Roscoe Talbot |
Roscoe will try to recall what this creature is. Occutism +7T, GMs choice for questions.
◆Identify
Will wait for other actions after info.
GM TK-421 |
Unfortunately, Roscoe doesn't recognize the creature.
Roscoe Talbot |
Roscoe a bit upset with himself will shake his head to snap out of it as he throws up a magical shield and says words of encouragement.
◆Shield
◆Inspire Courage (+1 Status to Attack and Damage)
◇Lingering Composition
Need a Performance Check DC19. If I crit pass it last 4 rounds, success 3 rounds, if I fail it last 1 round and doesnt use a focus point
Performance: 1d20 + 10 ⇒ (2) + 10 = 12
GM TK-421 |
The unidentified attacker continues to rage in Aklo, this time directing his fury at Aeric.
◆ Intimidation: 1d20 + 14 ⇒ (18) + 14 = 32 Crit
Aeric gains the frightened 2 condition.
◆ It then closes on Aeric with a stride action.
And atempts to bit him.
◆ Bite: 1d20 + 16 ⇒ (17) + 16 = 33 Crit
Piercing: 2d8 + 7 ⇒ (5, 5) + 7 = 17 x2=34
I need a DC 24 Fortitude save from Aeric before he acts.
*** Round 1 ***
Bold may actRed
Mason (40/40)
Aeric (18/52, Frightened 2, Needs DC 24 Fort save)
Rocky (62/62)
**Round Break**
Roscoe (38/38)
Agent Ken Mason |
Mason snatches out his trusty well... it exists at least pistol and slides to the right side of the corridor.
◇ Ten Paces
"Well, he looks... unpleasant. And angry."
Giving the creature a critical look, Mason tries to plan his next move accordingly.
◆ Devise a Stratagem: 1d20 ⇒ 14
◇ Known Weakness Occult +10T
will hold my remaining actions for the results of the knowledge check
GM TK-421 |
Xyll
Uncommon, LE, Medium, Aberration, Ethereal
Xyll have a venomous paralytic bite.
Xyll paralyze a victim and then move on, only returning when not threatened to implant eggs in their victims.
Agent Ken Mason |
”Heads up, this one likes to bite. In a not so friendly way.”
Depending on the degree of success for the knowledge check, I can call out a boost to the others. Crit success provides a +1 circumstance bonus to the next attack roll from each ally lasting until my next turn :)
◆ Strategic Strike, total result of 26 potentially 27
Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Precision: 1d6 ⇒ 6
Crit: 1d10 ⇒ 3
Fatal: 1d10 ⇒ 1
◆ Raconteurs Reload
◇ Demoralize: 1d20 + 10 ⇒ (6) + 10 = 16
speaking in common, if it doesn’t understand me, I take a -4 penalty to the check
Aeric Hiderous |
Fort: 1d20 + 10 ⇒ (5) + 10 = 15
At least not a crit fail. Unless frightened applies, then only 13
Edit for possible hero point usage.
Fort: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
GM TK-421 |
"You’re gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1."
Your Fort save would suffer the -2 penalty from frightened 2 bringing your total to 12 which is a crit fail.
Aeric gains the paralyzed condition and is unable to physically act.
"Your body is frozen in place. You have the flat-footed condition and can't act except to Recall Knowledge and use actions that require only the use of your mind (as determined by the GM). Your senses still function, but only in the areas you can perceive without moving your body, so you can't Seek while paralyzed."
Aeric can attempt another save at the beginning of his turn each round to regain function, reducing the DC by 1 each round beginning with DC 23 next round.
Mason is able to fire off a shot doing some damage to the enemy combatant.
*** Round 1 ***
Bold may actRed (-2hp?)
Mason (40/40)
Aeric (18/52, Frightened 2, Paralyzed)
Rocky (62/62)
**Round Break**
Roscoe (38/38)
Aeric Hiderous |
Aeric sweats and strains as he tries to get the poison out of his system.
