GM TK-421 Agents of Edgewatch

Game Master CtotheZ

AoE Slides
Loots
Skills


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AoE Slides

You know there's something in there. But due to your location and the solid counter blocking your line of sight, you don't learn anything new. You'll have to get closer, and get line of sight, to learn more.


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will move closer to the noise to try to get a better look


AoE Slides

GM Screen:
1d20 ⇒ 14

Roscoe can see the ridges of two furry backs, most likely four legged beasts, occasionally rise and fall in views as they presumably devour whatever food stuffs are located inside the stand. They are Medium sized creatures with brownish fur. You assume their heads are tilted down foraging in the food, so you don't have enough information to identify them.


male Nyktera Sprite rogue 1| speed 20 | perception +6 | HP 13/16 | ac 18 | fort +5, ref +9, will +6 | 1hero point

Rapier and dagger at the ready, Ialtag moves forward avoiding notice to get a closer view


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Holding his bow still, Mason moves to the right of the ticket booth and prepares for a fight.


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

Rocky will attempt to remain undetected


AoE Slides

A few moments pass as the Agents carefully sneak about... and unsurprisingly remain undetected as none of them have gotten any closer than Roscoe, who wasn't being particularly sneaky at all and hasn't drawn any attention from inside the concessions stand.

But did Roscoe relay any of the information he gleaned from his Perception check. Either you have to verbally relay the information, or noone but Roscoe knows. I'll let you decide which.


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Hey guys there are 2 creatures behind the counter eating.

Then if there is enought time Roscoe will want to move 10ft back towards the gate.

Roscoe was talking a little loud so everyone could hear and maybe get a response out of the creatures


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]
GM TK-421 wrote:
The Agents hear loud snuffling, snorting, and gulping sounds coming from behind and beneath the counter.

seems like you told us that we heard something. so... we've all been approaching the booth. Mason certainly wasn't trying to avoid notice, his exploration activity is searching.


AoE Slides
Agent Ken Mason wrote:

seems like you told us that we heard something. so... we've all been approaching the booth. Mason certainly wasn't trying to avoid notice, his exploration activity is searching.

Yes but you're taking the long way around the ticket booth and hanging back so its kinda sneaky, no? Definitely not straight forward.

The occupants of the concessions stand don't alter their behavior and Roscoe falls back.


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Slamming his hand on the ticket booth and shouting in the direction of the noises he heard.

"Oi! Fresh biscuits here!"


AoE Slides

No change.


AoE Slides

As the agents are taking their time focusing on the concessions stand, other details begin to become apparent.

To the northeast a large decorative pool lined on the north and west sides by benches serves as the centerpiece of the menagerie’s open-air exhibits. Rocks painted white to resemble icebergs stud the artificial pond, and oversized wooden cutouts depicting smiling penguins wearing top hats have been placed around the pool’s edges. The only actual penguin in the exhibit stands at the peak of the largest painted rock, squawking frantically. The surface of the water is murky with blood and feathers.

And to the south east various creatures fill these rolling cages, many of them howling and agitated behind the bars of their enclosures. A statue of a monkey leans out of one cage, stone arm extended between the bars.


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will walk over to the counter where the creatures are eating to get a closer look at them and what they are doing.


AoE Slides

Initiative:

Roscoe: 1d20 + 5 ⇒ (10) + 5 = 15
Rocky: 1d20 + 4 ⇒ (11) + 4 = 15
Mason: 1d20 + 6 ⇒ (9) + 6 = 15
Ialtag: 1d20 + 6 ⇒ (17) + 6 = 23
Orange: 1d20 + 6 ⇒ (17) + 6 = 23
Yellow: 1d20 + 6 ⇒ (17) + 6 = 23

Two furry four legged predators lurch up at Roscoes approach and move to defend their food.
Nature to ID.

◆ Orange moves and then snaps at Roscoe through the opening over the counter.

Bite w/ cover: 1d20 - 2 ⇒ (12) - 2 = 10
Hit
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5
◆ Knockdown

Roscoe is bit by Onrange and knocked prone.

◆◆ Yellow runs out the back door, which was open, and around the stand to attack the prone Roscoe.

Bite: 1d20 ⇒ 15
Hit
Piercing: 1d8 + 1 ⇒ (6) + 1 = 7

Which brings the Sorcerer to deaths door.

