[ACO] PF2e - 06-09: The Power of Legends (P1)

Game Master UncleFroggy

Macros | Slides | RPG Chronicles

CP: 28
Subtier: 11-12

Hero Points:

Lydia - 2, CC
Rex Werzerial - 2, CC
Quinoline Silicate - 2
Astrid Gertasdottir - 2
Arrus - 2, CC

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Quinoline Silicate wrote:
Astrid's speech should take a -1 circumstance penalty because Quinoline is rolling her eyes in the background.

LOL!!

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

occultism DC28: 1d20 + 17 ⇒ (4) + 17 = 21

Astrid looks at Quinoline and Arrus skeptically but shrugs and turns to the giant. "Ha! So fight first then talk, eh? I can tell we're going to be great friends." She takes the salve and after sniffing it begins to apply it. Once she has finished she hands it to the rest of the team.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

"We are not looking to make more enemies than necessary, we will show our valor. Perhaps we can learn a thing or two about each other from this exercise" Lydia suggests as she drinks the black salve. She then looks to see if the shadow giant will do the same as Lydia draws her blades.

Radiant Oath

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Nothing in the scenario says that you arrive the same day so I'm going to assume you arrive over the course of several days. So you'll have your spells back

GM Dice:

Rex's Society (T): 1d20 + 20 ⇒ (20) + 20 = 40

Rex:
You recognize them as Shadow giants. Natives of the Plane of Shadow, where they have dwelled in perpetual twilight for millennia. Their cultures vary greatly depending on whether the giants reside in their land of origin or have relocated to the Material Plane. On the Plane of Shadow, they live in familial groups and uphold a nomadic way of life as they roam across vast ancestral lands between forests of shadow and misty chasms. These hunter-gatherers pass their lore down through oral histories, conduct pilgrimages to unholy ziggurats of black stone, and bathe in the blood of their long-standing foes, including rival shadow giant tribes and velstracs intent on enslaving their kind. On the Material Plane, conversely, they are typically secretive and isolationist, keeping apart from other peoples.

Standing 15 feet tall, with gray skin and hair only a shade lighter, shadow giants are fearsome foes with a well-earned reputation as fierce warmongers and ruthless combatants. They rarely interact with outsiders, though they may treat with proven warriors who show the giants the respect and deference they feel they deserve. Only a small subset of shadow giants worship Zon-Kuthon, and most of these Kuthites are so firmly entrenched in the culture of Nidal that their Shadow Plane–dwelling brethren would hardly recognize them. Most shadow giants instead practice an ancient religion that, while unique to their people, many confuse with the faith of Zon-Kuthon, as it has its own bloody themes of sacrifice and self-mutilation.

This group isn't hostile, though you sense they know more about what's going on.

As Lydia raises the bowl of salve to her lips, Gruasha rushes forward and snatches it from her. "Foolish otherworlder! You do not DRINK it. You put it on your skin! Like this!" She applies the salve to her body before handing it back.

Once everyone has the salve applied, the giants take their places to watch the battle.

Init:

Arrus Lionus's Initiative using Search: 1d20 + 24 ⇒ (19) + 24 = 43
Rex's Initiative using Search: 1d20 + 18 ⇒ (6) + 18 = 24
Astrid Gertasdottir's Initiative using Defend: 1d20 + 21 ⇒ (5) + 21 = 26
Lydia's Initiative using Avoid Notice: 1d20 + 23 ⇒ (8) + 23 = 31
Quinoline Silicate's Initiative using : 1d20 + 18 ⇒ (7) + 18 = 25
Gruasha: 1d20 + 20 ⇒ (17) + 20 = 37
Pink Snarl: 1d20 + 15 ⇒ (3) + 15 = 18
Yellow Babs: 1d20 + 15 ⇒ (6) + 15 = 21
Red Grimlock: 1d20 + 19 ⇒ (7) + 19 = 26
Blue Barney: 1d20 + 19 ⇒ (8) + 19 = 27

The very first game I ever ran was B10 - Hillcross Roundup. Of course I'm going to name one of the dinos in this one Babs!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:

Before your Turn:
------------------
Those with ** may go

**Arrus Lionus - AC 33 176/176
Black Gruasha
Lydia - AC 30 (32 Nimble Dodge) 129/129
Blue Barney
Red Grimlock
Astrid Gertasdottir - AC 34 (36 w/shield) 176/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
Rex - AC 31 164/164
Yellow Babs
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus squints and looks across the battlefield and hunts the blue Barney dino in the back.

Free RK w/ Nature at +22. If that learns nothing, reroll with Pathfinder society lore at +22
If its on my list I get +4 to RK it
On at least a success my allies each get a +1 circumstance bonus to our next attacks against Blue, and +2 circumstance for each of us to either AC or saving throw the first time blue attacks each of us.

If that was successful Arrus will use Diverse Recognition to also attempt to ID yellow (RK w/ Nature at +22. If that learns nothing, reroll with Pathfinder society lore at +22)

Arrus then fires a Penetrating Shot at Blue Barney (range 110), finding a nice soft fleshy spot of yellow to fire though.

Crossbow vs Blue Barney: 1d20 + 23 ⇒ (19) + 23 = 42
Piercing+fire+force+Precision: 3d10 + 2 + 1d6 + 1d6 + 2d8 ⇒ (8, 10, 3) + 2 + (1) + (2) + (4, 1) = 31

Ignoring the lesser cover from yellow. If that's a hit, applying damage to yellow as well. On Crit: double damage & 1d10 persistent fire & 1d8+2 persistent bleed. (I think yellow only gets the damage (so no push)

Arris means no permenant/lethal harm to the dinos.

