Twila-5 |
#1 Tunnel splits: Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Twila-5 isn't sure if Morvruul's confidence is due to competence or not, but as she doesn't have a better idea, she keeps her mouth shut and follows him.
#2 Partial tunnel collapse: Engineering: 1d20 + 6 ⇒ (2) + 6 = 8 *Now* he tells me, she gripes as she finally realizes that she's been trying to bypass a section of smaller rocks that were hiding one massive boulder that even Sturmvanger couldn't move.
#3 Runes: Culture: 1d20 + 6 ⇒ (7) + 6 = 13 "I'm not sure about this translation. These runes are...somewhat different than I'd expect."
#4 Quick currents: Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29 Somehow, Twila-5 manages to catch a current and breeze along it like an otter in a river.
Seggas Yakan, DVM DMD |
Outside in the winds, Seggas sticks herself to Sturm's tail and clings on, trusing the large dragonkin to drag her inside.
She gives a shiver despite her environmental protections and hisses a the sight of the liquid methane. "That's FREEZING ugh. I don't deal with the cold that well."
#1 She glowers at the tunnels for a second and then quickly points down one of them. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 "That way is warmer and there are hand prints on the walls."
#2 Finding the hole that Morvuul found, Seggas tries to prop it up so is is more stable. Engineering: 1d20 + 7 ⇒ (5) + 7 = 12 She accidentally moves one of the lynch pin rocks and ahs to spend most of her time trying to keep it from completely collapsing the rest of the way.
#3 Seggas looks at the sigils for a moment unhappy to still be in this dang methane. Culture: 1d20 + 7 ⇒ (3) + 7 = 10 -5 to the DC if this has to do with artistic innovations or traditions. Probably not but eh worth it. Her teeth are chattering too much and she can't focus on them at all. She instead decides to move on.
#4 Seggas glowers darkly at the currents rushing her friend off and with a frown, curls up into an angry ball of unhappy and tries to tough out the rapids. Fort save: 1d20 + 4 ⇒ (8) + 4 = 12 She doesn't fare well.
phaeton_nz |
Key Point #1 - Passed
Key Point #2 - Passed
Key Point #3 - Passed
Key Point #4 - Passed
Key Point #5 - Passed.
Result: +5 to the check below
After riding the quick currents, you are spit out of the tunnels into a vast liquid space: the interior of the moon. You see the mausoleum in the distance, a structure covered in glowing purple runes. You have to swim for quite a while in this unusual liquid. To do this you must each succeed at a final Athletics check to reach your destination.
((Individual rolls here))
Morvruul the Merchant |
After riding the quick currents, you are spit out of the tunnels into a vast liquid space: the interior of the moon. You see the mausoleum in the distance, a structure covered in glowing purple runes. You have to swim for quite a while in this unusual liquid.
Morvruul mutters a curse when he sees the mausoleum in the distance and the torrent of liquid before him.
Athletics: 1d20 + 0 ⇒ (18) + 0 = 18
Cha'mon Cha'mon |
"We're almost there."
Athletics: 1d20 + 5 ⇒ (17) + 5 = 22
Seggas Yakan, DVM DMD |
Seggas looks at the freezing pool of odd liquid and sighs.
She eases herslef across the gap and wishes that she maybe learned how to swim properly in the first place.
Athletics (+5 added in already): 1d20 + 5 ⇒ (14) + 5 = 19
Sturmvanger |
Sturmvanger may not be quite as glad that his armor has environmental seals as Seggas, but he's not too far behind. Give him facing the teeth of a giant predator vs. the teeth of a blizzard any day.
Athletics: 1d20 + 9 + 5 ⇒ (4) + 9 + 5 = 18
Seggas actually does better at the swimming than he does, perhaps demonstrating that desperation can lead to competence.
Rilynn Rae |
Rilynn swims as best she can, but this is not her thing.
Athletics: 1d20 + 1 + 5 ⇒ (10) + 1 + 5 = 16
phaeton_nz |
Morvruul - Passed
Cha'mon - Passed
Seggas - Passed
Sturmvanger - Passed
Rilynn - Failed
Only Twila-5 and Rilynn are fatigued as you reach the shores of the mausoleum.
The mausoleum, a rough sandstone structure with 15-foot ceilings, floats in the center of the moon. The runes on the walls provide dim illumination in every room. This close to the moon’s core, the gravity stabilizes and is considered normal.
This room shows obvious signs of erosion. Strange semifluorescent plant life has started to grow along patches of the floor and on the walls. A large hole in the sandstone lies to the west, and shimmering inside the hole appears to be a force field made of purple runes. To the south, a set of rough sandstone steps lead to another force field, this one holding back the liquid methane.
