Race |
AC 17, T 13, FF 14 | CMD 16 | CMB +4 | Fort: +1, Ref (evasion): +6, Will: +3 & +4 vs. curses/diseases/poisons | Init: +3 |
Classes/Levels |
| Perc: +4, SM: +13, Dipl: +15 | Speed 20 ft, Climb 20ft | Active conditions: None |
Gender |
Serpentine Astral Eidolon | Male N Medium | HP 11/11 | |
About Aurax, the Astral Dragon
_
_
--
Guide to SHIRIN ASAL
Eidolon (Unchained) 2
Medium N Outsider
Base Form: Serpentine (bite, magic attacks, reach [bite], tail, tail slap)
Subtype: Astral
Speed: 20 ft., climb 20 ft.
Darkvision
_________________________________________________________________
-- STATS --
Str: 12, Dex: 16, Con: 13, Int: 7, Wis: 10, Cha: 11
A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.
_________________________________________________________________
-- COMBAT --
Melee to hit: +3 (BAB +2, Str +1)
Initiative +3: Dex +3
AC 17, FF 14, Touch 13 (+2 Natural Armor Base Form, +2 Natural Armor Level two, Dex +3)
CMD 16 (BAB +2, Dex +3, Str +1)
CMB +4 (BAB +2, Str +2)
Armor Check Penalty +0
_________________________________________________________________
-- SAVES --
Fortitude: +1* (Con +1, Serpentine Eidolon +0)
Reflex (Evasion): +6* (Dex +3, Serpentine Eidolon +3)
Will: +3*(Wis +0, Serpentine Eidolon +3)
* +4 bonus on saving throws against curses, diseases, and poisons.
_________________________________________________________________
-- SKILLS --
Acrobatics* +7 (Rank 1, Class +3, Dex +3)
Bluff +5 (Rank 1, Class +3, Cha +0, Fashionable trait +1)
Climb +9 (Rank 0, Str +1, Climb Speed +8)
Diplomacy** +15 (Rank 3, Class +3, Cha +0, Skilled Evolution +8, Fashionable trait +1)
Perception +4 (Rank 1, Class +3, Wis +0)
Sense Motive +13 (Rank 1, Class +3, Wis +0, Skilled Evolution +8, Fashionable trait +1)
Stealth +7 (Rank 1, Class +3, Dex +3)
* four additional skills to be class skills for eidolon; ** Class Skill via Fashionable trait
HD 1 to 2: each 4 skill points: 6 Unchained Eidolon + Int -2
TOTAL: 8 skill points
_________________________________________________________________
-- LANGUAGES --
Speaks all languages of the Summoner: Common, Elven, Terran, Auran
_________________________________________________________________
-- TEMPORARY GEAR --
-- GEAR --
Bracelet worth 80 gp
_________________________________________________________________
–– HIT POINTS ––
2 HD: 2d8+2 = TOTAL: 11 Hit Points
-- FEATS --
• Lvl 1: ADDITIONAL TRAITS
_________________________________________________________________
-- TRAITS --
• FASHIONABLE (Faction): So long as you are wearing clothing and jewelry worth more than 80 gp, you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice: Diplomacy) becomes a class skill for you.
• ADOPTED (Social): Helpful (Race: Halfling): Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.
_________________________________________________________________
-- CLASS ABILITIES --
* Unchained Eidolon 2 *
• Unchained Eidolon CLASS DETAILS
• Link (Ex): A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
• Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
• Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Astral Subtype
• Alignment: Neutral.
• Base Form: Biped (limbs [arms], limbs [legs], slam) or serpentine (bite, magic attacks, reach [bite], tail, tail slap).
• Base Evolutions: At 1st level, astral eidolons gain immunity to aging as well as a +4 bonus on saving throws against curses, diseases, and poisons. A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.
• At 4th level, astral eidolons gain the ability to augment their masters’ summoning abilities three times per day. To do so, the astral eidolon must ready an action to meld with a summoned creature. The summoner can use his summon monster spell-like ability or cast a summon monster spell while the astral eidolon is summoned and readied to activate this ability. The eidolon physically melds with one summoned creature as it appears, during which time the eidolon cannot be harmed or take actions of its own except to end the effect as a standard action. The eidolon must be adjacent to or share the space where the summoned creature will appear. The effect ends either when the spell ends, when the summoned creature is slain or dismissed, or when either the summoner or eidolon ends the effect as a standard action, after which the summoned creature disappears and the eidolon appears in the creature’s space and is staggered until the beginning of the summoner’s next turn. When melded with a summoned creature, the eidolon grants the summoned creature one or more evolutions the eidolon has (maximum 1 point worth of evolutions for every 3 Hit Dice the eidolon has) and a number of temporary hit points equal to 1d8 plus the eidolon’s number of Hit Dice. The summoned creature must conform to any limitations of the evolution (for example, it must have wings in order to gain the wing buffet evolution). Furthermore, the summoned creature cannot gain more than one natural attack in this way, though it can replace the damage of its natural weapons with that dealt by the evolution, provided the natural weapons are similar. For effects dependent on Hit Dice, use the eidolon’s Hit Dice.
• At 8th level, astral eidolons gain the flight evolution (using magic) with a speed equal to their base speed.
_________________________________________________________________
-- EVOLUTIONS --
• Evolution Pool: 2 (Level 2)
• Evolutions: Skilled [Diplomacy], Skilled [Sense Motive]
_________________________________________________________________
FAQs
Do items carried/worn by the creature representing the eidolon come over with it when it's summoned? What about items that the eidolon is carrying when it's dismissed (or dies) and is sent back to its home plane?