Radiant Oath

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GM Dice:

Arrus Lionus's Nature (M): 1d20 + 22 ⇒ (8) + 22 = 30

Arrus:

Barney is a T-Rex that's adapted to the Netherworld. No particular weaknesses though they're not as nimble.

Babs is a Stegasaurus that has also been bred in the Netherworld. Again, there are no particular weaknesses but they have a lower Reflex and Will

Barney is no longer Blue. He's purple now... which would probably cause you to want to drop him sooner :)

I think we can assume you have no lethal intent to the combatants so we can make all damage non-lethal

Arrus puts a bolt clean through Babs' tail and into Barney's, damaging both creatures and causing them to start bleeding. Gruasha screams in both surprise and rage as her 'pets' get perforated. However, with nobody near her group, she waits for her moment.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:

Before your Turn:
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
Black Gruasha (Delaying)
**Lydia - AC 30 (32 Nimble Dodge) 129/129
Purple Barney (-62; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Red Grimlock
Astrid Gertasdottir - AC 34 (36 w/shield) 176/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
Rex - AC 31 164/164
Yellow Babs (-62; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

Sorry missed it was my turn. but not eager to run into that quite yet, so will delay until after purple/red

Radiant Oath

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Lydia delays, waiting for her moment.

Trample; DC 29 Basic Reflex; Bludgeoning: 2d10 + 12 ⇒ (2, 10) + 12 = 24

With a roar, Barney charges at the party, trampling everyone in his path.

Grimlock moves up but runs out of time (and room!) to do anything else. Gruasha also moves up. She then focuses and suddenly becomes indistinct (Effects of Blur; Concealed).

Barney Bleed; Flat: 1d8 + 2 ⇒ (4) + 2 = 61d20 ⇒ 15
Barney Fire; Flat: 1d10 ⇒ 71d20 ⇒ 2
Still on fire

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:

Before your Turn:
DC 29 Basic Reflex vs 24 Bludgeoning: Astrid, Arrus, Quinoline, Rex, Lydia
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
**Lydia - AC 30 (32 Nimble Dodge) 129/129 (Delaying)
Purple Barney (-75; AC <= 32; d10 Persistent Fire)
Red Grimlock
Black Gruasha (Concealed)
**Astrid Gertasdottir - AC 34 (36 w/shield) 176/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
**Rex - AC 31 164/164
Yellow Babs (-62; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus shouts "Look out!"
As a reminder you all get a +2 Circumstance bonus to your first save or AC vs Purple (Which would be this trample save) from Monster Warden/Master Monster Hunter.

Reflex: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35
Arrus treats successes on Reflex as Crits

Arrus leaps over the charging dino.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

In case Astrid gets a Reactive Strike:
reactive strike, shield boss vs purple: 1d20 + 23 ⇒ (12) + 23 = 35
damage, bludgeoning: 2d6 + 7 ⇒ (6, 4) + 7 = 17

reflex save DC 29, MW: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30

12 damage to Astrid

"Bad dino! Bad! You're not at all like Stinky. He was a good dino."

The shield maiden scolds the dinosaur before setting her shield, drawing her weapon and attacking.

intimidate, demoralize vs purple: 1d20 + 25 ⇒ (9) + 25 = 34

quick draw, Stormstriker vs purple: 1d20 + 25 ⇒ (6) + 25 = 31
damage, slashing, electrical: 2d8 + 8 + 1d6 ⇒ (5, 7) + 8 + (4) = 24

◆ Demoralize, ◆ enter stance, ◆ quick draw

intimidating glare
paragon's guard

Radiant Oath

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Arrus dives out of the way and avoids Barney's feet. Astrid avoids worst of the damage but Barney still manages to land a glancing blow.

Astrid glares at Barney in rebuke and manages to rattle the gargantuan reptile before gashing it with her sword.

At least this dino isn't trying to hug you... nor is he singing :)

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:

Before your Turn:
DC 29 Basic Reflex vs 24 Bludgeoning: Quinoline, Rex, Lydia
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
**Lydia - AC 30 (32 Nimble Dodge) 129/129 (Delaying)
Purple Barney (-75; AC <= 32; d10 Persistent Fire; F1 - DC 20 Will)
Red Grimlock
Black Gruasha (Concealed)
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
**Rex - AC 31 164/164
Yellow Babs (-62; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Radiant Oath

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btw, it would be a safe assumption to have weapons out (I mean, you did know you were going into battle after all!)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

It looks like you didn't apply the 24 damage Astrid did to the dinosaur. Also Astrid has a moderate dread rune on her armor. Any enemy within 30 feet needs to make a DC29 will save in order to reduce their frightened below 2.

Radiant Oath

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Eeek! You're right.. I actually remembered your dread rune and was focused on that... :)

That's what I get for focusing on purple dinosaurs!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:

Before your Turn:
DC 29 Basic Reflex vs 24 Bludgeoning: Quinoline, Rex, Lydia
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
**Lydia - AC 30 (32 Nimble Dodge) 129/129 (Delaying)
Purple Barney (-99; AC <= 32; d10 Persistent Fire; F1 - DC 29 Will)
Red Grimlock
Black Gruasha (Concealed)
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
**Rex - AC 31 164/164
Yellow Babs (-62; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Radiant Oath

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6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Reflex: 1d20 + 21 ⇒ (3) + 21 = 24 vs DC 29

"Whoa! I love you, you love me, but we're not a happy family!"