Twila-5 |
Steeling herself, Twila-5 pushes on toward the glowing purple runes.
Athletics: 1d20 + 6 + 5 ⇒ (11) + 6 + 5 = 22
Gosh darn it! Ninja'd! I was too slow. Oh well.
Once she pulls herself up onto solid ground, she looks around for traps. This is a lot like "Raiders of the Lost Arch". There are bound to be traps somewhere.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
phaeton_nz |
Nah .. it's okay ... you can have that roll - Passed
Twila-5 doesn't spot any traps
Cha'mon Cha'mon |
Cha'mon Cha'mon, follows Twila-5 toward the runes. He draws his needler pistol in one hand and his plasma guide sniper rifle in the other.
"Careful, we don't know what mystical energy the runes contain."
Perception: 1d20 + 5 ⇒ (16) + 5 = 21 To examine the purple runes.
Rilynn Rae |
Rilynn coughs and spits, even though her lungs have inhaled only clean air, she still tastes the bile of exertion.
She approaches the purple runes with a couple of the others to see if they reveal a way to deactivate the force field to the west.
Mysticism: 1d20 + 5 ⇒ (19) + 5 = 24
phaeton_nz |
Rilynn - the fatigued condition will last until the next hour long rest
Most of the runes look like illumination or forcewall runes but a 10ft square is marked out in runes that look more .... offensive
Morvruul the Merchant |
Culture: 1d20 + 11 ⇒ (16) + 11 = 27
"This sandstone is not natural to this moon." Morvruul mentions. ]"As for the offensive runes, perhaps I can make them a bit more tolerable?"
The witchwyard retrieves his tools and attempts to disable them.
Culture: 1d20 + 11 ⇒ (2) + 11 = 13
"This sandstone is not natural to this moon." Morvruul mentions. ]"As for the offensive runes, perhaps I can make them a bit more tolerable?"
The witchwyard retrieves his tools and attempts to disable them.
Trapsmith’s tools provides a +4 bonus to Engineering or Mysticism checks to arm or disarm traps.
Mysticism to disarm: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28
phaeton_nz |
Morvruul disables the runes with ease and you are able to proceed further.
Up to the north, this chamber has not escaped the ravages of time. There are holes in the walls that likely once held doors, and the sandstone tiles on the floor are dirty and broken in places. Softly glowing purple runes cover the interior walls of the chamber, encircling a round altar covered in more runes in the center of the space. Out of shadow in front of the altar, a form slowly coalesces, taking the shape of an ebony dragon with red frills. Its body is terribly contorted and trails shadows.
With a voice like rocks scraping together, it speaks. Who dares to break the sanctity of this holy resting place?
I've placed your tokens on the map. If you're unhappy about your positioning you may move it to anywhere else in the chamber you are in now
Twila-5 |
(Bob, Jim Bob, Billy Bob, Lacy, Stacy, and Tracy.) ... Huh. Wonder which show that came from. Twila-5 dismisses the irrelevant comment from her mind as she sidles over toward Morvruul, hoping Sturmvanger's bulk is enough to hide her, and draws her laser pistol.
Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Cha'mon Cha'mon |
"Oh great wyrm of Preahan, we have come to your lair carrying a message from the Livaran Dreamer. We mean you no harm. As a sign of our good will I offer you a gift... Take this witchwyrd." He waves his hand in Morvruul's direction. "Do with him what you may. I understand that if you slow cook a witchwyrd they make fine eating."
Bluff: 1d20 + 10 ⇒ (13) + 10 = 23
Seggas Yakan, DVM DMD |
Seggas gives Cha'mon Cha'mon some serious side eye for a second, before commenting, "There must be something that would interest this August person more than the stringy flesh of a sentient twink. Perhaps some recepies for the culinary delights of Triaxus or Absalom Station... I might also be willing to dip into my personal stash of rainy day gourmet foods. I swear they would be a thousand times tastier than wytchward flesh. I mean no one with any culinary standing experiments with the flesh of sentient creatures so you'd be in deep space with out a drift engine for flavoring and cooking."
Culture, recall food traditions (-5 to the DC if there is one): 1d20 + 7 ⇒ (18) + 7 = 25
Sturmvanger |
Sturmvanger shrinks back as the dragon appears. He looks around in hopes that someone in the group can successfully negotiate with the creature. One does not defy a dragon, after all.
He doesn't even care if it ends up being Morvruul who talks them out of any trouble.
