Gnimishmeijinomu
|
Seeing his target disappear, Gnimish growls in frustration. He turns and sends Squish some much needed healing before sending Squish some extra aid.
Heal, R3, 2 action, Vitality, 30' range: 3d8 + 27 ⇒ (4, 5, 6) + 27 = 42
◈◈ Heal @ Squish
◈ Guidance @ Squish
Basag Bungo
|
"I'll cook you once I'm done with you!" Basag tells Yellow creature after closing the gap before bonking and skewering the same.
◆ Stride
DC 5 Flat check: 1d20 ⇒ 5 vs Concealed Yellow
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (19) + 13 = 32 vs Yellow
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17 B damage x2 plus 1d8 ⇒ 5 additional B damage
DC 5 Flat check: 1d20 ⇒ 3 vs Concealed Yellow
Filcher’s Fork Attack w Iron Doubling Ring: 1d20 + 13 ⇒ (7) + 13 = 20 vs Yellow
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 4 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.
◆◆ Double Slice
And another with pan at Green!
DC 5 Flat check: 1d20 ⇒ 8 vs Concealed Green
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 - 10 ⇒ (15) + 13 - 10 = 18 vs Green
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (5, 8) + 4 = 17 B damage x2 plus 1d8 ⇒ 1 additional B damage
◆ Strike (Quickened)
↺ Reactive Strike, Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
DC 5 Flat check: 1d20 ⇒ 19 vs Concealed Yellow
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (10) + 13 = 23 vs Yellow
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11 B damage x2 plus 1d8 ⇒ 2 additional B damage
| GM Valen |
Creature (green), Fort: 1d20 + 9 ⇒ (7) + 9 = 16
Creature (yellow), Fort, frightened: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Creature (black), Fort: 1d20 + 9 ⇒ (16) + 9 = 25
The ooze causing some injury to all three creatures, snuffing one of the fiery, rat-like creature (yellow).
Redirecting Basag's attacks to (green).
Basag snuffs another (green).
Only the invisible creature (black) remains.
OCCUPATIONAL HAZARD! - Round Three Cont'd!
PCs in bold may act
Benkost (frightened 1)
Gnimish
Basag -22 HP (quickened 1)
Creature (green) -55 HP
Creature (yellow) -75 HP
Black Molly -13 HP (persistent fire 1d4)
CS -21 HP
Rusputin -18 HP (frightened 2)
Creature (black) -11 HP (invisible)
Squish -4 HP
Black Molly
|
Molly looks around for the invisible spectre, then casts a spell. ”What do ye make of it, Cap’n?”, she asks. ”Spirit to spirit?”
Silverbeard looks around as well, but he also sniffs the air, like he’s smelling for rain.
BM: Cast evolution surge on CS (Your eidolon gains scent as an imprecise sense up to 30 feet)
CS: Seek, Point Out
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
| GM Valen |
Molly burns.
Persistent fire: 1d4 ⇒ 1
Flat check: 1d20 ⇒ 15
Suddenly, the skeletal, ghostlike humanoid reappears, revealing its frightening visage!
Frighten [one-action] (concentrate, emotion, fear, incapacitation, mental) Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. One a critical failure, it’s also fleeing for as long as it’s frightened. On a success, the creature is temporarily immune for 1 minute. A PC of 6th level or higher treats the result of Will save as one degree of success better.
It then sends a flurry of sharp implements hurling toward the party!
Telekinetic Storm [two-actions] (concentrate, evocation, occult); The creature telekinetically throws numerous small objects, such as dozens of pieces of silverware of books, either spreading them out among multiple foes. The creature makes a telekinestic object Strike at a –2 penalty against each creature within 30 feet. These count as one attack for the poltergeist’s multiple attack penalty, and the penalty doesn’t increase until after all the attacks.
Telekinetic object (evocation, magical, occult, range increment 30) v Benkost: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Damage (S): 2d12 ⇒ (6, 12) = 18
Telekinetic object (evocation, magical, occult, range increment 30) v Gnimish: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Damage (S): 2d12 ⇒ (8, 5) = 13
Telekinetic object (evocation, magical, occult, range increment 30) v Basag: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Damage (S): 2d12 ⇒ (11, 12) = 23
Telekinetic object (evocation, magical, occult, range increment 30) v Black Molly: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
Damage (S): 2d12 ⇒ (9, 10) = 19
Telekinetic object (evocation, magical, occult, range increment 30) v CS: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
Damage (S): 2d12 ⇒ (7, 8) = 15
Telekinetic object (evocation, magical, occult, range increment 30) v Rusputin: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Damage (S): 2d12 ⇒ (4, 10) = 14
Telekinetic object (evocation, magical, occult, range increment 30) v Squish: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
Damage (S): 2d12 ⇒ (6, 2) = 8
OCCUPATIONAL HAZARD! - Round Three Cont'd/Round Four Begins!