Quinoline is unable to avoid the dinosaur's great big hug and the kiss from it to her.

Devise a Strategem: 1d20 ⇒ 8
That should hit based on Astrid's 31.

Greater Bottled Lightning: 8 + 23 = 31
Electricity: 3d6 ⇒ (5, 1, 2) = 8 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

She then raises her shield ◆.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Reflex: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39

Rex dusts himself off before taking aim at the creature hovering above him.

◇ Lingering Composition
Performance DC 30: 1d20 + 19 ⇒ (10) + 19 = 29 1 round

◆ Inspire Courage

◆ Raconteur's Reload
Demoralize (red): 1d20 + 23 ⇒ (14) + 23 = 37 Intimidating Glare

◆ Strike (purple)
Attack: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26
Piercing: 3d8 + 3 + 1 ⇒ (2, 7, 1) + 3 + 1 = 14

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

Reflex(M), DC 29: 1d20 + 23 ⇒ (5) + 23 = 28 either fail or maybe no damage. if purple failed Astrid's save when coming into range of the aura then its DC would be lowered from frightened and then Lydia has Evasion: Success->Crit (no damage)

Lydia runs out from the dinosaur and tries to swing twice but coughs up some of the black sludge. "I guess you were right, it wasn't for drinking!" she says to make light of the embarrassing moment.

Strike vs Purple w/ Exposition (+2 striking flaming frost sawtooth): 1d20 + 22 + 1 ⇒ (1) + 22 + 1 = 24

Strike vs Purple w/ Catastrophe (+2 striking flaming frost sawtooth): 1d20 + 22 - 4 + 1 ⇒ (1) + 22 - 4 + 1 = 20

Actions: ◆Stride ◆Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Radiant Oath

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Lydia and Rex easily avoid Barney's feet. However, Quinoline isn't so lucky and gets kicked.

GM Dice:

Barney Fort: 1d20 + 21 ⇒ (3) + 21 = 24

Quinoline gets an angle on Barney and shocks the purple dinosaur. Barney appears to blink and shake its head, as if trying to clear spots that suddenly appeared in front of its eyes. Dazzled

Rex encourages the party to fight their hardest but doesn't quite make it memorable. He glares at Grimlock, scaring the wits out of it before reloading. He shoots and only barely manages to hit the purple dinosaur.

AC 29. The 26 hit only because of OG and Frightened

Lydia moves in and attacks Barney but misses both times.

Babs moves up and tries to clobber Astrid with her tail.

Tail vs Astrid AC 36, Reach 15': 1d20 + 18 ⇒ (19) + 18 = 37 for Piercing: 1d12 + 9 ⇒ (7) + 9 = 16 plus 1d6 Persistent Bleed

Does Paragon's Guard give you an extra reaction to shield block? I forget. Archives of Nethys is a bit unstable now

Zero damage if you shield block the hit

Babs Bleed; Flat Check: 1d8 + 2 ⇒ (4) + 2 = 61d20 ⇒ 6
Babs Fire; Flat Check: 1d10 ⇒ 61d20 ⇒ 5

Snarl moves up to get closer to the action.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)
------------------
Those with ** may go

**Arrus Lionus - AC 33 176/176
Purple Barney (-132; AC 29; d10 Persistent Fire; F1 - DC 29 Will; OG; Dazzled)
Red Grimlock (AC 29; F2 - DC 29 Will)
Black Gruasha (Concealed)
Lydia - AC 30 (32 Nimble Dodge) 129/129
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
Quinoline Silicate - AC 30 (32 w/shield) 116/140 (Shield - H10, 80/80)
Rex - AC 31 164/164
Yellow Babs (-74; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus circles around, reloading as he goes and trying to get the high ground.

From there he empowers his weapon and fires again at Barney.

Crossbow vs Purple Barney: 1d20 + 23 ⇒ (13) + 23 = 36
piercing+fire+force+Precision: 3d10 + 2 + 6 + 1d6 + 1d6 + 2d8 ⇒ (3, 10, 8) + 2 + 6 + (5) + (4) + (2, 3) = 43

Running Reload, Gravity Weapon, Strike

I didn't go through everybody's posts to check but don't forget that, everybody gets +1 to hit and +2 defense the first time they would apply vs purple.

Radiant Oath

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Arrus moves up and reloads on the run. Skidding to a stop, he puts his bolt in Barney's eye, dropping the purple dino to the ground.

Astrid,Quin,Rex: 1d3 ⇒ 3

Grimlock reaches forward and tries to bite Rex.

Jaws vs Rex AC 31, F2, Reach 20': 1d20 + 22 - 2 ⇒ (17) + 22 - 2 = 37 for Piercing: 3d6 + 12 ⇒ (2, 4, 2) + 12 = 20 plus 1d6 Persistent Bleed

Grimlock's large head swoops down and chomps into Rex. It tries to secure its grip.

Athletics vs Fort DC 31, MAP, F2: 1d20 + 24 - 5 - 2 ⇒ (6) + 24 - 5 - 2 = 23

Unable to grab Rex, it shifts to Astrid, Quin: 1d2 ⇒ 1

Jaws vs Astrid AC 36, F2, Reach 20', MAP 2+: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 for Piercing: 3d6 + 12 ⇒ (5, 2, 1) + 12 = 20

Its jaws land nowhere close.

