GM Tyranius (PF2) Gameday X King in Thorns Tier 7-8 (Inactive)

Game Master Tyranius

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Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric casts a spell towards the monarch and sustains his spiritual weapon.

Searing light:1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32

Damage: 5d6 + 1 ⇒ (1, 6, 6, 2, 3) + 1 = 19

Spiritual weapon:1d20 + 15 + 1 - 5 ⇒ (5) + 15 + 1 - 5 = 16

Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

HP reflex: 1d20 + 14 ⇒ (20) + 14 = 34
will: 1d20 + 14 ⇒ (14) + 14 = 28

Orin dodges the Cone of Cold completely and is seemingly unaffected by the scale dust.

With flight and haste from his teammates the seemingly unstoppable Dwarf charges after the Monarch once more, hacking twice before raising his shield.

Pick: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
piercing: 2d6 + 7 + 1 ⇒ (5, 5) + 7 + 1 = 18

Pick: 1d20 + 18 + 1 - 5 ⇒ (1) + 18 + 1 - 5 = 15
piercing: 2d6 + 7 + 1 ⇒ (3, 5) + 7 + 1 = 16

Although his accuracy leaves some to be desired.

AC 28, will block or AoO, whichever comes first.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dranald Will Save DC 25 (Scale Dust): 1d20 + 15 ⇒ (12) + 15 = 27

Dranald's searing light sears into the fey as Orin tries to maintain his footing as he weaves through the air. The far more mobile Monarch dips and dodges out of the way of the pick.

Flying back the Thorned Monarch lets loose another cone of cold as her wings kick up the last of the cold winds from the north. The movement will provoke an AoO from Orin

Cone of Cold Damage (Dranald, Prince Charming, Thulgrun, and Orin): 12d6 ⇒ (1, 1, 1, 2, 1, 4, 1, 2, 6, 4, 4, 4) = 31 DC 28 Basic Reflex Save

Thorned Monarch Attacks!: Round 5/6

Party Conditions: Inspire Courage
Green areas on the map are light underbrush, creating difficult terrain
Entangle- Difficult Terrain DC 22 Reflex (Failure -10 Speed; Crit Fail Immobilized)

----
Dranald 61/86 HP, Fire Shield
Orin 115/115 HP, Haste, Fly 20' in air
Thorned Monarch -68 HP, 20' in the air
Thulgrun 118/122 HP, Immune Scale Dust
Prince Charming 66/80 HP, Enfeebled 1
Dran'Thor 106/106 HP, Temp HP 20, Fly

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

roll: 1d20 + 14 ⇒ (11) + 14 = 25
Rather than messing around, Thulgrun pulls out his javelin, and throws it at the thorned monarch. The weapon strikes the flying fey, returns to his hand, and he chucks it again!

Javelin, magic, returning: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 piercing, magic: 2d6 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14
Javelin, magic, returning: 1d20 + 15 - 5 + 1 ⇒ (19) + 15 - 5 + 1 = 30 piercing, magic: 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18

Envoy's Alliance

NG M Human (versatile) Sorcerer 8 | HP 80/80 | AC 24 | F +16 R +14 W +13 | Perc +12 (+2 initiative) | Speed 25 ft | Focus 1/2 | Spells: 1st 3/4 2nd 3/4 3rd 4/4 4th 4/5 | Staff 2/4 | Hero Points: 2 | Active Conditions: Vital Beacon (4/4)

Reflex, Sickened vs DC 28: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28

Charming stumbles on a loose rock just in time to avoid the worst of the fey’s chill. Looking up, he sees Orin fighting all by himself. “Oh, you need a friend!” he calls cheerfully. “Let me see who’s nearby!” Softly the young man starts to hum, then whistle, then finally bellow like a prima dona at Oopara’s finest theater.

(Apologies, not at my computer so I can’t update the summoned monster alias, so I’ll link the bestiary entry and roll in the same post.)

From the trees, the sound of buzzing answers. A massive wasp the size of a horse emerges from the foliage. It listens for a moment to Charming’s song, then flies around the monarch and jabs with its stinger.

Giant Wasp Stinger, IC: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Piercing damage, IC: 1d12 + 4 + 1 ⇒ (8) + 4 + 1 = 13 (plus Poison - DC 19 with the Incapacitation trait)

Charming: cast lvl 4 summon animal [AAA]
Wasp: Fly [A] and Strike [A].

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

AoO: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
piercing: 2d6 + 7 + 1 ⇒ (5, 4) + 7 + 1 = 17

Orin swings as the Monarch retreats.

reflex +Bulwark+Reflexive Shield: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

Orin avoids some of the cone, but can't quite get his shield up to block after swinging at the retreating Monarch.