Tracking Stuffs & Things wrote:


*** Round 1 ***
Bold may act!

Orange
Yellow
Ialtag(-3 hp)
Mason
Rocky (-2 hp)
Roscoe (Dying 1, Recover Check)


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Flat Check: 1d20 ⇒ 9


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Mason steps around the corner, figures a plan of attack, and then executes it.

◆ Step

Devise a Stratagem: 1d20 ⇒ 11

◆ Strategic Strike, total result of 18
Piercing w/Precision: 1d6 + 1d6 ⇒ (5) + (2) = 7


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

1st action
Seeing roscoe go down Rocky will rush in and attack the beast
2nd action
Flurry of Blows: 1d20 + 7 ⇒ (9) + 7 = 161d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
FoB damage: 1d6 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (5) + 4 = 9
3rd action
Unarmed strike: 1d20 + 7 - 8 ⇒ (2) + 7 - 8 = 1
Unarmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7


AoE Slides

Mason and Rocky make quick work of Yellow, landing one good hit each.

Roscoe tells Pharasma, "Not today." and she responds, " Are you sure?"

Tracking Stuffs & Things wrote:


*** Round 1 ***
Bold may act!

Orange
Yellow
Ialtag(-3 hp)
Mason
Rocky (-2 hp)
Roscoe (Dying 2)


male Nyktera Sprite rogue 1| speed 20 | perception +6 | HP 13/16 | ac 18 | fort +5, ref +9, will +6 | 1hero point

Ialtag moves in on orange and uses twin feint
rapier: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (6) + 4 = 10
dagger sneak: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 161d4 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

1st action
Move over 5ft to reach the new enemy

2nd action
Flurry of Blows: 1d20 + 7 ⇒ (5) + 7 = 121d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
FoB damage: 1d6 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (3) + 4 = 7

3rd action
Unarmed strike: 1d20 + 7 - 8 ⇒ (3) + 7 - 8 = 2
Unarmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7


AoE Slides

Ialtag delays.

Rocky moves, then let's loose a flurry of blows around the cover provided by the counter. One of the blows lands.

◆The animal backs up and takes a defensive posture, growling.

Tracking Stuffs & Things wrote:


*** Round 2 ***
Bold may act!

Orange (-7 hp?)
Yellow
Ialtag(-3 hp)
Mason
Rocky (-2 hp)
Roscoe (Dying 2, Recovery check)


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Mason steps closer to the fallen Roscoe and attempts to stabilize his tiny ally.

◆ Step

◆◆Medicine, Administer First Aid, DC17: 1d20 + 5 ⇒ (15) + 5 = 20


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

1st action
Rocky will move up and flurry the beast again

2nd action
Flurry of Blows: 1d20 + 7 ⇒ (11) + 7 = 181d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
FoB damage: 1d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (6) + 4 = 10

3rd action
Unarmed strike: 1d20 + 7 - 8 ⇒ (2) + 7 - 8 = 1
Unarmed Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

Correction post

Rocky will move to the other side of the building and open the door


AoE Slides

Ialtag is frozen with indecision.

Mason patches up Roscoe who stops dying.

Rocky moves around to the open door, then pantomimes opening it again just to be certain.

The enemy backs away from the open door, growling.

Tracking Stuffs & Things wrote:


*** Round 3 ***
Bold may act!

Orange (-7 hp?)
Yellow
Ialtag(-3 hp)
Mason
Rocky (-2 hp)
Roscoe (Wounded 1)


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Mason moves closer to the counter, careful not to trod on his companion, but hoping to get a clear shot at the beast within.

◆ Stride

Devise a Stratagem: 1d20 ⇒ 10

◆ Strategic Strike, total result of 17
Piercing w/Precision: 1d6 + 1d6 ⇒ (2) + (3) = 5


AoE Slides

Mason is able to land a hit despite the cover and bring the other beast down.

Out of combat.


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Stepping back and kneeling, the investigator tries to patch up the fallen ally.

Treat Wounds, DC15: 1d20 + 5 ⇒ (4) + 5 = 9 no luck

Hero point, Treat Wounds, DC15: 1d20 + 5 ⇒ (5) + 5 = 10 ugh….