Will: 1d20 + 19 ⇒ (12) + 19 = 31 Frightened 1

Radiant Oath

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Gruasha steps closer and uses her spiked chain to pull Lydia's legs out from under her.

Trip vs DC 33: 1d20 + 27 ⇒ (5) + 27 = 32 GAK!

Lydia manages to jump out of the way in time. Growling with annoyance, Gruasha tries to hit Lydia anyway...

Spiked Chain vs Lydia AC 32, Nimble Dodge: 1d20 + 22 ⇒ (3) + 22 = 25

and misses again...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
Red Grimlock (AC 29; F1 - DC 29 Will)
Black Gruasha (Concealed)
**Lydia - AC 30 (32 Nimble Dodge) 129/129
**Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Quinoline Silicate - AC 30 (32 w/shield) 116/140 (Shield - H10, 80/80)
**Rex - AC 31 144/164 (1d6 Persistent Bleed)
Yellow Babs (-74; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid yells back at the Pathfinders. "You lot take care of the little ones. I'm going for the big one."

The shield maiden steps forward and attacks

Intimidating strike, Stormstriker vs red, CA: 1d20 + 25 + 1 ⇒ (18) + 25 + 1 = 44
damage-slashing, electrical: 3d8 + 8 + 1 + 1d6 ⇒ (7, 3, 6) + 8 + 1 + (2) = 27

Step, intimidating strike

Intimidating Strike
Critical specialization, sword
Shock rune
Moderate Dread rune
Phantasmal Doorknob on weapon

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You need to cast Figment to get the effect for a weapon.

Astrid moves in and clobbers Grimlock with a mighty blow that almost removes one of its front claws. The zap from the shock rune on her blade jumps and hits both Snarl and Babs as well. Grimlock also appears to be dazed (OG) from the power of the strike.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
Red Grimlock (AC 29; -54; OG; F1 - DC 29 Will)
Black Gruasha (Concealed)
**Lydia - AC 30 (32 Nimble Dodge) 129/129
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Quinoline Silicate - AC 30 (32 w/shield) 116/140 (Shield - H10, 80/80)
**Rex - AC 31 144/164 (1d6 Persistent Bleed)
Yellow Babs (-76; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl (-2; AC <= 32;)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Radiant Oath

1 person marked this as a favorite.
6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline considers throwing a bottled lightning against Yellow.

Devise a Strategem: 1d20 ⇒ 1

Unfortunately, Astrid's Enormous Level 15 Ego is providing Greater Cover.

Instead, she throws a bomb at Red.

Greater Bottled Lightning: 1d20 + 23 ⇒ (2) + 23 = 25
Electricity: 3d6 ⇒ (1, 4, 1) = 6 plus 11 splash electricity plus off-guard (1 round) plus DC 31 Fortitude vs dazzled (1 round)

Seriously, that ego of hers is so large it's bending the fabric of spacetime around her. That's really the only possible explanation for Quinoline's failures.

Quinoline quickly dismisses any notion that she might have an ego problem herself.

◆ Raise Shield.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Since Astrid got a crit on red he should be frightened 2 and not just frightened 1. He will need to save against moderate dread rune for it to lower below 2.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard
GM Tiger wrote:
You need to cast Figment to get the effect for a weapon.

I don't think that's correct. True, most of the other spellhearts require a spell to be cast from the weapon to initiate the secondary effect but the doorknob lacks this specific text. Going through the other spellhearts in the Treasure Vault book there are other spellhearts that do not require a spell to be cast. Additionally the spellhearts that do require a spell to be cast deliver their effects on a hit while the dazzled from the doorknob requires a critical hit. Finally Treasure Vault has had a round of errata already and nothing was mentioned about the doorknob. Had the text been missing in error it would likely have been addressed at that time.

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

Lydia shrugs off Gruasha's attempt and rushes over towards Red, taking advantage of their off-guard and adding to the distraction Gang-Up will make red off-guard to other melee attacks

Strike vs Red w/ Exposition (+2 striking flaming frost sawtooth), inspire: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34
S dmg: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13 | +fire,cold: 1d6 + 1d6 ⇒ (4) + (2) = 6 | +sneak vs OG: 3d6 ⇒ (4, 2, 4) = 10 | +Debilitating strike: No reactions

Strike vs Red w/ Catastrophe (+2 striking flaming frost sawtooth), inspire: 1d20 + 22 - 4 + 1 ⇒ (2) + 22 - 4 + 1 = 21
S dmg, twin: 2d6 + 2 + 2 + 1 ⇒ (5, 4) + 2 + 2 + 1 = 14 | +fire,cold: 1d6 + 1d6 ⇒ (1) + (2) = 3 | +sneak vs OG: 3d6 ⇒ (2, 3, 2) = 7 | +Debilitating strike: No reactions

Actions: ◆Stride ◆Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Debilitating Strike / Tactical Debilitations:
Trigger: Your Strike hits an off-guard creature and deals damage.
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Astrid's strike also causes Grimlock to blink rapidly, as if seeing numerous floaties in front of him. Quin attempts to get an angle on Babs but is unable to get around Astrid's large ego (?!). She hurls the sparking bottle at Grimlock instead and connects (OG and Frightened apparently stack), shocking him silly.

