Racial:Low-gravity vesk. +2 dex, +2 int, -2 str.
Forceful mind
Observant (perception)
Low-light vision
Armor savant
Theme: Tinker. +1 engineering, +1 intelligence
Ability scores:
Str 8, Dex 17, Con 10, Int 18, Wis 10, Cha 10
Defenses:
Stamina: 15
HP: 21
F: +1 R: +4 W: +3
KAC: 16
EAC: 16
Resolve: 5
Offense:
Init: +3
Speed 30
Needler: +5 for 1d6+1P
Energy ray: +5 for 1d3 acid, cold, electricity, or fire
Skills:
Acrobatics: 3 rank+3dex=+6
Athletics:
Bluff: 1 rank
Computers: 3 rank+4int+3cs=+10
Culture: 2 rank+4int=+6
Diplomacy:
Disguise:
Engineering: 3 rank+4int+3cs=+10
Intimidate:
Life science: 3 rank+4int+3cs=+10
Medicine:
Mysticism:
Perception: 3 rank+3 Racial=6
Physical science: 3 rank+4int+3cs=+10
Piloting:
Sense motive:
SoH:
Stealth: 3 rank+3dex=+6
Survival:
Feats:
Level 1: Longarm proficiency
Class: Weapon specialization (basic melee weapons, small arms)
Level 3: Weapon specialization (long arms)
Class features:
Spell cache
Spell hack: Countertech
Spell focus
Tech Lore +1
Weapon specialization (basic melee wapons, small arms)
Spells:
0:
Daze
Energy ray
Psychokinetic hand
Telepathic message
Transfer charge
Adhere
1 (3 per day):
Grease
Baleful polymorph
Summon creature (robot, water elemental, archon, demon)
Dampen spell
Equipment:
EJ utility coverall (230 cr)
Cleaverwave, I (1350 cr)
Needler rifle(110 cr)
Canteen (1 cr)
Spell ampoule of disguise self (loot)
Chemical cold pack x 2 (10 cr)
Chemical hot pack x 2 (10 cr)
Portable condenser (50 cr)
Binoculars (50 cr)
Bedroll (15 cr)
1 week of field rations (1 cr)
Industrial backpack (25 cr)
273 credits remaining
Languages:
Common, Vesk, signed Vesk, Eoxian, Shirren, dwarven