Frightened Fort: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Rocky_ |
>Rocky will move up to enemy
>>Flurry of blows
Flurry: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d6 + 4 ⇒ (2) + 4 = 6
Flurry: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Rocky_ |
I forgot the flurry of blows is only 1 action so I still could do 1 more punch.
Punch: 1d20 + 11 - 10 ⇒ (11) + 11 - 10 = 12
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Roscoe Talbot |
Roscoe seeing how bad the situation is holds his hands up at Aeric and focuses his healing while saying very soothing words. Then will keep up his inspiring speech.
◆◆Soothe 2nd Level
Soothe: 2d10 + 8 ⇒ (8, 3) + 8 = 19
◆Inspire Courage (+1 Status to Attack and Damage)
◇Lingering Composition
Need a Performance Check DC19. If I crit pass it last 4 rounds, success 3 rounds, if I fail it last 1 round and doesn't use a focus point
Performance: 1d20 + 10 ⇒ (6) + 10 = 16
GM TK-421 |
As Rocky strides past the enemy, it strikes out at the monk with an attack of opportunity, trying to bite...
↺ Bite: 1d20 + 16 ⇒ (4) + 16 = 20 miss
Rocky lashes out with a flurry of blows, landing both but missing with the follow up.
Roscoe soothes Aerics wounds and shares encouraging words.
◆◆The enemy latches onto the paralyzed Aeric's shoulder with its face and seems to shove... something... under his skin leaving a lump behind.
Aeric gains the sickened condition.
The enemy redirects it attention to Rocky and tries to bite again.
◆ Bite: 1d20 + 16 ⇒ (19) + 16 = 35 crit
Piercing: 2d8 + 7 ⇒ (2, 7) + 7 = 16 x2=32
Need a DC 24 Fort save from Rocky before acting in Round 2.
Even with 5he cumulative negatives from Frightened and Sickened, Aeric passes the save and is no longer paralyzed. He is slowed 1 and loses an action however, for this round.
*** Round 2 ***
Bold may actRed (-19hp?)
Mason (40/40)
Aeric (37/52, Frightened 1, Sickened 1, Slowed 1)
Rocky (30/62, Need DC 24 Fort save before acting.)
**Round Break**
Roscoe (38/38)
Agent Ken Mason |
◆ Devise a Stratagem: 1d20 ⇒ 5
◆ Battle Medicine DC15: 1d20 + 7 ⇒ (1) + 7 = 8 crit fail :(
Ouchies: 1d8 ⇒ 1
◆ Step
Mason assesses the enemy and fails to find a decent opening. He instead turns his attention toward Aeric and his injuries, trying to quickly wrap up his fellow guard. In his haste he ends up tying the bandage too tight and only causes more harm. Sheepishly he steps away trying to give his compadre a bit more room.
Rocky_ |
Fort save: 1d20 + 10 ⇒ (18) + 10 = 28
If good to attack I will again with flurry and extra attack
flurry of blows: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 4 ⇒ (5) + 4 = 9
flurry of blows: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Unarmed attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Roscoe Talbot |
Roscoe will look at Rocky and send some soothing words her way. Then will try not to get frustrated and
◆◆Soothe 2nd Level at Rocky
Soothe: 2d10 + 8 ⇒ (6, 3) + 8 = 17
◆Doctor's Visitation to Aeric
Stride and Battle Medicine
Battle Medicine DC20: 1d20 + 11 ⇒ (13) + 11 = 24
Healz: 2d8 + 10 ⇒ (5, 6) + 10 = 21
GM TK-421 |
Aeric steps away and draws a weapon. The sluggishness leaves him though he still feels ill.
Mason does more harm than good trying to bandage his compatriot.
Rocky feels a little slow but shakes it off and nails the enemy with three solid hits.
Roscoe heals both Rocky and Aeric.
The enemy attacks Rocky twice in quick succession with its scimitar.
◆ Scimitar: 1d20 + 11 ⇒ (14) + 11 = 25
Slashing: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Scimitar: 1d20 + 6 ⇒ (19) + 6 = 25
Slashing: 2d6 + 7 ⇒ (6, 3) + 7 = 16
◆ It raises its shield with another hand.
