GM ZD Breaking the Storm Arc (Inactive)

Game Master Z...D...

Secret Check Spreadsheet


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Vigilant Seal

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Will: 1d20 + 13 ⇒ (5) + 13 = 18 Hero Point
Will, promo: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 10 evil and frightened 1

Recall Knowledge, Demon Lore +14 +1 Adversary Lore Fiend

He then puts the scroll away and moves up beside Ionic.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

GM:

demon lore: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36

Salliss recognizes this is the big guy himself, Urxehl...well at least his hand. Like all demons, he is still weak to Good and Cold Iron. He is also resistant to fire. Being the Trollfather, he also has Regeneration that is stopped by good.

The Demon Lord reaches out and takes a swipe at the party.

vs Salliss: 1d20 + 21 ⇒ (1) + 21 = 22 Lucky break
2d12 + 17 + 1d10 ⇒ (7, 9) + 17 + (2) = 35 slashing

vs Ionic: 1d20 + 21 - 4 ⇒ (7) + 21 - 4 = 24 miss
2d12 + 17 + 1d10 ⇒ (6, 4) + 17 + (2) = 29 slashing

vs Pip: 1d20 + 21 - 8 ⇒ (10) + 21 - 8 = 23 Miss because of Inspired Defense
2d12 + 17 + 1d10 ⇒ (12, 3) + 17 + (2) = 34 slashing

vs Hoppper: 1d20 + 21 - 8 ⇒ (13) + 21 - 8 = 26 Miss, Inspired Defense comes through again.
2d12 + 17 + 1d10 ⇒ (8, 8) + 17 + (3) = 36 slashing

Round 9-Bold May Act
Herondal: 16 damage
Salliss: 9 damage
Hand of Urxehl
Hopper: 39 damage
Wolfie: 15 HP/wounded 1
Barydeth: 16 damage; 7 temp; hasted
Ionic: 36 damage, Drained 1
Pip: 24 damage

Round 10-Bold May Act
Herondal
Salliss

GM:

Hand of Urxehl: 245/260 15/65 threshold

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

Will save, id, DC28: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Will save hero point, id, DC28: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 Now, here comes the timing, 26 against the hopper would miss, but since the aura comes to play before the attack, my fail on saving => frightened 1 which makes the attack a hit:( But 5 physical resistance to that so -31 and -13

Hopper looks at the giant hand "How did it reach me from there?"

Hopper begins to work on his bomb and throws it at the giant hand

Blight bomb+Debilitating Bomb,ic, frightened: 1d20 + 17 + 1 - 1 ⇒ (5) + 17 + 1 - 1 = 22
Damage, poison, ic: 2d6 + 1 ⇒ (3, 2) + 1 = 6 +2 poison splash damage, +2d4 persistent poison damage, Fortitude DC24 or dazzled for 1 round

Is the ring of fire still in action? meaning does it cause damage?

Then he takes a step

Quick alchemy, throw bomb, step away

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

pretty sure he said the ring faded at end of spirit battle. Not described it returning with the hand

Bardyth turns, and uses Sudden Charge to get back into the melee and swing.

glaive, ic: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
slashing, Ghost touch, cold iron ic: 2d8 + 16 + 1 ⇒ (3, 8) + 16 + 1 = 28
deadly d8: 1d8 ⇒ 6
man. These dice really hate me.

Then Haste action to try again

glaive, ic, map: 1d20 + 17 + 1 - 5 ⇒ (20) + 17 + 1 - 5 = 33
slashing, Ghost touch, cold iron ic, forceful: 2d8 + 16 + 1 + 2 ⇒ (3, 1) + 16 + 1 + 2 = 23
deadly d8: 1d8 ⇒ 6
ooo, nat 20! I move the hand 5 feet deeper into the hole as my critical effect... doubt it changes anything, Demon God and all, but doing it anyway, "cus thats what giant halflings do"

And then Renews some Vigor for 7 temp hp.

