
Janebok the Cold |

How would we feel about a spreadsheet that lists all loot we've found and who took it? I've found this to be the best solution and can whip something up. I ask just because I'd like to not be the only one entering things into it and writing down who claimed items.

Locket Alyara |

That's a good idea now that we're starting to accumulate a bit more gear.
We could also just create a slide/s with a table in GM Q's maps to keep everything together.
Of course, just as happy to roll with Caster4's spreadsheet idea, too.

Zetara |

Spreadsheet might be easier if we want to do calculations and such.
Janebok, there is a "Party Loot" area in my profile that you can start with. Might not have everything... can't guarantee it, but it should have most... and I'll definitely help update it.

Locket Alyara |

I'll roll with either option. Also happy to help maintain the inventory.

Locket Alyara |

I have done Locket's level up (as you may have noticed from above) but due to workload and child aversion to reasonable bedtime, have struggled getting in a post.
I hope to fix that soon.

GM Quirk |

I have biggy-sized the map. It's not tremendously larger, but there is a little more room to wander. You'll find it on the slides.
I have placed all of your tokens, but of course you'll be able to rearrange them. You'll probably want to plan on entering from the south, east, or west. The golem will be hanging out near the wrecks.

Locket Alyara |
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By the way, I loved Uchurtai's metal moment and GM Q's "cloaca heads"!

Janebok the Cold |
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Ok thanks for keeping track, Zetara! I'll make a spreadsheet when I get some time so it'll be editable by everyone. That way we'll be able to manage it when Zetara wins an all expenses paid snorkeling trip IRL. Such a bother when that happens.

Locket Alyara |

What question do you folks recommend I ask?
Going back through the earlier combat, Janebok shared the following info after an ID check:
Janebok calls out "It is sssomewhat ssslower than mossst of usss and cannot fire from a distanccce. I recommend we maintain a ranged combat."
We also discovered it had some DR that was preventing most of us from damaging it. I guess we have confirmation that it is a golem, so might also know to apply the standard golem immunities?
There are also a few spoilers there that could be hiding some additional details.
If not, maybe find out about special abilities or weaknesses?

Locket Alyara |

@Sen: I think we got most, if not all, of the golem's tricks now listed in Gameplay.
@GMQ: given the nature of the golem's special resistance and its DR, I thought I would make mention of this...
Qi Strike (Su) - 1st Level
Your life-giving qi infuses your weapon attacks with your life essence, granting them eldritch power. Whenever you have at least 1 Resolve Point, your melee and ranged attacks count as magic for the purpose of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
It doesn't say they are magical attacks not does it mention anything about saving throws that I could see. Just wanted to make sure everything was above board.
@Tom: for my 2c, I think you should be okay to use Healing Touch on yourself. I haven't seen mention of any limitations on "allies" for healing as they have called out for Envoy Improvisations.
Also, Healing Touch is 5 HP/Mystic level, so should Gath now do 15? Unless you did a multi-class on the downlow?

therealthom |

Natural healing: With a full night’s rest (8 hours of sleep or more), you recover 1 HP per character level. Any significant interruption during your rest prevents you from healing that night.
If you undergo complete bed rest for 24 hours, you recover
2 HP per character level.
Healing touch on Gath, spell on Locket, and a night's rest should get us both full up.
Anyone else need healing in the morning before we start this fight?
Also, how are we set for cure serums?