PCs in bold may act
Rusputin -32 HP (Delay'd; frightened 2)
Creature (black) -11 HP (VISIBLE)
Squish -27 HP (Will save required)
Round Four
Benkost -36 HP (Will save required)
Gnimish -19 HP (Will save required [crit?])
Basag -45 HP (quickened 1; Will save required)
Black Molly -33 HP (Will save required)
CS -21 HP (Will save required)
| GM Valen |
Rusputin, Will save v. frighten: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Rusputen comes out of delay and fires a Ray of Frost at it before putting up a Shield
Creature (black), Fort save: 1d20 + 9 ⇒ (5) + 9 = 14
OCCUPATIONAL HAZARD! - Round Three Cont'd/Round Four Begins!
PCs in bold may act
Squish -27 HP (Will save required)
Round Four
Benkost -36 HP (Will save required)
Gnimish -19 HP (Will save required [crit?])
Basag -45 HP (quickened 1; Will save required)
Black Molly -33 HP (Will save required)
CS -21 HP (Will save required)
Creature (black) -18 HP (VISIBLE)
Rusputin-32 HP (frightened 1)
Basag Bungo
|
DC 21 Will save: 1d20 + 9 ⇒ (13) + 9 = 22 (Success becomes Crit Success with Bravery)
"Ouch! That hurts, you ugly!" Basag complains when he feels like he is hit by a horse-drawn carriage. "I am going after you! You'll see!" he brandishes his weapons at the enemy.
◆ Stride (Quickened)
He goes for it, bonking and skewering the enemy with his pan and fork.
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (16) + 13 = 29 vs Black
Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11 B damage x2 plus 1d8 ⇒ 3 additional B damage
Filcher’s Fork Attack, Agile w Iron Doubling Ring: 1d20 + 13 ⇒ (13) + 13 = 26 vs Black
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10 P damage
If Crit Hit: Double damage above and add Deadly d6 Damage: 1d6 ⇒ 1 damage
If target is Off-Guard, add 1 precision damage from Backstabber trait.
◆◆ Double Slice
He then crosses his arms with those weapons to protect himself.
◆ Twin Parry (+1 to AC)
↺ Reactive Strike, Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
+1 Striking Frying Pan Attack, Gold Doubling Ring: 1d20 + 13 ⇒ (11) + 13 = 24 vs Black
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10 B damage
If Crit Hit: Damage instead is Fatal d8 Damage: 2d8 + 4 ⇒ (7, 1) + 4 = 12 B damage x2 plus 1d8 ⇒ 4 additional B damage
Squish_
|
Will: 1d20 + 12 ⇒ (5) + 12 = 17
Fail, lvl 6 bumped to success though
Looks like Squish look 8 damage from the attack (23 was the to hit roll)
With the creature visible Squish points his wand of manifold missiles and fires a telekenetic projectile at black.
Magical Missile of Magicalness: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Amped Telekenetic projectile + Guidance(thanks Gnim): 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Hero Point if that misses: 1d20 + 13 ⇒ (17) + 13 = 30
bludgeoning: 6d6 + 6 ⇒ (6, 5, 6, 4, 5, 6) + 6 = 38
Black Molly
|
Molly cringes from the figure in black. She wraps her arms round herself, and her hands glow with sickly green light.
Silverbeard snarls as he closes with the spectre, his cutlass slicing the air.
BM: Cast soothe on both of them
CS: Stride, Strike Black
Healing: 3d10 + 12 ⇒ (7, 3, 6) + 12 = 28
Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d8 + 4 ⇒ (2, 2) + 4 = 8S
Gnimishmeijinomu
|
Will: 1d20 + 11 ⇒ (17) + 11 = 28
Well, at least Squish won't get squished again! :)
AC is 19. No crit, fortunately
Gnimish's nerve holds but he gets pummeled by a bunch of loose items. "Ouch! That's not nice" he growls. Seeing everyone take a hit, Gnimish concentrates and blasts out healing energy to everyone in the room, including, of course, the poltergeist, who won't like it...