2 action sudden charge, 1 action renew Vigor, 1 Haste action strike. End turn

oops, forgot my AoO, if it matters

AoO:

glaive, ic: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
slashing, Ghost touch, cold iron ic: 2d8 + 16 + 1 ⇒ (7, 1) + 16 + 1 = 25
deadly d8: 1d8 ⇒ 1
Answer is. doesn't matter with that nat 1. XD


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Ah, that might turn some misses into hits then. The ring of fire is back, but it does not mention anymore damage in this part of the encounter.

Hoppper bomb misses the target, but the splash still hits.

Barydeth moves back into melee combat with the hand. His first strike goes wide. The follow-up strike removes a finger.

The demon lord lets loose a blood-curdling roar as he begins to thrash about, causing a minor earthquake. As a reaction to losing a finger, Everyone now needs to attempt a DC 28 Reflex save or be knocked prone.

Round 9-Bold May Act
Herondal: 16 damage, reflex needed vs prone
Salliss: 9 damage, reflex needed vs prone
Hand of Urxehl
Hopper: 82 damage, reflex needed vs prone
Wolfie: 15 HP/wounded 1
Barydeth: 16 damage; 7 temp; hasted, reflex needed vs prone
Ionic: 36 damage, Drained 1, reflex needed vs prone
Pip: 24 damage, will save vs fear, reflex needed vs prone

Round 10-Bold May Act
Herondal
Salliss

GM:

Hand of Urxehl: 183/260 12/65 threshold, Normal Actions

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Reflex: 1d20 + 12 ⇒ (1) + 12 = 13
Bardyth is soo dead set on shoving the chopped off finger down the hole he falls prone, and whatever else, to make sure it happens.

Vigilant Seal

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Reflex, ID?: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30 Not sure if we still have Inspire Defense or not…

Salliss steps up, quick draws his cold iron rapier and attacks, then uses an arcane word to protect himself.
Gang up so it is flat footed to the attack.
+1 Striking Cold Iron Rapier: 1d20 + 17 ⇒ (16) + 17 = 33 Disarm, Finesse
Piercing: 2d6 + 6 ⇒ (6, 5) + 6 = 17
On crit Deadly: 1d8 ⇒ 7
Sneak Attack: 2d6 ⇒ (6, 5) = 11
Guarded step, quick draw, cast Shield

Edit to add Bloodseeker Beak

As the rapier hits, Salliss activates the Bloodseeker Beak on his rapier.
Precision: 1d4 ⇒ 4 Also 1d4 bleed

The regeneration is only shut down by Good damage. I’ve got one thing that can do it, but we need to get it more injured first.

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 9 ♫ | HP 98/98 | AC 24 | F +16 R +16 W +17 | Perc +14 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 (DC 27) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

Will, ID: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Reflex, Frightened, ID: 1d20 + 15 + 1 - 1 ⇒ (4) + 15 + 1 - 1 = 19

Pip is frightened, then hit, taking 34 damage, and then falls on her rear. Knowing that being prone makes her easier to hit, she stands up, she dances...

Performance (dance), Frightened: 1d20 + 15 - 1 ⇒ (12) + 15 - 1 = 26
Lingering Performance
Inspire Defense

...and then shoots, but likely not well enough to hit the hand of a demon lord.

Striking Short bow+I.C., Frightened: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
Piercing damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5
Deadly?: 1d10 ⇒ 1

To bring her own morale up, she recovers her courage as she quips, "Hey Bardyth, I think Urxehl just gave you the finger!"

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

Reflex, ID, stonebody mutagen: 1d20 + 17 + 1 - 2 ⇒ (20) + 17 + 1 - 2 = 36

Hopper does not even notice the quake "Why are you falling to the ground? We need to fight the hand!"


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Nothing additional on a critical fail, just a bruised ego and buttocks.

Salliss stands, moves in, and delivers a quick strike. The rapier pierces the skin, causing it to ooze demonic ichor.

Pip inspires the party and fires an arrow. It goes over the hand.

