
Aurax, the Astral Dragon |

Discussion here.
Hey Faustus and Talion: YOU ARE UP!
;-)

GM Nowruz |

Hello everyone,
I hope that you are well.
I talked to GM Timmah and we agreed that I would take over the game so that we can continue our GM rotation as he will not be able to continuously post.
Give me another week or so to get the scenario and read through it so that I can continue the game.
Thanks
Noral/GM Nowruz/Aurax/Shirin

GM Nowruz |

Dear all, please see a summary again of the events leading to this adventure as a background as the mission briefing has been a while back:
~
BACKGROUND
In recent months, the Decemvirate has spared no effort in tracking down the remnants of the rebel Shadow Lodge cells that declared open war on the Pathfinder Society. An important figure in these efforts is Ragna Lightstep. Hailing from the Lands of the Linnorm Kings, Ragna and her team specialize in infiltrating the Irrisen, a neighboring country to the east. Recently, they were assigned to locate goblins from the Frostfur tribe and determine the goblins’ relationship with the Shadow Lodge cell that operated in Irrisen’s capital of Whitethrone.
Communicating through prearranged sending spells, Ragna reported a solid lead connecting the tribe and the fringe Shadow Lodge separatists. In response, the Ten initiated a plan to capture those goblins and bring them in for questioning, in the hope of obtaining a wealth of information from them about the Shadow Lodge rebels’ operations in Irrisen and perhaps elsewhere as well.
The Decemvirate instructed Lightstep and her team to remain in Irrisen and capture the Frostfur mercenaries. Meanwhile they made separate plans to bring the captives secretly out of Irrisen and take them to a location where they can safely be questioned at length. To this end, they assembled two teams to handle moving the goblins: Your small team would escort the captives from Irrisen to the Land of the Linnorm Kings, and another larger team would then transport the goblins to their final destination.
In preparation for this operation, Pathfinder Society agents knowledgeable about Irrisen charted a route through for the smaller team to take to reduce the chances of them running afoul of military forces near the border of these two warring nations. Additionally, the Society contacted the castellan of Trollheim, Freyr Darkwine, to obtain consent for the Pathfinder Society to transport captives through his lands.
Fortunately, he proved willing to grant his permission in thanks for the Society’s assistance in quelling an assault on his armory in Trollheim earlier in the year. The urgency of this mission stems from the state of affairs following the integration of the Shadow Lodge back into the Society’s good graces under the renewed leadership of Grandmaster Torch. While the Decemvirate has agreed to take the Shadow Lodge’s concerns and complaints seriously, not every member of the Shadow Lodge is interested in reconciliation. A number of rogue cells have refused to come in from the cold. Both the Decemvirate and Grandmaster Torch have made rooting out these renegades a priority.
~
What happened so far?
As your mission began, you arrived at Ragna Lightfoot’s camp in northwestern Irrisen. Lightfoot and her group are skilled at moving discreetly across Irrisen, and had been ordered to stay in the field.
You were given custody of the goblins, along with a general route to take on your journey that is intended to avoid requiring you to go deeper into Irrisen, or to cross more than one major river. The first complication you faced was crossing the territory of the Icetooth goblin tribe. These goblins had taken up residency in two long-abandoned watchtowers in an alpine meadow. The Icetooth goblins did not let you or the goblins of the rival Frostfur tribe pass uncontested. But you dispatched the Icetooth goblins.
During your continuing journey south, a brutal winter storm, typical of Irrisen’s supernatural weather, assailed you, putting your survival skills to the test as you struggled to get through the night. The next morning starving wolves suddenly greeted you, hoping that the storm has left you an easy meal!
But you are fighting back!! ;-)

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Profession: Cook: 1d20 + 9 ⇒ (17) + 9 = 26 ((Sorry for the delay!))

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I updated the sheet. See in the folder again!
Thank you!