◈◈◈ Heal, R3, Vitality, 30' emanation: 3d8 + 3 ⇒ (2, 3, 8) + 3 = 16
DC 21 Fort for the Poltergeist
Sorcerous Potency grants bonus/damage equal to the spell's rank when cast from a spell slot (i.e. cantrips/focus spells don't count).
Gnimishmeijinomu
|
Molly is a summoner and CS is their eidolon. They should have the same number of hp
| GM Valen |
"Ouch! That hurts, you ugly!" Basag complains when he feels like he is hit by a horse-drawn carriage. "I am going after you! You'll see!" he brandishes his weapons at the enemy.
As Basag approaches, another object flies toward him.
Telekinetic Defense ↺ Trigger A creature approaches within 10 feet. Effect The creature makes a telekinetic object Strike at the triggering creature.Ranged Strike, telekinetic object (evocation, magical, occult, range increment 60 feet): 1d20 + 13 ⇒ (1) + 13 = 14
Damage, piercing: 2d12 ⇒ (11, 4) = 15
Basag bashes the creature twice, although it resists some of the impact.
Squish pelts it with magic bolts and then, heroically, smashes it with a series of objects. Unable to take its own medicine, the creature is destroyed!
Out of combat
Once the Pathfinders finish off the foes, the smith thanks you for your help. "You have helped me get through the most difficult part," Tonfer Bronzhelm notes graciously. "I should be able to complete this item, the Holy Hand in the next week or so!"
"Your craftsmanship could use some work, but you do seem to know your magical infusions." The smith notes, impressed. He produces a large metal box, which he opens to reveal a ring. "It is a ring of the ram. And, now, it is yours."
Viltydus appears at the door of the shop. "You may finish tending to any cleaning, healing, and repairs. When you are done, return to my stump and follow the path there northward until you come to an intersection north along the border of the Forest of Trials. There, you will find a branching network of footpaths emerging between the trees. I will next meet you there, Pathfinders." The fey exits and appears to vanish.
Squish_
|
Blub
Squish spends some time picking the various splinters and debris out of their sides.
"Everybody in one piece?" they ask their allies.
Black Molly
|
Molly pulls herself together, as Silverbeard puts a ghostly hand on her shoulder.
”Ye did good, lass!”, he declares. ”Now let’s get this crew patched up!”
She nods, looking at him evenly. ”Aye, cap’n”
Taking out a healer’s kit, she starts tending to everyone.
Battle Medicine: 1d20 + 10 ⇒ (15) + 10 = 25
Healing: 2d8 ⇒ (4, 2) = 6 Herself
Additional Healing: 2d8 ⇒ (3, 4) = 7
Battle Medicine: 1d20 + 10 ⇒ (9) + 10 = 19
Healing: 2d8 ⇒ (6, 1) = 7 Basag
Battle Medicine: 1d20 + 10 ⇒ (19) + 10 = 29
Healing: 2d8 ⇒ (4, 3) = 7 Benkost
Additional Healing: 2d8 ⇒ (8, 3) = 11
Battle Medicine: 1d20 + 10 ⇒ (4) + 10 = 14
Healing: 2d8 ⇒ (5, 1) = 6 Rusputin
Basag Bungo
|
Basag quickly receives the ring and inspects it. He wears it and gives it another look.
"Looks better, right?" he proudly says. "Thanks for this, Tonfer!"
"And thanks for the healing, too!" he gives Black Molly a nod.
| GM Valen |
Once their wounds have been addressed, the party is able to make it back to the stump and find the trail the fey had mentioned. Soon, they find Viltydus waiting for them.
The crossroads guardian gestures to the forest’s border. “Legends about the Forest of Trials, Arcadia’s first barrier on the path to Valenhall, are many and varied. Locals whisper of curses that shroud it in secrecy, of bloodthirsty beasts that dwell among the trees. But the forest has long been my home, and I think it supports those who come to know it. Pathfinders, my task is for you to fulfill your Society’s namesake: use the day’s light to map one of the many footpaths along the forest’s edge. Respect the forest, but do not fear it, and gather what you need to introduce it to future explorers.”
Ahead lies a stretch of unmapped paths. By charting one, the party will be able to add to the local knowledge of the mythical wood.
