It can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

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Not with that attack roll.
@All, miss chance is 50% at the moment.
Lite-Brite helps Pau feel better, but her own flash of light goes awry.
Status: Round 2 bold to post.
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)
Pau - 7THP; 2 int damage; mage armor (1 hour from entry); blessed; spent 1 ki.
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed; one round off map.
Two Blades 33 damage; 9THP; aided; Panicked until round 3; (1 damage to rapier); blessed; one round off map.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 8; blessed; one round off map[/b]
Dogs (init 10)
- blue 21 damage; used AOO
- red; used AOO
Belladonna - blessed
Lite-Brite - blessed

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Pau uses another Ki point to improve his AC by 4 this round, and flurries out at the blue dog.
FOB with Bless 1d20 + 1 + 8 ⇒ (19) + 1 + 8 = 28
Damage 1d8 + 5 ⇒ (7) + 5 = 12
Miss chance 1d100 ⇒ 85
FOB with Bless 1d20 + 1 + 8 ⇒ (2) + 1 + 8 = 11
Damage 1d8 + 5 ⇒ (8) + 5 = 13
Miss chance 1d100 ⇒ 1
FOB with Bless 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14
Damage 1d8 + 5 ⇒ (6) + 5 = 11
Miss chance 1d100 ⇒ 59
I think AC 26 is correct, GM.

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Shen ends casting summon monster and a hound archon arrives.
Shen points at the hounds!
The hound archon delays.
"But wait a moment and let me glitterdust you all!"
Shen then casts glitterdust on the hound archon and the shodow hounds.
Will save DC 18 to not get blinded and no concealment.
Will save hound archon DC 18: 1d20 + 5 ⇒ (6) + 5 = 11
"Oh I cannot see! But I will hit nonetheless!" the hound archon says.
mwk greatsword +9: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 3 ⇒ (3, 6) + 3 = 12
concealment, knows square of red hound: 1d100 ⇒ 12
mwk greatsword +4: 1d20 + 4 ⇒ (15) + 4 = 192d6 + 3 ⇒ (5, 5) + 3 = 13
concealment, knows square of red hound: 1d100 ⇒ 60
Bite +3: 1d20 + 3 ⇒ (11) + 3 = 142d6 + 3 ⇒ (5, 2) + 3 = 10
concealment, knows square of red hound: 1d100 ⇒ 63

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Indeed, you could get a friend for Lite-Brite, or something else a little more combat friendly, but hound archon is one level away still.

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Do a lantern archon, Shen. Have it continuously shoot its light rays at the hounds while Lite-Brite casts aid on everyone. Then, Lite-Brite will join in to shoot light rays. I added a new avatar/image for Shen's lantern archon to slides, if she needs it.

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The fleeing half of the party continues its... flight. Tere being slowly left behind by his slightly more fleet companions.
Shen summons a friend for Lite Brite.
Feel free to change it if you would prefer a different summons, but to keep things moving...
And then puts sparkles all over the shadowy dogs.
willx2 DC 18: 2d20 ⇒ (13, 13) = 26
While they seem to avoid being blinded, the Glitter does outline them nicely.
Pau takes the opportunity to land a solid punch on the blue dog.
Lite-Brite's new companion joins in the fun with two rays Using your first two attack rolls and d6s for damage
Both dogs continues to bite at Pau. He tries twisting and turning but they both savage the brave monk.
attack: 1d20 ⇒ 20 crit
attack: 1d20 ⇒ 15 Hit, but not by much
damage: 3d8 + 27 ⇒ (1, 6, 2) + 27 = 36 [oioc]7THP gone and 30 normal hp[/ooc]
Status: Round 3 bold to post.
Belladonna - blessed
Lite-Brite - blessed
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)
Lantern archon (blue)
Pau - 30 damage; 2 int damage; mage armor (1 hour from entry); blessed; spent 2 ki.
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed; two round off map.
Two Blades 33 damage; 9THP; aided; Panicked until round 3; (1 damage to rapier); blessed; two round off map.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 9; blessed; tworound off map[/b]
Dogs (init 10)
- blue 42 damage; glittered until round 8
- red; glittered until round 8

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"Pau! Run away... now!"
Bella shouts, knowing Lite-Brite and Shen's newly summoned archon friend has this fight covered.
Now that the hounds are lit up with glitterdust (no miss chance), should we really go round by round still? I think with the hounds' susceptibility to light attacks, the two lantern archons able to avoid the hounds' attacks and shoot touch rays with perfect maneuverability & auto overcome DR, etc...