GM Dice:
Fort: 1d20 + 21 ⇒ (13) + 21 = 34

Lydia charges into the fray and pokes Grimlock more, causing the dino go almost go crazy with pain.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
Red Grimlock (AC 29; -100; OG; F2 - DC 29 Will; Dazzled EoNT)
Black Gruasha (Concealed)
Lydia - AC 30 (32 Nimble Dodge) 129/129
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
Quinoline Silicate - AC 30 (32 w/shield) 116/140 (Shield - H10, 80/80)
**Rex - AC 31 144/164 (1d6 Persistent Bleed)
Yellow Babs (-76; AC <= 32; d8+2 Persistent Bleed; d10 Persistent Fire)
Pink Snarl (-2; AC <= 32;)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Rex again tries to keep the party going.

◇ Lingering Composition Performance: 1d20 + 19 ⇒ (3) + 19 = 22 1 round
◆ Inspire Courage

◆ Raconteur's Reload
Intimidation vs Gruasha: 1d20 + 23 ⇒ (11) + 23 = 34
Concealement: 1d20 ⇒ 14

◆ Strike (Grimlock)
Attack: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Piercing/Precision: 3d8 + 3 + 1 ⇒ (8, 8, 5) + 3 + 1 = 25

Bleed: 1d6 ⇒ 4
Flat: 1d20 ⇒ 14

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Rex keeps the party going. He stares down Gruasha, shaking her nerve. He then shoots Grimlock, hitting him in the chest.

Babs roars in fury and charges the Pathfinders, attempting to squash Quinoline and Rex.

Trample; DC 25 Reflex Save; Bludgeoning: 2d6 + 9 ⇒ (2, 4) + 9 = 15

Snarl comes in and swings his club-like tail at Lydia

Tail vs Lydia AC 32, Nimble Dodge, Reach 15': 1d20 + 18 ⇒ (17) + 18 = 35 for Piercing: 1d12 + 9 ⇒ (3) + 9 = 12 plus 1d6 Persistent Bleed

Snarl then tries to step on Astrid.

Foot vs Astrid AC 36, Reach 10', MAP: 1d20 + 13 ⇒ (15) + 13 = 28 for Bludgeoning: 2d6 + 9 ⇒ (5, 3) + 9 = 17

Finally it swings its tail at Astrid, Lydia: 1d2 ⇒ 1

Tail vs Astrid AC 36, Reach 15', MAP 2+: 1d20 + 8 ⇒ (13) + 8 = 21 for Piercing: 1d12 + 9 ⇒ (8) + 9 = 17

Bleed; Flat: 1d8 + 2 ⇒ (3) + 2 = 51d20 ⇒ 20
Fire; Flat: 1d10 ⇒ 61d20 ⇒ 2

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

Before your Turn:
DC 25 Reflex Save vs 15 Bludgeoning: Rex, Quinoline

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex, Lydia
------------------
Those with ** may go

**Arrus Lionus - AC 33 176/176
Red Grimlock (AC 29; -125; OG; F2 - DC 29 Will; Dazzled EoNT)
Black Gruasha (Concealed; F1 - DC 29 Will;)
Lydia - AC 30 (32 Nimble Dodge) 117/129 (1d6 Persistent Bleed) ** reaction used
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
Quinoline Silicate - AC 30 (32 w/shield) 116/140 (Shield - H10, 80/80)
Rex - AC 31 140/164 (1d6 Persistent Bleed)
Yellow Babs (-76; AC <= 32; d10 Persistent Fire)
Pink Snarl (-2; AC <= 32;)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus hunts pink, reloads and fires, happy with his current position.

Free RK on Pink (Always Nature +22, if that learns nothing, PFS lore at +22. If that's at least a success, we all get +1 to hit and +2 defense the first time each comes up vs pink.

inspired crossbow vs Pink: 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28
Possible +1 from above
inspired piercing+Precision+Fire+Force: 3d10 + 2 + 1 + 2d8 + 1d6 + 1d6 ⇒ (10, 3, 2) + 2 + 1 + (3, 6) + (2) + (2) = 31

Hunt, Reload, Strike

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Reflex: 1d20 + 20 ⇒ (10) + 20 = 30 vs DC 25
-7 damage

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

It looks like Astrid gets a Reactive Strike against yellow. Ignore this attack if I am mistaken.

Reactive strike, Stormstriker vs yellow: 1d20 + 25 + 1 ⇒ (12) + 25 + 1 = 38
damage, slashing, electrical: 3d8 + 8 + 1d6 ⇒ (4, 6, 6) + 8 + (3) = 27

↺ Reactive strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

RK Nature: 1d20 ⇒ 14

Arrus recognizes Snarl as a Dinobot Stegosaurus bred slightly differently to survive in the Netherworld. Its tail spikes have evolved to produce slightly bigger wounds to make its enemies bleed (Persistent Bleed damage).

Babs' charge past Astrid created an opening that Astrid exploits by slashing at the dino's flank, opening a gaping wound that drops the dinosaur immediately (Crit)

Great! For that 'kill' Astrid's ego probably leveled up! :)

Meanwhile Quin manages to dive out of the way of Babs' falling carcass...

Astrid,Lydia,Quin,Rex: 1d4 ⇒ 3

Grimlock roars and tries to bite Quin.