After which Orin musters up his flying speed and charges into flank with the wasp.

inspired pick vs FF: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
piercing: 2d6 + 7 + 1 ⇒ (6, 4) + 7 + 1 = 18
Nat 1

inspired pick vs FF: 1d20 + 18 + 1 - 5 ⇒ (17) + 18 + 1 - 5 = 31
piercing: 2d6 + 7 + 1 ⇒ (5, 1) + 7 + 1 = 14

Orin raises his shield once more.

Thanks everybody for the awesome buffs and flank buddy.

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

The dwarf moves to approach more the monarch and then he casts a cold spell as it seems the monarch loves cold.

Ray of frost: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30

Damage: 4d4 + 4 + 1 ⇒ (1, 2, 3, 4) + 4 + 1 = 15

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

Reflex: 1d20 + 11 ⇒ (10) + 11 = 21

He sustains his spiritual weapon.

Spiritual weapon: 1d20 + 15 + 1 ⇒ (19) + 15 + 1 = 35

Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Then he touch himself (Vital beacon) and moves forward.

Vital beacon: 4d10 ⇒ (4, 10, 8, 7) = 29

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Thulgrun's shivering doesn't slow him down at all as the returning javelin pierces through the Thorned Monarch's wings. Prince Charming sends a horse-sized wasp after Qxal. The arm sized stinger slips into the Monarch's body.

Fort Save DC 19 (Poison): 1d20 + 15 ⇒ (3) + 15 = 18 Success

Dran'Thor redirects some of the cold wind back into Qxal's thorax. Dranald's spiritual blade draws more of the fey's green blood as it begins to spackle the ground. Orin's pick shreds through Qxal's wing as she flutters down, towards the ground barely remaining aloft. Static begins to crackle as lightning sparks out point blank range at Orin and Thulgrun. This will provoke an AoO from Orin.

Lightning Bolt (Orina nd Thulgrun): 5d12 ⇒ (2, 11, 4, 4, 3) = 24 DC 28 Reflex for half.

Thorned Monarch Attacks!: Round6 / 7

Party Conditions: Inspire Courage
Green areas on the map are light underbrush, creating difficult terrain
Entangle- Difficult Terrain DC 22 Reflex (Failure -10 Speed; Crit Fail Immobilized)

----
Dranald 59/86 HP, Fire Shield
Orin 100/115 HP, Haste, Fly 20' in air
Thorned Monarch -153 HP, 20' in the air
Thulgrun 87/122 HP, Immune Scale Dust
Prince Charming 51/80 HP, Enfeebled 1
Dran'Thor 106/106 HP, Temp HP 20, Fly

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

That looks like a fail on the poison?

Orin as usual takes a swing when the Monarch moves away.

AoO: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
piercing: 2d6 + 7 + 1 ⇒ (4, 1) + 7 + 1 = 13

reflex: 1d20 + 11 + 3 + 2 ⇒ (16) + 11 + 3 + 2 = 32

Orin only takes minimal damage from the lightning bolt before pursuing the Monarch once more.
Waiting for the wasp so that Orin can move into

Pick! vs FF: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
piercing: 2d6 + 7 + 1 ⇒ (2, 6) + 7 + 1 = 16

Pick! vs FF: 1d20 + 18 + 1 - 5 ⇒ (20) + 18 + 1 - 5 = 34
piercing: 2d6 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19
crit damage: 2d10 + 8 + 1d10 + 4 ⇒ (2, 1) + 8 + (5) + 4 = 20 31 on a crit :(

Thanks to haste Orin has enough time to raise his shield.

AoO:

Pick! vs FF: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
piercing: 2d6 + 7 + 1 ⇒ (1, 6) + 7 + 1 = 15

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

It was a fail but it also had the Incapacitation tag turning it into a success

The crit is enough

Orin's pick cleaves through Qxal's thorax as she stumbles through the air. In a few seconds her wound splits open, her wings fold in and the Thorned Monarch plummets to the ground, unmoving once more.

The forest grows incredibly silent as the rest of the pathfinders work on finishing off some of the lesser forces.

Great job! We will now await the House GM's posting, unless you all would like to take down some of the other fey still running around.

Envoy's Alliance

Human (Taldan) Cleric 11 / HP 137/137, Perc +20, AC 30, Fort +18 Ref +18 Will +24 / Spells 1st 3/3, 2d 3/3, 3d 3/3, 4th 3/3, 5th 3/3, 6th 2/2, heal 5/5, Focus 1/1 / Active conditions: Vital Beacon 4/4, Magic hands

The cleric looks around.

Well done, guys!