◆ and steps towards Roscoe.
*** Round 3 ***
Bold may actRed (-44hp?)
Mason (40/40)
Aeric (52/52, Sickened 1)
Rocky (16/62)
**Round Break**
Roscoe (38/38)
Roscoe Talbot |
Roscoe will take a step back and then will say more soothing words towards Rocky.
◆Step
◆◆Soothe 2nd Level at Rocky
Soothe: 2d10 + 8 ⇒ (2, 4) + 8 = 14
Rocky_ |
Rocky is going to focus and use Lay on Hands to heal up a bit, then will take a step and Flurry.
◆Lay on Hands +12HP
◆Step
◆Flurry of Blows (Unarmed)
Furry of Blows 1: 1d20 + 11 ⇒ (5) + 11 = 16
FoB Damage 1: 1d6 + 4 ⇒ (2) + 4 = 6
Furry of Blows 2: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
FoB Damage 2: 1d6 + 4 ⇒ (2) + 4 = 6
Battle Medicine Used on:
Focus Points 2/2
Aeric Hiderous |
Tumble Behind vs Ref DC. IF successful, will Battle Medicine Rocky, then stab with Sneak attack. If I fail, will need to spend another action to move to Rocky, so will not attack.
Aeric bounces around the creature to reach Rocky. Then he quickly slaps a few leaves on leaking holes and stands in place.
Acro vs Ref DC: 1d1 + 11 ⇒ (1) + 11 = 12 Fail, and no penalty for crit fail
Battle Medicine vs 15: 1d20 + 12 ⇒ (14) + 12 = 26
Rocky critical healing: 4d8 ⇒ (4, 1, 5, 8) = 18
hold on, messed up the Acro dice.
Acro: 1d20 + 11 ⇒ (1) + 11 = 12 Hmmm. I guess it wants 1
Edit. Forgot to apply the Sickened 1. The Acro cannot get worse, and the Medicine check is still a Crit at 25. Assuming I cannot retch to get rid of the Sickened, but will need proper medical treatment.
Agent Ken Mason |
Focusing his attention, he plans his attack and blasts at the enemy.
◆ Devise a Stratagem: 1d20 ⇒ 12
◆ Strategic Strike, total result of 22 Piercing: 1d6 ⇒ 5
Precision: 1d6 ⇒ 5
Crit: 1d10 ⇒ 7
Fatal: 1d10 ⇒ 7
total of 10 on a hit or 31 on a crit
◆ Interact (reload)
GM TK-421 |
Roscoe moves, and soothes Rocky.
Rocky heals herself and lands one hit past the enemy's defenses.
Aeric tries some fancy footwork, but ends up taking the long way around and tries to patch up the monk.
Mason fires a shot that thuds into the enemy's shield.
◆The creature steps towards Mason and Roscoe...
◆ Bite: 1d20 + 16 ⇒ (7) + 16 = 23
Bite: 2d8 + 7 ⇒ (2, 5) + 7 = 14
He bites the investigator.
Need DC 24 Fort save from Mason before he can act in the round.
◆ Bite: 1d20 + 11 ⇒ (8) + 11 = 19
Bite: 2d8 + 7 ⇒ (5, 8) + 7 = 20
Then Bites the sorcerer.
Need DC 24 Fort save from Roscoe before he can act in the round.
*** Round 4 ***
Bold may actRed (-50hp?)
Mason (26/40 DC 24 Fort save needed)
Aeric (52/52, Sickened 1)
Rocky (60/62 DC 24 Fort save needed)
**Round Break**
Roscoe (18/38)
Agent Ken Mason |
Fort: 1d20 + 8 ⇒ (19) + 8 = 27
Aeric Hiderous |
Aeric takes a small step and slashes twice with the animal horn.