Jaws vs Quin AC 30, Reach 20': 1d20 + 22 ⇒ (7) + 22 = 29 for Piercing: 3d6 + 12 ⇒ (3, 1, 5) + 12 = 21
Jaws vs Quin AC 30, Reach 20', MAP: 1d20 + 17 ⇒ (4) + 17 = 21 for Piercing: 3d6 + 12 ⇒ (4, 2, 6) + 12 = 24
Jaws vs Quin AC 30, Reach 20', MAP 2+: 1d20 + 12 ⇒ (12) + 12 = 24 for Piercing: 3d6 + 12 ⇒ (3, 5, 3) + 12 = 23

But the floaties got in the way...

Forgot to account for Dazzled and Frightened; not that it matters

GM Dice:
Will: 1d20 + 19 ⇒ (7) + 19 = 26

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Gruasha moves up to Babs and takes aim at Quin.

Spiked Chain vs Quin AC 30, F1, 10' Reach: 1d20 + 27 - 1 ⇒ (20) + 27 - 1 = 46 for Slashing: 3d8 + 18 ⇒ (7, 4, 1) + 18 = 30 plus Pall of Shadow

Doubled to 60

Spiked Chain vs Quin AC 30, F1, 10' Reach, MAP: 1d20 + 22 - 1 ⇒ (14) + 22 - 1 = 35 for Slashing: 3d8 + 18 ⇒ (1, 5, 8) + 18 = 32

GM Dice:
Will: 1d20 + 23 ⇒ (3) + 23 = 26

Gruasha grins at the solid hit on Quin.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

Before your Turn:
DC 25 Reflex Save vs 15 Bludgeoning: Rex
DC 30 Fortitude vs Pall of Shadow: Quinoline

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex, Lydia
------------------
Those with ** may go

Arrus Lionus - AC 33 176/176
Red Grimlock (AC 29; -125; F2 - DC 29 Will)
Black Gruasha (Concealed; F1 - DC 29 Will;)
**Lydia - AC 30 (32 Nimble Dodge) 117/129 (1d6 Persistent Bleed)
**Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Quinoline Silicate - AC 30 (32 w/shield) 17/140 (Shield - H10, 80/80)
**Rex - AC 31 140/164 (1d6 Persistent Bleed)
Pink Snarl (-33; AC <= 28;)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Pall of Shadow; DC 30 Fort:

CS/S: unaffected
F: Drained 1; -1 penalty to Perc involving sight as long as they are drained.
CF: as F but Drained can only be removed with magic

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

persist bleed flat check dc 15: 1d20 ⇒ 8

Lydia continues slices every which way as she tries to take Red out before pivoting to yellow.

striking red and if Red goes down will target yellow. Both are off-guard (gang Up)

Strike vs Red w/ Exposition (+2 striking flaming frost sawtooth), CA: 1d20 + 22 + 1 ⇒ (13) + 22 + 1 = 36
S dmg,CA: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9 | +fire,cold: 1d6 + 1d6 ⇒ (1) + (4) = 5 | +sneak vs OG: 3d6 ⇒ (1, 5, 1) = 7 | +Debilitating strike: No reactions

Strike vs Red w/ Catastrophe (+2 striking flaming frost sawtooth),CA: 1d20 + 22 - 4 + 1 ⇒ (7) + 22 - 4 + 1 = 26
S dmg, twin,CA: 2d6 + 2 + 2 + 1 ⇒ (3, 4) + 2 + 2 + 1 = 12 | +fire,cold: 1d6 + 1d6 ⇒ (4) + (5) = 9 | +sneak vs OG: 3d6 ⇒ (6, 1, 6) = 13 | +Debilitating strike: No reactions

Strike vs Red w/ Exposition (+2 striking flaming frost sawtooth),CA: 1d20 + 22 - 8 + 1 ⇒ (19) + 22 - 8 + 1 = 34
S dmg, twin, CA: 2d6 + 2 + 2 + 1 ⇒ (3, 3) + 2 + 2 + 1 = 11 | +fire,cold: 1d6 + 1d6 ⇒ (5) + (2) = 7 | +sneak vs OG: 3d6 ⇒ (2, 3, 5) = 10 | +Debilitating strike: No reactions

Actions: ◆Strike ◆Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Debilitating Strike / Tactical Debilitations:
Trigger: Your Strike hits an off-guard creature and deals damage.
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline's shield was raised. Quinoline will actually block the second hit. She wouldn't block the crit, because that would break the shield immediately. But she'll block the second. I know I didn't explain this beforehand, so if you want to disallow it, it's fine, but if allowed, Quinoline would be 27/140, and the shield should be 58/80 (BT 40).

Fortitude, Juggernaut: 1d20 + 22 ⇒ (10) + 22 = 32 vs DC 30

Quinoline is unaffected by the shadow, but she's very badly injured.

She'll Raise her Shield again, and Stride away. Now, Quinoline will Shield Block anything if it keeps her up, even if it breaks her shield at this point.

Quinoline doesn't have time to think about things - she just instinctively throws a bomb at Red.

Greater Alchemist's Fire: 1d20 + 21 ⇒ (1) + 21 = 22
Fire: 3d8 ⇒ (8, 8, 2) = 18 plus 11 splash fire plus 3 persistent fire plus DC 30 Fortitude vs dazzled (1 round)

Quinoline is tempted to blame Astrid's Enormous Ego again, but seeing as Astrid is currently surrounded by three dinosaurs, maybe discretion is the better part of valor.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid laughs as the bipedal dinosaur's ineffectual attacks. "Ha! You'll have to do better than that. Kinda like this..." Stormstriker attacks twice.