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Pau takes a diagonal 5’ step to the south east, getting away from the hounds. ”Those things hit like aurochs,” he grumbled as he then moved further away.
Could someone move me over near Shen, please?

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After Pau backs away, Bella aims the wand of searing light at the red hound and shoots a ray.
ranged touch, bless, & pbs: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
No idea what the damage is, so I'll let GM roll. +1 dmg for point blank shot.
She then darts around the column and backs into the far corner of the chamber.
"Lite-Brite! Stay away from those hounds but within range of your light beams and fire at will!”
Lite-Brite zips up near the ceiling away from the hound and fires a ray.
light ray ranged touch & bless: 1d20 + 3 ⇒ (10) + 3 = 13
light damage: 1d6 ⇒ 1
Wow. Crappy rolls all around.
Bless is in effect!
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points.
It can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

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@Pau You can only 5' step if you don't do other movement. Or were you using a withdrawl action, which lets you double move with the first step not attracting an aOO? To keep things moving, I'll assume so.
Lite Brite heads for high ground, but their light ray goes wide.
Status: Round 3 bold to post.
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)
Lantern archon (blue)
Following are panicked.
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed; two round off map.
Two Blades 33 damage; 9THP; aided; Panicked until round 3; (1 damage to rapier); blessed; two round off map.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 9; blessed; tworound off map[/i][/b]
Dogs (init 10)
- blue 42 damage; glittered until round 8
- red; glittered until round 8
Belladonna - blessed
Lite-Brite - blessed
Pau - 30 damage; 2 int damage; mage armor (1 hour from entry); blessed; spent 2 ki.

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will: 2d20 ⇒ (3, 19) = 22
The blue archon looks a little worried, but the red one is unfazed.

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Anyone gonna take their turn? Shen, Tere, T.B., Hádanka?

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Waiting for Shen. Someone want to suggest an action for her and do her arcons attacks?

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Not sure what spells they have used, but a magic missile is always nice. Or summon something else to soak some of those attacks could work.

Na_na_na_na_na_Botman! |

Shen magically throws bacon grease at the floor underneath the hounds.
(Puzzled as to why Shen had her archon delay earlier instead of shooting its rays or casting aid on someone.)
She then tells her Archon to stay up near the ceiling and shoot it's light rays at the hounds.
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
light damage: 1d6 ⇒ 1
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
light damage: 1d6 ⇒ 3

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reflex DC19: 2d20 ⇒ (20, 9) = 29
Shen's magic causes one of the hounds to slip over, but the other bounces free, in hot pursuit. One of the arcons rays is very wide of the mark, but the other hits the already wounded blue one squarely. It scrambles about on the ground. It rises to its feet...
acrobatics, DC10: 2d20 ⇒ (16, 5) = 21
ref dc 19: 1d20 ⇒ 10
And slowly narrowly avoids landing on its nose again as it tries and fails to leave the slippery area.
The red house, after carefully leaving the slippery area closes in on Shen.
Meanwhile near the entrance, Two-blades recovers his nerve.
Status: Round 4 bold to post.
Belladonna - blessed
Lite-Brite - blessed
Pau - 30 damage; 2 int damage; mage armor (1 hour from entry); blessed; spent 2 ki.
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)
Lantern archon (blue)
Two Blades 33 damage; 9THP; aided; (1 damage to rapier); blessed; three round off map.
Following are panicked.
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed; three rounds off map.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 9; blessed; three rounds off map[/i][/b]
Dogs (init 10)
- blue 45 damage; glittered until round 8, has bayed.
- red; glittered until round 8

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Annoyed that he had panicked and ran, Two Blades turned around and started to head towards the others. Having covered more distance than Tere, he ran into him on the way back. "Come on Tere, we got to help them!" he hollered.

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@GM, you mentioned earlier that the hound goes after Shen. However, on the map, it appears the hound is going after Bella.
Bella mutters an incantation to Desna and soars up to the ceiling on gossamer wings.
Concentration Check DC 21: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
"Help, Lite-Brite!!!"
Bella cries out as the hound lunges at her.
The little archon zips along the ceiling around the column of dark energy and zaps the hound with a light ray.
"No! Bad dog! Nooo!"
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
light damage: 1d6 ⇒ 4
Bless is in effect!
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points.
It can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

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Pau charges the red enemy trying to help Bella.
Charge attack with Bless and Power attack 1d20 + 10 + 2 + 1 - 2 ⇒ (16) + 10 + 2 + 1 - 2 = 27
Damage 1d8 + 9 ⇒ (4) + 9 = 13
Miss chance 1d100 ⇒ 77
Will someone move me, please?