Round 9-Bold May Act
Herondal: 16 damage, reflex needed vs prone
Salliss: 9 damage
Hand of Urxehl
Hopper: 82 damage
Wolfie: 15 HP/wounded 1
Barydeth: 16 damage; 7 temp
Ionic: 36 damage, Drained 1, reflex needed vs prone
Pip: 58 damage

Round 10-Bold May Act
Herondal
Salliss

GM:

Hand of Urxehl: 141/260 54/65 threshold, Normal Actions,d4 bleed

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

reflex DC 23 inc ID: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21

Knocked Prone.

"Ooph."

Herondal stands up. ◆

And tries shocking the hand.

Electric Arc simple Reflex Save DC 24: 4d4 + 4 + 1 ⇒ (2, 1, 1, 3) + 4 + 1 = 12 ◆◆

"Can hands laugh? Maybe the big guy will laugh hard enough to let go."

Vigilant Seal

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

The hand is connected to a demon. Not sure I want to know what makes a demon laugh.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

reflex: 1d20 ⇒ 15 Save

The hand fights off some of the electricity.

Ionic may go

GM:

Hand of Urxehl: 135/260 60/65 threshold, Normal Actions,d4 bleed

Horizon Hunters

NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None

Reflex save, DC 28: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Ionic stays on his feet and times the shaking well enough to scoop his trident from the ground as he studies the movements of the hand.

He then strides up to the hand and readies to attack it in a moment.
"Dang Demon lords! Tryin' make NEW Worldwound? Ugh! Just closed de last one like... 4 years ago!"


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Ionic moves up, ready to repel the demon lord's advance into the world.

As the rift closes further, the hand withdraws back into the abyss. The PCs hear Urxehl’s scream of rage as portal closes completely, leaving a scorched mark upon the ground. The threat is vanquished.

Slowly, Pathfinders start getting up from the ground, still partially dazed. Eliza and Eando start organizing everyone in groups, with those who are in the best condition supporting others who are heavily wounded or overwhelmed by the battle. With a momentous victory behind them, the Pathfinder forces start making their way back to base camp.

Conclusion

Following their return to camp, Eando Kline ushers the PCs and Eliza Petulengro into his tent. During the ensuing debriefing, Eliza personally thanks the PCs on behalf of the Decemvirate. Due to Drandle Dreng’s unmasking, the Society must now choose a new member to wear the Sapphire mask. This will require some consideration, though the Society’s masked leadership is typically quick in facilitating such replacements. Eliza also confirms that Drandle Dreng is recuperating in Absalom.

Finally, the PCs are recognized as saviors of Golarion for their deeds in stopping Urxehl’s attempted breach onto the Material Plane. The Decemvirate ensures that the PCs get some well-deserved rest and receive free assistance with treating any lingering wounds, diseases, or conditions.

PRIMARY OBJECTIVES
The PCs fulfill their primary objective if they defeat Urxehl. Doing so earns each PC 2 Reputation with their chosen faction.

SECONDARY OBJECTIVES
The PCs automatically fulfill their secondary objective by fulfilling their primary objective. Doing so earns each PC 2 Reputation with their chosen faction.

Horizon Hunters

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CG Male Goblin (Charhide) Alchemist 8 | HP 63/102 | AC 26 | F +16 R +17 W +13 | Perc +10 (Darkvision) | Stealth +14 | 25 ft. | hero 1 | Fire resistance 4 | Physical resistance 5 | Active Conditions: Stone Body

Hoppper takes a step towards Eliza "I can take his place and lead Pathfinders to the brighter future. I look great in Sapphire mask!"

He looks around "We did good" as he pulls out his cauldron to start making elixirs of life for Wolfie, himself and anyone else who may need it.

Verdant Wheel

Bardyth the Giant, LN (male) Halfling, Giant Instinct Barbarian/Fighter Dedication 8 | HP 77/134, Temp Hp from Rage (7)| AC 26/24(Rage)| F+18 R+12 W+15| Perc(E) +15 Normal vision | Stealth(E) +14 speed 35| Hero Points: 0| Active Conditions:Frightened 2

Bardyth stands up and gets ready to swing again... And then notices the hand is gone... As he shrinks back to normal size he will poke the ground where the hole was, looking disappointed. "That's it...? THAT was all the God of Trash had to offer?... I am disappointed..."

