Locket Alyara's page

268 posts. Alias of Supersuperlative.

Full Name

Locket Alyara


| SP 14/21 HP 25/25 | RP 2/4 | EAC 15; KAC 16 | Fort +3; Ref +4; Will +3 | Init: +7 | Perc: +6, SM: +0


| Speed 30ft | Active conditions: -


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 3

Strength 15
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 12

About Locket Alyara

Locket Alyara
Soldier (Ascetic Warrior, Qi Adept) 3
NG Medium humanoid (Pahtra)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +6, SM +0

EAC 14, KAC15
SP 21 HP 25 RP 4
Fort +3, Ref +4, Will +3
(Wary: +2 vs charm/compulsion)
(Extreme Threads: +2 Fort vs heat/cold environmental effects)

Speed 30 ft.
Melee Unarmed +5 (1d3+6 B/S; block, grapple, stun; lethal) or Traditional Battle Ribbon +6 (1d8+3 S; analog, operative) or Kusari-fundo +5 (1d8+5 F; critical fatigue; analog, disarm, fueled, reach, trip) (Burning Chains, Fiend class)
Ranged Tactical semi-auto pistol +6 (1d6+1 P) or Called Tactical Starknife +5 (1d4+5 P; critical -; 20ft; analog, thrown)
Space 5 ft.; Reach 5 ft.
Special Attacks Qi Strike
Spell-Like Abilities

Str 15, Dex 16, Con 10, Int 10, Wis 10, Cha 12

Acrobatics +9, Athletics +8, Bluff +1, Culture +1, Diplomacy +1, Intimidate +1, Mysticism +4, Perception +6, Stealth +9

Starship-Combat Version of Skills
Acrobatics +9 (3 rank), Athletics +8 (3 rank), BAB +3, Gunnery +6, Mysticism +4 (1 rank)

Feats Improved Combat Maneuver (Trip), Improved Initiative, Improved Unarmed Strike, Skill Synergy (Mysticism, Perception), Weapon Specialization

Gear/Feat Boosts Beat Down

Languages Common, Pahtra, Kasatha

Other Abilities

Combat Gear Serum of healing mk I (3)
Other Gear free booter I armor,second skin armor, battle ribbon, called tactical starknife, kusari-fundo 16/20, tactical semi-auto pistol 6/9 (with 22 rounds), clothing (athletic, everyday), Extreme Threads (hot/cold environmental), bed roll, canteen, hygiene kit, industrial backpack, R2E (7), personal comm unit, titanium alloy cable line (50 ft), credits (279)

Special Abilities

Natural Weapons:

[Pahtra] can attack with a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares. [Pahtra] gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).

Qi Strike (Su):

Your life-giving qi infuses your weapon attacks with your life essence, granting them eldritch power. Whenever you have at least 1 Resolve Point, your melee and ranged attacks count as magic for the purpose of bypassing damage reduction and other situations, such as attacking incorporeal creatures.

Alternate Class Traits (Ascetic Warrior):

You study fighting styles thought lost to the Gap, often recorded only in the art of ancient civilizations or inferred from the shape of relic weapons and battle gear. You focus specifically on ancient motions and techniques that rely on form and mobility rather than the harshness of attacks and resilience. You gain Improved Unarmed Strike as a bonus feat. You can deal lethal damage with your unarmed strikes, and the attack doesn’t count as archaic. At 3rd level, you gain a unique Weapon Specialization with your unarmed strikes, allowing you to add 1-1/2 times your character level to your damage rolls for your unarmed strikes (instead of just adding your character level, as usual). If you can already add 1-1/2 your character level to your unarmed attack rolls (such as due to the vesk natural attack racial trait), you instead can add the block, grapple, and stun weapon special properties to your unarmed strikes.

This replaces the soldier’s proficiency with heavy armor and heavy weapons.

Alternate Racial Traits (Natural Weapons):

Pahtras can develop especially deadly claws that rake and rend with startling effectiveness. A pahtra with this alternate racial trait has natural weapons that function like those of vesk, except the pahtra’s natural weapons deal slashing damage.
This replaces talented.

Beatdown (Ex; Improved Combat Maneuver [Trip:
Whenever a prone opponent that you threaten attempts to stand up from prone, as a reaction you can make a melee attack against that opponent. This functions similarly to an attack of opportunity, except your attack resolves before the opponent’s action (meaning they’re still prone when your attack roll and damage are resolved). You cannot use this attack to make a combat maneuver, even if you have another ability or item that would normally allow you to do so.

Bot Me!:


[Dice=Improved Unarmed Strike]1d20+5[/dice]
[Dice=Bludgeoning Damage]1d3+6[/dice]

[dice=Fire damage]1d8+5[/dice]

[Dice=Tactical semi-auto pistol]1d20+6[/dice]
[Dice=Piercing damage]1d6+1[/dice]

[Dice=Called Tactical Starknife]1d20+5[/dice]
[Dice=Piercing damage]1d4+5[/dice]