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Incredible! He thought he could have a chance against three dwarven... Poor fool...

Fey, your master is dead. Go back to the primal word and never come back.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

There is a strange sensation throughout the demiplane of tension being released. It’s as though the plane itself had been holding its breath for a long time and finally exhaled. The Thorned Monarch has fallen. Gregaro Voth, now freed from his planar prison, stands before the assembled group.

“Pathfinders, there are no words to thank you for coming to my rescue. I have talked with Venture-Captain Tolal, and I understand I’ve been trapped here for a great many years. Unfortunately, I cannot return with you to Absalom. If I leave this place, the weight of time would suddenly bear down upon me, and I would immediately die. So, I shall remain here, though I imagine I can make this a more palatable prison.”

Voth, still wearing the crown, looks around him, and the landscape suddenly changes. In an instant, where before there was a copse of trees, there now stands a brand-new Pathfinder lodge with sprawling grounds. The scene is beautiful, with dozens of small buildings dotted across a verdant landscape complete with tall trees, colorful flowers, and chirping birds. “I suppose the adventure can come to me! Please, Pathfinders, stay and enjoy a well-deserved rest. Tell me of all the journeys you’ve taken and the discoveries that you’ve made!”

---

After a full night’s rest, though perhaps with a few odd dreams, Oraiah Tolal and Gregaro Voth ask everyone to meet the next morning. Agents assemble in a garden on the new lodge’s grounds.

Gregaro Voth begins, “Pathfinders, you have done amazing work, defeating the Thorned Monarch and his forces after making the arduous journey out here.” Oraiah Tolal continues, “But if Alseta smiles upon our work, you will have a much easier journey home.” Together, they cast a spell, and a shimmering archway appears. After a few moments, Master of Spells Sorrina Westyr and Decemvirate member Eliza Petulengro walk through. Westyr exclaims happily, “Well done, Pathfinders, all of you!” Petulengro explains more. “We’ve established a link between this new lodge and the Maze of the Open Road, a hedge maze and portal network that used to be carefully restricted by the Decemvirate. The Decemvirate is planning to add new nodes to the maze, allowing Pathfinders to swiftly travel to places far from the Society’s current reach. And so, if you are ready to go home, please follow me. You have more than earned a swift trip home!” Petulengro and Westyr lead the way through the portal, into the maze, and through another archway that leads straight back to the Grand Lodge.

That’s the end! Thank you for all your hard work, GMs, and thanks to everyone for playing!

Grand Archive

Dwarf Fighter 10 | HP 160/160(S:13/104/104) | AC 29 | F +210(S>CS) R +15(+3 vs damage) W +19 (Bravery) | Perception +14 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

lore undead: 1d20 + 13 ⇒ (14) + 13 = 27
lore undead: 1d20 + 13 ⇒ (8) + 13 = 21

Envoy's Alliance

NG M Human (versatile) Sorcerer 8 | HP 80/80 | AC 24 | F +16 R +14 W +13 | Perc +12 (+2 initiative) | Speed 25 ft | Focus 1/2 | Spells: 1st 3/4 2nd 3/4 3rd 4/4 4th 4/5 | Staff 2/4 | Hero Points: 2 | Active Conditions: Vital Beacon (4/4)

Charming waves farewell to Gregaro as the Pathfinders depart, then runs back to put one more blue flower in the venture-captain's hair. "Be sure to let us know when you want us to come visit!" Sir Pricklebottom nods with a scowl on his little face.

Performance vs DC 22: 1d20 + 17 ⇒ (8) + 17 = 25 (Oh good - no need to worry about how being Sickened for 1 day affects that check. XD

Grand Archive

LG Male (he/his) forge dwarf monk 8 | HP 119/122 | AC 23, Stance 27 ( Stronghold 29), +4 v mvmt Reactions| Fort +17; Ref +14; Will +18 | Perc: +15(E) (Darkvision) | Speed 30ft (25 in stance) | Ki Points: 1/1, Hero Points 1/3 | Resist Fire: 4, Electricity: 5, Negative 1| Active conditions: Stance, Sickened 1 | Exploration Mode: Search

"By Irori, I hope to never have to face the fey like that again." complains Thulgrun. "And I guess I need to work on a way to fly. Jus' don' seem right, a dwarf flyin' through th' air."

Verdant Wheel

Male Dwarf Druid 12 (Storm Druid) / HP 178/178, Perc +21, AC 31 (+2 shield), Fort +21 Ref +19 Will +24 / Active conditions: Darkvision, Rock Dwarf, Resist cold and electricity 1, Mountain Stoutness

Trust me, a dwarf flying is right. The way he can fly is simply not the same as the birds.

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