Full Name |
Sturmvanger |
Race |
| EAC 14KAC 18| Fire Resistance: 2 | Fort +6, Ref +1, Will +3 |
Classes/Levels |
| [SP] 18/29 [HP]28/28| Resolve: 5/5 | |
Gender |
Dragonkin Soldier (Battlemaster)/Augmented 3rd| INIT + 0, Senses Perception +0 darkvision 60’, lowlight vision |
About Sturmvanger
Dragonkin Augmented Soldier (Battlemaster) 3rd
Male Large dragon (dragonkin)
Init +0, Senses Perception +0, darkvision 60’, lowlight vision
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DEFENSE
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EAC 14 KAC 18
SP 29 HP 28
Fort +6, Ref +1, Will +3
Fire Resistance: 2
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OFFENSE
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Speed 25ft/30ft. Without armor. Fly 30ft.
Ranged [dice=Tactical Rail Cannon]1d20 + 3[/dice] [dice=Piercing]1d10 + 3[/dice]
Melee [dice=Heavy Bone Blade]1d20 + 7[/dice] [dice=Piercing]2d4 + 9[/dice]
[dice=Fire Breath DC14 Refl for half]1d6+4[/dice]
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STATISTICS
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Str 18, Dex 10, Con 15, Int 10, Wis 10, Cha 10
Base Atk +3
Feats: 1st: Toughness
3rd: Bodyguard, Weapon Specialization (Bonus)
Gear Boosts: 3rd: Melee Striker
Skills: [dice=Athletics]1d20 + 10[/dice]
[dice=Intimidate]1d20 + 7[/dice]
[dice=Medicine)]1d20 + 6[/dice]
[dice=Survival]1d20 + 6[/dice]
Languages Common
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GEAR
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Augmentations[/b]
Heavy Bone Blade (level 1)
Fire Resistant Hide, Mk1
[i]Consumables
18 Heavy Rounds
Armor
Reinforced EVA Suit II
Lashunta Ringwear I
Weapons
Light Reaction Cannon
Tactical Rail Cannon
Other Gear
Money 5
Bulk 6
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SPECIAL ABILITIES
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RACIAL TRAITS
Breath Weapon - As a standard action, a dragonkin can breathe a 30-foot cone of flame that deals 1d6 + 4 fire damage. A creature in the cone can attempt a Reflex save for half damage DC = 15. A dragonkin can’t use this ability again until he has taken a 10-minute rest to recover Stamina Points.
Draconic Immunities - Dragonkin are immune to sleep effects and gain a +2 racial bonus to saving throws against effects that cause paralysis.
Flight - A dragonkin gains an extraordinary flight speed of 30 feet with average maneuverability. Until a dragonkin is 5th level, he must end his movement on the ground at the end of each turn or fall.
Partner Bond - A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.
THEME & BENEFITS
Gladiator
Reduce the DC of Culture checks to recall knowledge about entertainment combat, fighting styles, and gladiatorial traditions by 5. Intimidate is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Intimidate checks.
CLASS FEATURES
Fighting Style - Battlemaster
As a move action, you can grant yourself DR 1/— for a number of rounds equal to your Strength or Constitution modifier (whichever is higher; minimum 1 round). Once you have used this ability, you can use it again only after you take a 10-minute rest to regain Stamina Points. This DR increases to DR 2/— at 5th level, DR 3/— at 9th level, DR 4/— at 13th level, and DR 5/— at 17th level. If you have DR from any other sources, the DR you gain from this ability increases by 1. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.
Favored Augmentation - Augmented
When Sturmvanger purchases and installs an augmentation with an item level no greater than his character level into his skin, he reduces the augmentation’s price by 50%
BOT ME -
Get close and hit them with the Bone Blade -
[dice=Heavy Bone Blade]1d20 + 6[/dice] [dice=Piercing]2d4 + 4[/dice]
If I am close, activate my Battlemaster fighting Style (Getting DR1/-) THEN hit them with the Bone Blade -
[dice=Heavy Bone Blade]1d20 + 6[/dice] [dice=Piercing]2d4 + 4[/dice]
If I'm close and my fighting style is activated, hit them with the Bone Blade -
[dice=Heavy Bone Blade]1d20 + 6[/dice] [dice=Piercing]2d4 + 4[/dice]