Envoy's Alliance

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820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 9 ♫ | HP 98/98 | AC 24 | F +16 R +16 W +17 | Perc +14 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 (DC 27) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

"Disappointed? DISAPPOINTED?" Pip pats the giant halfling on the back. "Have you considered counseling for your death wish?" Then she considers. "The only thing I'm disappointed by is that he pulled his hand back before the rift closed. Though, I suppose as the Father of trolls, he could have grown a new one soon enough..."

She hugs everyone on the team, and then says to Hoppper with three Ps, "I hope they do select you. You're wily enough for the job!" Whistling for her dog, she calls out, "Hey Bailiff, help me bring some of these wounded Pathfinders back to base camp!"


Breed: Westgate Windhound or "Westie" from Absalom. Pip's riding dog.

"WOOOF!'

I'm such a good dog!

Vigilant Seal

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

Fortunately it wasn’t a real god yet…

Salliss helps dispatch any other demons that are still in the area. Once all of them are taken care of, he joins in the debriefing.

Smiling, he says “I would support Hoppper as a leader. Bring a new perspective.

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 9 ♫ | HP 98/98 | AC 24 | F +16 R +16 W +17 | Perc +14 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 (DC 27) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

"Herondel, once we get back to base camp, we should put on another play to reward everyone for helping us!"

Horizon Hunters

Bard (Maestro/Polymath) 7 - HP 56/85, AC 25 - Perception +14 +1 visual - F: +12 / R: +14 / W: +14 - Speed: 25 Male Gnome Fey-Touched Focus: 2/2 | Hero Points: 1/2 | Class DC: +25 (E) |

"Good idea. We should get a hand costume. Maybe one person per finger."

Envoy's Alliance

820-2001 | "She / Her" | ♫ NG Female Gnome (Fey-Touched) Barrister Bard 9 ♫ | HP 98/98 | AC 24 | F +16 R +16 W +17 | Perc +14 | 35 Speed | Focus 2/2 | Spells 1st 3/3 Spell 2nd 3/3 3rd 3/3 4th 3/3 5th 2/2 (DC 27) | Hero Points 2/2 | Campaign Coin 1/1 | Vestments 1/1 | Active Conditions: ---

"Then we can ask the audience to give us a hand!"

Vigilant Seal

Male CG Half-Elf Rogue 8 | Perception +14; +1 vs traps; Trap Finder; Low Light Vision | HP 58/88 | AC 26 (27 with Shield spell) | F +13 R +19 W +13; +1 vs traps Resist Evil 3 Resist Neg Damage 1 | Active Conditions:

We just barely managed to deal with the last hand we got. Not sure this is the time to go looking for more.

Horizon Hunters

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NG Male Dwarf (Death-Warden) Scout Ranger 7 | HP 108/108 | AC: 25 | F +14 R +15 W +14; 5 Fire Resistance, 1 Negative Resistance | Perc +17 | 35 feet | Class DC 22 |1 Hero point|Exploration Activity: Scout (+17; +2 to allies' init) | Active Conditions: None
Herondal Lapetty wrote:
"Good idea. We should get a hand costume. Maybe one person per finger."

Ionic frowns at the mention of this. It means that there'd probably be need for all of the group to participate instead of just the talented ones. He gives a sigh before commenting, "'Ll play de dumb. 's long as it's a NON-speakin' role!"

He then leaves the group to plan out a play as he gathers what ingredients he can find. An hour later the dwarf has his hair and beard up and out of his face as he finishes butchering a deer that didn't escape the fire in time as a fire heats up what looks like a flattened shield with a bit of oil and vegetables splayed across it. A good thirty minutes later, the meal of grilled vegetables and meat is ready. He looks at the rest of the group and says, "Well, dig in."

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