Thief

Agent Ken Mason's page

368 posts. Alias of The Roxtar.


Race

| NG Kitsune Investigator/Gunslinger 5| HP 53 | AC 22 | Fort +10E Ref +13E Will +11E | 25ft Move | Perc +11E+2Init)/+13 search (Low-light)

Classes/Levels

| Icons: ◆◇↺ |

bot:
◆ [dice=Devise a Stratagem]1d20[/dice] ◆ Strategic Strike, total result of X [dice=Piercing]1d6+1[/dice] [dice=Precision]2d6[/dice] [dice=Crit]1d10+1[/dice] [dice=Fatal]1d10[/dice]

Gender

Agent Ken Mason

Size

◆◇↺

Age

21

Alignment

NG

Deity

Daikitsu (though might evoke others as he sees necessary)

Languages

Common, Tian Xia, Elven, Halfling, Gnomish, ?

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 12
Charisma 14

About Agent Ken Mason

Basic Info:

Name: Ken Mason
Player: Alex
Ancestry : Kitsune
Background : Undercover Lotus Guard
Class: Investigator/Gunslinger
Alignment: Neutral Good

Ability Scores:

HP : 53 (anc 8/class 8/con)
Str: 10
Dex: 18
Con: 12
Int: 18
Wis: 14
Cha: 16
Resist Cold = 1/2 lvl

Skills:

Acrobatics +11T
Arcana +11T
Athletics +0
Crafting +11T
Deception +12E*
Diplomacy +10T*
Intimidate +12E*
Medicine +9T
Nature +9T
Occultism +11T
Performance +3U
Religion +9T
Society +13E
Stealth +4U
Survival +9T
Thievery +13E
Art Lore +11T
Underworld Lore +11T

+1 circumstance to Deception, Diplomacy, and Intimidate to interact with Lotus Guard and high-ranking criminals (like guild masters, gang leaders, or mob bosses)

Combat Info:

+1 Dueling Pistol (concealable, concussive, fatal d10, uncommon, range 60ft, reload 1)
1d6P

Rapier (deadly d8, disarm, finesse)
1d6P

Main-gauche (agile, disarm, finesse, parry, versatile s)
1d4P

Shortbow (deadly d10)
1d6P

Perception: +11E (+2 searching)
AC: 22
Fort: +10E
Ref: + 13E
Will: +11E

Equipment:

Weapon
+1 Dueling Pistol
Rapier
Main-gauche
Shortbow
Gauntlet

Armor
Leather Armor

Formula Book
Black Powder
Alchemist's Fire (Lesser)
Acid Flask (Lesser)
Tanglefoot Bag (Lesser)
Ghost Charge (lesser)
Blight Bomb (lesser)
Thunderstone (lesser)
Bottled Lightning (lesser)

Misc Gear:
Adventurer's Pack
Clothing (fine)
Crowbar
Disguise Kit
Healer's Tools
arrows x20
bullets x50
Elixir of Life
Minor Healing Potion
Minkaian Sake, rare (10gp)
Firearm Cleaning Kit
Holster

Ancestry Feats and Abilities:

Heritage
Frozen wind Kitsune
Your ancestors crossed the Crown of the World or resided on snowy peaks. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). Your alternate form is a common Medium humanoid ancestry prevalent where you grew up (typically human), called a tailless form.

Kitsune Spell Familiarity
You've picked up a few magical tricks. During your daily preparations, choose daze, forbidding ward, or ghost sound. Until your next daily preparations, you can cast this cantrip as a divine innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.

@5 Myriad Forms
With a bit of self-discovery, you find a new form. You gain the alternate form of a kitsune heritage other than your own, adding it to the options for your Change Shape.

Background:

Undercover Lotus Guard
It's a well-known secret that for every playhouse in the Ivy District, there's an underground criminal element lurking somewhere in the shadows. To get intel on the occultists, assassins, and thieves' guilds that pull the strings of power in the Ivy District, the Lotus Guard trains some of the best undercover agents and operatives in all of Absalom. You're one such agent, and you've put your life on the line more times than you can count by getting close to the Ivy's most dangerous criminals. Your risky missions and thrill-seeking derring-do have earned you many accolades—but also no shortage of enemies.

You transferred to the Edgewatch after your cover was unexpectedly blown and you needed a safe place to lie low away from the Ivy District. With your mastery of disguise and your ability to confidently converse with criminal masterminds, it won't be long before you've made yourself an indispensable undercover operator in this precinct as well.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Deception skill, Art Lore, and Underworld Lore. You gain a +1 circumstance bonus to Deception, Diplomacy, and Intimidation checks to interact with Lotus Guards and high-ranking criminals like guild masters, gang leaders, and mob bosses. You gain the Charming Liar skill feat.

Investigator
@1 Methodology - Interrogation
Underworld Investigator
Clue In - reaction
Devise a Stratagem - 1action
Pointed Question - 1action
One the Case
Pursue a Lead
Strategic Strike
@2 Known Weaknesses
@3 Keen Recollection
Skillful Lessons - Dubious Knowledge
@4 Trap Finder
@5 Weapon Expertise
Skillful Lesson - Quick Repair

Gunslinger
@1 Gunslinger's Way - Way of the Pistolero
- Way of the Pistolero skill, Intimidation
-Munitions Crafter
-Infused Reagents
-Ten Paces - free action
-Raconteur's Reload - 1action
-Singular Expertise
@2 Hit the Dirt! - reaction
@3 Stubborn
@4 Alchemical Shot - 2actions
@5 Gunslinger Weapon Master

Skill Feats
@1 Background - Charming Liar
Methodology - No Cause for Alarm - 3actions
Munitions Crafter - Alchemical Crafting
@2 Battle Medicine - 1action
@3 Dubious Knowledge
@4 Quick Disguise
@5 Quick Repair

General Feats
@3 Thorough Search

Bots:

[dice=+1 Dueling Pistol]1d20+16[/dice]
[dice=Concussive B/P]1d6[/dice]
[dice=Precision]1d4[/dice]
[dice=Crit]1d10[/dice]
[dice=Fatal]1d10[/dice]

[Dice=Devise a Stratagem]1d20[/dice]
Strategic Strike total of [/b] to hit
[dice=Concussive B/P]1d6+1d4[/dice]
[dice=Precision]2d6[/dice]
[dice=Crit]1d10+1[/dice]
[dice=Fatal]1d10[/dice]
total of [b]
on a hit or [b][/b] on a crit

Alchemical shot
[dice=Persistent]1d6[/dice]