"Bandits and monsters do roam the woods, but the forest itself isn't a sinister place," Viltydus cautions.
Completing the Task: Charting a pathway occurs in exploration mode. Each PC chooses an exploration activity and one relevant skill check based on the path’s unique features as detailed in the task variations below.
Each PC must attempt a skill check. The DC is lower for Lore skills. The check has the following results.
Critical Success The PCs gain 2 Pathfinding Points.
Success The PCs gain 1 Pathfinding Point.
Critical Failure The PCs lose 1 Pathfinding Point.
Beginning along a pathway, the party discerns clear signs that a gang of fey, likely gremlins, have travelled along this path before and may even claim it as their territory.
PCs can chart this path using Gremlin Lore, Intimidation, Nature, Scouting Lore, Survival, or Thievery.
Gnimishmeijinomu
|
Nature: 1d20 + 11 ⇒ (11) + 11 = 22
"Hmm... interesting... "
Gnimishmeijinomu
|
Depending on how much time we had to recover, Gnimish has an aeon stone so he should be right as rain in 20 minutes or so
Squish_
|
Squish also has an ioun stone and will be fine after a few minutes
Blub
Squish looks to Gnimishmeijinomumamutingongemumo for assistance, and follows the expert.
Nature: 1d20 + 10 ⇒ (18) + 10 = 28
Basag Bungo
|
Before they go for their next task, Basag borrows Black Molly's healer's toolkit and begins treating his own wounds.
DC 15 Medicine to Treat Wounds: 1d20 + 7 ⇒ (20) + 7 = 27
Trained Healing: 4d8 ⇒ (6, 3, 5, 3) = 17 HP for Basag
Current HP: 37/58
Gonna buy that aeon stone for this fighter after this game.
----
Basag Bungo swaps his pan and fork with shield and stick, raising the shield as the group explores. "You'll never know when these monsters or bandits will attack us, better be prepared." he suggests as he also shares information about his assessment of the area for the map.
Exploration: Defend
Survival: 1d20 + 7 ⇒ (3) + 7 = 10
| GM Valen |
I would say it has been at least a half hour since the completion of the last task, which I believe is enough time for those with aeon stones to be back up to full HP.
As the party traverses the forest, they are able to create a functional map of the path favored by gremlins.
Four successes. 1 crit failure. 3 Pathfinding Points total.
Basag Bungo swaps his pan and fork with shield and stick, raising the shield as the group explores. "You'll never know when these monsters or bandits will attack us, better be prepared." he suggests as he also shares information about his assessment of the area for the map.
The gremlins are too cowardly to enter into a direct fight, but they manage to harass you with some unsuccessful potshots and near misses from their shortbows.
Unfortunately, one manages to pierce Basag Bungo as the gremlins fire parting shots before scurrying into the canopy!
Due to crit fail
Damage, piercing to Basag: 2d6 + 2 ⇒ (1, 6) + 2 = 9
Fortunately, the attack alerts the party to the presence of other creatures nearby, who had seemed poised to ambush the party.
Gnimish, Nature w/Scout: 1d20 + 11 ⇒ (16) + 11 = 27
Black Molly, Perception w/Scout: 1d20 + 10 + 2 + 1 ⇒ (15) + 10 + 2 + 1 = 28
Squish, Nature w/Scout: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Rusputin, Scouting Lore w/Scout: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Basag, Perception w/Scout: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Benkost, Nature w/Scout: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Creature (blue): 1d20 + 9 ⇒ (14) + 9 = 23
Creature (green): 1d20 + 12 ⇒ (11) + 12 = 23
Creature (red): 1d20 + 9 ⇒ (17) + 9 = 26
Creature (yellow): 1d20 + 12 ⇒ (5) + 12 = 17
WOODLAND STALKERS! - Round One Begins!
PCs in bold may act
Black Molly
Rusputin
Gnimish
Creature (red)
Creature (green)
Creature (blue)
Benkost
Creature (yellow)
Squish
Basag -30 HP (shield raised)
Map now revealed on Slides
Terrain Note: The underbrush is difficult terrain that provides enough concealment for Small or prone creatures to Hide or Sneak.
Gnimishmeijinomu
|
Gnimish moves up and goes scorched earth on the plant creatures.
Fireball, 500' range (20' burst); Fire; DC 21 Basic Reflex: 6d6 ⇒ (1, 5, 2, 5, 1, 4) = 18
20' burst should get all of them.