Morvruul the Merchant |
Morvruul attempts to discern just what manner of beast the duplicitous damai is attempting to offer him to--and, particularly, whether the creature tends to dine on witchwyrds.
Mysticism? to ID: 1d20 + 7 ⇒ (17) + 7 = 24
Twila-5 |
And here I thought *I* was being irreverent. Twila-5 wonders if this being has a sense of humor. Doesn't seem likely.
phaeton_nz |
The dragon just laughs at Chamon's offering. Foolish mortal. I do not want that! What sort of dragon do you think I am? No no no... I want information. Specifically, who are you and why are you here - although I have to admit, the knowledge of exotic foods could ... also be useful.
Cha'mon Cha'mon |
"As I said before we have been sent by the Livaran Dreamer. You are obviously a dragon of great renown. Tell us, why have you chosen this god forsaken place for your lair."
Bluff: 1d20 + 10 ⇒ (3) + 10 = 13
Seggas Yakan, DVM DMD |
Seggas smiles with a grin that almost looks sinister, despite it being genuine. "Oh trust me, you'd want to know about these! Ever had a steak of a ksarik that hybridized with an Arquand Gazelle cooked to juicy perfection with Akitonian Pink salt and some Iji water citrus sauce. Perfection, expensive, but perfection!"
phaeton_nz |
I am the Guardian of this Sanctuary, but I ask again ... why are you here?
He then looks over at Seggas. I walk the Dreamscape ... I sense you have been to a lashuntan run restaurant. Yes. I know it well. Such delicious dreams. I may need to visit the dreams of that chef again
Cha'mon Cha'mon |
"Why are we here, that is the question isn't it. Morvruul, tell the dragon why we are here."
Morvruul the Merchant |
"Why are we here, that is the question isn't it. Morvruul, tell the dragon why we are here."
"Yes, well, it is about time that you recognize my leadership!" Morvruul rebukes Cha'mon Cha'mon before making his way into the chamber to address the dragon.
"Officially, this party of Starfinders has been sent here on behalf of the Dreamers to investigate the status of some dreaming devices." Morvruul leans towards the creature and whispers, "But, then, as a nightmare dragon and natural enemy of the Dreamers, I suspect you would not wish us to complete such a task. But, then, your presence here would suggest that you may be powerless to stop us--most likely imprisoned here against your will, no?"
"I may carry a Starfinder membership card, but I assure you that I am first--and foremost--a merchant. I see to it that you are freed from this apparent prison and, in exchange, you will allow me to take the Dreamer's device, which I will sell only to the highest-bidder rather than provide to those ever-sleeping fools. What say you?"
"And if you eliminate the damai while you make good your escape, I'd be willing to throw in a little something extra," the witchwyrd offers.
Bluff?: 1d20 + 13 ⇒ (6) + 13 = 19
Rilynn Rae |
Watching the dialog with the dragon is certainly entertaining. Rilynn, having little else to do at the moment, snoops around. Maybe the dragon keeps a hoard of treasure somewhere nearby.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Twila-5 |
If Sturmvanger tries to get through that doorway and gets stuck, we're all hosed. As all this chatter is going on, Twila-5 scouts the area for another way into the chamber with the dragon.
Cha'mon Cha'mon |
As Morvruul blabbers on and on, Cha'mon Cha'mon prepares his needler pistol with a basic inhibitor for the inevitable shootout.
Sturmvanger |
Sturmvanger watches Morvruul with disbelief that slowly changes to horror. He keeps to the back of the group, shrinking in on himself in the presence of the dragon.
phaeton_nz |
The dragon growls at Morvruul.
To get to the vault, you need the three sandstone tablets. If you have them here, we may have a deal
Could you please move your tokens to reflect their current positions in the area
Twila-5 |
Done
Uh... No dice. This'll get ugly soon. Twila-5 spots a larger opening into the area from which the dragon's voice emanates. Ah. Good. No bottleneck. Uhh... RILYNN! Let everyone know that the path to the left leads into the same room. I hope she got that. No idea how it works.
Cha'mon Cha'mon |
"The vault you say, that sounds very interesting."
Cha'mon Cha'mon, backs away from Morvruul and the dragon.
Token is placed. What is that purple ring?
Morvruul the Merchant |
The dragon growls at Morvruul.
To get to the vault, you need the three sandstone tablets. If you have them here, we may have a deal
"Tablets?" Morvruul parrots.
Sense Motive: 1d20 + 9 ⇒ (5) + 9 = 14
"Funny, you should mention that for we do, indeed, happen to have a trio of freshly-recovered stone tablets that may just be what you need." The witchwyrd gestures a trio of his hands at his allies who he believes are carrying the tablets.
