
GM Doug H |

Ready to get this party started!
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After the academia lore, which is my best option, I can also do crafting at +10 (with pursue a lead), any lore at +6 (since i have Untrained Improvisation), or nature at +6 (trained, lead)
Again, Haggra is well suited for this work!

GM Doug H |

Hero point to Flint for becoming part of the décor.

GM Doug H |

Hero point to maggie for disrupting runes, at great risk to herself

GM Doug H |

Hero point to Haggra for interrogating the interrogator to justify his actions and learn more.

GM Doug H |

Game is reported and Chronicles are here.
See you for part 2!

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Magical Shorthand for Downtime: 1d20 + 13 ⇒ (16) + 13 = 29
4gp discount on spell learned.

GM Doug H |

Hero point to Flint for his happiness when he met Radovan.
Hero point to Morgan for her sadness when the GM's monsters crit their saves.
Both of these things made me smile :p

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That's a consolation prize, but I'll take it

GM Doug H |

I meant to give out another hero point after the break.
Hero point to Pugsley for first blood on the boss.

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Arcana for Day Job (Magical Shorthand): 1d20 + 13 ⇒ (13) + 13 = 26
Crit Success, reducing the cost to Learn a Spell by 4gp.