◈ Stride
◈◈ Fireball
| GM Valen |
Gnimish moves up and goes scorched earth on the plant creatures.
Creature (red), Reflex: 1d20 + 11 ⇒ (14) + 11 = 25
Creature (green), Reflex: 1d20 + 15 ⇒ (13) + 15 = 28Creature (blue), Reflex: 1d20 + 11 ⇒ (6) + 11 = 17
Creature (yellow), Reflex: 1d20 + 11 ⇒ (18) + 11 = 29
WOODLAND STALKERS! - Round One Cont'd!
PCs in bold may act
Black Molly
Rusputin
Gnimish
Creature (red) -14 HP
Creature (green) -9 HP
Creature (blue) -23 HP
Benkost
Creature (yellow) -9 HP
Squish
Basag -30 HP (shield raised)
Map on Slides
Terrain Note: The underbrush is difficult terrain that provides enough concealment for Small or prone creatures to Hide or Sneak.
Gnimishmeijinomu
|
Upon seeing Red and Blue take more damage, he calls "Red and Blue are weak to fire!"
| GM Valen |
Creature (green), Fort: 1d20 + 9 ⇒ (18) + 9 = 27
Injured by the flames, one of the creatures (red) rushes into the undergrowth and prepares to attack whatever may come near it.
Stride; Ready (Strike)
Another (green) strides forward intent on killing the explorers. Though moving through the thick undergrowth, it is unimpeded as the foliage parts before it.
Stride (Woodland Stride)
From within the cover of the underbrush, it strikes the first victim it sees.
Melee [one-action: 1d20 + 15 ⇒ (11) + 15 = 26
Damage, slashing plus poison sap: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Melee [one-action: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
Damage, slashing plus poison sap: 2d6 + 7 ⇒ (6, 5) + 7 = 18
Assuming AC 10 is correct, then that is a pair of critical hits.
Also, two Fort saves are required for the poison sap.
The other smaller creature (blue) follows.
Stride
It then breaks off a splinter that it hurls at a Pathfinder.
Target? 1) Benkost, 2) Captain, 3) Basag, 4) Rusputin: 1d4 ⇒ 1
Ranged, splinter +1 (deadly 1d6, range increment 30 feet) v Benkost: 1d20 + 1 ⇒ (8) + 1 = 9
Damage, piercing: 1d6 + 4 ⇒ (3) + 4 = 7
WOODLAND STALKERS! - Round One Cont'd!
PCs in bold may act
Black Molly (ready)
Gnimish
Creature (red) -14 HP
Rusputin -48 HP (dying 2, prone, unconscious; 2 Fort saves required)
Creature (green) -14 HP
Creature (blue) -23 HP
Benkost
Creature (yellow) -9 HP
Squish
Basag -30 HP (shield raised)
Map on Slides
Terrain Note: The underbrush is difficult terrain that provides enough concealment for Small or prone creatures to Hide or Sneak.
| GM Valen |
Unfortunately, the second hit was the critical so Rusputin remains dying 2. Also, the 19 on the Fort save is a fail, so he is poisoned.
WOODLAND STALKERS! - Round One Cont'd!
PCs in bold may act
Black Molly (ready)
Gnimish
Creature (red) -14 HP
Rusputin -48 HP (dying 2, prone, unconscious; Stage 1 Poison)
Creature (green) -14 HP
Creature (blue) -23 HP
Benkost
Creature (yellow) -9 HP
Squish
Basag -30 HP (shield raised)
Map on Slides
Terrain Note: The underbrush is difficult terrain that provides enough concealment for Small or prone creatures to Hide or Sneak.
Benkost
|
The dwarf channels his fire element unleashing a ball of fire towards Blue.
Elemental blast: 1d20 + 12 ⇒ (3) + 12 = 15
Damage fire: 2d6 ⇒ (2, 2) = 4
Then he throws some flames on Blue and Green.
Flying flame, Reflex DC 21: 3d6 ⇒ (6, 6, 2) = 14
| GM Valen |
The dwarf channels his fire element unleashing a ball of fire towards Blue.
The nimble creature readily avoids the ball.
Then he throws some flames on Blue and Green.