Token good where it is.
phaeton_nz |
The purple ring is a force field blocking entry to the inner area.
The glowy thing at the top is some sort of altar/pedestal.
Excellent says the dragon, a bit louder. Bring them forward and slot them into their places on the pedestal
Does anyone else have mysticism to identify this creature?
Cha'mon Cha'mon |
Cha'mon Cha'mon, has no points in mysticism.
Sturmvanger |
Sturmvanger is good where he is and has no points in Mysticism.
Sturmvanger tries to hide behind Seggas.
Rilynn Rae |
Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10
Mysticism: 1d20 + 5 ⇒ (3) + 5 = 8
Rilynn finds no hoard of treasure. Upon hearing the dragon's reasonable request, she produces the artifact she took from Bogdin's office and begins to walk toward the pedestal.
phaeton_nz |
When Rilynn reaches the pedestal, she notices that there are three depressions on it, one each for each tablet. She slots in the one she has.
Yes, YES exclaims the dragon. Now the other two and the way forward will be clear
Cha'mon Cha'mon |
"Why do I have the feeling that this isn't going to go well for us. Explain to us who you are dragon. We have the other two tablets, but you are going to have to tell us what's in the sanctuary first if you think we are going to let you get your hands on them."
phaeton_nz |
If you don't plug those tablets in RIGHT NOW the dragon roars. I will TAKE them from your COLD, DEAD bodies and DO it MYSELF. This is your FINAL warning
Twila-5 |
It's a threat. At that, Twila-5 grimly and swiftly moves toward the opening to the next room, stopping short so she can sneak forward the last few steps and surprise the dragon. Slipping around the wall and Cha'mon Cha'mon, she brings up her weapon and fires.
Stealth (Trick Attack): 1d20 + 11 ⇒ (14) + 11 = 25
Azimuth Laser Pistol (F): 1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 3
Trick Attack Damage if Stealth beats target's DC (20 + CR): 1d4 ⇒ 1
phaeton_nz |
{Tricked and hit: -4)
And that's when we go into initiatives
WHO DID THAT?!!! NOW YOU ALL DIE!
Initiatives:
Twila-5: 1d20 + 4 ⇒ (18) + 4 = 22
Cha’mon Cha’mon: 1d20 + 5 ⇒ (20) + 5 = 25
Morvruul: 1d20 + 4 ⇒ (18) + 4 = 22
Rilynn: 1d20 + 1 ⇒ (2) + 1 = 3
Seggas: 1d20 + 9 ⇒ (5) + 9 = 14
Sturmvanger: 1d20 + 0 ⇒ (5) + 0 = 5
Kanavu: 1d20 + 1 ⇒ (8) + 1 = 9
Everyone but Rilynn gets to go before the dragon.
Cha'mon Cha'mon |
"I'm not much for conversations anyway," Cha'mon Cha'mon says as he moves around Twila-5 and fires his needler pistol at Kanavu.
Bluff (Feinting Stunt): 1d20 + 10 ⇒ (14) + 10 = 24 Feinting Stunt: If your stunt and strike skill check and attack roll both succeed, your target is flat-footed against your attack and all other attacks until the start of your next turn. DC = 20 + your target’s CR.
Needler Pistol (Basic Inhibitor) vs. Kanavu KAC: 1d20 + 5 ⇒ (9) + 5 = 14 If the attack hits the target takes a –2 penalty to AC for 5 rounds.
Piercing Damage: 1d4 ⇒ 1
Sturmvanger |
"No! It's a dragon! We can't fight a dragon!" Sturmvanger declares.
Nonetheless, the creature seems intent on killing them and he can't let his companions die. He has history with Cha'mon and Morvruul and with Twila-5's previous iteration. And he'd much rather die than loose another bond partner.
His bone blade locks into place with a slight click and he swings it at the dragon, simultaneously dropping into a stance to lessen any physical damage done to him.
Heavy Bone Blade: 1d20 + 6 ⇒ (8) + 6 = 14
Piercing: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Using a move action to activate my Battlemaster Fighting style to get DR1/- for 4 rounds.
Morvruul the Merchant |
"But we had a deal!" Morvruul cries out in anger as he recoils away from the dragon.
[ooc]Move
He shakes one of his many fists at the dragon while drawing his pistol and firing on the monster with another hand.
Bluff to Trick v Dragon: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23
Ranged (tactical semi-auto pistol) v Dragon KAC: 1d20 + 4 ⇒ (6) + 4 = 10
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 1
phaeton_nz |
And all those attacks miss - some, not by much.
((Waiting on Seggas and Twila-5))