Stormstriker vs red: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42
damage, slashing, electrical: 3d8 + 8 + 1d6 ⇒ (6, 8, 6) + 8 + (3) = 31

Stormstriker vs red: 1d20 + 25 + 1 - 5 ⇒ (7) + 25 + 1 - 5 = 28
damage, slashing, electrical: 3d8 + 8 + 1d6 ⇒ (5, 1, 3) + 8 + (2) = 19

She turns to the spiky dinosaur. "And you can just stay back if you know what's good for you."

intimidation, intimidating glare, demoralize vs pink: 1d20 + 25 ⇒ (10) + 25 = 35

shock rune
sword specialization
phantasmal doorknob

◆ strike, ◆ strike, ◆ demoralize

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard
Quinoline Silicate wrote:
Quinoline is tempted to blame Astrid's Enormous Ego again, but seeing as Astrid is currently surrounded by three dinosaurs, maybe discretion is the better part of valor.

I think yellow is down but not yet removed from the map

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Rex scrambles away before providing some healing to Quin.

◆ Stride
◆◆ Cast a Spell (Soothe Rank 5)
Healing: 5d10 + 20 ⇒ (8, 9, 3, 4, 5) + 20 = 49

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Oops. Sorry Quin.

Lydia drops Grimlock with two blows then moves to Snarl. Gruasha looks a bit uneasy at how quickly the Pathfinders have knocked her pets down.

Quin overcomes Gruasha's Shadow attack, and manages to get her shield between her and the spiked chain, but Gruasha's attack really threw her for a loop. She tries chucking a fire bomb but almost drops it at her feet. Fortunately, although the bobbles it, she manages to swat it at the rocks behind Gruasha.

Rex moves away and gives Quin some much needed healing.

Astrid moves up and unleashes devastating damage on poor Snarl. Her harsh glare also causes the poor dinosaur to wilt with fright.

You practically need a Natural 1 to miss!

Cornered and defenseless, Snarl lashes out at Astrid.

Tail vs Astrid AC 36, F2, Reach 15': 1d20 + 18 - 2 ⇒ (4) + 18 - 2 = 20 for Piercing: 1d12 + 9 ⇒ (3) + 9 = 12
Tail vs Astrid AC 36, Reach 15', MAP: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18 for Piercing: 1d12 + 9 ⇒ (7) + 9 = 16
Tail vs Astrid AC 36, Reach 15', MAP 2+: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 for Piercing: 1d12 + 9 ⇒ (10) + 9 = 19

Will vs DC 29: 1d20 ⇒ 4

Rex Ref: 1d20 + 21 ⇒ (13) + 21 = 34
Rex scrambles out of the way of Babs' charge (7 dmg)

Bleed; Flat: 1d6 ⇒ 21d20 ⇒ 8
Lydia Bleed: 1d6 ⇒ 3

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

Before your Turn:

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex, Lydia
------------------
Those with ** may go

**Arrus Lionus - AC 33 176/176
Black Gruasha (Concealed; F1 - DC 29 Will)
Lydia - AC 30 (32 Nimble Dodge) 114/129 (1d6 Persistent Bleed)
Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
Quinoline Silicate - AC 30 (32 w/shield) 76/140 (AC 32; Shield - H10, 58/80)
Rex - AC 31 131/164 (1d6 Persistent Bleed)
Pink Snarl (-116; AC <= 25; OG; Dazzled; F2 - DC 29 Will)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus reloads and takes another shot at pink.

Inspired Crossbow: 1d20 + 23 + 1 ⇒ (17) + 23 + 1 = 41
Piercing+Precision+Fire+Force: 3d10 + 2 + 1 + 2d8 + 1d6 + 1d6 ⇒ (2, 5, 4) + 2 + 1 + (8, 7) + (3) + (5) = 37

On Crit: Double Damage, 1d10 persistent Fire, 1d8 persistent Bleed, Fort DC 27 or be pushed 5 feet.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Arrus reloads and puts a bolt into Snarl's eye, dropping the dinosaur.

Gruasha moves to within reach of Lydia and Astrid and uses her chain to try to trip Astrid, Lydia: 1d2 ⇒ 1

Trip vs Reflex DC 29: 1d20 + 27 ⇒ (2) + 27 = 29
sheesh...

The chain loops around Astrid's leg. Gruasha gives it a hard yank and Astrid topples to the ground.

Gruasha then tries to punch the downed warrior.

Fist vs Astrid AC 36, OG, F1, 10' reach, NL, MAP, Agile: 1d20 + 22 - 1 ⇒ (5) + 22 - 1 = 26 for Bludgeoning: 3d8 + 18 ⇒ (3, 3, 3) + 18 = 27
Fist vs Astrid AC 36, OG, F1, 10' reach, NL, MAP 2+, Agile: 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32 for Bludgeoning: 3d8 + 18 ⇒ (6, 2, 1) + 18 = 27

GM Dice:

Will vs DC 29: 1d20 + 23 ⇒ (4) + 23 = 27

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

Before your Turn:

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex, Lydia
------------------
Those with ** may go

-5-
**Arrus Lionus - AC 33 176/176
Black Gruasha (Concealed)

-4-
**Lydia - AC 30 (32 Nimble Dodge) 114/129 (1d6 Persistent Bleed)
**Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune; Prone; OG)
**Quinoline Silicate - AC 30 (32 w/shield) 76/140 (AC 32; Shield - H10, 58/80)
**Rex - AC 31 131/164 (1d6 Persistent Bleed)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Rex tries again to inspire his comrades.