Creature (blue), Reflex: 1d20 + 11 ⇒ (4) + 11 = 15
Creature (green), Reflex: 1d20 + 15 ⇒ (14) + 15 = 29Not wishing its prey to escape, one of the taller creatures (yellow) seems to call out to the local flora. In response, plants and fungi burst out of the ground and quickly grow, entangling the Pathfinders.
Innate Spell All surfaces in the 20-ft. burst area are difficult terrain. Each round that a creature starts its turn in the area, it must attempt a DC 22 Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it's also immobilized for 1 round. Creatures can attempt to Escape to remove these effects.
It then menacingly approaches the nearest Pathfinder. As it does so, the thick undergrowth parts to let it pass.
Stride (Woodland Stride)
WOODLAND STALKERS! - Round One Cont'd/Round Two Begins!
PCs in bold may act
Squish
Basag -30 HP (shield raised)
Round Two
Black Molly
Gnimish
Creature (red) -14 HP
Rusputin -48 HP (dying 2, prone, unconscious; Stage 1 Poison)
Creature (green) -16 HP
Creature (blue) -32 HP
Benkost
Creature (yellow) -9 HP
Map on Slides
Terrain Note: The underbrush is difficult terrain that provides enough concealment for Small or prone creatures to Hide or Sneak.
Basag Bungo
|
"What?!" Basag is irritated as he gets entangled by vines of plants.
DC 22 Reflex save: 1d20 + 9 ⇒ (11) + 9 = 20 vs Entangling Flora (Fail, -10 to Speed)
"Man down!" he exclaims when he sees Rasputin fall to the ground while he advances to the closest enemy, Green Creature.
◆ Stride
He gives the enemy a swat with his fighting stick.
Fighting Stick Attack, NL: 1d20 + 12 ⇒ (5) + 12 = 17 vs Green Creature
Damage: 1d6 + 4 ⇒ (6) + 4 = 10 B damage
Note: His fighting stick has no fundamental runes.
◆ Strike
He continues to raise his shield.
◆ Raise a Shield (+2 to AC)
↺ Reactive Strike - Trigger: An enemy within reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Fighting Stick Attack, NL: 1d20 + 12 ⇒ (10) + 12 = 22 vs triggering Creature
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 B damage
Gnimishmeijinomu
|
Gnimish sees Rusputen go down and immediately sends him some much needed healing.
Heal, R2, 1 action, Vitality: 2d8 + 2 ⇒ (3, 7) + 2 = 12
"As for you, BACK OFF!!" Gnimish yells and breathes fire right in Yellow's face!
Breathe Fire (15' cone); Fire; DC 21 Basic Reflex: 2d6 ⇒ (3, 4) = 7
Ref: 1d20 + 9 ⇒ (7) + 9 = 16
"GAK! Gnimish yells!
◈ Heal on Rusputin
◈◈ Breathe Fire (aka Burning Hands) on Yellow
Benkost
|
Euh blue was at -23 and failed the save for 14 damage. How does it come it is now at -32 instead of -37 plus a vulnerabiliy to fire which was mentionned?
| GM Valen |
Euh blue was at -23 and failed the save for 14 damage. How does it come it is now at -32 instead of -37 plus a vulnerabiliy to fire which was mentionned?
It appears that I accidentally applied the elemental blast damage instead of the flying flame damage. Corrected below.
The creature targeted by Basag (green) readily avoids the Pathfinder's fighting stick.
Creature (yellow), Reflex: 1d20 + 15 ⇒ (4) + 15 = 19
The creature targeted by Gnimish's breath (yellow) proves to be less nimble.
WOODLAND STALKERS! - Round One Cont'd/Round Two Cont'd!
PCs in bold may act
Squish
Basag -30 HP (shield raised)
Round Two
Black Molly
Gnimish
Creature (red) -14 HP
Rusputin -36 HP (prone, Stage 1 Poison)
Creature (green) -21 HP
Creature (blue) -42 HP
Benkost
Creature (yellow) -16 HP
Map on Slides
Terrain Note: The underbrush is difficult terrain that provides enough concealment for Small or prone creatures to Hide or Sneak.
Squish_
|
Reflex save: 1d20 + 13 ⇒ (8) + 13 = 21
blub goes Squish as the plants grab at them.
Squish uses the gentleness of the ooze to help Rasputin further so that he doesn't go back down.
Soothe3: 3d10 + 12 ⇒ (7, 9, 2) + 12 = 30
Squish slowly wobbles through the difficult plants working towards an exit other than south.