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Pau, I don't think the red enemy is trying to "help" me. Lol.

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Two blades turns around and starts the long trip back to the battle which he can hear echoing through the halls.
Belladona does something unexpected. Is that casting fly?
While lite brite sends forth a beautiful ray of light, which the dog does not appreciate.
Pau provides an alternative target, and even a reason to attack him as he kicks the mutt.
Someone care to post for Shen?
Status: Round 4 bold to post.
Shen - ; mage armor (1 hour from entry, more or less) (casting summon monster)
Lantern archon (blue)
Following are panicked.
Tere 28 damage. Panicked until round 4; (dagger on 1hp. broken, -2 to hit & damage) blessed; three rounds off map.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 9; blessed; three rounds off map[/i][/b]
Dogs (init 10)
- blue 45 damage; glittered until round 8, has bayed.
- red; glittered until round 8; 17 damage;
Two Blades 33 damage; 9THP; aided; (1 damage to rapier); blessed; two rounds off map.
Belladonna - blessed flying
Lite-Brite - blessed
Pau - 30 damage; 2 int damage; mage armor (1 hour from entry); blessed; spent 2 ki.

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Shen’s own version of Lite Brite fired two rays at the red dog.
RTA 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d6 ⇒ 1
RTA 1d20 + 3 ⇒ (7) + 3 = 10
Damage 1d6 ⇒ 6

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Yep. Casting fly. Soaring up to the ceiling.

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Lite2 fires a pair of rays, one of them sitting, while she magic missiles the dog herself.
The red glowy dog turns to bite Pau
attack: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d8 + 9 ⇒ (7) + 9 = 16
And again tries to knock him to the ground.
trip: 1d20 + 12 ⇒ (14) + 12 = 26
It looks pleased with the result, something the Pau may disagree with.
The red dog again tries to get out of the greased area
acrobatics: 1d20 ⇒ 13
Even walking slowly it still manages to bite at Shen.
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 9 ⇒ (2) + 9 = 11
Tere feels the panic wear off. But it is a long trip back.
Status: Round 5 bold to post.
Two Blades 33 damage; 9THP; aided; (1 damage to rapier); blessed; two rounds off map.
Belladonna - blessed flying
Lite-Brite - blessed
Pau - 46 damage; 2 int damage; mage armor (1 hour from entry); blessed; spent 2 ki. Prone;
Shen - ; 11 damage mage armor (1 hour from entry, more or less)
Lantern archon (blue)
Tere 28 damage. (dagger on 1hp. broken, -2 to hit & damage) blessed; three rounds off map.
Following are panicked.
Hádanka - (hammer destroyed) - Panicked until round 5; Raging; rage used 9; blessed; three rounds off map[/i][/b]
Dogs (init 10)
- blue 45 damage; glittered until round 8, has bayed.
- red; glittered until round 8; 28 damage;

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Prone from the trip, Pau pulls a potion from his belt and drinks it down.
using my potion of desperate escape, acts as a caster level two vanish spell and a CLW potion of the same level.
CLW 1d8 + 2 ⇒ (8) + 2 = 10
The monk vanishes.

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Bella goes into slight shock when she notices out of the corner of her eye, Pau disappear!
"Oh no! That hound must've sent Pau to the Nine Hells! Oh, poor Pau!"
Hovering near the ceiling, she scowls in rage at the hound below her. She points the wand of Searing Light and unleashes a ray at the hound.
"You will not take me to Hell!"
Searing Light, bless & PBS: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Lite-Brite continues to shoot its rays.
"Go away! Bad doggie!"
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
light damage: 1d6 ⇒ 2
light ray ranged touch & bless: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
light damage: 1d6 ⇒ 2
Bless is in effect!
Lite-Brite has truespeech, so it understands Bella (and everyone & everything else, for that matter). It pulsates in greens and blues when speaking. Once summoned by Bella, she usually casts sanctuary upon it if possible. Lite-Brite will then fly around with its 60' perfect maneuverability and cast aid, at-will, on allies to grant 1d8+3 temporary hit points.
It can also shoot 2 light rays (+3 ranged touch, 1d6 damage, bypasses all DR) with a 30 foot range.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

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Shen is clearly afraid and casts mirror image defensively.
concentration dc 19 : 1d20 + 11 ⇒ (20) + 11 = 31
images : 1d4 + 2 ⇒ (1) + 2 = 3