◇ Lingering Composition Performance: 1d20 + 19 ⇒ (9) + 19 = 28 1 round
◆ Courageous Anthem
◆◆ Cast a Spell (Revealing Light)

DC 31 Reflex

Critical Success The target is unaffected.
Success The light affects the creature for 2 rounds.
Failure The light affects the creature for 1 minute.
Critical Failure The light affects the creature for 10 minutes.

While affected, Gruasha is dazzled and not concealed.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Light Flat Check, DC 6: 1d20 ⇒ 6

GM Dice:

Ref: 1d20 + 20 ⇒ (18) + 20 = 38

Rex barely gets his spell to fire. Gruasha jumps out of the way in time but the sudden light elicits a scream of pain from her. She blinks rapidly to try to get rid of the floaties.

Rex Bleed; Flat: 1d6 ⇒ 51d20 ⇒ 12

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions: Courageous Anthem (1 rd; ends at the start of Rex's turn)

Before your Turn:

After your Turn:
DC 15 Flat Check vs Persistent Bleed: Rex, Lydia
------------------
Those with ** may go

-5-
**Arrus Lionus - AC 33 176/176
Black Gruasha (Dazzled Rd 0/2)

-4-
**Lydia - AC 30 (32 Nimble Dodge) 114/129 (1d6 Persistent Bleed)
**Astrid Gertasdottir - AC 34 (36 w/shield) 164/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo; Paragon's Guard; Moderate Dread Rune)
**Quinoline Silicate - AC 30 (32 w/shield) 76/140 (AC 32; Shield - H10, 58/80)
Rex - AC 31 126/164 (1d6 Persistent Bleed)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

NETHERWORLD INFO:

* Radius of all light from light sources and the areas of light spells are halved.
* Penumbra’s power affects the area within a mile of her castle, enhancing shadow magic while impeding light magic for the rest of the encounters you face in this adventure.
* Spells with the shadow trait gain a +1 circumstance bonus to their spell DC or spell attack roll with that spell.
* Spells with a Light trait need to succeed at a DC 6 flat check or the spell or activation is disrupted.

Horizon Hunters

M Human | Ranger 12 | HP 149/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus follows up by hunting, reloading and firing.

Free RK. Always Nature +22, if no information gained, reroll with PFS lore at +22. If at least a success we each get +1 for our next attack against Gruasha and +2 for each of our next defenses against her.

Crossbow: 1d20 + 23 + 1 ⇒ (6) + 23 + 1 = 30
+1 to hit if RK successful.
pierincg+precision+fire+force: 3d10 + 2 + 1 + 2d8 + 1d6 + 1d6 ⇒ (10, 9, 2) + 2 + 1 + (5, 5) + (2) + (6) = 42

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Devise a Strategem: 1d20 ⇒ 1

"Come on, Astrid!" Quinoline whines. But, then she feels bad for all the mean thoughts she has, and she casts guidance on Astrid and Lydia instead.

Edit: Realized after I posted that guidance and Courageous Anthem won't stack. I'd like to change that to Quick Alchemy (moderate elixir of life) and drink it, if allowed.

Healing: 5d6 + 12 ⇒ (3, 2, 3, 5, 4) + 12 = 29

Radiant Oath

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6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline notices Lydia isn't moving.

"Just do what you did last time!" she yells.

Lydia Steps up and Strikes.

+2 striking flaming frost sawtooth, CA: 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28
Slashing, CA: 2d6 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7 plus Fire: 1d6 ⇒ 6 plus Cold: 1d6 ⇒ 2 plus Precision: 3d6 ⇒ (6, 1, 2) = 9 plus Debilitating Strike

+2 striking flaming frost sawtooth, CA, agile: 1d20 + 22 + 1 - 4 ⇒ (15) + 22 + 1 - 4 = 34
Slashing, CA: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9 plus Fire: 1d6 ⇒ 5 plus Cold: 1d6 ⇒ 2 plus Precision: 3d6 ⇒ (5, 3, 6) = 14 plus Debilitating Strike

◆ Step
◆ Strike
◆ Strike
↺ Nimble Dodge

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid looks down at the unconscious tyrannosaurus and shakes her head sadly. "What part of 'I've got the big one' did you all not understand?" She sighs. "Fine. I guess I'll finish off the giant."

Quinoline Silicate wrote:
Come on, Astrid!"

"All right, all right. I'm coming. Hold your horses."

Astrid steps up to the final combatant and lets Stormstriker do some negotiating.

Intimidating strike, Stormstriker, CA: 1d20 + 25 + 1 ⇒ (12) + 25 + 1 = 38
damage, slashing, electrical: 3d8 + 8 + 1 + 1d6 ⇒ (4, 7, 8) + 8 + 1 + (4) = 32

◆ step, ◆◆ intimidating strike

intimidating strike

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline looks around, confused.

"I don't have any horses. Well, technically, I did buy a horse once, when we went hexploring for those cyclopean ruins in Iobaria, but then, I went on this goblin mission, and ... well ... let's just say I-WATCH OUT! I learned the recipe for Jell-O."

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