therealthom |

Highlights from Z's loot list:
brown force field armor upgrade needs 2 upgrade slots -- awesome gear, I'd take it except Gath's armor only has 1 slot
Zethelred’s lockbox contains a spell gem of junk
armor, a spell gem of junk barricade, and a spell gem of junk
restraints. Janebok
(on the ikeshti) 2 suits of freebooter armor I, Locket and one more free ? It's got to be better than somebody's armor
one arc pistol with a full battery. Locket
In some sort of large case half buried at the bottom of the hole you find a small fortune in UPB's. 4,000 to be exact. Make something you want. crafting rules
suit of golemforged plating II Do we have any heavy armor users?
Less Useful
x1 Tactical Semi-auto Pistol (each with 9 small arm rounds) [Level 1; Price 260; Hands 1; Proficiency Small Arms; Damage 1d6 P; Range 30 ft.; Critical —; Capacity 9 rounds; Usage 1; Bulk L; Special analog]
x3 Survival Knife [Level 1; Price 95; Hands 1; Proficiency Basic Melee; Damage 1d4 S; Critical —; Bulk L; Special Analog, operative, thrown (20 ft.)]
x2 Flight Suit Stationwear [Level 1; Price 95; Category Light; EAC Bonus +0; KAC Bonus +1; Max. Dex Bonus +6; Armor Check Penalty —; Speed Adjustment — ; Upgrade Slots 0; Bulk L]
(from the tire stack)
Under some of the tires you find a consumer backpack hidden under some junk camouflage. Inside the backpack you find a stash of the following useful items: one medpatch, one flashlight, one set of binders, a spell ampoule of disguise self, 2 cover seeds, and 4 days of R2E's. All of this is found in the CRB except the cover seeds (ARM). The junk camouflage is also reusable (see slide 13)
A light rubbish cannon is propped against the vesk’s
bed, 1d8 damage, need heavy weapon proficiency

GM Quirk |
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Just checked in with Uchurtai's player. We haven't heard from him in a while, so I hope to have the lowdown soon.
Initiative tomorrow! Looks like Janebok is a sneaky technomancer, so she'll have a surprise action to pull off.
Please don't forget to place your tokens anywhere along the east, west, or south edge of the map to begin with.

Locket Alyara |

Locket is in position and ready to go!

therealthom |

Yeah information is everything. And this is definitely one of those monsters that is supposed to be REALLY hard if you fight it the wrong way but not if you fight it the right way.
We've got to roll better though. This thing can put us down with two good hits. If it catches one of us, it could still be trouble.

Janebok the Cold |
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Yeah let's do what we can to make sure there's no way it can catch us. No need to take risks. This only gets dangerous again if I miss it enough rounds in a row for it to get back up to speed and corner one of us.

GM Quirk |
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Gen Con was great. Presentation on Wednesday seemed well-received. It was late in the day, so attendance was lacking. Those there seemed into it. One lady was from Peru. I gave her one of 3D printed minis. She gave me a sticker.
Thursday I walked the exhibit hall and spent a little money. Some dice from my FAVORITE DICE GUY.. Some cards for my favorite card game, Star Realms. The new D&D starter set (which has an excellent low-level adventure).
Left early on Thursday and headed home. Wish I could have stayed all weekend, but Gen Con is almost too much for me nowadays. One day is plenty.

Zetara |

Zetara Level Up
3rd level feat: Minor Psychic Power--Telepathic Message
BAB +1
Fort Save +1
Operative's Edge moves to +2
Quick Movement (+10 feet)
Trick Attack +1d8
Weapon Specialization
10 Skill ranks: Acrobatics, Computers, Diplomacy, Engineering, Medicine, Perception, Profession: Spy (2), Sense Motive, Stealth

Janebok the Cold |

Janebok level up
3rd level feat: Weapon specialization (long arms)
Bab +1
Fort +1
Ref +1
Spell focus: , Techlore +1, Weapon specialization
8 skill ranks: Acrobatics, Computers, Culture, Engineering, Life science, Perception, Physical Science, Stealth,
New spells known: Adhere (0), Dampen spell (1)
New spells per day: +1 1st
Note to self: still need to update character sheet.

Uchurtai |
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Finally moved in and leveled, quick notes are: Picked up the bullet barrage gear boost, upping my ranged damage with projectile weapons by 1 and the Tight Fit feat which makes penalties for squeezing less severe, most importantly making it so I'm not entangled while doing so.