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Rummaging through Roscoe’s pack, Mason pulls out what looks like an elixir and pours it carefully into Roscoe’s cake hole.

”Good luck friend.”

I’ll let you roll it


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Last Elixir: 1d6 ⇒ 2


AoE Slides
Tracking Stuffs & Things wrote:


Ialtag(-3 hp)
Mason
Rocky (-2 hp)
Roscoe (-10 hp, Wounded 1)


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Mason nods to Roscoe and helps him to his feet.

"Good to have you back with us. Sorry, had to use your elixir there to revive you. Figured you'd be ok with it. You uh... may need to take some time to rest yet, or at the very least, stay a safe distance behind us for now."

Turning to the group.

"Alright, we're a bit banged up, but we've still got a job to do. Let's get this done."

He smiles and gives a thumbs up.


AoE Slides

Aeric:
Your transfer to the Edgewatch was held up a few extra days because someone lost your paperwork. But you finally made it! Sgt. Ollo greets you as you enter and fills you in on the latest doings of your new unit. He tells you to catch up with them at the Knights Menagerie as they're handling a call already in progress. As you arrive you follow a trail left of incapacitated animals until you arrive with the others tending to their wounds.

Mason, Rocky, Ialtag, and Roscoe see a half elf in an Edgewatch uniform approaching from the open gate and walking towards them.

Tracking Stuffs & Things wrote:


Ialtag(-3 hp)
Mason
Rocky (-2 hp)
Roscoe (-10 hp, Wounded 1)


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Roscoe will cough and double over in pain a bit. Hey there, from your uniform your in the Edgewatch? My name is Roscoe Talbot. Roscoe will hold out his hand for a handshake as he holds his side with the other hand.


M Male NG Half-Elf Thief Rogue/Leaf Druid 5 w/ Archaeologist Dedication|HP 67/67|AC 22/23|Fort +12e|Ref +13e|Will +13e|Peception +13e (LL, Trapfinder)|1st lvl 3/3|2nd lvl 3/3|3rd lvl 2/2|Focus Spell 1/1|25ft Move|

Aeric will hustle a bit once he sees the amount of blood on the area and the players. His eyes will flick around the area as he shakes hands.

Aeric. Aeric Hiderous. Formerly of Postern Gate, but now here. He points to a set of medical gear. I was coming on a day off to see the animals, and hear the roars. Does anyone need assistance?

If anyone needs Treat Wounds and it has been the hour:
medicine: 1d20 + 7 ⇒ (16) + 7 = 23
healing: 2d8 ⇒ (8, 2) = 10


AoE Slides

Unfortunately those that need the healing cannot benefit from a medicine check at this time. Its about 20 minutes for Rocky, 30 for Ialtag, and 50 for Roscoe.


M Male NG Half-Elf Thief Rogue/Leaf Druid 5 w/ Archaeologist Dedication|HP 67/67|AC 22/23|Fort +12e|Ref +13e|Will +13e|Peception +13e (LL, Trapfinder)|1st lvl 3/3|2nd lvl 3/3|3rd lvl 2/2|Focus Spell 1/1|25ft Move|

I thought that might have been the case, but figured I would throw it out for somebody.  I already see Continual Recovery and Ward Medic in the next couple levels.


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

"Nice to meet ya Aeric. We've been getting hit pretty hard here and could use the backup. I've done what I can to patch these guys up, but it's not exactly my forte. Not trying to be a jerk, but could you gimme the short version of what you do? It helps me figure out where I need to be. We can get the longer version later after work is done. Grab some drinks and recoup. Swap stories, all that." Mason holds out a hand towards Aeric, with a smile on his face.

Mason is -almost- always going to be in his human form, just as an fyi


M Male NG Half-Elf Thief Rogue/Leaf Druid 5 w/ Archaeologist Dedication|HP 67/67|AC 22/23|Fort +12e|Ref +13e|Will +13e|Peception +13e (LL, Trapfinder)|1st lvl 3/3|2nd lvl 3/3|3rd lvl 2/2|Focus Spell 1/1|25ft Move|

I figured with the quotes, the fox form was going to be hidden.