Slash, Sneak: 1d20 + 10 ⇒ (20) + 10 = 301d4 + 4 ⇒ (2) + 4 = 61d6 ⇒ 1 Crit for 14
Pierce, Sneak: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 4 ⇒ (3) + 4 = 71d6 ⇒ 5
Not sure I like this format
GM TK-421 |
Mason feels momentarily sluggish but shakes off the effects.
Roscoe is Slowed 1 for this round.
Roscoe Talbot |
Roscoe winces in pain and slowly takes a step and tries to patch himself up.
◆Step
◆Battle Medicine
Battle Medicine DC20: 1d20 + 11 ⇒ (18) + 11 = 29
Healz: 2d8 + 10 ⇒ (4, 5) + 10 = 19
Rocky_ |
Rocky is going to step up and Attack.
◆Step
◆Flurry of Blows (Unarmed)
Furry of Blows 1: 1d20 + 11 ⇒ (9) + 11 = 20
FoB Damage 1: 1d6 + 4 ⇒ (2) + 4 = 6
Furry of Blows 2: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15
FoB Damage 2: 1d6 + 4 ⇒ (3) + 4 = 7
◆Unarmed Strike
Unarmed Strike: 1d20 + 11 - 8 ⇒ (17) + 11 - 8 = 20
Unarmed Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Battle Medicine Used on:
Focus Points 1/2
Agent Ken Mason |
Mason steps back before analyzing and firing his pistol.
◆ Step
◆ Devise a Stratagem: 1d20 ⇒ 14
◆ Strategic Strike, total result of 24
total damage of 6 on a hit or 32 on a crit
Precision: 1d6 ⇒ 5
Crit: 1d10 ⇒ 7
Fatal: 1d10 ⇒ 8
GM TK-421 |
Aeric takes a step and lands one of two attacks, wounding the enemy deeply.
Roscoe moves out of harms way and quickly dresses his wounds.
Rocky throws a series of strikes which the enemy blocks.
Mason fires his weapon and hits.
The enemy attacks Rocky with its scimitar in a wicked double slice.
◆ Scimitar: 1d20 + 16 ⇒ (13) + 16 = 29
Slashing: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Scimitar: 1d20 + 11 ⇒ (15) + 11 = 26
Slashing: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Then slashes at Aeric.
◆ Scimitar: 1d20 + 6 ⇒ (3) + 6 = 9
Slashing: 2d6 + 7 ⇒ (4, 6) + 7 = 17
But misses.
◆Then it raises its shield.
*** Round 5 ***
Bold may actRed (-70hp?)
Mason (26/40)
Aeric (52/52, Sickened 1)
Rocky (32/62)
**Round Break**
Roscoe (37/38)
Roscoe Talbot |
Roscoe will look at the creature and put his hand towards the creature as a ray of fire will go towards the creature. He will form a shield up in front of him as he says encouraging words to his allies.
◆Scorching Ray
Spell Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Fire Damage: 2d6 ⇒ (4, 6) = 10
◆Shield
◆Inspire Courage (+1 Status to Attack and Damage)
◇Lingering Composition
Need a Performance Check DC19. If I crit pass it last 4 rounds, success 3 rounds, if I fail it last 1 round and doesn't use a focus point
Performance: 1d20 + 10 ⇒ (11) + 10 = 21
Aeric Hiderous |
Not wanting to risk the tumble, Aeric darts around the creature to get into flanking. He then makes a pair of quick strikes.
Sickened Blessed Strike: 1d20 + 10 - 1 + 1 ⇒ (11) + 10 - 1 + 1 = 21
Slash: 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack: 1d6 ⇒ 4
Agile Sickened Blessed Strike: 1d20 + 10 - 1 + 1 - 4 ⇒ (16) + 10 - 1 + 1 - 4 = 22
Pierce: 1d4 + 3 ⇒ (4) + 3 = 7
Sneak Attack: 1d6 ⇒ 6
Agent Ken Mason |
◆ Interact (reload)
◆ Devise a Stratagem: 1d20 ⇒ 3
Giving a dejected sigh, Mason takes another step to the left and holds his fire.
◆ Step