Aeric readily shakes hands with the arm not holding his buckler. Sure. I was mostly working by the Postern Gate. I mostly spend my time as the vegerinarian and veterinarian out there. Not really busy treating the plants and horses, so I would make up stories about the people coming in and out. I guess someone did not like the tales I told, or my guess was a little too accurate. So it was 'suggested' I come over here for awhile.

His Studded leather, buckler, and short sword have seen some use, but are not of the best quality. I am not really the best of melee. I just try to get lucky and use my skill of anatomy to make the best of my feeble blows. But I work best with a partner to help distract. And my buckler helps me stick around a little longer than people would think.


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Well thanks from the blessing of the Phoenix I do have a bit of healing. Healing flames so don't be alarmed and I also have other ways to heal as well, I am also not bad in using medical tools when I am not dying myself. Roscoe will chuckle and then grab his ribs.


Female CG Vanara Monk/Barbarian 4 w/ Blessed One Dedication|HP 62/62|AC 21|Fort +10e|Ref +11e|Will +8e|Peception +8e (Low-Light)|35ft Move|Focus Spell: 2/2|Icons: ◆◇↺

no ways of treating any wounds yet but I pray that the gods will give me a way to help the injured soon. The names rocky


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Hey Rocky and Ialtag get close and let's see if I can heal you up a bit.

Roscoe will take a deep breath and hold his hands out wide and you see a wave of flames wash over Rocky and Ialtag healing their wounds.
Healz: 1d4 ⇒ 3

Then Roscoe will want to take 10nfor a bit of a rest.

I also have 11gp that I can spend on potions and elixirs if there is a ship nearby


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

i'm cool with Roscoe heading out to buy potions. the four of us here could potentially move forward while he's shopping and have him jump in when he returns. or we just wait and hope the "chaos" happening stays on pause for us :P


AoE Slides

There aren't any shops to purchase potions in the immediate vicinity (on the map). Roscoe could conceivably leave for a time to find an alchemist or some such who does have the right items. That would take time (30 min or so), so he would essentially be sitting out. It wouldn't impact his experience at all. I'll let you all decide what you want to do.


M Male NG Half-Elf Thief Rogue/Leaf Druid 5 w/ Archaeologist Dedication|HP 67/67|AC 22/23|Fort +12e|Ref +13e|Will +13e|Peception +13e (LL, Trapfinder)|1st lvl 3/3|2nd lvl 3/3|3rd lvl 2/2|Focus Spell 1/1|25ft Move|

Fine either way. He could state he is going be be 60-120 ft back or so, to give him a chance to just plink with Ray of Frost. Might have to worry about pulling something else to him.


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

We can continue. I will just be careful.


AoE Slides

As a reminder:

To the northeast a large decorative pool lined on the north and west sides by benches serves as the centerpiece of the menagerie’s open-air exhibits. Rocks painted white to resemble icebergs stud the artificial pond, and oversized wooden cutouts depicting smiling penguins wearing top hats have been placed around the pool’s edges. The only actual penguin in the exhibit stands at the peak of the largest painted rock, squawking frantically. The surface of the water is murky with blood and feathers.

And to the south east various creatures fill these rolling cages, many of them howling and agitated behind the bars of their enclosures. A statue of a monkey leans out of one cage, stone arm extended between the bars.

North of the concession stand is a wooden shed with a door on the east side. To the far north east is by far the largest structure which is composed of wood and is likely the main holding area for the majority of the exhibits.


Male NG Gutsy Halfling Sorcerer/Bard 5 w/ Medic Dedication|HP 46/46|AC 20|Fort +9e|Ref +12e|Will +13e|Peception +13e|1st lvl 4/4 & 3/3|2nd lvl 4/4 & 3/3|3rd lvl 3/3 & 2/2|Focus Spell 3/3|25ft Move|Icons: ◆◇↺

Let's check out this pool and see what is going on.


Agent Ken Mason | NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light) | Icons: ◆◇↺ |
bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

”One moment, and then yes. The pool seems easy enough to check.”

Mason will spend a moment pulling the unconscious dog thing into the booth with the other and shutting the door. Then pulling the cockatrice over to the ticket booth to see if he can’t stuff it safely inside there. if he can’t get in, he’s not spending a lot of time on this, just looking for a quick way to leave them somewhat secured

Heading to the pool, he’ll still be in his usual exploration activity of searching.
+6E perception

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